Post-Digital transformationThrough playful and gameful approaches
Dr. Sylvester ArnabReader in Game Science
Disruptive Media Learning LabCoventry University, UK
Changing mindsets to influence practicesAn exploratory and evolving process, where participants are
encouraged to discover new ways of contextualising problem solving, digital engagement, etc.
A holistic participatory approach for discovering solutions that are not technology driven
Transformation through play requires a stepping up process Step 1: Onboarding and Discovery Step 2: Enthuse and Habit-Building Step 3: Mastery and Sustaining
Step1: Discovering and OnboardingTo expose participants to new ways of thinking
by taking them back to their childhoodExample workshops:
Introduction to Remixing play for changing mindsets and practices
Remixing Play into a GamePlan Thinking with your hands using Lego Understanding collective intelligence through Expe
rience Design cards
Step 2: Enthuse and Habit Building This is an iterative process for participants to focus on
designing experiences when creating solution associated to real problems
Methodology: Design Thinking Sprint – design thinking methodology for
creating solutions in a holistic way Empathize Define Ideate Prototype Test
Using play and games as key Inspirations Participants will produce playful and gameful solutions at the end
Step 3: Mastery and Sustaining Step 2 is iterative and will achieve different
masteries through practice of the design thinking approach
It is key for such change of mindsets and practices to be sustained
Possibly link to micro-projects, crowd funding, investments of solutions produced
Training the trainer approach – for participants to be super users training others on the approach
Methodology to be adopted and/or adapted for existing practice
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