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Celestial HeavensCelestial Heavens Unofficial GuideUnofficial Guide
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Disclaimer :
This may be not be reproduced under any circumstances except for personal, private use.All trademarks and copyrights contained in this document are owned by Ubisoft Entertainment.
This manual was compiled for Celestial Heavens by
Gaidal Cain Pitsu Robenhagen
Proofreading and constructive criticism by
Caradoc
Additional proofreading by
Kalah
Version 1.0 Celestial Heavens, 2006.
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Foreword
Heroes of Might ad Magic V is like a fie wie. It takes a momet to get used to, if you take the time to eplore
its subtleties, you will defiitely be rewarded. For that early eploratio of Heroes V, you are ufortuately o
your ow. While the ew editio of the game keeps the simplicity ad the charm of the previous chapters, it
remais a deep strategy game with coutless possibilities with hero developmet, combats tactics ad resource
maagemet. Ad very little of this is covered i the games maual, a 48-page booklet with a ice desig that
barely goes over the games iterface.
Fortuately, by the time the game came out, fas came to the rescue of Ubisoft ad Nival Iteractive ad put
various game refereces olie. Oe of those resources is the uoffi cial Celestial Heaves Game Guide, a series
of pritable grids that provide the iformatio you eed while you play the game. Desiged by a graphic artist,
the guide icludes icos ad pictures from the game as visual aid. You will be able to prit it whether you ow a
color or a black ad white priter. Te guide covers the various skills, heroes, creatures, spells ad buildigs you
will fid durig a game.
As a player, I would like to thak Robehage, Pitsu ad Gaidal Cai for their hard work. Tey just made thegame easier to uderstad ad more rewardig. Te guide will keep epadig i the future, so keep a eye o
Celestial Heaves for ay update.
Agelspit
Site Admin
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Table of Contents
Artifacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9
Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Shields . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Head . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Chest . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11Shoulders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Neck . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12Rings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Feet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14Grail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Creatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Academy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Dungeon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Haven . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22Inferno . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25Necropolis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28Sylvan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31Neutral . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34War Machines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Creature Abilities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Heroes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Demon Lords . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Knights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Necromancers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46Rangers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48Warlocks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50Wizards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52Campaign Heroes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
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Skills . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
Attack . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Dark Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Defense . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Destructive Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59Enlightenment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60Leadership . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61Light Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62
Logistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63Luck . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64Sorcery . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65Summoning Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66War Machines . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Artificier . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68 Avenger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 68
Counterstrike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69Gating . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69Irresistible Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70Necromancy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71
Dark Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Destructive Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74
Light Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76Summoning Magic . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 78Adventure Map Spells . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80
Town Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81
Academy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 Dungeon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87
Haven . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92Inferno . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 97Necropolis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102Sylvan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 107
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Appendix . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113
Racial Special Skills and Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 114Academy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Artificer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 115
Dungeon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118Ritual Pit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118Elements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119
Haven . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120Counterstrike . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120Training . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120
Inferno . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121Sacrificial Pit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121
Necropolis . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Necromancy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122Shrine of the Netherworld . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 122
Sylvan . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123Avenger. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 123
Difficulty Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 124Experience Requirements for Levels . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 125Damage Calculations . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126
Damage done by Creatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 126Elemental Bonus Damage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 128
Hero Damage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 129Damage of Caster Creatures . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 130
Caster Creatures Spell Power Table . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 132 Moat and Towers in Siege . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 133
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ArtifactsArtifacts
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APPENDIX
TOWN
BUI
LDINGS
SPELLS
SKILLS
HEROE
S
CREATURES
ARTIFACTS
Axe of the Mountain LordsAdds + to heros attack.Major.Worth Gold.
Staff of EnsnarementDecreases iitiative of eemy creatures by .
Relic.Worth Gold.Will ot be sold from Artifact Merchats.
Unicorn Horn BowNegates rage pealties for all shootig uitsi heros army.Major.Worth Gold.Will ot be sold from Artifact Merchats.
Dragon Flame TongueAdds + to heros attack ad defese. Gratsa protectio from cold-based spells.Major.Worth Gold.
Staff of Sar-IssusNegates eemy magic resistace. Magicimmuities, if ay, are ot affected ad stillremai.Relic.Worth Gold.
Wand of XAllows castig of magic spell x from this wad.Te wad has a limited umber of uses adca be recharged at a Magic Guild. (uses /n).Major.Worth Gold.
Sword of MightAdds + to heros attack.Mior.Worth Gold.
Trident of the TitansEhaces your lightig-based spells by .Mior.Worth Gold.
Dragon Scale ShieldAdds + to heros defese ad icreases iitia-tive of all small creatures i heros army by .Major.Worth Gold.
MoonbladeIcreases heros attack by +.Major.Worth Gold.
Shield of Crystal IceAdds + to heros defese ad grats pro-tectio from fire-based spells while equipped.Mior.Worth Gold.
Four Leaf CloverIcreases luck by +.Mior.Worth Gold.
Sextant of the Sea ElvesAllows hero to travel faster over sea.Mior.Worth Gold.
Shield of the Dwarven KingsAdds + to heros defese ad reders all crea-tures i heros army immue to Frezy spell.Relic.Worth Gold.
Magic Scroll of X Allows castig of magic spell x from thisscroll.
Major.Worth Gold.
Shackles of the Last ManPrevets you ad all your foes from retreatigfrom combat.Relic.Worth Gold.
Weapons Shields
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ARTIFACTS
CREATURES
HEROES
SKILLS
SPELLS
TOWN
BUILDINGS
APPENDIX
All-Seeing CrownAllows hero to see farther over terrai.Major.Worth Gold.
Helm of ChaosIcreases heros kowledge by +, but decreaseshis defese by -.
Mior.Worth Gold.
Necromancers HelmIcreases heros kowledge by +.Mior.Worth Gold.
Crown of Sar-IssusAdds + to heros kowledge.Relic.
Worth Gold.
Helm of the Dwarven KingsAdds + to heros kowledge ad reders allcreatures i heros army immue to Blidspell.Relic.Worth Gold.
Turban of EnlightenmentAll eperiece gaied by hero is icreased by
.Major.Worth Gold.
Dragon Talon Crown Adds + to heros kowledge ad icreasesiitiative of all war machies i heros armyby .Major.Worth Gold
Lion CrownIcreases heros morale ad luck by +.
Relic.Worth Gold.
Armor of the Forgotten Hero Adds + to heros primary stats ad grats magic resistace to heros army.Relic.Worth Gold.
Cuirass of the Dwarven KingsAdds + to heros defese ad reders all crea-tures i heros army immue to Implosiospell.Relic.Worth Gold.
Scale Mail of EnlightenmentAll eperiece gaied by hero is icreased by.Major.Worth Gold.
Armor of ValorAdds + to heros Morale ad Defese.Mior.Worth Gold.
Dragon Scale ArmorAdds + to heros attack ad icreases iitiativeof all large creatures i heros army by .Major.Worth Gold.
Tunic of the Carved FleshIcreases heros Spellpower by +, but decreaseshis morale by -.Mior.Worth Gold.
Breastplate of Eldritch MightAdds + to heros Spellpower.Mior.Worth Gold.
Robe of Sar-IssusAdds + to heros Spellpower.Relic.Worth Gold.
Head Chest
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APPENDIX
TOWN
BUI
LDINGS
SPELLS
SKILLS
HEROE
S
CREATURES
ARTIFACTS
Bag of Endless GoldProvides + Gold per day to your cause.Major.Worth 10 000 Gold.
Cloak of SylannaDecreases damage from eemy earth spells by.
Mior.Worth Gold.
Sandros CloakNegates eemy Mid Affect immuity.Relic.Worth Gold
Cape of the Lions ManeIcreases morale by +.Major.
Worth Gold.
Dragon Wing Mantle Adds + to heros kowledge ad icreasesiitiative of all flyig uits i heros army by.Major.Worth Gold.
Phoenix Feather CapeEhaces your fire-based spells by .
Mior.Worth Gold.
Cloak of Deaths ShadowDecreases morale ad luck of eemy creaturesby -.Relic.Worth Gold.Will ot be sold from Artifact Merchats.
Sack of Endless GoldProvides your kigdom with Gold every
day.Mior.Worth Gold.
Wings of the AngelGrats hero the ability to fly over terrai.Relic.Worth Gold.Will ot be sold from Artifact Merchats.
Dragon Teeth Necklace Adds + to heros Spellpower ad icreasesiitiative of all casters i heros army by .Major.Worth Gold.
Necklace of the LionIcreases morale by +.
Mior.Worth Gold.
Pendant of MasteryGrats hero a free level of his or her primaryskill. Tis level is gaied eve if the heros skillis o Epert level.Relic.Worth Gold
Evercold Icicle
Ehaces your cold-based spells by .Mior.Worth Gold.
Necklace of VictoryAdds + to heros attack ad Spellpower.Major.Worth Gold.
Necklace of the Bloody Claw
Adds + damage to all creatures i herosarmy.Mior.Worth Gold.
Pendant of ConfluxHero gais maa poit for every maapoits spet by eemy hero.Relic.Worth Gold.
Shoulders Neck
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ARTIFACTS
CREATURES
HEROES
SKILLS
SPELLS
TOWN
BUILDINGS
APPENDIX
Cursed RingDecreases enemy luck by Worth .Major.
Worth Gold.
Ring of Celerity+ to all units initiative during combat.
Major.Worth Gold.
Ring of SpeedIncreases initiative of all your creatures by.Relic.
Worth Gold.
Dragon Eye RingAdds + to all heros attributes and increases
initiative of all shooters in heros army by.Major.
Worth Gold.
Ring of Lightning ProtectionGrants a protection from lightning-based spells.Minor.
Worth 5 m000 Gold.
Ring of the Broken Will
Decreases morale of enemy creatures by -.Major.Worth Gold.
Elemental Waistband Allows Summo Elemetal spell to beequipped. Icreases spellpower by + wheSummo Elemetal spell is cast.Mior.Worth Gold.
Ring of Sar-IssusReduces the maa cost of all heros spells byhalf.Relic.Worth Gold
Ring of the UnrepentantImmuity to Word of Light spell.Major.Worth othig.Will ot be sold from Artifact Merchats.
Ring of Caution
Icreases hero attack ad defese by +, butdecreases all creatures speed i hero army by-.Mior.Worth Gold
Ring of the ShadowbrandTe Rig of the Clalord is a quest artifact ioe of the campaigs, ad doest have ayeffect.Relic.Worth othig.
Will ot be sold from Artifact Merchats.
Ring of VitalityIcreases maimum hit poits of all creaturesi heros army by +.Mior.Worth Gold.Will ot be sold from Artifact Merchats.
Rings
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APPENDIX
TOWN
BUI
LDINGS
SPELLS
SKILLS
HEROE
S
CREATURES
ARTIFACTS
Boots of LevitationHero ca move over the sea.Relic.Worth Gold.Will ot be sold from Artifact Merchats.
Dragon Bone Greaves Adds + to heros Spellpower ad icreases
iitiative of all melee uits i heros army by.Major.Worth Gold.
Greaves of the Dwarven KingsAdds + to heros attack ad reders all crea-tures i heros army immue to Slow spell.Relic.Worth Gold.
Boots of Magical DefenseGrat hero a magic resistace.Mior.Worth Gold.
Emerald Slippers+ damage to earth spells.Mior.Worth Gold.
Sandals of the BlessedIcreases all hero stats by +.Relic.Worth Gold.
Boots of the Open RoadAllows hero to traverse rough terrai without
ay pealties.Major.Worth Gold.
Golden HorseshoeIcreases luck by +.Major.Worth Gold.
Windstrider Boots
Icreases all uits speed by +.Mior.Worth Gold.
Boots of the Swift JourneyIcrease heros movemet over lad.Major.Worth Gold.
Tear of AshaCarry the ear of Asha back to the city of yourchoice ad the populace will glorify it with afatastic structure that will provide umerousbouses. o fid the ear of Asha you mustvisit the Obelisks placed o the map. Each
Obelisk visited makes it easier for you to fidthe ear of Asha.Worth Gold.
Feet
Grail
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Gremlin
-
Creatures bor as result of magical eperimets o captured goblis, Gremlis are more clever adtractable tha their progeitors. Te most commo creature i the Wizards army, they prefer tofight from a distace usig primitive projectile weapos fuelled by eplosive spells. Teir clumsyhad-held mortars are sturdy, ad durig melee Gremlis use them as metal clubs.
Abilities: Shooter.Spells: -
Weekly Growth: Cost:
Master Gremlin
-
Gremlis that have distiguished themselves o the battlefield may be awarded the rak of MasterGremli. Tey are taught how to repair various mechaisms (ballista, golems, etc).
Abilities: Shooter. Repair.Spells: Repair.
Weekly Growth: Cost:
Stone Gargoyle
-
Gargoyles are statues of flyig creatures aimated by magic. Wizards treat these creatures with care,due to their ability to fly ad their power to smash their foes with massive stoe slabs. Stoe gargoylesare immue to lightig spells.
Abilities: Flyer. Elemetal. Immuity to Lightig. Eraged.
Spells: -Weekly Growth: Cost:
Obsidian Gargoyle
-
Te very substace of the more rare ad epesive Obsidia Gargoyles is far more durable. It alsomakes them impervious to fire ad cold effects as well as to lightig spells.
Abilities: Flyer. Elemetal. Immuity to Lightig. Immuity to Fire. Immuity to Cold. Eraged.Spells: -
Weekly Growth: Cost:
Iron Golem
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Golems are aciet magical costructs that are used as primary battle uits by the Silver Cities.Golems are armed with two log curved swords, ad their substace is their armour. Iro golemsare impervious to slowig effects - they really cat get much slower - ad are well protected agaistmagic (all damage from such attacks is halved).
Abilities: Mechaical. Immuity to Slow. Magic-proof.
Spells: -Weekly Growth: Cost:
Academy
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Steel Golem
-
Steel golems are carefully echated by their creators. Tey are almost impervious to magic (receiv-ig oly quarter of damage from magical attacks) ad far more deadly tha the lesser iro golems icombat, as they retaliate immediately ay time they are attacked.
Abilities: Mechaical. Immuity to Slow. Ulimited Retaliatio. Magic-proof.Spells: -
Weekly Growth: Cost:
Mage
-
Some of the Wizards of the Silver Cities serve i the army. Tey are weak i close combat, beigarmed oly with a dagger ad uskilled at melee fightig. Tis weakess, however, is more tha com-pesated for by the power of their spells. Tey ca fire blasts of pure magical eergy that damage aycreature i their way - icludig friedly oes. Tey also carry scrolls with additioal spells o them.
Abilities: Shooter. No Rage Pealty. Magic Attack. Caster.Spells: First of Wrath, Cleasig.
Weekly Growth: Cost:
Archmage
-
Te most powerful of the Battle Mages may be promoted to Archmages, givig them access to evemore spells. Teir mere presece o a battlefield icreases the maa of the hero that leads them.
Abilities: Shooter. No Rage Pealty. Magic Attack. Caster. Eergy Chael.Spells: Fist of Wrath, Fireball, Righteous Might, Cleasig.
Weekly Growth: Cost:
Djinn
-
Djis are aciet elemetal spirits whom the Wizards ca summo ad magically bid to theirperso. Oce a Dji is thus boud, he caot retreat, ad will protect his master util all his vitaleergy is cosumed. Djis are very useful o the battlefield, but their magical essece makes themchaotic ad upredictable. It is impossible to predict which spell a Dji will use agaist the eemy,but it is sure, at least, that they wot tur agaist their frieds. Spellcastig is ot Djis sole task
o the battlefield, as they ca also egage i melee with their heavy scimitars.Abilities: Large creature. Flyer. Radom Caster.Spells: Radom Dark Magic.
Weekly Growth: Cost:
Djinn Sultan
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Dji Sultas ot oly use harmful spells agaist eemies, but also cast beeficial spells o theirfrieds. However, as with the ormal Djis, the spells themselves are upredictable.
Abilities: Large creature. Flyer. Radom Caster.
Spells: Radom Dark Magic.Weekly Growth: Cost:
Academy
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Rakshasa Rani
-
Vegeful spirits from a forgotte age, the Rakshasas have ligered o the friges of Asha for milleia.Tirsty for revege, these creatures have bee rediscovered by Wizard travellers who - after mayusuccessful attempts - maaged to summo ad cotrol them effi cietly. Te Rakshasa Rai area imposig force o the battlefield, itimidatig the eemy with their multi-armed, lio-headedbodies ad wickedly sharpeed blades. So fearful are their attacks that the eemy is uable toretaliate agaist them.
Abilities: Large creature. No Eemy Retaliatio.Spells: -
Weekly Growth: Cost:
Rakshasa Raja
-
Te Rakshasa Raja is as dautig a foe as the Rakshasa Rai, but i additio has the ability to movewith sudde speed whe he must.Abilities: Large creature. No Eemy Retaliatio. Dash.Spells: Dash.
Weekly Growth: Cost:
Colossus
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Colossi are the most powerful creatures that ca be built or summoed by the Wizards. Tey are
created usig the same basic method as golems, but o a much larger scale. Each Colossus also hostsa figmet of the soul of his creator. Tis uwaverig will makes them immue to mid-cotrolligmagic, assurig the Wizards of their uquestioable loyalty. Not fod of weapos, Colossi deal heavyblows to their oppoets usig their massive hads ad close combat feats.
Abilities: Large creature. Immuity to Mid Cotrol.Spells: -
Weekly Growth: Cost: ,
Titan
-
itas are the greatest accomplishmet a Wizard ca dream to achieve. Like the Colossi, itas areetremely lethal with their bare hads ad immue to mid-cotrollig magic, but are also capableof hurlig bolts of lightig over great distaces.
Abilities: Large creature. Immuity to Mid Cotrol. Shooter. No Melee Pealty. Call Lightig.Spells: Call Lightig.
Weekly Growth: Cost: ,
Academy
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DungeonScout
-
Te mai role for scouts o the battlefield is to make raged attacks with their crossbows. Tey arealso traied i close combat, however, ad ca defed themselves i melee.
Abilities: Shooter. No Melee Pealty. Rage Pealty.Spells: -
Weekly Growth: Cost:
Assassin
-
Te mai role for the assassis o the battlefield is to make raged attacks with their deadly cross-bows. Usig echated bolts they iflict grievous, poisoed wouds o their eemies.
Abilities: Shooter. No Melee Pealty. Poisoous Attack. Rage Pealty.Spells: -
Weekly Growth: Cost:
Blood Maiden
-
Blood Maides are lightig-fast female warriors who practice a deviat form of the Elve BattleDace. Tey move quickly to reach their oppoet, strike, ad retur to their startig place, all ioe blur of motio.
Abilities: Strike ad Retur.Spells: -
Weekly Growth: Cost:
Blood Fury
-
Blood Furies are the elite warriors of the Dark Elf armies. So well traied are they i their ow formof Battle Dace that they ca charge ad evade i the same strike, prevetig their foes from reactigad retaliatig before they are goe.
Abilities: Strike ad Retur. No Eemy Retaliatio.Spells: -
Weekly Growth: Cost:
Minotaur
-
Alog with the other Beastme, the Miotaurs, half-ma ad half-bull, were created by the Wizards ofthe Seve Cities as replacemet for the Orcs. Tey fled east, ad udergroud, to ear their freedom,but they were later coquered by the Dark Elfs ad oce agai boud i chais ad muzzled. Ithe Dark Elf society, the Miotaurs are used as meial labour to perform the most degradig adtedious tasks. Despite this treatmet, the Miotaurs are kow for their bravery ad digity. Tey willperform ay task to the utmost of their ability, icludig fightig for those who treat them as slaves.Tey hope some day to ear their freedom; the Dark Elves fear that some day, they will seize it istead.
Abilities: Bravery.Spells: -
Weekly Growth: Cost:
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Minotaur Guard
-
Te greatest of the Miotaur fighters receive additioal gladiator traiig, ad are rewarded by beigpromoted to Guards. Tey are tattooed with their badges of offi ce ad use deadly double-bladed aeswith great skill, dealig two heavy blows i sequece.Abilities: Bravery. Double Attack.Spells: -
Weekly Growth: Cost:
Dark Raider
-
Dark Raiders are the backboe of the armies of Ygg-Chall. Tey are well-traied, armoured warriors,mouted o great lizards, who ride ito battle with a heavy laces ad shields. Speed is their maiweapo, ad the damage they wreak with their laces depeds o the distace over which theyaccelerate.
Abilities: Large creature. Rider Charge.Spells: -
Weekly Growth: Cost:
Grim Raider -
Grim Raiders are similar to their less-powerful brethre. Tey are far more skilled, however, ad theirlizards are traied to bite their eemies.
Abilities: Large creature. Rider Charge. Lizard Bite.
Spells: -Weekly Growth: Cost:
Hydra
-
Hydras are aother race of udergroud creatures tamed ad eslaved by the Dark Elves. Teirorigis are ukow, although they seem to be related to the Dragos i spite of their very limiteditelligece ad lack of magic power. However, Hydras are icredibly strog, ad their multiple
heads ca strike simultaeously at differet oppoets.Abilities: Large creature. Tree-headed Attack. No Eemy Retaliatio. Eraged.Spells: -
Weekly Growth: Cost:
Deep Hydra
-
Deep Hydras are older tha other Hydras ad have si heads istead of three. Tis permits them toboth deal more damage ad strike more eemies.
Abilities: Large creature. Si-headed Attack. No Eemy Retaliatio. Regeeratio. Eraged.Spells: -
Weekly Growth: Cost:
Dungeon
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Shadow Witch 18 18 4 10 136
80 4 17-24 11
Te Shadow Witches are priestesses of Malassa. Tey use their whips i close combat, but are fardeadlier with their spells of dark magic.
Abilities: Shooter. Caster.Spells: Slow, Vulerability, Righteous Might.
Weekly Growth: Cost:
Shadow Matriarch
-
Te Shadow Matriarchs are the rulig elite of the Dark Elf armies. If pressed ito close combat theyuse whips as weapos, but prefer to rely o their much more potet magics. Te Matriarchs havemore spells at their disposal tha the Witches.
Abilities: Shooter. Caster. Whip Strike.Spells: Slow, Vulerability, Cofusio, Righteous Might.
Weekly Growth: Cost:
Shadow Dragon -
Shadow Dragos live deep i the massive cavers of the far udergroud. Worshipped by Dark Elfsociety as avatars of their Great Mother, they tolerate their worshippers ad occasioally ally withthem. Eve a sigle drago is a terrifyig oppoet, its breath a burst of egative eergy that ca laywaste to eve the toughest eemies.Abilities: Large creature. Flyer. Fire Breath.
Spells: -Weekly Growth: Cost: ,
Black Dragon
-
Black Dragos are the older, more powerful sibligs of the Shadow Dragos. I additio to the skillstheir lesser brethre possess, Black Dragos are stroger ad completely immue to magic.
Abilities: Large creature. Flyer. Immuity to Magic. Fire Breath.Spells: -
Weekly Growth: Cost: ,
Dungeon
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HavenPeasant
-
Te Peasats are the basic ifatry of the Holy Griffi Empire. Tough weak ad poorly traied,they are umerous. Peasats are a importat source of reveue for their masters.
Abilities: apayers.Spells: -
Weekly Growth: Cost:
Conscript
-
Te Coscripts are the basic ifatry of the Holy Griffi Empire. Tey are relatively weak adpartially traied, but they are umerous. Te Coscripts are epert i the art of stuig their eemyi melee.
Abilities: Shield Bash.Spells: -
Weekly Growth: Cost:
Archer
-
Archers are useful i battle to weake the eemy raks before melee combat. Te archers of theGriffi Empire ecel i the art of overwhelmig the eemy with barrages of arrows.
Abilities: Shooter. Scatter shot.Spells: Scatter Shot.
Weekly Growth: Cost:
Marksman
-
Marksme are key i battle, able to weake the eemy raks before melee combat. Teir powerfulcrossbows loaded with heavy bolts are especially deadly at close rage.
Abilities: Shooter. Precise shot.Spells: -
Weekly Growth: Cost:
Footman
-
Te Footme are a defesive backboe of the Griffi Empire forces. Tey ca sustai attacks whileother Griffi uits maoeuvre to destroy the eemy.
Abilities: Large shield. Shield bash. Eraged.Spells: -
Weekly Growth: Cost:
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HavenSquire
-
Squires are the backboe of the armies of the Griffi Empire, sustaiig eemy charges while othertroops maoeuvre to destroy the oppoet. Tey are diffi cult to defeat, give their mastery of the artof melee combat. Tey are also skilled at defese, usig their shields to protect earby uits.
Abilities: Large shield. Shield bash. Shield allies. Eraged.Spells: -
Weekly Growth: Cost:
Griffin
-
Griffi s are the fastest troops of the Empire that bears their ame. Tey ecel i skirmish attacks,flyig ito eemy raks. Tough weak whe forced ito melee, they will always defed themselvesto their last breath.
Abilities: Flyer. Large creatures. Ulimited retaliatio. Immuity to Blid.Spells: -
Weekly Growth: Cost:
Imperial Griffin
-
Imperial Griffi s are the fastest troops of their Empire. Tey ecel i skirmish attacks, flyig itoeemy raks or divig from the sky above the battle.
Abilities: Flyer. Large creatures. Ulimited retaliatio. Immuity to Blid. Battle Dive.Spells: Battle Dive.
Weekly Growth: Cost:
Priest
-
Te priests are the keepers of the faith i the Griffi Empire. Tey fight fiercely agaist o-believersad ay who threate the Church of Elrath. As priests they do ot egage i melee o the battlefield,but istead summo the wrath of their deity o eemy troops.
Abilities: Shooter. No melee pealty.Spells: -
Weekly Growth: Cost:
Inquisitor
-
Te Iquisitors are the keepers of the true faith of Elrath, the Holy Drago of Light. As such theyfight fiercely agaist o-believers ad eemies of the Church. O the battlefield Iquisitors do oteter the melee, but rather summo the wrath of Elrath o eemy troops while protectig their owwith support spells.Abilities: Shooter. No melee pealty. Caster.
Spells: Haste, Divie Streght, Edurace.Weekly Growth: Cost:
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Cavalier
-
Te Cavaliers are the shock troops of the Holy Griffi Empire. Mouted o powerful horses adheavily armoured, they are at their best whe they charge the eemy from afar.
Abilities: Joustig. Large creatures.Spells: -
Weekly Growth: Cost:
Paladin -
Te Paladis are the ultimate guardias ad elite troops of the Holy Griffi Empire. Mouted opowerful horses ad heavily armoured, they are at their best whe they charge eemy troops fromafar. Eve better, Paladis have the ability to dispel eemy curses cast o their raks.
Abilities:Joustig. Large creatures. Lay hads.Spells: Lay Hads.
Weekly Growth: Cost:
Angels -
Te Agels are the icaratio of Elrath o Asha, ad as such they are the ultimate represetatioof his power. Tese creatures of Light are fierce i combat ad their attacks are always deadly. Aagel caot be killed, if its body is edagered it will retur to its spirit form ad rejoi its master.
Abilities: Flyer. Large creatures.Spells: -
Weekly Growth: Cost: ,
Archangel
-
Greater eve tha the Agels are the Archagels. As lieuteats of Elrath, they are blessed with thesupreme power of resurrectig champios who have died i combat ad givig them aother chaceto serve their Lord.
Abilities: Flyer. Large creatures. Resurrect allies.Spells: Resurrect.
Weekly Growth: Cost: ,
Haven
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InfernoImp
-
Imps are small, cuig creatures who are rather weak i close combat -- their stregth lies iumbers. Imps possess a Maa Destroyer skill, which allows them to destroy the magical eergy ofa eemy hero.
Abilities: Maa Destroyer.Spells: -
Weekly Growth: Cost:
Familiar
-
Familiars are small, cuig creatures who are rather weak i close combat. Teir stregth is i theirumbers. Familiars possess a Maa Stealer skill, which allows them to steal magical eergy fromeemies ad deliver it to the hero of their army.
Abilities: Maa Stealer.Spells: -
Weekly Growth: Cost:
Horned Demon
-
Hored Demos are slow ad sturdy creatures who serve as the basic ifatry of the iferal armies.Tey are built to withstad great amouts of damage, as their thick hide is hard to peetrate.
Abilities: Eraged.Spells: -
Weekly Growth: Cost:
Horned Overseer
-
Hored Overseers are slow ad sturdy creatures who ca withstad great amouts of damage. Tesebeasts ca eplode i a surge of primal chaos eergy, doig great harm to all creatures aroud them.
Abilities: Eplosio. Eraged.Spells: Eplosio.
Weekly Growth: Cost:
Hell Hound
-
Fury drives the Hell Houd to move quickly aroud the battlefield, strikig with great stregth adager. Its rage whe fightig is also a weakess, however. Hell Houds care little for their ow safetyad leave themselves vulerable i order to focus all their eergy o the attack.
Abilities: No abilities.Spells: -
Weekly Growth: Cost:
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InfernoCerberus
-
Fury drives the Cerberus to move quickly aroud the battlefield ad strike with great stregth adager, but i its rage it ofte pays too little heed to its ow defese. Cerberus attacks are impossibleto defed agaist, ad its three-headed strike ca hit multiple eemies.
Abilities: Tree-headed attack. No eemy retaliatio.Spells: -
Weekly Growth: Cost:
Succubus
-
A Succubus will create spheres of fire ad throw them at her eemies. Ay attackig troops must beprepared for a rai of flames if they are goig to face a Succubus i battle.
Abilities: Shooter. Raged retaliatio.Spells: -
Weekly Growth: Cost:
Succubus Mistress
-
Succubus Mistresses summo spheres of fire ad hurl them at their eemies. Teir accursed flamedoes ot stop whe it hits a eemy, istead it spreads ad soo other creatures will fid themselvesburig.
Abilities: Shooter. Raged retaliatio. Chai shot.Spells: -
Weekly Growth: Cost:
Hell Charger
-
Te Hell Charger is a cruel beast summoed from the depths of Sheogh. Horror surrouds thiscreature, ad eve the bravest warrior ca have diffi culty fidig stregth to raise his weapo whea Charger attacks.
Abilities: Large creature. Fear attack.Spells: -
Weekly Growth: Cost:
Nightmare
-
Nightmares are spu from the most twisted visios of the deizes of Asha. Horror surrouds thiscreature ad eve the bravest warriors have diffi culty fidig the stregth to raise their swords whea Nightmare attacks. Te Fright Aura aroud this creature is such that its foes lose morale bouseswhe it is earby.Abilities: Large creature. Fear attack. Fright aura.
Spells: -Weekly Growth: Cost:
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InfernoPit Fiend
-
Tese mighty fieds come from the darkest pits of the uderworld to do the biddig of their masters.Tey are skilled both i close combat ad offesive magic.
Abilities: Large creature. Caster.Spells: Fireball, Vulerability.
Weekly Growth: Cost:
Pit Lord
-
Tese mighty fieds are summoed from the darkest depths of the demoic realms. Tey are skilledboth i close combat ad offesive magic. Pit Lords carry a Vorpal Sword, its dark power istatlykillig ay creature.
Abilities: Large creature. Vorpal sword. Caster.Spells: Fireball, Meteor Shower, Vulerability.
Weekly Growth: Cost:
Devil
-
Devils are summoed from their fiery realm to lead the battle uder the commad of heroes fromSheogh. Tey have the ability to teleport o the field of battle, which meas that o eemy caescape their savagery.
Abilities: Large creature. eleportatio.Spells: -
Weekly Growth: Cost: ,
Arch Devil
-
Te great Arch Devils rise from their fiery realm to lead the iferal armies. Tey have the ability toteleport o the field of battle, so o eemy ca escape their savagery. Arch Devils ca summo PitLords to fight for their cause, but they eed a completely killed stack to raise the Pit Lords from.
Abilities: Large creature. eleportatio. Summo Pit Lords.Spells: Summo Pit Lords.
Weekly Growth: Cost: ,
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NecropolisSkeleton
-
Armed with ae ad shield, the Skeleto raises his boy arms to brig death to the livig. High iiti-ative allows Skeletos to strike first, but their rather fragile bodies caot withstad much damage.
Abilities: Udead.Spells: -
Weekly Growth: Cost:
Skeleton Archer
-
Armed with bows ad arrows, Skeleto Archers strike from afar. High iitiative allows Skeletos tostrike first, but their weak frames ca oly withstad a little damage before collapsig.
Abilities: Udead. Shooter.Spells: -
Weekly Growth: Cost:
Zombie
-
Tese rotte corpses are raised by the Necromacers i order to brig death to their eemies.Although they are slow ad clumsy, Zombies do ot feel pai or fear. Tis makes them frighteigfoes, ad ideal cao fodder.
Abilities: Udead. Eraged.Spells: -
Weekly Growth: Cost:
Plague Zombies
-
Tese rotte corpses are raised by the Necromacers i order to brig death upo their eemies.Plague Zombies do ot feel pai ad ca withstad a great deal of damage. I additio, theirfesterig weapos ca ifect all livig creatures with a wastig disease.
Abilities: Udead. Weakeig Strike. Eraged.Spells: -
Weekly Growth: Cost:
Ghost
-
Ghosts are restless spirits of the dead, forever boud to the Necromacer who has eslaved them.Teir bodies are icorporeal, which makes them diffi cult to hit.
Abilities: Flyer. Udead. Icorporeal.Spells: -
Weekly Growth: Cost:
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NecropolisSpectre
-
Spectres are restless spirits boud to the service of the Necromacer who has eslaved them. Teirbodies are icorporeal, which makes them harder to hit. Te chillig touch of these spirits ca draithe maa of eemy creatures, restorig the Spectre with stole magic.
Abilities: Flyer. Udead. Icorporeal. Maa Drai.Spells: -
Weekly Growth: Cost:
Vampire
-
Necromacers who wish to cheat death become Vampires with ever-youthful -- but empty --bodies. Ay damage that Vampires iflict upo the livig heals their ow immortal forms. Giftedwith hudreds of years of combat eperiece, they are so swift with their swords tha oe caretaliate agaist their strikes.
Abilities: Udead. No Eemy Retaliatio. Life Drai.Spells: -
Weekly Growth: Cost:
Vampire Lord
-
Some Necromacers, seekig powers beyod death, become Vampire Lords. Ay damage thatVampire Lords iflict upo the livig heals their ow immortal, eterally youthful bodies. Noeca retaliate agaist their strikes, ad with their ability to teleport, oe ca foresee from where they
may attack.Abilities: Udead. No Eemy Retaliatio. Life Drai. eleport.Spells: -
Weekly Growth: Cost:
Lich
-
Liches are powerful udead mages, seethig with hatred for all forms of life. Tey brig plague to thelads they tread upo, creatig dreadful Death Clouds to strike their eemies from afar.
Abilities: Large creature. Udead. Shooter. Death Cloud.Spells: -
Weekly Growth: Cost:
Archlich
-
Archliches are potet udead mages with a eteral hatred for all life. Tey ca summo dreadfulDeath Clouds or cast curses ad weakeig spells upo etire eemy armies.
Abilities: Large creature. Udead. Shooter. Death Cloud. Caster.
Spells:Weakess, Decay, Sufferig.Weekly Growth: Cost:
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Wight
-
Wights are tormeted souls thirsty for revege o all livig creatures.Abilities: Large creature. Udead.Spells: -
Weekly Growth: Cost:
Wraith
-
Wraiths are Death itself, othig ca edure their chillig touch ad survive. Ay eemy creaturethat fights them is draied of its soul-substace.
Abilities: Large Creature. Udead. Harm ouch.Spells: Harm ouch.
Weekly Growth: Cost:
Bone Dragon
-
Stole from their graves ad compelled to serve the Necromacers, Boe Dragos are formed fromthe skeletos of dead dragos of other breeds. Te Necromacer lads have o ative dragos, adso they are compelled to steal ad create their ow.
Abilities: Large creature. Udead. Flyer.Spells: -
Weekly Growth: Cost: ,
Spectral Dragon
-
No sigle type of drago gives up its boes to form a Spectral Drago. Istead, these fell beastsare composed of the boes of every breed of drago, cuigly arraged ito a sigle skeleto adifused with ulife by the sacrifice of a high-rakig Necromacers soul.
Abilities: Large creature. Udead. Flyer. Cursig Attack.Spells: -
Weekly Growth: Cost: ,
Necropolis
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SylvanPixie
-
Te Piies are the guardia spirits of the Kersyls, the giats trees that host the Sylva cities. Tey livei the trees braches, tedig them i echage for shelter ad susteace. Tese creatures are otdedicated to war, but they will defed their home fiercely. Teir swift attacks ca hit more tha oecreature, ad their small size ad speed make retaliatio impossible.
Abilities: Flyer. No Eemy Retaliatio. Spray Attack.Spells: -
Weekly Growth: Cost:
Sprite
-
Sprites are close relatives of the Piies who live i the higher braches of the Kersyl trees. Teirsmall size ad speed allow them to attack more tha oe creature ad to retreat before retaliatio ispossible. Also, the Sprites affi ity with the woods is such that they ca call upo Natures powers tocast spells i combat.
Abilities: Flyer. No Eemy Retaliatio. Spray Attack. Caster.Spells:Wasp Swarm, Cleasig.
Weekly Growth: Cost:
Blade Dancer
-
Elite amog sylva warriors, certai Elves dedicate their lives to the itricate Elve martial art kowas the Battle Dace. Relyig o evasio ad quick actio rather tha resistace or brute force, BladeDacers wear o armor, ad are therefore eposed to eemy strikes.
Abilities: No special ability.Spells: -
Weekly Growth: Cost:
War Dancer
-
Beyod the rigorous traiig of the Battle Dace, the best Elve warriors improve their fightig styleto eted from their immediate targets ad attack all adjacet foes at oce.
Abilities:War Dace Combo.Spells: -
Weekly Growth: Cost:
Hunter
-
I times of peace, the Huters supply the Sylva commuities with food, ad they are respectedfor their skills ad prowess. Waderig Irolla, they live i harmoy with Nature ad its uwrittelaws. Tey will ever kill a livig beig without purpose. I times of war, however, they have ocompuctio about usig their talets to strike dow eemies from afar. Teir ucay affi ity withtheir echated Elf bows allows them to fire two shots before a eemy ca eve blik.
Abilities: Shooter. Doubleshot.Spells: -
Weekly Growth: Cost:
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Master Hunter
-
Master Huters are dedicated to the defese of the woodlad realms ad rise to protect them fromay ivader. Special echatmets i their bows ad arrows allow them to shoot twice before theeemy eve kows theyre there, ad to esure that their targets recover slowly from their strike.
Abilities: Shooter. Doubleshot. Wardig Arrows.Spells: -
Weekly Growth: Cost:
Druid
-
Te druids are the priests of Sylaa, Elemetal Drago of Earth ad livig embodimet of Nature.As such they are grated cotrol over the magic of the elemets, which they call upo i times ofperil.
Abilities: Shooter. Caster.Spells: Lightig Bolt, Edurace.
Weekly Growth: Cost:
Druid Elder
-
Druid Elders have mastered the magic of the elemets ad have access to the secret kowledge keptwithi their caste. Likig to their allies as they do to all livig thigs, they are capable of chaelligtheir ow maa to a friedly hero.
Abilities: Shooter. Caster. Maa Feed.
Spells: Stoe Spikes, Lightig Bolt, Edurace, Maa Feed.Weekly Growth: Cost:
Unicorn
-
Te Uicors are spirits of ature, ad as such they are sacred to the Elves. Tey are cosidered asa totem aimal for the whole of Irolla, ad it is said that whe the last Uicor will dies so willthe Elve kigdom ad all its people. While the truth of this leged is ot kow, the Uicorsshimmerig auras do have the ability to shield their allies from hostile spells.
Abilities: Large creature. Aura of Magic Resistace.Spells: -
Weekly Growth: Cost:
Silver Unicorn
-
Powerful allies of the Elves, the Silver Uicors appear from the heart of the woods to drive away ayivaders. Teir silvery aura protect friedly troops from eemy magic ad their gleamig hors caemit bright flashes of light that ca temporarily blid the eemy.
Abilities: Large creature. Aura of Magic Resistace. Blidig Attack.Spells: -
Weekly Growth: Cost:
Sylvan
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Treant
-
Livig embodimets of the forest itself, reats have left the deep woods at the biddig of the mostpowerful druids. It is said that whe the first Elves vetured ito the heart of the primordial forest,they foud the reats there, waitig for them ad ready to vow their udyig loyalty. Do ot befooled by their awkward gait - their solid bodies ca ot be harmed easily, ad ay eemy creaturefightig reats will be etagled by their vies, roots, ad creepers.
Abilities: Large creature. Etaglig Roots. Eraged.Spells: -
Weekly Growth: Cost:
Ancient Treant 19 29 6 7 135
181 0 10-20 0
Te woods themselves have rise to aid the Elves at war. Slow, but sturdy, the oldest reats caetagle their eemies with their vies, roots, ad creepers, ad they have the additioal ability todig deep ad root themselves, makig them ever harder to defeat.
Abilities: Large creature. Etaglig Roots. ake Roots. Eraged.Spells: -
Weekly Growth: Cost:
Green Dragon
-
Te Gree Dragos are the offsprig ad servats of Sylaa, Elemetal Drago of Earth. Tey havemade their home i the forest cliffs ad sacred caves of Irolla. Mighty allies of the Elves, they spit
a acid cloud that is capable of harmig may creatures with a sigle strike.Abilities: Large creature. Flyer. Acid Breath.Spells: -
Weekly Growth: Cost: ,
Emerald Dragon
-
Emerald Dragos are the favoured childre of Sylaa ad, as such, they caot be harmed by EarthMagic. As with their youger sibligs, they ca breathe a lethal acid cloud to dissolve their eemies
back to the ever-hugry soil.Abilities: Large creature. Flyer. Acid Breath. Immuity to Earth.Spells: -
Weekly Growth: Cost: ,
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NeutralAir Elemental
-
Setiet beigs formed of othig more substatial tha wid ad light, Air Elemetals areevertheless dagerous foes. Teir familiarity with storms makes them immue to lightig, adtheir isubstatial form makes it impossible to retaliate agaist their attacks.
Abilities: Elemetal. Immuity to Lightig. Flyer. No Eemy Retaliatio.Spells: -
Weekly Growth: Cost:
Earth Elemental
-
Solid ad uyieldig as the rock ad soil from which they come, Earth Elemetals are immue toall forms of magic.
Abilities: Elemetal. Immuity to Earth. Magic-proof. Ulimited Retaliatio.Spells: -
Weekly Growth: Cost:
Fire Elemental
-
Braze spirits of the great molte core ad elemetals of all that burs, these etities are protectedby a potet Fire Shield. Te Fire Elemetal also has a raged attack, which makes it dagerous atay distace.
Abilities: Elemetal. Immuity to Fire. Fire Shield. Shooter.Spells: -
Weekly Growth: Cost:
Water Elemental
-
Like their brethre, these elemetals are spirits formed of the primary matter of Asha. Te WaterElemetal is doubly dagerous, beig immue to all cold spells while castig Ice Bolt ad Circle ofWiter upo its foes.Abilities: Elemetal. Immuity to Cold. Caster.Spells: Ice Bolt, Circle of Witer.
Weekly Growth: Cost:
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NeutralDeath Knight
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A terrible curse awaits those who are foolish eough to combat these Vampire lords, outcasts fromthe dark realm of the Necromacers. Death Kights are able to slay umerous eemies with a siglestrike.
Abilities: Large creature. Udead. Cursig Attack. Deadly Strike.Spells: -
Weekly Growth: Cost:
Phoenix
-
Tese birds of pure fire roam freely i the skies. Tey are powerful allies for ay hero lucky eoughto fid their hidde lairs ad elist their support. Te essece of fire makes Phoeies very hard tohit - ay attackig creature will bur i their flames. But the most amazig Phoei ability is to riseaew from the ashes they bur dow to after they die.
Abilities: Large creature. Flyer. Fire Shield. Immuity to Fire. Rebirth.Spells: -
Weekly Growth: Cost:
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War MachinesAmmo Cart
- Cost:
Te Ammo Cart, bulgig with missiles of all shapes ad sizes, is foud i the supply trai of aywell-equipped army.Abilities: Mechaical. War Machie. Supplies shooters with ulimited ammo.
Ballista Cost:
A atural evolutio of the crossbow, the powerful Ballista deals a heavy raged attack.Abilities: Mechaical. War Machie. Shooter.
Catapult - Cost:
Fligig heavy stoes or shot a great distace, Catapults are the scourge of castle defeders adtroops alike.
Abilities: Mechaical. War Machie. Destroys castle walls.
First Aid Tent - (!) Cost:
A First Aid et is of great use for ay army - a soldier or creature that is wouded ca be broughthere for treatmet.
Abilities: Mechaical. War Machie. Heals o-mechaical uits.
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Acid BreathDurig attack creature damages ot oly the target but ay otheruit positioed directly behid it.
Aura of Magic ResistanceFor all friedly uits located o tiles adjacet to the creature,magic resistace icreases by .
Battle DiveCreature performs delayed air attack o selected tile o the field,causig double damage to ay creatures, icludig friedly oes,which happe to be o the tile at that momet. Followig theattack, the creature returs to a radomly selected locatio o thefield (activated ability).
Blinding AttackWhe this creature attacks the eemy, there is a chace that it willblid it i additio to iflictig regular damage. Blided creaturescaot move or attack, but regai sight if attacked.
BraveryCreature always has positive morale (o less tha +).
Call LightningCreature fires a lightig bolt causig magical damage to selectedtarget. Ca be used for raged attack whe regular shootigattack is impossible or will oly cause reduced damage (activatedability).
CasterTis creature ca use a set of magical spells similar to those castby heroes. Maa reserve is limited but always set to maimum at
the begiig of combat. Spellpower depeds o the umber ofcreatures (activated ability).
Chain ShotCreature iflicts damage to selected target ad the three othertargets earest to it. Each successive eemy struck receives half thedamage of the previous oe.
Cursing AttackDurig attack a curse is put o the target, reducig the damage itca iflict. With each followig attack the curse is reewed.
Dash
After usig this ability creature misses oe tur but is able to maketurs more ofte (activated ability).
Deadly StrikeTeres a chace that this creatures attack will kill half theuits i the eemy detachmet.
Death CloudRaged attack damages ot just the target but all o-udeadcreatures covered by the Death Cloud ( by tiles) appearig atthe hit poit.
DemonicTis creature belogs to ifero. Te Chai shot does ot affect itbut it is vulerable to Holy Word spell.
Double AttackCreature strikes two blows at the target i a sigle attack.
Double ShotCreature fires two full shots at the eemy istead of just oe.
ElementalTis creature is ot alive ad caot be affected by Poiso-, Blid-
or Mid-related magic. Nor ca it be resurrected or healed withFirst Aid et.
Energy ChannelIf theres a creature with this ability i the heros army, the herowill eed less maa to cast spells.
EnragedTis creatures attack icreases durig combat whe ay friedlyuit dies (ecept resurrected creatures or creatures summoed tobattlefield by magic).
Entangling RootsCreatures attack etagles eemy with its roots ad immobilisesit. Creature ca immobilise several eemies simultaeously, butthe effect oly lasts while the creature remais i direct cotactwith its victims.
ExplosionCreature damages all creatures aroud itself, but ot itself(activated ability).
FearTeres a chace the eemy attacked by this creature paics ad
tries to ru to the edge of the area to get as far away from thecreature as possible, losig all iitiative accumulated by this time.(Doest affect creatures immue to Mid-related spells).
Fire BreathDurig attack, creature damages ot oly the target but ay otheruit positioed directly behid it.
Fireshield Whe this creature is subjected to melee attack, its Fireshieldiflicts a certai amout of damage to the attacker, regardless ofwhether it has couter-attack ability.
FlyerTis creature ca move o to ay free tile (withi its movemetrage) o the game field durig its tur, regardless of the obstaclesi the way.
Fright AuraAll eemies positioed withi game tiles from this creature gettheir morale reduced by three uits (doest affect creatures whosemorale is always eutral).
Frightful PresenceTeres a chace the eemy that attacks this creature paics ad
tries to ru to the edge of the area to get as far away from thecreature as possible, losig all iitiative accumulated by this time.(Doest affect creatures immue to Mid-related spells).
Creature Abilities
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Harm TouchWhe this creature attacks, it always kills at least oe uit iay eemy detachmet. It also lifts all positive magical effectscurretly affectig the uit (activated ability).
Immune to AirAir Magic spells caot harm this creature.
Immune to BlindTis creature caot be blided.
Immune to ColdCold Magic spells caot harm this creature.
Immune to EarthEarth Magic spells caot harm this creature.
Immune to FireFire Magic spells caot harm this creature.
Immune to LightningLightig caot harm this creature.
Immune to MagicCreature is immue to all magical impact (icludig friedlyspells).
Immune to Mind ControlTis creature is immue to mid-affectig spells.
Immune to SlowTis creature caot be slowed dow.
Immune to WaterWater Magic spells caot harm this creature.
IncorporealTis creature is icorporeal so ay o-magical attack agaist ithas oly chace of iflictig damage.
JoustingCreature gets a bous to damage it iflicts durig attack foreach tile it covered o the game field before the attack.
Large Shield
Creature receives oly of damage from all o-magicalshootig attacks.
Lay HandsHeals the topmost uit to full health (a sigle paladi ca healover a thouse HP of a wouded phoei). Additioally removesall o-permaet curses.
Life Drain Whe attackig eemy uits, this creature ca drai theirhealth ad use it to restore its ow, or eve to resurrect somekilled creatures.
Living CreatureTis creature is alive so it ca be resurrected
Lizard BiteCreature attacks the eemy who is attackig eighbourig creature(provided its withi rage), ad iflicts half the regular damage.
Magic AttackCreature hits all creatures i the lie of attack with its shot,icludig friedly oes.
Magic Proof Attackig spells iflict less damage to this creature.
Magic-proof Attackig spells iflict less damage to this creature.
Mana DestroyerCreature destroys some of the eemy heros maa at thebegiig of combat. Te amout of destroyed maa depeds othe umber of creatures.
Mana Drain
Whe attackig eemy uits, this creature ca drai their maaad use it to restore its ow health, or eve to resurrect somekilled creatures.
Mana FeedCreature ca trasfer its reserve of maa to ow hero (activatedability).
Mana StealerCreature takes some of the eemy heros maa at the begiig ofcombat ad trasfers it to ow hero. Te amout of stole maadepeds o the umber of creatures.
MechanicalTis creature is ot alive (like all Golems) ad its morale is alwayseutral. It caot be affected by Poiso-, Blid- or Mid-relatedmagic. Tese creatures caot be resurrected or healed by FirstAid et.
No Enemy RetaliationEemies ever retaliate after melee attacks by creatures with thisability.
No Melee PenaltyShooter has o pealty for damage iflicted durig melee attack.
No Range PenaltyShooter has o pealty for damage iflicted durig raged attack,provided the rage is over half the area.
Pit Lord SummoningOce durig the combat creature ca summo Pit Lords toreplace its killed frieds. Number of Pit Lords summoeddepeds o the umber of creatures who use this ability (activatedability).
Poisonous Attack
I additio to ormal damage the eemy attacked will also bepoisoed. Poisoig will cause 1 poit of damage/assassi durigthe et three turs.
Creature Abilities
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Precise Shot Whe shootig at close rage (less tha tiles from target),creatures iflict heavier damage because the targets defese is oteffective.
Random CasterCreature casts a radom spell at the selected target. Spells ca becast at both friedly (positive effect spells) ad eemy (egative
effect spells) creatures (activated ability).
Range PenaltyShooter always iflicts oly half the ormal damage to the targetbut doest icur ay pealty o melee attack.
Ranged RetaliationCreature retaliates after eemy raged attack with its ow ragedattack, provided it is ot blocked by eemy ad has ot used upall its retaliatio attacks.
Rebirth
Oce durig the combat this creature ca rise from the dead ifkilled. Te umber of revived creatures equals the umber ofkilled oes.
RegenerationCreature restores its health by - HPs each tur.
RepairTis creature ca repair friedly mechaical creatures (Golems)ad war machies (activated ability). 2 poits healed/gremli,ulimited amout of times.
Resurrect AlliesCreature ca resurrect killed allied detachmet oce durigcombat, provided the locatio where the detachmet was killed isot occupied by other creatures (activated ability).
Rider ChargeFor each game field tile covered by this creature durig attack, thetargets Defese is reduced by 20 (all the way dow to zero).
Scatter ShotArea-effect shootig: damage is iflicted to all targets (iclud-ig friedly creatures) located withi the selected area ( by tiles). Te amout of damage iflicted to each creature is half the
damage of a precise shot (activated ability).
Shield BashAt every attack creature has a chace to stu the eemy so theywot be able to retaliate ad lose iitiative (mechaical creaturesare ot affected).
Shield OtherAll friedly creatures located o eighbourig tiles get oly of damage from o-magical shootig attacks.
ShooterTis creature ca iflict damage remotely. Whe distace totarget is loger tha half the area, the target suffers oly half theormal damage. Shooter caot use raged attack whe blockedby eemy creature. If theres o Ammo Cart i the army, theumber of shots is limited by available ammo.
Six-headed attackCreature attacks si adjacet tiles simultaeously, causig damageto all eemy creatures positioed there.
Spray AttackCreature simultaeously attacks three adjacet tiles occupied bythe eemy.
Strike and ReturnCreature attacks ad returs to its previous positio.
Take RootsWhe the creature receives Wait/Defed commad, it gets
bous to Defese plus ability to retaliate after all eemy attacksutil the et tur.
TaxpayerEvery day the hero gets as may uits of gold as there are creatureswith this ability i all their armies ad castles.
UndeadTis creature is ot alive (like all other Necropolis creatures) adits morale is always eutral. It caot be affected by Poiso-,Blid- or Mid-related magic.
Unlimited RetaliationCreature always retaliates after melee attacks by eemies eceptwhe attacked by creatures with No Eemy Retaliatio ability.
Vorpal SwordEach attack or couter-attack by this creature is guarateed to killat least oe uit i the eemy army.
War Dance ComboCreature simultaeously attacks eemies located o all eightadjacet tiles. Te targeted eemy gets ormal damage, all othersaffected get half the ormal damage.
Warding ArrowsTis creature shoots charmed arrows: i additio to ormaldamage, theres a chace they might stu the eemy ad delaytheir tur.
Weakening Strike With each successful attack, the attacked eemys Attack adDefese properties are reduced by uits (caot get belowzero).
Whip StrikeTeres a certai chace that durig a melee attack this creature
will use oe of the followig spells, i additio to iflictigregular damage: Slow, Weakess or Berserk.
Creature Abilities
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Agrael Aura of Swiftness
Te iitiative of allcreatures i heros army isicreased by per herolevel.
-Imps
-HoredDemos
-HellHouds
BasicGatig
BasicAttack
BattleFrezy
Alastor Mindreaver
Te Curse of Cofusiospell has a additioaleffect of decreasigtargets maa o oepoit per every hero level.
-HoredDemos
-HellHouds
BattleFrezy
BasicSorcery
-Imps
BasicGatig
Cofusio
Deleb Iron Maiden
Ballistas shots uderheros commad achievefireball effect. Spell powerof this fireball icreases by+ for every four levels ofthe hero.
-HoredDemos
-HellHouds
AdvacedWarMachies
-Imps
BasicGatig
AmmoCart
Ballista
Grawl Hound Master
All Hell Houds adCerberi i heros armygai + to their attackad defese for every twolevels of the hero, startigo first level.
BasicGatig
AdvacedDestructiveMagic
-HellHouds
-HellHouds
-HellHouds
Grok Rusher
Heros movemet poitsare icreased by istatly ad by +per every four levels. Tecost of eleport spell isreduced by half.
-HoredDemos
-HellHouds
Pathfidig
BasicLogistics
-Imps
BasicGatig
eleport
Demon Lord
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Jezebeth Temptress
All Succubi ad SuccubusMistresses i heros armygai + to their attackad defese for every twolevels of the hero, startigo first level.
-HoredDemos
Succubus
MagicIsigt
BasicSorcery
-Imps
BasicGatig
First Aidet
Marbas Spellbreaker
All creatures i herosarmy gai MagicResistace ad +per hero level.
-Imps
-HoredDemos
-HellHouds
BasicGatig
BasicDefese
Protectio
Nymus Gate Keeper
Te umber of creaturescalled through the Gatigicreases by per herolevel.
-Imps
-HoredDemos
-HellHouds
BasicGatig
BasicLuck
MagicResistace
Nebiros Chosen of Chaos
Luck of all heros troopsis icreased by . Also,eemy hero ca ot useactics ability i combat.
-Imps
-HoredDemos
-HellHouds
BasicGatig
BasicAttack
actics
Demon Lord
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KnightsGodric Paragon Knight
Te effect of Beedictioicreases . turs asthe hero gais ew levels.Maa used for castigLight Magic spells isreduced by .
-Archers
-Footme
BasicLight Magic
BasicLeadership
-Peasats
BasicCouter-strike
Beedictio
DivieStregth
Isabel Suzerain
Hero cotributes gold pieces to kigdomtreasury per day. Hero hasa per level discoutfor troop traiig iHave tows.
-Archers
-Footme
-Peasats
AdvacedLeadership
BasicCouter-strike
Dougal Archer Commander
All Archers ad Marks-me i heros army gai+ to their attack addefese for every twolevels of the hero, startigo first level.
-Archers
-Archers
-Archers
Archery
BasicAttack
BasicGatig
AmmoCart
Ellaine Beloved of the People
All Peasats adCoscripts i herosarmy gai + to their attack addefese for every two levels of thehero, startig o first level. Also,all Peasats ear aother + gold
piece i kigdom treasury everyday, i additio to their a Payerability.
-Peasats
-Peasats
-Peasats
Recruitmet
BasicLeadership
BasicGatig
Irina Griffi n Trainer
All Griffi s ad ImperialGriffi s i heros armygai + to their attackad defese for every twolevels of the hero, startigo first level. Griffi s get
Battle Dive Ability.
-Archers
Griffi
-Peasats
MagicResistace
BasicLuck
BasicGatig
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KnightsKlaus Cavalry Commander
Cavaliers ad Paladis iheros army get additioaljoustig bous as hero gaisew levels (+/level).Heros Retaliatio Strikeability is more powerful (+
etra damage/level).
-Archers
-Footme
BasicAttack
RetaliatioStrike
-Peasats
BasicCouter-strike
Lazlo Infantry Commander
All Footme ad Squiresi heros army gai + totheir attack ad defesefor every two levels ofthe hero, startig o firstlevel.
-Footme
-Footme
Vitality
BasicOffese
-Footme
BasicCouter-strike
Maeve Windrider
Te effect of Haste spellis icreased by forevery hero level.
-Archers
-Footme
BasicLeadership
BasicAttack
-Peasats
BasicCouter-strike
actics
Haste
Rutger Pathfinder
Heros movemet poitsare icreased by perevery two levels of thehero.
Pathfidig
BasicLogistics
BasicCouter-strike
Vessel ofShalassa-
Archers
-Footme
-Peasats
Vittorio Siege Engineer
Ballistae receive + totheir attack for every levelof hero. Catapults chaceto hit the wall is icreasedby for every level ofthe hero.
-Archers
-Footme
-Peasats
Ballista
BasicWarMachies
BasicGatig
BallistaWar Machine
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Markal Death Lord
All eutral udeadcreatures will joi herosarmy. Te umberjoiig army is of iitial umber +per hero level.
-Zombies
-Ghosts
Diplomacy
BasicLeadership
-Skeletos
BasicNecromacy
Deidre Banshee
Te effect of BasheeHowl ability icreases. tur as hero gaisew levels. -
Zombies
-Ghosts
BasicDarkMagic
BasheeHowl
-Skeletos
BasicNecromacy
Kaspar Embalmer
Te First Aid et willheal more hit poits perhero level. Te damage icase of Plague et abilityis also icreased.
-Zombies
-Ghosts
First Aid
BasicWarMachies
-Skeletos
BasicNecromacy
First Aidet
Lucretia Vampire Princess
All Vampires ad Vam-pire Lords i heros armygai + to their attackad defese for every twolevels of the hero, startigo first level.
-Zombies
Vampire
MaaRegeeratio
BasicSorcery
-Skeletos
BasicNecromacy
Naadir Soulhunter
Every time the group ofeemy creatures dies itis replaced by a groupof friedly Ghosts othe time of combat. Teumber of the Ghosts
equals 1 Ghost/level.
-Zombies
-Ghosts
BasicDarkMagic
BasicSummoigMagic
-Skeletos
BasicNecromacy
Necromancers
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APPENDIX
NecromancersOrson Zombie Lord
All Zombies ad PlagueZombies i heros armygai + to their attackad defese for every twolevels of the hero, startigo first level.
-Zombies
Vitality
BasicDefese
BasicNecromacy
Weakess
-Zombies
-Zombies
-Zombies
-Ghosts
-Skeletos
Raven Souldrinker
Te Curse of Weakessspell ot oly lowerscreatures damage, butalso reduces creaturesdefese by for everythree levels of hero,
startig o first level. BasicDarkMagic
BasicDestructiveMagic
BasicNecromacy
AimateDead-
Zombies
-Ghosts
-Skeletos
Vladimir Reanimator
Te Raise Dead spellhas icreased effect. Tespellpower of this spell isicreased by for everythree levels of hero,startig o first level.
Masterof Life
BasicSummoigMagic
BasicNecromacy
-Zombies
-Ghosts
-Skeletos
Zoltan Spellwringer
If eemy hero casts ayspell, it ca be blockedi his or her spellbook makig itimpossible to cast that spell agaii this combat. Te probability ofblockig icreases as hero gais ew
levels. Te higher the spells circle,the harder it is to block it.
ArcaeItuitio
BasicElightemet
BasicNecromacy
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Findan Storm of Arrows
Arrow barrage of theeemy raks at the startof every battle, totaldamage depeds ohero level.
-BladeDacers
-Huter
actics
BasicAttack
-Piies
BasicAveger
AmmoCart
Anwen Sword of Sylvanna
All Sylva creatures uderheros commad iflict+ more damage tofavoured eemy for everyheros level
-BladeDacers
-Huter
Protectio
BasicDefese
-Piies
BasicAveger
Dirael Swarm Queen
Wasp Swarm spell is moreeffective depedig ohero level. Givig a damagebous of /level ad a bous to iitiativereductio/level.
-BladeDacers
-Huter
Master ofCojuratio
BasicSummoigMagic
-Piies
BasicAveger
Wasp Swarm
Favoredeemy: Imps
Gilraen Blade Master
All Blade Dacers adWar Dacers i herosarmy gai + to theirattack ad defese forevery two levels of thehero, startig o first
level.
-BladeDacers
-BladeDacers
Protectio
BasicDefese
-BladeDacers
BasicAveger
Ossir Master of the Hunt
All Huters ad MasterHuters i heros armygai + to their attackad defese for every twolevels of the hero, startigo first level.
-Huter
-Huter
MagicResistace
BasicLuck
-Huter
BasicAveger
Rangers
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RangersTalanar Elven Fury
Blade Dacer, WarDacer, Huter, MasterHuter, Druid, DruidElder get Eraged ability.
-BladeDacers
-Huter
Recruitmet
BasicLeadership
-Piies
BasicAveger
Ballista
Vinrael Battle-hardened
All eperiece that herogais after battles isicreased by per herolevel.
-BladeDacers
-Huter
Itelligece
BasicElightemet
-Piies
BasicAveger
Wyngaal Swift Striker
Creatures i heros armyhave a bous to theiriitiative o the start ofcombat.
-BladeDacers
-Huter
actics
BasicAttack
-Piies
BasicAveger
First Aidet
Ylthin Unicorn Maiden
All Uicors ad SilverUicors i heros armygai + to their attackad defese for every twolevels of the hero, startigo first level.
-BladeDacers
Uicor
Master ofBlessigs
BasicLightMagic
-Piies
BasicAveger
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Raelag Intimidate
Eemy uits have a-/level pealty toiitiative.
BloodMaides
-Miotaurs
Vitality
BasicDefese
-Scouts
BasicIrresistibleMagic
Slow
Shadya Shadow Dancer
Less damage is sufferedfrom distat attacks,reductio depeds ohero level.
BloodMaides
-Miotaurs
Evasio
BasicDefese
-Scouts
BasicIrresistibleMagic
First Aidet
Eruina Coven Mistress
Shadow Witches adShadow Matriarchs havea chace to make a freeadditioal shot at theheros curret target.Chace icreases
depedig o hero level.
BloodMaides
-Miotaurs
BasicAttack
BasicDestructiveMagic
-Scouts
BasicIrresistibleMagic
AmmoCart
Kythra Slave Driver
Specializes i Miotaurs.All Miotaurs adMiotaur Guards iheros army gai + totheir attack ad defesefor every two levels of the
hero, startig ofirst level.
-Miotaurs
-Miotaurs
-Miotaurs
Estates
BasicLeadership
BasicIrresistibleMagic
Lethos Poison Master
Eemy uits may eterthe combat alreadypoisoed, chace forstack to be poisoed is+/level.
BloodMaides
-Miotaurs
BasicDarkMagic
-Scouts
BasicIrresistibleMagic
Decay
Warlock
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APPENDIX
WarlocksSinitar Catalyst
Empowered spellsmaa cost is reducedby +/level.
BloodMaides
-Miotaurs
BasicDestructiveMagic
EmpoweredSpells
-Scouts
BasicIrresistibleMagic
EldritchArrow
Sorgal Lizard Breeder
Specializes i Raiders.Raiderss special attackLizard Bite deals moredamage, depedig ohero level.
BloodMaides
-Miotaurs
BattleFrezy
BasicAttack
-Scouts
BasicIrresistibleMagic
Vayshan Black Hand
Specializes i Scouts.Scouts ad Assassis iheros army gai + totheir attack ad defesefor every two levels ofthe hero, startig o first
level.
-Scouts
-Scouts
BattleFrezy
BasicAttack
-Scouts
BasicIrresistibleMagic
Yrbeth Dark Mystic
Dark Ritual ability ismore powerful, eabligthe hero to regeeratemaa eve beyod theormal ma maa cap.Amout regeerated over
the cap depeds o herolevel.
BloodMaides
-Miotaurs
BasicDarkMagic
DarkRitual
-Scouts
BasicIrresistibleMagic
Yrwanna Blood Mistress
Specializes i BloodMaides. Blood Maidesad Blood Furies i herosarmy gai + to theirattack ad defese forevery two levels of the
hero, startig o firstlevel.
BloodMaides
BloodMaides
Itelligece
BasicElightemet
BloodMaides
BasicIrresistibleMagic
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Zehir Master of Elements
Every time a friedlystack dies, a group ofelemetals eters combat at herosside. Number of elemetals icreasesdepedig o hero level. I additio,Summo Elemetals ad Summo
Phoei spells cast by the hero aremore powerful.
-StoeGargoyles
-IroGolems
Master ofCojuratio
BasicSummoigMagic
-Gremlis
BasicArtificier
SummoElemetals
Faiz Disrupter
Specializes i Curse ofVulerability so that thespell ot oly decreasesthe defese of the target,but also iflicts damage.Damage is +/level.
-StoeGargoyles
-IroGolems
Masterof Pai
BasicDarkMagic
-Gremlis
BasicArtificier
Vulerability
Galib Spell Twister
Te Spell wister abilityicreases the chace thatredirected eemy spellslad o oe of the eemyuits istead of goigi a radom directio.
Chace is +/level.
-StoeGargoyles
-IroGolems
BasicLuck
MagicMirror
-Gremlis
BasicArtificier
Havez Gremlin Master
Specializes i Gremlis.Gremlis ad MasterGremlis i the herosarmy gai + to theirattack ad defese forevery levels of the hero,
startig o first level.
-Gremlis
-Gremlis
BasicWarMachies
-Gremlis
BasicArtificier
Jhora Windspeaker
Hero receives a ./level bous to iitiativei combat. -
StoeGargoyles
-IroGolems
Arcaeraiig
BasicSorcery
-Gremlis
BasicArtificier
EldritchArrow
Wizards
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WizardsNarxes Mentor
Specializes i Mages.Mage ad Archmage aremore effi ciet depedigo hero level.
-StoeGargoyles
-IroGolems
Itelligece
BasicElightemet
-Gremlis
BasicArtificier
Fireball
Nathir Flame Wielder
Effective Spellpowerof the hero is icreasedwhe castig fire-basedspells. Modifier depedso hero level.
-StoeGargoyles
-IroGolems
-Gremlis
Masterof Fire
BasicDestructiveMagic
BasicArtificier
Nur Mystic
Hero is able to restoremaa i combatgradually by herself.Restoratio speeddepeds o hero level