USING AN INTEGRATED 3D AND ROBOTICS ENVIRONMENT TO TEACH COMPUTATIONAL THINKING EFFECTIVELY...
Transcript of USING AN INTEGRATED 3D AND ROBOTICS ENVIRONMENT TO TEACH COMPUTATIONAL THINKING EFFECTIVELY...
USING AN INTEGRATED 3D AND ROBOTICS ENVIRONMENT TO TEACH COMPUTATIONAL THINKING EFFECTIVELY
Stephanie Graham
Shiloh Huff
Sabyne Peeler
* This research is supported by NSF Grant No. CNS 1005212. Opinions, findings, conclusions or recommendations expressed in this paper are those of the author(s) and do not necessarily reflect the views of the NSF.
MOTIVATION
Women and minority groups make up a small portion of Computer Science programs According to a 2005 NSF study: 25% women, less
than 20% minorities Statistic is only falling
Overall Computer Science retention rate is low Need to increase interest in Computer Science by
changing the way it is taught
PROGRAMMING PARADIGMS
Graphics-based 3D programming
Teach ideas, not syntax
Instill computational thinking skills
ALICE, GreenFoot, etc. Robotics
Stimulate interest Real-world application
of general concepts Hands-On approach
INTEGRATION OF 3D PROGRAMMING & ROBOTICS
Previous work accomplished [2]: Using graphical programming in combination with
robots Modified original ALICE code to support Scribbler
Robots Create a real and virtual world to help with
understanding applications of CS
EXISTING STATUS OF DOROTHY
Robot Handler that Communicates with DOROTHY
Python files that communicate to Robot Simple Movement
TurningMoving Straight
Object DetectionMethod that returns value of Object Sensor
PROPOSED IMPROVEMENTS
Fully implement all of the Scribbler’s capabilities
Refining pre-existing content Easier access to robots abilities Simplifying user's interactions Simplify the Robot Handler
ENHANCING FUNCTIONALITY OF DOROTHY
Possibly limit the instructions that DOROTHY is capable of sending to the robot
General Structure to implement sensors New abstract classes in DOROTHY
Robot Capabilities Sound Camera
Robot's sensors Light/Dark sensors Line Detection Color Detection
ROBOT HANDLER
Automate or simplify the Handler Graphical User Interface Auto-Assignment of sockets and COM ports
Possibly implement Handler directly into DOROTHY
Built in Graphical Handler implemented directly into DOROTHY
GENERAL IMPROVEMENTS STATUS
Improved Obstacle detection Determining how to call Python Programs
from DOROTHY Light/Dark Sensors implemented Researching GUIs for the Handler
IMPLEMENTING NEW ROBOTS
Objective: To create a more stimulating 3D virtual environment
used to teach computational thinking by integrating new robots into the DOROTHY program and implementing their different abilities.
Required to achieve this objective: Review of previous/similar works Analysis of current DOROTHY and robot Handler code Familiarity with programming the new robots Manipulation and/or creation of new Robot Handlers Addition of new objects to DOROTHY for different
robot types
AVAILABLE ROBOTS
Our main focus for now will be implementing the Erratic robot into DOROTHY, and later we may try to implement the Nao robots.
NEW ROBOTS – CURRENT STATUS
DOROTHY now has a robot handler that translates DOROTHY code for the Scribbler robots
Socket stream allows DOROTHY to send and receive information to and from the connected robot(s) Makes DOROTHY capable of connecting to different
kinds of robots Robot handlers can be written in different
programming languages, native to different robots In process of deciphering Python code for
Scribbler robots
CURRENT HANDLER – HOW IT WORKS
Constantly listens for ‘action’ and ‘question’ events from DOROTHY
Dictionary translates events into the robot’s native language.
Sends translated commands to the robot.
Sends sensor data from robot back to DOROTHY
CURRICULUM
Objective: Introduce concepts of computational thinking using
DOROTHY Interest students in CS using robots and their
applications Increase minority count in CS
Need to define different topics to be covered by Middle and High School students
Not too difficult for Middle School, not too simple for High School
CURRICULUM CHANGES
Introduction Level – What is Computer Science
Basic data structures in Dorothy
Fun and simple activities
Counting in Binary Moving Robots through
virtual and real environments
More detailed version of Computer Science definition
Introduction to functions with Dorothy
Thinking problems LightBot game Maze-Solving Robots Robots Applications State Machines
Middle School High School
CURRICULUM CHANGE STATUS
Looking into how students learn CS principles Trying to answer the following questions:
What concepts are the most important? Which concepts are easy to understand? What will garner the most interest in CS?
Information to gather from: CS Education Conferences (SIGCSE, ItiCSE)
End result: Powerpoints, handouts and lesson plans for
activities
WORKS RELATED
1. Buzzetto-More,N., Rustagi, N., and Ukoha, O., “Unlocking the Barriers to Women and Minorites in Computer Science”, Journal of Information Technology Education, Volume 9, 2010.
2. Shuman, M., and South, D., “Integration of a 3D Programming Environment with Robotics to Stimulate Interest in Computing”
3. Wing (2006) Wing, J., “Computational Thinking,” Communications of the ACM, 49, 3 pp. 33-35. Feb. 2006.