Final Cut Pro X Weynand Certification Lesson 5

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Lesson 5: Finishing the Rough Cut Apple Pro Training Series 2 nd Edition, Final Cut Pro X Instructor: Sam Edsall

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Final Cut Pro X Weynand Certification Lesson 5

Transcript of Final Cut Pro X Weynand Certification Lesson 5

  • Lesson 5: Finishing the Rough Cut Apple Pro Training Series 2nd Edition, Final Cut Pro X Instructor: Sam Edsall
  • Finishing Touches Add material to further develop or finish your story. Connect new clips to add more color Enhance your storyline See which clips works the best within a given spot in the timeline Select a clip and replace it with a new one Audition your clips
  • Create a New Project Make sure your external drive is booted and on your desktop. Choose File > Open Library > LESSON 5 If you dont see LESSON 5 choose Other and then select LESSON 5
  • Preparing the Project Load em up: If necessary, select the Zero to Hero 2 project to load it into the Timeline.
  • Enable/Disable Clips You may need to turn off a clip while you focus on another part of your project Disable a B-roll clip Mute the sound of SFX or music clips On-Off Switch
  • Quiet Things Down In the Timeline, Control-click (or right-click) the Battle Lines music clip, and from the shortcut menu, choose Disable. -- Shortcut V Play the timeline and notice how the music clip is still there, but not heard.
  • Change Clip Appearance Click the Clip Appearance menu and select the fifth clip option. Drag the Clip Height slider to about the middle position. Make sure Show Connections is selected.
  • The Reason for B-roll Illustrates & adds interest to the sound bite Visualizes the bite Used to cover edit points when cutting from a person in one clip to the same person in another clip Very important to cover what would be a jump cut Cover me
  • Finding the Right Spot Finding the right clip at the right time is key The right shot at the right time Add a marker to the sound bite where your B-roll will go X marks the spot
  • Finding the Right Spot In the Timeline, verify that the snapping button is blue = on. Select the Tony Pedregon clip, then snap the skimmer to the head of the clip. Press M to set a marker.
  • Finding the Right Spot To rename this marker, double-click it. In the Marker pop-up window, in the Text field, enter Breed of Racer Click Done, or press Return.
  • Finding the Right Spot Play the John Force clip. Move the playhead to the beginning of the clip. -- use the arrows to jump to previous and next edit points. Press MM to set a marker, and open the Marker window. In the text field, enter starting line, and click
  • M&Ms Add a marker to a clip where B-roll should go Mark the beginning If you need a B-roll clip to end at a certain time, add another marker so they work like bookends Mark the end
  • Finding the Right Spot Save Johns last line: Play the John Force clip and skim to the spot before he says, Its the greatest feeling in the world. Set a marker and open the Marker window in one step, press Option- M. In the text field, enter greatest feeling, and click Done.
  • Finding Markers with the Index If you need to find your markers in your project quickly, try using the Index Select Tags on top, then the Marker icon on the bottom Big project, little markers
  • Finding Markers with the Index Click the Timeline Index button. At the top of the Timeline Index, select Tags. At the bottom of the Timeline Index, select the Markers button. Click each marker in the list and watch as the playhead in the Timeline moves to each markers location.
  • Finding Markers with the Index In the Timeline Index, click the greatest feeling marker Press the Spacebar to play the project from that marker location. -- The playhead cues to the marker location in the project and begins playing. -- Nice way to quickly review the primary content in this area.
  • How Connected Clips Work If you reposition a primary clip, the connected clip follows it along. It remains attached to and in sync with the primary storyline unless you specifically move it or delete it. We belong together
  • Finding Markers with the Index In the Timeline Index, select the breed of racer marker. Press the Spacebar to play this area. Return the playhead to the marker by pressing Control ; -- moves playhead to previous marker -- Control moves playhead to next marker.
  • Prep for a Connect Edit In the Library, reveal the contents of the Zero to Hero B-Roll Keyword Collection.
  • Prep for a Connect Edit To view the clips as a list, click the List View button. In the Filter pop-up menu, make sure All Clips is selected Clear any entries from the Filter search field.
  • Prep for a Connect Edit In the Name column, select the driver prep clip and play it. Skim to the frame where the man in the black jacket has just passed the camera. Press I to set the Selection Start.
  • Perform a Connect Edit Connect the driver prep clip to the Tony Pedregon clip at the playhead and marker location by clicking the Connect button -- Shortcut Q Play the clips in the Timeline.
  • The Connect Edit The new clip is placed on top of Tonys clip. The playhead automatically relocates to the end of the newly connected clip A tiny connection line appears between the two clips OK, what just happened?
  • Test Out the Connect Edit Drag the Tony Pedregon clip to the right and snap it to the end of the Antron Brown clip. -- Notice that the connecting clip moves with the primary clip. Return the clips to their original positions - press Command-Z
  • Moving the Connection Line Skim to the middle of the driver prep clip Command-Option-click the clip. -- The connection line will appear wherever you click.
  • Prep for a Connect Edit In the Event Browser, play the flame out clip. Click the Inspector button and then click the Audio tab. Check the Volume slider and change to -15 (dB) if necessary. Play this clip again.
  • Perform a Connect Edit In the Timeline Index, select the starting line marker. In the Event Browser, select the Burnout clip. Click the Connect Edit button, or press Q. Play the new clip, then position the playhead at the end of the flame out clip.
  • Perform a Connect Edit In the Event Browser, play the race start clip. Skim to just before the man raises his arm @ 18:42:41:44 and press I to mark a Start point. In the Audio tab of the Inspector window, drag the Volume slider to -15 (dB). Connect edit the clip
  • Perform a Connect Edit Select and play the JF in car clip. In the filmstrip, drag the selection right from the head of the clip until you see a duration of about 02;00 (two seconds) in the range selection information box. Connect edit the clip.
  • Need a Trim? If a clip is too long or short, just select the Start or End Point and drag. Can also nudge the Start or End point with the , and . Keys. Getting the length right
  • Adjust the Trim Move your pointer over the End point of the 3rd B-roll clip. When the cursor changes to the Trim icon, drag the End point to the 2nd marker on the primary storyline.
  • Overwriting & Replacing Clips Covers up a portion of a Timeline by overwriting the project with a new source clip. Duration of the source clip will replace the same duration in the Timeline, even if it means overwriting more than one clip Timeline duration does not change Overwrite Edit
  • Overwriting & Replacing Clips Replaces a specific clip with a new source clip. Will only replace one clip Duration of project can stay the same or adapt to the duration of the new source clip You choose what to do Timeline duration can change or remain the same Replace Edit
  • Prep for New B-Roll In the Timeline, play the end of the Tony Pedregon clip and the beginning of the Antron Brown clip. Press the Arrow to move the play head to the head of the Antron Brown clip, where you will edit new B-Roll content.
  • Insert a Clip In the Event Browser, play the TS holds trophy clip. To select the entire clip, press X. To insert this clip, press W, or click the Insert button in the toolbar. Play the clip in the Timeline.
  • Prep for an Overwrite Edit In the Event Browser, play the crash clip. In the filmstrip, skim to around 2:09 and press I to start the clip selection. Skim to just after the two cars collide against the wall at around 5:00, and press O to end the selection.
  • Perform an Overwrite Edit In the Timeline, skim to the head of the TS holds trophy clip. To overwrite the crash clip at this location, press D. Zoom into this area of the project, and then play the two clips.
  • Prep for a Replace Edit In the Event Browser, play the JF holds trophy clip. Find where John raises the trophy, skim back just before that action, and press I to set the Selection Start. Skim to just after he lowers the trophy, and press O to set the Selection End.
  • Decisions, decisions Do you want to maintain the length of the original clip in the timeline? Do you want to use the duration of the new clip? Which is the more important to the project? What to replace?
  • Replace Options Duration of new clip will replace the old clip Timeline adjusts to the new duration Replace New clip will replace the duration of the old clip using content from the Start point of the new clip Timeline duration does not change Replace from Start
  • Replace Options New clip will replace the duration of the old clip backtiming from the End point of the source clip Timeline duration does not change Replace from End Like Replace but the old clip is saved and put into Audition Replace and add to Audition
  • Perform a Replace Edit In the Event Browser, drag the JF holds trophy clip into the Timeline and onto the TS holds trophy clip. When a white border appears around the project clip, and you see a green circle with a plus sign by the pointer, release the mouse button.
  • Perform a Replace Edit From the shortcut menu that appears, choose Replace. Notice that the project length changes. Play the new clip.
  • Try Out the Other Replace Options Press Command Z to undo the replace edit. Drag the JF holds trophy clip onto the TS holds trophy clip, and when you see the green plus sign, release the mouse button. From the shortcut menu, choose Replace from End.
  • Try Out the Other Replace Options Press Command Z to undo the replace edit. Drag the JF holds trophy clip onto the TS holds trophy clip again and when you see the green sign, release the mouse button. From the shortcut menu, choose Replace from Start.
  • Auditioning Clips in the Project Choosing the best take from can be time-intensive and tedious. You edit a clip, undo the edit, edit another, undo, and so on. With the Audition feature, you can preview a number of clips within an Audition window without the need to undo any steps. Which one will it be?
  • Auditioning Clips in the Project Play the driver prep clip connected to the Tony Pedregon clip. -- not bad, but some dude walks in front of the camera. -- lets try out some other shots that might work better.
  • Auditioning Clips in the Project In the Event Browser, select the driver prep red clip and play it. -- The camera zooms in which brings the viewer closer to the action. -- It could be a better alternative to the yellow helmet driver shot in the project.
  • Auditioning Clips in the Project Set the In point after the zoom in. Drag the driver prep red clip onto the driver prep clip. When you see the green plus sign, release the mouse button. From the shortcut menu, choose Add to Audition.
  • The Audition Clip The audition clip has a spotlight icon indicating that there are other clips available that could be used in place of the current clip in the timeline Next please
  • The Audition Clip Indicates the current clip under review. Name & duration show on top. Blue spotlight Indicates the current clip Blue star Represents alternate clip(s) Gray dot(s)
  • Auditioning Clips in the Project Click on the Spotlight to show the Audition window. In the Audition window, skim through the driver prep thumbnail in the spotlight display. Press the key to switch to the other clip, and skim through its thumbnail display. Press the keys to switch between clips.
  • Auditioning Clips in the Project To pick the driver prep red clip and close the Audition window, navigate to it and click Done, or double-click the clip.
  • Audition in Real Time Play it in real time with its surrounding clips. With Audition Preview, Final Cut Pro plays the audition clip, and loops playback as you switch between the current pick and other alternates. On the fly
  • Audition Preview Control-click the driver prep red clip. From the shortcut menu, choose Audition > Preview
  • Audition Preview While previewing, use the arrow keys to try out the different clips. Choose the driver prep red clip and press Done.
  • Finalize the Audition Control-click the driver prep red clip, and from the shortcut menu, choose Audition > Finalize Audition. -- When you finalize an audition, the spotlight icon no longer appears next to the clip name. The audition stack is flattened and the clip returns to single clip status.
  • Working with Storylines Final Cut Pro allows you to join connected clips into a secondary story-line Gives you the ability to move the joined clips as one piece. How about another?
  • Working with Storylines In the Timeline Index, select the Greatest Feeling marker. Using the play head as a target, drag the JF in car clip to the right, and snap the head of the clip to the play head location. Play the new arrangement of connected clips.
  • Working with Storylines Press Command Z to undo this move. Select all three connected clips. Control-click one of the clips, and from the shortcut menu, choose Create Storyline. -- Shortcut Command G
  • The Secondary Storyline In the Timeline, a shelf appears above the three clips. This is used to select and move the secondary storyline. The vertical connection line still links this storyline to the primary storyline. The shelf
  • Working with Storylines Click the shelf of the secondary storyline to select it. Drag the secondary storyline to snap the end of the storyline to the end of the John Force clip.
  • Working with Storylines In the Event Browser, play the army prep clip. Skim to where the nose of the car is pointing toward 5 oclock, and press I to set the Selection Start. Set the End point when the guy puts his hand in the cockpit. In the Inspector window, drag the Volume slider left to about -15 dB.
  • Editing with a Secondary Storyline If you have more than one storyline, select which one gets the new edit Then just edit the clips like you normally would Choose first
  • Editing with a Secondary Storyline To target the new storyline, make sure its still selected by clicking the storylines shelf. With the army prep clip still selected in the Event Browser, press E to append the clip to the end of this storyline.
  • Editing with a Secondary Storyline Deselect the clip by pressing Shift-Command-A, or click in the gray area of the Timeline.
  • Editing with a Secondary Storyline In the Event Browser, play the army start clip and navigate to where the two cars start up and take off. Press Shift two times to move the play head 20 frames to the left. Press I to set the Selection Start. Set the Selection End at around 17:29:47:10. In the Inspector window, lower the volume to -15 dB.
  • Editing with a Secondary Storyline In the Timeline, click the storyline shelf, and press E to append the army start clip to the secondary storyline. Play this group of clips.
  • Storyline for this, Storyline for that You can use primary and secondary storylines to keep clips organized. Sound bites on the primary storyline B-roll on a secondary storyline Done by lifting clips off the primary storyline You go here, you go there
  • Give Clips a Lift In the Timeline, to select the crash clip a different way, skim to it and press C. Command-click the JF holds trophy clip to add it to the selection. Control-click either clip, and from the shortcut menu, choose Lift from Primary Storyline -- Shortcut Command-Option-Up Arrow.
  • Anatomy of a Lift The two clips are lifted from the primary storyline and appear side by side with the other B-Roll clips connected to the primary storyline. Beneath each clip, Final Cut Pro has added black gap clips to fill or hold the space in the primary storyline. Up you go
  • Shortcuts Set a marker in the Timeline rulerM When on a marker, opens the Edit Marker dialog. M Makes a marker and opens the Marker dialogue box all in one move. Option M or MM Create audition clipCommand Y Preview the audition clipsCommand, Control Y Create a storylineCommand G
  • Shortcuts Removes a clip or section from the Timeline with no gap left behind Delete Removes a clip or section from the Timeline and leaves a gap behind Shift Delete Moves the play head to the next markerControl Moves the play head to the previous marker Control ; Deletes the marker at the current play head position Control M
  • Adjust the clip appearance in the Timeline so you can see the audio waveforms. Adjust the levels on any clips Press Shift Z to see your whole project. Homework
  • Move and trim the Battlelines audio clip so it fits the entire duration of your project. Adjust any and all clips (sound bites/music) so you have a balanced and peaked audio. Homework
  • Click the Show/Share Destinations button and choose Apple Devices 720P Homework
  • On the Info tab change the name of your clip from Zero to Hero to (your name) Week 5 -- this is very important. If you dont change the title of this project, the original name will revert when you post on iTunes U Homework
  • On the Settings tab change the Resolution pop-up menu to the smallest resolution 854 X 480 Change When done: pop-up menu to Do Nothing Press Next Homework
  • Save your project to the desktop and wait for the render to complete. -- (make sure it reads week 5) Homework
  • Open your browser to the WIU iTunes U page: http://www.wiu.edu/iTunesU Log in with your ecom name and password. Navigate to the BC 142 folder. Select the Homework folder and upload your homework. Homework
  • Lesson 5: Finishing the Rough Cut Apple Pro Training Series 2nd Edition, Final Cut Pro X Instructor: Sam Edsall