What will the future of gaming look like? State of Art Technology Advances – Devices & Displays – User interfaces – Haptics/Feedback – Handheld convergence.
Reflection models Digital Image Synthesis Yung-Yu Chuang 11/01/2005 with slides by Pat Hanrahan and Matt Pharr.
Photo-realistic Rendering and Global Illumination in Computer Graphics Spring 2012 Material Representation K. H. Ko School of Mechatronics Gwangju Institute.
Appearance Models for Graphics COMS 6998-3, Lecture 1 Ravi Ramamoorthi.
Development of the SEVIRI Aerosol Retrieval Algorithm (SARA) Aerosol retrievals using MSG-SEVIRI images Y.S. Bennouna and G. de Leeuw.
CSL 859: Advanced Computer Graphics Dept of Computer Sc. & Engg. IIT Delhi.
Ray Tracing and Photon Mapping on GPUs Tim PurcellStanford / NVIDIA.
02/28/05© 2005 University of Wisconsin Last Time Scattering theory Integrating tranfer equations.
Accurate Translucent Material Rendering under Spherical Gaussian Lights
Multiple Scattering in Vision and Graphics Lecture #21 Thanks to Henrik Wann Jensen.
Www.debevec.org Paul Debevec, Tim Hawkins, Chris Tchou, H.P. Duiker, Westley Sarokin, and Mark Sagar Acquiring the Reflectance Field of a Human Face UC.
Finding Next Gen CryEngine2