Transcript of Final Cut Pro X Weynand Certification Lesson 5
Lesson 5: Finishing the Rough Cut Apple Pro Training Series 2nd
Edition, Final Cut Pro X Instructor: Sam Edsall
Finishing Touches Add material to further develop or finish
your story. Connect new clips to add more color Enhance your
storyline See which clips works the best within a given spot in the
timeline Select a clip and replace it with a new one Audition your
clips
Create a New Project Make sure your external drive is booted
and on your desktop. Choose File > Open Library > LESSON 5 If
you dont see LESSON 5 choose Other and then select LESSON 5
Preparing the Project Load em up: If necessary, select the Zero
to Hero 2 project to load it into the Timeline.
Enable/Disable Clips You may need to turn off a clip while you
focus on another part of your project Disable a B-roll clip Mute
the sound of SFX or music clips On-Off Switch
Quiet Things Down In the Timeline, Control-click (or
right-click) the Battle Lines music clip, and from the shortcut
menu, choose Disable. -- Shortcut V Play the timeline and notice
how the music clip is still there, but not heard.
Change Clip Appearance Click the Clip Appearance menu and
select the fifth clip option. Drag the Clip Height slider to about
the middle position. Make sure Show Connections is selected.
The Reason for B-roll Illustrates & adds interest to the
sound bite Visualizes the bite Used to cover edit points when
cutting from a person in one clip to the same person in another
clip Very important to cover what would be a jump cut Cover me
Finding the Right Spot Finding the right clip at the right time
is key The right shot at the right time Add a marker to the sound
bite where your B-roll will go X marks the spot
Finding the Right Spot In the Timeline, verify that the
snapping button is blue = on. Select the Tony Pedregon clip, then
snap the skimmer to the head of the clip. Press M to set a
marker.
Finding the Right Spot To rename this marker, double-click it.
In the Marker pop-up window, in the Text field, enter Breed of
Racer Click Done, or press Return.
Finding the Right Spot Play the John Force clip. Move the
playhead to the beginning of the clip. -- use the arrows to jump to
previous and next edit points. Press MM to set a marker, and open
the Marker window. In the text field, enter starting line, and
click
M&Ms Add a marker to a clip where B-roll should go Mark the
beginning If you need a B-roll clip to end at a certain time, add
another marker so they work like bookends Mark the end
Finding the Right Spot Save Johns last line: Play the John
Force clip and skim to the spot before he says, Its the greatest
feeling in the world. Set a marker and open the Marker window in
one step, press Option- M. In the text field, enter greatest
feeling, and click Done.
Finding Markers with the Index If you need to find your markers
in your project quickly, try using the Index Select Tags on top,
then the Marker icon on the bottom Big project, little markers
Finding Markers with the Index Click the Timeline Index button.
At the top of the Timeline Index, select Tags. At the bottom of the
Timeline Index, select the Markers button. Click each marker in the
list and watch as the playhead in the Timeline moves to each
markers location.
Finding Markers with the Index In the Timeline Index, click the
greatest feeling marker Press the Spacebar to play the project from
that marker location. -- The playhead cues to the marker location
in the project and begins playing. -- Nice way to quickly review
the primary content in this area.
How Connected Clips Work If you reposition a primary clip, the
connected clip follows it along. It remains attached to and in sync
with the primary storyline unless you specifically move it or
delete it. We belong together
Finding Markers with the Index In the Timeline Index, select
the breed of racer marker. Press the Spacebar to play this area.
Return the playhead to the marker by pressing Control ; -- moves
playhead to previous marker -- Control moves playhead to next
marker.
Prep for a Connect Edit In the Library, reveal the contents of
the Zero to Hero B-Roll Keyword Collection.
Prep for a Connect Edit To view the clips as a list, click the
List View button. In the Filter pop-up menu, make sure All Clips is
selected Clear any entries from the Filter search field.
Prep for a Connect Edit In the Name column, select the driver
prep clip and play it. Skim to the frame where the man in the black
jacket has just passed the camera. Press I to set the Selection
Start.
Perform a Connect Edit Connect the driver prep clip to the Tony
Pedregon clip at the playhead and marker location by clicking the
Connect button -- Shortcut Q Play the clips in the Timeline.
The Connect Edit The new clip is placed on top of Tonys clip.
The playhead automatically relocates to the end of the newly
connected clip A tiny connection line appears between the two clips
OK, what just happened?
Test Out the Connect Edit Drag the Tony Pedregon clip to the
right and snap it to the end of the Antron Brown clip. -- Notice
that the connecting clip moves with the primary clip. Return the
clips to their original positions - press Command-Z
Moving the Connection Line Skim to the middle of the driver
prep clip Command-Option-click the clip. -- The connection line
will appear wherever you click.
Prep for a Connect Edit In the Event Browser, play the flame
out clip. Click the Inspector button and then click the Audio tab.
Check the Volume slider and change to -15 (dB) if necessary. Play
this clip again.
Perform a Connect Edit In the Timeline Index, select the
starting line marker. In the Event Browser, select the Burnout
clip. Click the Connect Edit button, or press Q. Play the new clip,
then position the playhead at the end of the flame out clip.
Perform a Connect Edit In the Event Browser, play the race
start clip. Skim to just before the man raises his arm @
18:42:41:44 and press I to mark a Start point. In the Audio tab of
the Inspector window, drag the Volume slider to -15 (dB). Connect
edit the clip
Perform a Connect Edit Select and play the JF in car clip. In
the filmstrip, drag the selection right from the head of the clip
until you see a duration of about 02;00 (two seconds) in the range
selection information box. Connect edit the clip.
Need a Trim? If a clip is too long or short, just select the
Start or End Point and drag. Can also nudge the Start or End point
with the , and . Keys. Getting the length right
Adjust the Trim Move your pointer over the End point of the 3rd
B-roll clip. When the cursor changes to the Trim icon, drag the End
point to the 2nd marker on the primary storyline.
Overwriting & Replacing Clips Covers up a portion of a
Timeline by overwriting the project with a new source clip.
Duration of the source clip will replace the same duration in the
Timeline, even if it means overwriting more than one clip Timeline
duration does not change Overwrite Edit
Overwriting & Replacing Clips Replaces a specific clip with
a new source clip. Will only replace one clip Duration of project
can stay the same or adapt to the duration of the new source clip
You choose what to do Timeline duration can change or remain the
same Replace Edit
Prep for New B-Roll In the Timeline, play the end of the Tony
Pedregon clip and the beginning of the Antron Brown clip. Press the
Arrow to move the play head to the head of the Antron Brown clip,
where you will edit new B-Roll content.
Insert a Clip In the Event Browser, play the TS holds trophy
clip. To select the entire clip, press X. To insert this clip,
press W, or click the Insert button in the toolbar. Play the clip
in the Timeline.
Prep for an Overwrite Edit In the Event Browser, play the crash
clip. In the filmstrip, skim to around 2:09 and press I to start
the clip selection. Skim to just after the two cars collide against
the wall at around 5:00, and press O to end the selection.
Perform an Overwrite Edit In the Timeline, skim to the head of
the TS holds trophy clip. To overwrite the crash clip at this
location, press D. Zoom into this area of the project, and then
play the two clips.
Prep for a Replace Edit In the Event Browser, play the JF holds
trophy clip. Find where John raises the trophy, skim back just
before that action, and press I to set the Selection Start. Skim to
just after he lowers the trophy, and press O to set the Selection
End.
Decisions, decisions Do you want to maintain the length of the
original clip in the timeline? Do you want to use the duration of
the new clip? Which is the more important to the project? What to
replace?
Replace Options Duration of new clip will replace the old clip
Timeline adjusts to the new duration Replace New clip will replace
the duration of the old clip using content from the Start point of
the new clip Timeline duration does not change Replace from
Start
Replace Options New clip will replace the duration of the old
clip backtiming from the End point of the source clip Timeline
duration does not change Replace from End Like Replace but the old
clip is saved and put into Audition Replace and add to
Audition
Perform a Replace Edit In the Event Browser, drag the JF holds
trophy clip into the Timeline and onto the TS holds trophy clip.
When a white border appears around the project clip, and you see a
green circle with a plus sign by the pointer, release the mouse
button.
Perform a Replace Edit From the shortcut menu that appears,
choose Replace. Notice that the project length changes. Play the
new clip.
Try Out the Other Replace Options Press Command Z to undo the
replace edit. Drag the JF holds trophy clip onto the TS holds
trophy clip, and when you see the green plus sign, release the
mouse button. From the shortcut menu, choose Replace from End.
Try Out the Other Replace Options Press Command Z to undo the
replace edit. Drag the JF holds trophy clip onto the TS holds
trophy clip again and when you see the green sign, release the
mouse button. From the shortcut menu, choose Replace from
Start.
Auditioning Clips in the Project Choosing the best take from
can be time-intensive and tedious. You edit a clip, undo the edit,
edit another, undo, and so on. With the Audition feature, you can
preview a number of clips within an Audition window without the
need to undo any steps. Which one will it be?
Auditioning Clips in the Project Play the driver prep clip
connected to the Tony Pedregon clip. -- not bad, but some dude
walks in front of the camera. -- lets try out some other shots that
might work better.
Auditioning Clips in the Project In the Event Browser, select
the driver prep red clip and play it. -- The camera zooms in which
brings the viewer closer to the action. -- It could be a better
alternative to the yellow helmet driver shot in the project.
Auditioning Clips in the Project Set the In point after the
zoom in. Drag the driver prep red clip onto the driver prep clip.
When you see the green plus sign, release the mouse button. From
the shortcut menu, choose Add to Audition.
The Audition Clip The audition clip has a spotlight icon
indicating that there are other clips available that could be used
in place of the current clip in the timeline Next please
The Audition Clip Indicates the current clip under review. Name
& duration show on top. Blue spotlight Indicates the current
clip Blue star Represents alternate clip(s) Gray dot(s)
Auditioning Clips in the Project Click on the Spotlight to show
the Audition window. In the Audition window, skim through the
driver prep thumbnail in the spotlight display. Press the key to
switch to the other clip, and skim through its thumbnail display.
Press the keys to switch between clips.
Auditioning Clips in the Project To pick the driver prep red
clip and close the Audition window, navigate to it and click Done,
or double-click the clip.
Audition in Real Time Play it in real time with its surrounding
clips. With Audition Preview, Final Cut Pro plays the audition
clip, and loops playback as you switch between the current pick and
other alternates. On the fly
Audition Preview Control-click the driver prep red clip. From
the shortcut menu, choose Audition > Preview
Audition Preview While previewing, use the arrow keys to try
out the different clips. Choose the driver prep red clip and press
Done.
Finalize the Audition Control-click the driver prep red clip,
and from the shortcut menu, choose Audition > Finalize Audition.
-- When you finalize an audition, the spotlight icon no longer
appears next to the clip name. The audition stack is flattened and
the clip returns to single clip status.
Working with Storylines Final Cut Pro allows you to join
connected clips into a secondary story-line Gives you the ability
to move the joined clips as one piece. How about another?
Working with Storylines In the Timeline Index, select the
Greatest Feeling marker. Using the play head as a target, drag the
JF in car clip to the right, and snap the head of the clip to the
play head location. Play the new arrangement of connected
clips.
Working with Storylines Press Command Z to undo this move.
Select all three connected clips. Control-click one of the clips,
and from the shortcut menu, choose Create Storyline. -- Shortcut
Command G
The Secondary Storyline In the Timeline, a shelf appears above
the three clips. This is used to select and move the secondary
storyline. The vertical connection line still links this storyline
to the primary storyline. The shelf
Working with Storylines Click the shelf of the secondary
storyline to select it. Drag the secondary storyline to snap the
end of the storyline to the end of the John Force clip.
Working with Storylines In the Event Browser, play the army
prep clip. Skim to where the nose of the car is pointing toward 5
oclock, and press I to set the Selection Start. Set the End point
when the guy puts his hand in the cockpit. In the Inspector window,
drag the Volume slider left to about -15 dB.
Editing with a Secondary Storyline If you have more than one
storyline, select which one gets the new edit Then just edit the
clips like you normally would Choose first
Editing with a Secondary Storyline To target the new storyline,
make sure its still selected by clicking the storylines shelf. With
the army prep clip still selected in the Event Browser, press E to
append the clip to the end of this storyline.
Editing with a Secondary Storyline Deselect the clip by
pressing Shift-Command-A, or click in the gray area of the
Timeline.
Editing with a Secondary Storyline In the Event Browser, play
the army start clip and navigate to where the two cars start up and
take off. Press Shift two times to move the play head 20 frames to
the left. Press I to set the Selection Start. Set the Selection End
at around 17:29:47:10. In the Inspector window, lower the volume to
-15 dB.
Editing with a Secondary Storyline In the Timeline, click the
storyline shelf, and press E to append the army start clip to the
secondary storyline. Play this group of clips.
Storyline for this, Storyline for that You can use primary and
secondary storylines to keep clips organized. Sound bites on the
primary storyline B-roll on a secondary storyline Done by lifting
clips off the primary storyline You go here, you go there
Give Clips a Lift In the Timeline, to select the crash clip a
different way, skim to it and press C. Command-click the JF holds
trophy clip to add it to the selection. Control-click either clip,
and from the shortcut menu, choose Lift from Primary Storyline --
Shortcut Command-Option-Up Arrow.
Anatomy of a Lift The two clips are lifted from the primary
storyline and appear side by side with the other B-Roll clips
connected to the primary storyline. Beneath each clip, Final Cut
Pro has added black gap clips to fill or hold the space in the
primary storyline. Up you go
Shortcuts Set a marker in the Timeline rulerM When on a marker,
opens the Edit Marker dialog. M Makes a marker and opens the Marker
dialogue box all in one move. Option M or MM Create audition
clipCommand Y Preview the audition clipsCommand, Control Y Create a
storylineCommand G
Shortcuts Removes a clip or section from the Timeline with no
gap left behind Delete Removes a clip or section from the Timeline
and leaves a gap behind Shift Delete Moves the play head to the
next markerControl Moves the play head to the previous marker
Control ; Deletes the marker at the current play head position
Control M
Adjust the clip appearance in the Timeline so you can see the
audio waveforms. Adjust the levels on any clips Press Shift Z to
see your whole project. Homework
Move and trim the Battlelines audio clip so it fits the entire
duration of your project. Adjust any and all clips (sound
bites/music) so you have a balanced and peaked audio. Homework
Click the Show/Share Destinations button and choose Apple
Devices 720P Homework
On the Info tab change the name of your clip from Zero to Hero
to (your name) Week 5 -- this is very important. If you dont change
the title of this project, the original name will revert when you
post on iTunes U Homework
On the Settings tab change the Resolution pop-up menu to the
smallest resolution 854 X 480 Change When done: pop-up menu to Do
Nothing Press Next Homework
Save your project to the desktop and wait for the render to
complete. -- (make sure it reads week 5) Homework
Open your browser to the WIU iTunes U page:
http://www.wiu.edu/iTunesU Log in with your ecom name and password.
Navigate to the BC 142 folder. Select the Homework folder and
upload your homework. Homework
Lesson 5: Finishing the Rough Cut Apple Pro Training Series 2nd
Edition, Final Cut Pro X Instructor: Sam Edsall