debevec
K. H. Ko School of Mechatronics Gwangju Institute of Science and Technology
Ke Chen Charly Collin Ajit Hakke-Patil Sumanta Pattanaik
Finding Next Gen CryEngine2
#11: Lighting CSE167: Computer Graphics Instructor: Ronen Barzel UCSD, Winter 2006.
GPU Graphics Processing Unit. Graphics Pipeline Scene Transformations Lighting & Shading ViewingTransformations Rasterization GPUs evolved as hardware.
1 Fabricating BRDFs at High Spatial Resolution Using Wave Optics Anat Levin, Daniel Glasner, Ying Xiong, Fredo Durand, Bill Freeman, Wojciech Matusik,
16324_subsurface-shader-base.pdf
Final Presentation
Accurate Translucent Material Rendering under Spherical Gaussian Lights
Curvature-Based Shading of Translucent Materials, such as Human Skin