Conole final nl

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Navigating the digital landscape…

Gráinne Conole, University of Leicester29th October 2013

National Teaching

Fellow 2012 Ascilite fellow 2012EDEN fellow 2013

About me…

• Irish but living in England• PhD in Chemistry• Two girls (15 and 18)• Professor of Learning

Innovation at the University of Leicester

Institute of Learning Innovation

• Research• Teaching• Supervision• Consultancy• Visiting scholars• Institutional advice

http://www.le.ac.uk/ili

Outline• Disruptive technologies or pedagogies?• Why e-learning?• E-learning timeline and back to the

future• Emergent technologies• Pick and mix

– Learning Design– Pedagogical approaches– OER and MOOCs– Learning analytics– Mobile learning– Social media and open practices– Digital literacies and identity

Disruptive technologies or pedagogies?

Changing educational paradigms – Ken Robinson

Grey’s anatomy on Twitter

Via Tony Ratcliffe

A day made of glass

Via Alice Godwin-Davey

Why e-learning?

• For learning– Potential to support interaction, communication

and collaboration– Developing digital literacy skills– Promoting different pedagogical approaches– Fostering creativity and innovation– Connecting students beyond the formal course

• For life– Preparing students for an uncertain future– Improving employability opportunities– Increased importance of technology in society

E-Learning timelineM

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edia

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orld

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Lear

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94

http://www.europarl.europa.eu/interp/rectorsconference2012/files_en/index2_en.html

Back to the future…

http://gizmodo.com/16-classic-films-that-got-future-tech-right-1184346443

Back to the future: Wearable technology

Total recall: Self driving cars

Space odyssey 2001: Skype

Minority report:Touch interface

Space odyssey 2001: Siri

A glimpse of the future…

• MOOCs• Tablet computing• Games and gamification• Learning analytics• 3D-printing• Wearable technologies

http://tinyurl.com/horizon2013

Innovating pedagogy

• MOOCs• Badges to accredit learning• Learning analytics• Seamless learning• Crowd learning• Digital scholarship• Geo-learning• Learning from gaming• Maker Culture• Citizen inquiry

http://www.open.ac.uk/blogs/innovating/http://www.menon.org/matel/

Social media and open practices

LearningDesign

OER and MOOCs

Pedagogical approaches

Learning analytics

Mobile Learning

Digital Literacies & Identity

Conclusion

• Nature of learning, teaching and research is changing

• Changing roles• Technology Enhanced

Learning spaces• It’s about

– Harnessing new media– Adopting open practices

• New business models are emerging

http://www.slideshare.net/GrainneConolehttp://www.le.ac.uk/ili

grainne.conole@le.ac.ukhttp://e4innovation.com

@gconole

References• Conole, G. (2010) Review of pedagogical frameworks and models and

their use in e-learning, http://cloudworks.ac.uk/cloud/view/2982. • Conole, G. and P. Alevizou (2010) Review of the use(s) of Web 2.0 in

Higher Education. • Conole, G., M. Dyke, et al. (2004). "Mapping pedagogy and tools for

effective learning design." Computers and Education 43(1-2): 17-33.• Dewey, J. (1916). Experience and Nature. New York, Dover.• Jarvis, P. (2004). Adult education and lifelong learning. London,

RoutledgeFalmer.• Laurillard, D. (2002). Rethinking university teaching, Routledge %@

0415256798, 9780415256797.• Secker, J.(2011), http://www.slideshare.net/seckerj/information-

literacy-e-learning-and-the-changing-role-of-the-librarian• Learning Design workshop resources http://tinyurl.com/LD-workshop

Pedagogical approaches

Drill & practiselearning

Inquiry learning

Situated learning

Immersive learning

Drill and practise learning

Inquiry-based learning

• Promoting inquiry-based approaches for Science –nQuire tools

• Developing public understanding of Science - iSpot

Situated learning

Archeological digsMedical wardsArt exhibitionsCyber-lawVirtual language exchangeBeyond formal schooling http://www.jibbigo.com/

Mark Childs

Swift project

Paul Rudman and Suzanne Lavelle

Immersive learning

A

ConstructivistBuilding on prior knowledgeTask-orientated

SituativeLearning through social interactionLearning in context

ConnectivistLearning in a networked environment

From E- to ‘M-pedagogy’ Mayes & De Freitas, 2004Conole 2010

E-trainingDrill & practice

Inquiry learningCollective intelligenceResource-based

Experiential, Problem-based Role play

Reflective & dialogic learning, Personalised learning

Flashlets App Springpad App

Solve Outbreak App

Social media & MOOCs

AssociativeFocus on individualLearning through association and reinforcement

Flashlets app

Springpad curation

Outbreak App

OLDS MOOC

A pedagogical meta-model

Two uses:1. To map different learning theories

2. Map use of a technology in a particular context

Conole, et al., 2004

Individual Social

Information

Experience

A pedagogical meta-model

Non Reflective

Reflective

Individual Social

Information

Experience

A pedagogical meta-model

Pre-conscious learningJarvis, 1972

Non Reflective

Reflective

Individual Social

Information

Experience

A pedagogical meta-model

Reflective learningDewey, 1916

Non Reflective

Reflective

Individual Social

Information

Experience

A pedagogical meta-model

Dialogic learningLaurillard, 2002

Non Reflective

Reflective

Mapping e-Pedagogies to technologies

Pedagogies• Problem-Based Learning (PBL)• Inquiry-Based Learning (IBL)• Didactic (Did)• Reflection (Ref)• Dialogic Learning (Dial)• Collaboration (Collab)• Assessment (Ass)• Communities of Practice (CoP)• IBL – social• User-Generated Content (UGC)

Technologies• Virtual Worlds (VW)• Google• E-Books• Blogs, e-Portfolios• Discussion Forums (DF)• Wikis• MCQs• Google+• Twitter• Youtube

Social

Individual

Informal Formal

Information

Experience

Social

Individual

Informal Formal

PBL/VWDial/forumCollab/Wiki

IBL/TwitterCoP/Google+Dial/Skype

Ref/BlogIBL/GoogleUGC/YouTube

Ref/e-PortfolioDid/e-BookAss/MCQs

Social

Individual

Informal Formal

Information

Experience

Experience

Information

Informal Formal

PBL/VWRef/e-PortfolioDial/Forum

Ref/BlogCoP/Google+Dial/Skype

IBL/TwitterIBL/GoogleUGC/YouTube

Coll/WikiDid/e-BookAss/MCQs

Mapping m-Pedagogies to technologies

Pedagogies• Problem-Based Learning (PBL)• Inquiry-Based Learning (IBL)• Didactic (Did)• Reflection (Ref)• Dialogic Learning (Dial)• Collaboration (Collab)• Assessment (Ass)• Communities of Practice (CoP)• IBL – social• User-Generated Content (UGC)

Tech/app/platform• ‘Solve Outbreak’• iTunesUCourse, Futurelearn• E-Books, iTunesU, TEDTalks• Springpad, Tumblr• Facebook group or page • Google doc• Google forms quiz in context• Scoop.it, Group blog, • Twitter (FB, Google+)• Youtube, SoundCloud,

Instagram, Vine

Study calendarsE-booksLearning resourcesOnline modulesAnnotation toolsMind mapping toolsCommunication mechanisms

Mobile learning

From E-Learning to M-Learning• More than just mobile e-learning

– Anytime, anywhere for the learner (efficiency)– Enables learning in special location (i.e. fieldwork)

• New affordances of mobile– Small and compact– Personal– Capturing sound, video, image– New tech i.e. augmented reality– Wearable tech

Peacekeeper student using supplied iPad and course app – Security, Conflict & International Development Masters Distance

Other Leicester examples

One iPad per medical undergraduate:•Paperlessness, Personalised•Anywhere•Medical references and apps for clinical settings

Masters of International Education:•Personalised learning environment•Accessibility•iBooks Author to create iBook

Flexibility and mobility

Small, compact size

Readability

Easy on the eyes

Access from a single device without internet

Portability Capacity

Long battery life

Continue reading, Bookmark

Photo by Kzeng on Flickr

Photo by Yummy Pancake on Flickr Terese Bird

Promise and reality

Social and participatory media offer new ways to communicate and collaborate

Wealth of free resources and tools

Not fully exploited

Replicating bad pedagogy

Lack of time and skills

http://www.larnacadeclaration.org/

• Definition of Learning Design• Teachers need guidance to make informed

design decisions that are pedagogically effective and make appropriate use of technologies

Engage with

students

Reflection

Professional

Development

Design and Plan

Learning Environment: Characteristics & Values

External Agencies InstitutionEducator Learner

All pedagogical approachesAll disciplines

Educational Philosophy

A range based on assumptions about the Learning Environment

Theories & Methodologies

Guidance Representation Sharing

Core Concepts of Learning Design

Tools Resources

Implementation

Program

Module

Session

Learning Activities

Level of Granularity

Teaching Cycle

Feedback Assessment Learner Analytics Evaluation

Learner Responses

Creating learning experiences aligned to particular pedagogical approaches and learning objectives

Challenge

Learning Design

Learning Design Practice(LD-P)

Learning Design

Conceptual Map

(LD-CM)

Learning Design

Framework(LD-F)

The 7Cs of Learning DesignConceptualise

Vision

CommunicateCapture ConsiderCollaborate

Activities

Combine

Synthesis

Consolidate

Implementation

http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit

Conceptualise

• Vision for the course, including:– Why, who and what you want to

design– The key principles and

pedagogical approaches– The nature of the learners

Conceptualise

Course Features

6 design frames

Personas

Course features• Pedagogical approaches• Principles• Guidance and support• Content and activities• Reflection and demonstration• Communication and collaboration

http://cloudworks.ac.uk/cloud/view/5950

Principles

Theory based Practice based Cultural

Aesthetics

Political

International Serendipitous Community based

Sustainable

Professional

Pedagogical approaches

Inquiry based Problem based Case based

Dialogic

Situative

Vicarious Didactic Authentic

Constructivist

Collaborative

Guidance & Support

Learning pathway Mentoring Peer support

Scaffolded

Study skills

Tutor directed Help desk Remedial support

Library support

Step by step

Content & Activities

Brainstorming Concept mapping Annotation

Assimilative

Jigsaw

Aggregating resources

Learner generatedcontent

Information handling

Pyramid

Modeling

Reflection & Demonstration

Diagnostic E-Assessment E-Portfolio

Formative

Summative

Peer feedback Vicarious Presentation

Reflective

Feed forward

Communication & Collaboration

Structured debate Flash debate Group project

Group aggregation

Grouppresentation

Pair debate For/Against debate Question & Answer

Group project

Peer critique

Capture

• Finding and creating interactive materials– Undertaking a resource audit of

existing OER– Planning for creation of

additional multimedia such as interactive materials, podcasts and videos

– Mechanism for enabling learners to create their own content

Capture

Resource Audit

Learner Generate Content

Communicate

• Designing activities that foster communication, such as:– Looking at the affordances of

the use of different tools to promote communication

– Designing for effective online moderating

Communicate

Affordances

E-moderating

Collaborate

• Designing activities that foster collaboration, such as:– Looking at the affordances of

the use of different tools to promote collaboration

– Using CSCL (collaborative) Pedagogical Patterns such as JIGSAW, Pyramid, etc.

Collaborate

Affordances

CSCL Ped. Patterns

Consider

• Designing activities that foster reflection

• Mapping Learning Outcomes (LOs) to assessment

• Designing assessment activities, including– Diagnostic, formative,

summative assessment and peer assessment

Collaborate

LOs/Assessment

Assessment Ped. Patterns

Combine

• Combining the learning activities into the following:– Course View which provides a

holistic overview of the nature of the course

– Activity profile showing the amount of time learners are spending on different types of activities

– Storyboard: a temporal sequence of activities mapped to resources and tools

– Learning pathway: a temporal sequence of the learning designs

Combine

Course View

Activity Profile

Storyboard

Learning Pathway

Course View

E-tivity Rubric: http://tinyurl.com/SPEED-e5

Purpose: To start mapping out your module/course, including your plans for guidance and support, content and the learner experience, reflection and demonstration, and communication and collaboration.

Activity profile

• Types of learner activities– Assimilative– Information Handling– Communication– Production– Experiential– Adaptive– Assessment

Start End

Learning OutcomesLO1LO2LO3LO4

Assessment LO1LO2 LO3 LO4

Week 1Topic 1

Week 2Topic 2

Week 3Topic 3

Week 4Topic 4

Storyboard for a design workshop

Consolidate

• Putting the completed design into practice– Implementation: in the classroom,

through a VLE or using a specialised Learning Design tool

– Evaluation of the effectiveness of the design

– Refinement based on the evaluation findings

– Sharing with peers through social media and specialised sites like Cloudworks

Combine

Implementation

evaluation

Refinement

Sharing

METIS Integrated Learning Design Environment

• Conceptualize• Author• Implement

http://ilde.upf.edu/

Digital literacies: definition

• Set of social practices and meaning making of digital tools (Lankshear and Knobel, 2008) Socio-cultural view of digital literacy

• Continuum from instrumental skills to productive competence and efficiency

http://ftp.jrc.es/EURdoc/JRC67075_TN.pdf

Digital literacy skills

http://edudemic.com/2013/04/important-21st-century-skills/

Creativity

Multi-tasking

Performance

Simulation

Appropriation

Play

Distributed cognition

Judgment

Collective Intelligence

Transmedia Navigation

Networking

Negotiation

Jenkins et al., 2006

Identity, presence and interactionInteraction

Identity Presence

Identity

• How you present yourself online

• How you interact and communicate with others

• Facets– Reputation– Impact– Influence– Productivity– Openness

http://www.flickr.com/photos/easegill/8481750456/

My digital identity

Lewin, Life Spaces

Academic identity

• Academic digital voice• Managing your network• Part of a networked

society• Changing the way we

connect, share, learn and work

• Open practices: from data to publishing

Costa and Torres, 2013, http://eft.educom.pt/index.php/eft/article/view/216

Presence• Presence (markchilds.wordpress.com)

– Mediated presence • “being there” • immersion

– Social presence • projection of ourselves• perception of others

– Copresence • being somewhere with others

– Self presence • or embodiment

http://www.flickr.com/photos/deadair/4250153736/

Interaction

• Moore’s (1989) transactional distance: – Learners and teachers– Learners and learners– Learners and content

• Hillman et al. (1994)– Learners and interface

http://www.flickr.com/photos/easegill/8481750456/

Dangers of online interaction

http://e4innovation.com/?p=782

Online interaction and communication is great but there is a darker more sinister side… here is the story of my recent experience

A conversation about MOOCs…

Gráinne Conole, University of LeicesterOctober 2013New Zealand

National Teaching

Fellow 2012 Ascilite fellow 2012EDEN fellow 2013

OER and MOOCs• Over ten years of the Open Educational Resource

(OER) movement• Hundreds of OER repositories worldwide• Presence on iTunesU• 2012 Times year of the MOOC

The OPAL metromap

http://www.oer-quality.org/

Evaluation shows lack of uptake by teachers and learnersShift from development to community building and articulation of OER practice

POERUP outputs

• An inventory of more than 300 OER initiatives http://poerup.referata.com/wiki/Countries_with_OER_initiatives

• 11 country reports and 13 mini-reports http://poerup.referata.com/wiki/Countries

• 7 in-depth case studies• 3 EU-wide policy papers

OER communities• Social Network Analysis (who), Content Analysis

(what) and Contextual Analysis (why)

High density Low density

Schreurs, at al., Submitted

http://www.col.org/PublicationDocuments/Assess-Accred-OER_2013.pdf

The emergence of MOOCs• CCK08

– Connectivist MOOC (cMOOC)– Siemens, Downes and Cormier– Evaluation (Fini, 2009)

– http://www.irrodl.org/index.php/irrodl/article/view/643/1402• Emergence of large-scale xMOOCs• UK-based FutureLearn• Launch of Massey on Open2Study• What are MOOCs?

– http://www.youtube.com/watch?v=eW3gMGqcZQc• List of MOOCs

– http://www.mooc-list.com/ • EFQUEL series of blogs

– http://mooc.efquel.org/• ICDE list of MOOC reports

– http://tinyurl.com/gconole-MOOC

Massive Open Online Courses (MOOCs)

FreeDistributed global community

Social inclusion

High dropout ratesLearning income not learning outcome

Marketing exercisehttp://alternative-educate.blogspot.co.uk/2012/12/audio-ascilite-2012-great-debate-moocs.html

JOLT, Vol. 9, No. 2, http://jolt.merlot.org

Dimension Characteristics

ContextOpen Degree to which the MOOC is open

Massive How large the MOOC is

Diversity The diversity of the learners

Learning

Use of multimedia Extent of use of rich multimedia

Degree of communication Amount of communication incorporated

Degree of collaboration Amount of collaboration incorporated

Amount of reflection Ways in which reflection is encouraged

Learning pathway Degree to which the learning pathway is supported

Quality assurance Degree of quality assurance

Certification Mechanisms for accreditation

Formal learning Feed into formal learning offerings

Autonomy Degree of learner autonomy

A taxonomy of MOOCs

http://e4innovation.com/?p=727

Food for thought…

• Why get on the MOOC bandwagon?

• Advantages of MOOCs?• Disadvantages?• Link with traditional course

offerings?• Other issues?

The future…

• Challenging traditional institutions

• New business models emerging

• Need for appropriate pedagogies

• Disaggregation of education– High quality resources– Learning pathways– Support– Accreditation

Digital landscapes

http://wronghands1.wordpress.com/2013/03/31/vintage-social-networking/

Open

Social

Distributed

Participatory Distributed

Networked

Complex Dynamic

Conole and Alevizou, 2010

User generated content

Peer critiquing

Networked

Collective aggregation

Personalised

Open

Social media revolution 2013

New discourses

Emoticons

Hash tags

Multi-platform

Sharing

Going viral

A personal perspective

• What are the most effective uses of mobile and online technologies for education?

http://e4innovation.com/?p=788

Open practices• Digital scholarship• Sharing and exchange of teaching ideas• Beyond the classroom• A distributed, global community• Peer critique and support• Challenging established paradigms

Learning Analytics

Measurement, collection, analysis and reporting of data about learners and their contexts, for the purposes of understanding and optimising learning and the environments in which it occurs

US Department of Education

We leave trails everywhere we go and that data is valuable (George Siemens)

http://www.open.ac.uk/blogs/RISE/

Erik Duval

Contribution

• As a tool to understand learning behaviour

• To provide evidence to support design of more effective learning environments

• To make effective use of social and participatory media

Current focus

• Understanding the scope and uses of learning analytics

• Integrating analytics into existing courses

• Expansion of learning analytics to new areas, particularly MOOCs

• Relationship to Learning Design, so design is informed by past experience

Pedagogies

• Learning analytics to foster:–Assessment and feedback–Enquiry and sensemaking–Discourse