Version - 2018.09 1
Official Sporting Code
Version - 2018.09 2
Table of Contents
1. General Principles............................................................................................................................................................................ 3
2. Conduct ............................................................................................................................................................................................... 4
3. License Class ...................................................................................................................................................................................... 6
4. Driver Skill Ratings ....................................................................................................................................................................... 11
5. Competition .................................................................................................................................................................................... 12
6. Race Procedures............................................................................................................................................................................ 20
7. Flag Signals ...................................................................................................................................................................................... 24
8. Penalties ........................................................................................................................................................................................... 27
9. Protests ............................................................................................................................................................................................ 30
10. Appeals ........................................................................................................................................................................................... 31
11. Hosted Sessions .......................................................................................................................................................................... 33
12. Sanctioned Race Series ............................................................................................................................................................ 34
13. Multiclass Racing ........................................................................................................................................................................ 35
14. World Championship, Pro, and eSport Series .................................................................................................................. 36
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1. General Principles
1.1. iRacing.com
1.1.1. iRacing.com endeavors to create the world's most authentic motorsports racing simulation
for the consumer and other markets including providing a high quality centralized and
organized real-time online racing platform.
1.1.2. iRacing.com serves as the sanctioning body for internet racing conducted through and by
iRacing.com. Its mission is to organize and facilitate centralized internet racing
competitions, providing structure, consistency and fairness.
1.1.3. iRacing.com shall be the sole sporting authority entitled to make and enforce regulations for
internet racing competitions as hosted by iRacing.com.
1.1.4. iRacing.com may from time to time elect to enter into co-sanctioning agreements or other
similar partnerships with other motorsport sanctioning bodies, clubs or organizations to
facilitate the organization and execution of a specific internet racing event or series of
events.
1.2. iRacing Official Sporting Code
1.2.1. To ensure fair and consistent governance of internet racing competition and strive to create
a respectful environment, iRacing.com has established the iRacing Official Sporting Code.
1.2.2. The iRacing Official Sporting Code, and any addenda, shall govern all internet racing events
sanctioned by iRacing.com.
1.2.3. It is the obligation and responsibility of all iRacing.com members to read, understand and
abide by the iRacing Official Sporting Code.
1.2.4. iRacing.com may from time to time, at its sole discretion, revise any or all of the iRacing
Official Sporting Code.
1.2.5. iRacing.com may publish supplementary regulations pertaining to an individual series
and/or event. These supplementary regulations are intended to augment the iRacing Official
Sporting Code and/or modify certain elements therein to ensure fair and consistent
competition in the particular series or event to which the supplementary regulations apply.
1.2.6. Unless specifically noted in the supplementary regulations, all rules set forth in the iRacing
Official Sporting Code will apply to every iRacing.com-sanctioned event.
1.2.7. The iRacing Official Sporting Code affords every iRacing member assessed a penalty or
named as a party to protest the right to appeal a decision made by iRacing.com (See Appeals,
Section 10). Upon final resolution of such appeals, however, application and interpretation
of the iRacing Official Sporting Code by iRacing.com officials shall be final and binding.
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2. Conduct
2.1. Principles
2.1.1. The “catch-all” general article. Be respectful and courteous on and off the track. It is
expected that each member will treat other members, drivers, iRacing.com officials,
employees, spectators, partners, guests on any iRacing websites and the community
generally in a respectful, fair, and courteous manner. Bullying, abusive, threatening, rude,
mean, and disrespectful language or actions are not allowed. iRacing.com has sole discretion
to determine if the behavior of a member is causing negative issues or angst with others and
the community.
2.1.1.1. Constructive suggestions and warranted complaints made in a respectful manner
are welcome but unfair and consistent negativity towards iRacing.com, other
members, or the community is not allowed on iRacing.com.
2.1.2. Some of the satisfaction of being a member of our community comes from the personal
relationships that are formed and maintained. For that reason, we require members to
register using their real names, which, in addition to facilitating friendships, promotes
personal responsibility. If there is a justified reason you would not like to use your real name,
contact customer support to discuss a name change.
2.1.3. Emotions will run as high in our races as they do in all competitive environments. However,
rude behavior – whether in actions behind the wheel, in oral communications through in-
Sim chat, or in writing on forums – have no place here.
2.1.4. The Terms of Use and End User Licensing Agreement to which you agreed upon joining
iRacing.com stipulates that iRacing – including its sanctioning organization iRacing.com –
will have sole discretion of what constitutes inappropriate on-track or interpersonal
behavior, and shall have the authority to impose penalties up to and including revocation or
suspension of membership or parts of the membership service.
We have no tolerance for deliberately bad behavior, whether on-
or off-track. Those individuals who are habitually unable to treat
others in an appropriate and respectful fashion on iRacing will no
longer be welcome as a member on the iRacing.com service.
2.2. On-Track Conduct
2.2.1. iRacing places a high value on responsible driving and fair competition. Accidents in racing
are inevitable; they are a natural consequence of close competition. The iRacing.com
graduated licensing program stresses the development of driving skills and the avoidance of
accidents, rewarding safe driving and minimizing the number of on-track accidents.
2.2.2. In the physical world, the risk of injury and expensive car repairs serves as a natural
deterrent to reckless driving. Because those risks do not exist in the virtual world, iRacing
uses a system that automatically calculates a driver’s safety record through each lap in
every Official on-track session. The system does not assess blame for an incident, so
responsibility for avoiding crashes still resides with each individual driver.
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2.2.3. While it is not reasonable or feasible for iRacing to directly monitor every on-track session,
iRacing.com officials may randomly select sessions to monitor. Drivers can also report
reckless and/or erratic driving and attempts at on-track intimidation (See Intentional,
Retaliatory, and/or Malicious Wrecking, Section 6.10) to iRacing.com officials by submitting
a protest through the proper channels (See Protests, Section 9). Failure to drive with respect
for other competitors could lead to sanctions. Those who habitually engage in bad on-track
behavior will be removed from iRacing.com.
2.2.4. We believe that racing in the virtual world is a form of motorsport and we are part of the
overall motorsports landscape. Our expectation is that all members of our community –
racers, spectators, officials, and employees – will conduct themselves in the same way as a
respectful participant would at an event in the physical world. Each of us owes every other
member of the iRacing community the same courtesy and respect that we expect to receive
ourselves.
2.3. Voice and Text Chat
2.3.1. iRacing.com provides means for racers to communicate with one another before, during and
after on-track sessions. The high emotions that are a normal part of close racing do not
justify verbally abusive or other inappropriate expressions toward officials or other racers.
Disrespectful communications, including foul or threatening language and insults, will not
be tolerated and could lead to suspension or the cancellation of the offender’s membership.
2.4. Forums
2.4.1. The iRacing.com Forum is the social backbone of our community, providing a way for
members to interact with one another, exchange information and build friendships.
Disagreements are part of the landscape, but in order to maintain a pleasant environment
for all community members, participants must not use rude or hostile language. Posts that
attempt to publicly confront, bait with excessive negativity, accuse or attack another
member, iRacing.com, employees or officials are forbidden. Those who engage in a pattern
of such behavior will face penalties that may include revocation of membership.
2.4.2. The Private Messaging function is considered part of the iRacing.com Forums, and as such,
the same standards for conduct apply to all private messages. Foul or threatening language
and insults will not be tolerated and may lead to the cancellation of the offender’s
membership.
2.4.3. The iRacing.com Forums are a place to communicate and socialize about a shared passion
for Sim racing, racing, and other general topics as long as they remain a “family-friendly”
discussion. Any member who regularly instigates others and turns the nature of a discussion
negative or hurtful will be subject to being removed from the iRacing.com Forums at
iRacing.com’s sole discretion.
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3. License Class
3.1. Principle
3.1.1. In an effort to provide the best possible racing experience for all competitors, iRacing uses a
tiered license class structure for all members.
3.1.2. Members start with a Rookie License and progress to higher tiers based on performance
and participation. Higher-level licenses are awarded based on the driver’s on-track safety
record and experience. Each race series are typically restricted to members who possess a
certain License Class, grouping drivers with similar safety records and skill. iRating, which
measures the overall skill of a driver based on competitive results, does not impact a driver’s
License Class.
3.1.3. Members always earn or lose License Classes sequentially, and each driver has a unique
and separate License Class within each racing category, such as Road or Oval.
3.1.4. License Classes are awarded and lost during the season and at the completion of a
season based on driver performance.
3.2. License Class Advancement
3.2.1. Each iRacing.com member starts with a Rookie License for each racing category, such as
Road and Oval. All other License Classes must be earned.
3.2.2. License Class advancement is based on two factors:
3.2.2.1. Completion of a Minimum Participation Requirement (MPR).
3.2.2.2. Achievement of a minimum Safety Rating.
3.2.3. Higher tier License Classes for each racing category must be obtained in sequential order
and the Minimum Participation Requirements are racing category-specific.
3.3. License Classes
3.3.1. License Class Examples
3.3.2. Rookie License (including Rookie and Advanced Rookie) – Indicated by an official red stripe
on the driver’s car, helmet, and license image.
3.3.3. Class D License – Indicated by an official orange stripe on the driver’s car, helmet, and
license image.
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3.3.4. Class C License – Indicated by an official yellow stripe on the driver’s car, helmet, and license
image.
3.3.5. Class B License – Indicated by an official green stripe on the driver’s car, helmet, and license
image.
3.3.6. Class A License– Indicated by an official blue stripe on the driver’s car, helmet, and license
image.
3.3.7. iRacing.com Pro & World Championship Series License – Indicated by an official black stripe
on the driver’s car, helmet, and license image. This license level is limited to the top rated
drivers in the world.
3.4. Minimum Participation Requirements (MPR)
3.4.1. Rookie Licenses
3.4.1.1. Rookie License holders are required to participate in at least four Official Ranked
Time Trial Sessions -or- two Official Ranked Race Sessions to be eligible to earn a
Class D License in a particular race category. The driver must also maintain the
proper minimum Safety Rating for the particular race category.
3.4.2. Non-Rookie Licenses
3.4.2.1. All Non-Rookie License holders are required to participate in at least four Official
Ranked Time Trial Sessions -or- four Official Ranked Race Sessions to be eligible to
earn a License Class promotion within a particular race category. The driver must
also maintain the proper minimum Safety Rating for the particular race category.
3.4.2.2. EXAMPLE: A driver with a Class D License for the Road racing category may
complete the MPR for the current season by competing in four Time Trials or four
race sessions in the Official Ranked Class D Skip Barber Race Series. If the same
driver were to run race sessions in the Official Ranked Advanced Rookie Solstice
Series (This series is the tier below the driver’s Class D License, ie: Racing Down),
these race sessions would not count towards the driver’s MPR.
3.5. Incidents
3.5.1. The iRacing software
monitors all on-track
sessions (Excluding Testing
Sessions, Time Attack
Sessions, and Practice
Sessions) and any incidents
that occur therein. Each
incident type has a certain
value and the software
automatically calculates
each driver’s incidents for
each session.
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3.5.1.1. Table of Pavement Racing Incident Point Values
Incident Type Value
Light contact with another driver 0x
Wheels off the racing surface 1x
Loss of control 2x
Contact with other object 2x
Heavy contact with another driver 4x
3.5.1.2. Table of Dirt Racing Incident Point Values
Incident Type Value
Light contact with another driver 0x
Wheels off the racing surface 1x
Loss of control 2x
Contact with other object 2x
Heavy contact with another driver 2x
3.5.2. In the event of multiple concurrent incidents (ie: 2x that causes a 4x), only the most serious
is counted (ie: 4x).
3.5.3. The iRacing software does not attempt to determine fault as it would not be possible.
Incidents are assessed to all involved drivers individually on a no-fault basis – no matter the
circumstances.
3.5.4. iRacing.com typically has an incident limit or maximum set on Race Series which will
automatically disqualify and remove a driver from the race should he or she reach the limit.
For example, an incident limit of 17 might be set in a given race series. Should a driver reach
that limit during a race they will be immediately withdrawn from the session.
3.5.5. iRacing.com may establish different incident point systems for new forms of racing yet to be
released based on the nature of the racing.
3.6. Corner and Incident Multipliers
3.6.1. iRacing.com places a high priority on safe driving at all times. However, races, and other
sessions when incidents can directly affect more than one competitor, are more important
than Time Trials and single-car Qualifying. Accordingly, Corner and Incident Multipliers are
applied when averaging a recent Official Ranked session into a driver’s Safety Rating.
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3.6.1.1. Table of Corner and Incident Multipliers
Session Type Sim Session Weight
Time Attack Time Attack 0.00
Practice Lone Practice 0.00
Practice Open Practice 0.00
Qualify Lone Qualifying (Oval) 0.35
Qualify Lone Qualifying (Road) 0.50
Time Trial Time Trial 0.35
Race Warm Up 0.50
Race Race 1.00
3.6.2. Incidents are counted throughout each session, including during the cool-down period after
the checkered flag.
3.6.3. Corner and Incident Multipliers are subject to change by iRacing.com.
3.7. Safety Rating
3.7.1. Safety Rating is a value assigned to all racers as a measure of the driver’s overall safety
record. It is calculated using a formula that takes into account the number of corners a
driver completes and the number and severity of incidents that driver accumulated in the
process. These factors are averaged over a set number of laps and updated as each new
Official Ranked session is finished.
3.7.2. Each driver has their own Safety Rating for each License Class (ie: Rookie, D, C, etc.) and in
each racing category (ie: Oval, Road, etc.) ranging from 0.00 - 4.99. Generally speaking, the
higher the value, the safer the driver for that class and racing category combination.
3.8. Minimum Safety Requirements
3.8.1. A driver must achieve and maintain a Safety Rating within a certain range to advance to the
next License Class. A driver can track his or her safety record by the Safety Rating number
on each racing category license.
3.8.2. Drivers start with a Rookie License with a Safety Rating of 2.50 in all racing categories. As
the driver completes Official Ranked race sessions safely, his or her Safety Rating will rise.
Conversely, multiple incidents in Official Ranked race sessions will cause his or her Safety
Rating to fall.
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3.9. Promotion
3.9.1. SEASON PROMOTION: Drivers having earned at least a 3.00 Safety Rating by the end of a
season and having met the Minimum Participation Requirements (MPR) will be promoted to
the next higher tier of License Class at the conclusion of the season.
3.9.2. FAST TRACK PROMOTION: Drivers having earned at least a 4.00 Safety Rating at any point
during a season and having met the Minimum Participation Requirements (MPR) will be
promoted to the next higher tier of License Class immediately.
3.9.2.1. An exception to this rule exists for drivers with a Rookie License Class. A driver with
a Rookie License Class who has met the MPR and earns a 3.00 Safety Rating at any
point during a Season will immediately be promoted to a D License Class.
3.10. Demotion
3.10.1. SEASON DEMOTION: Drivers with a 2.00 - 2.99 Safety Rating will remain with the same
License Class, while drivers with a Safety Rating below 2.00 will be demoted to the next
lower tier of License Class at the conclusion of the season.
3.10.2. RECKLESS DRIVER DEMOTION: Drivers whose Safety Ratings drops below 1.00 at any
point during a season, including participants in the Pro Series, will be immediately demoted
to the next lower License Class.
3.10.2.1. Rookie and Class D License holders are not subject to demotions of any kind.
3.10.2.2. Class A License holders are only subject to Reckless Driver Demotions, unless the
driver was already demoted from an iRacing.com Pro Series License.
3.10.2.3. Former iRacing.com Pro Series License holders must improve their Class A License
to a minimum of a 4.00 Safety Rating and only then will they be automatically
reinstated as an iRacing.com Pro Series License holder. Moreover, if they drop
below a Class A License at any time, their favored status is eliminated and they must
meet the License Class promotion requirements as normal.
3.11. Series Eligibility
3.11.1. In order to be eligible to compete in a given iRacing.com Official Race Series, a driver must
possess at least the minimum required License Class within the racing category of that
series.
3.11.2. Typically, drivers may Race Down (ie: participate in a series primarily intended for drivers
at a lower License Class), but there may be exceptions.
3.11.3. Race Series eligibility is shown on the iRacing.com Members Website Series page. The
minimum and maximum License Class requirements are displayed. All License Classes
between the displayed Licenses are eligible.
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4. Driver Skill Ratings
4.1. iRating
4.1.1. iRating is a measure of racing skill and proficiency and exists to ensure competitive racing
and championships by maximizing the chances that similarly skilled drivers compete against
one another.
4.1.2. Every driver has a separate iRating for each race category (ie: Oval, Road, etc.). Each
category-specific iRating is automatically calculated and updated to reflect the driver’s
performance in any races joined in that category.
4.1.2.1. Only races in a given category impact a driver’s iRating in that category. There is no
cross-category influence on iRating.
4.1.3. iRatings are the primary factor in assigning drivers to Divisions for the series in which they
compete, maximizing competition and allowing members to advance to higher Divisions as
their skills improve or return to a lower Division if the competition proves too difficult.
4.1.4. iRatings are also used to gauge the level of difficulty of a given race, influencing the
calculation of Championship Points to be awarded for each finishing position based on the
strength of the field. The higher the degree of difficulty, the more points are available to
each driver in the race.
4.1.5. iRatings are not visible to members in the Rookie License Class.
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5. Competition
5.1. Membership
5.1.1. Membership Accounts
5.1.1.1. An iRacing.com member only needs a single account to have access to any and all
opportunities on iRacing.com. However, it is not prohibited to own more than one
account.
5.1.1.2. A member is allowed to race under more than one account. However, without
exception, a member can only join any given race with one of their accounts.
5.1.1.3. A member is responsible for any and all the accounts that they create.
5.1.1.4. A member should not own additional accounts to create havoc or for unsporting
reasons.
5.1.1.5. If a member is disciplined on any one account, the same discipline applies to all of
their accounts.
5.1.1.6. If a member is suspended or restricted from any part of the service, they are not
allowed to open a new account for any reason including to circumvent the penalty. If
they do so, further penalties will be applied to all accounts.
5.1.1.7. Only the member who created an account can race and participate using that
account. However, it is OK and encouraged to let a non-member try iRacing using
their account under all of the following conditions:
A) For limited demonstration and trial purposes only.
B) On the member's own computer and equipment.
C) At the member’s usual geographic racing location.
D) In Single Car Testing Mode only.
E) For non-commercial purposes only.
5.1.2. Suspension
5.1.2.1. iRacing.com may suspend a member for a definite or indefinite period of time in the
interest of internet racing, iRacing.com or the membership. The affected member
may appeal such a suspension to iRacing.com using the proper channels (See
Appeals, Section 9).
5.1.3. Involuntary Termination
5.1.3.1. iRacing.com may terminate a membership at any time in the interest of internet
racing, iRacing.com, or the membership. Such a member shall have no right to
receive, and iRacing.com shall not be obligated to refund, any part or all of the fees
previously paid by the member to iRacing.com. The affected member may, subject to
limitations, appeal such termination to iRacing.com using the proper channels (See
Appeals, Section 9).
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5.1.4. Membership Required
5.1.4.1. Every person or entity who desires to participate in an event as a driver must
possess a current iRacing.com membership authorizing participation in that
capacity.
5.1.5. Membership Non-Transferable
5.1.5.1. An iRacing.com membership is non-transferable and non-assignable. It may be used
only by the person or entity to which it is issued.
5.1.5.2. Participating in Official Sessions under another member’s account is forbidden, as is
supplying another member with personal account information
(Username/Password) to enable him or her to run Official Sessions on an account
other than his or her own. Either action will result in the account suspension of both
the account holder and the person competing on his or her behalf. Neither driver
will be eligible for any premier series, such as the Pro-Series or Drivers World
Championship Series, for a period of no less than one year.
5.1.6. Removal from an Event
5.1.6.1. An iRacing.com Official may remove a member from an event to promote the
orderly conduct of the event. Sanctions issued during an event may not be appealed.
5.2. Competitor Releases
5.2.1. Advertising and Promotion Releases
5.2.1.1. Each member, by participating in any iRacing.com sanctioned-event, grants to
iRacing.com, its authorized agents and assigns, an exclusive license to use and
sublicense his or her name, likeness and performance, including photographs,
images and sounds of such competitor and/or any vehicle that competitor drives in
the event, in any way, medium or material (including but not limited to broadcasts by
and through television, cable television, radio, pay-per-view, closed circuit
television, satellite signal, digital signal, film productions, audiotape productions,
transmissions over the Internet, public or private online services authorized by
iRacing.com, sales and other commercial projects, and the like) for promoting,
advertising and broadcasting, recording or reporting any iRacing.com-sanctioned
event before, during and after such event, and each competitor hereby relinquishes
to iRacing.com exclusively and in perpetuity all rights thereto for such purposes.
5.2.2. Broadcasting and Other Rights
5.2.2.1. Each member, by participating in any iRacing.com sanctioned-event, acknowledges
that iRacing.com, and its licenses and assigns, exclusively and in perpetuity owns any
and all rights to broadcast, transmit, film, tape, capture, overhear, photograph,
collect or record by any means, process, medium or device (including but not limited
to broadcasts by and through television, cable television, radio, pay-per-view, closed
circuit television, satellite signal, digital signal, film productions, audiotape
productions, transmissions over the Internet, public or private online services
authorized by iRacing.com, sales and other commercial projects, and the like),
whether or not currently in existence, all images, sounds and data (including but not
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limited to in-car audio, in-car video, in-car radio, voice chat, text chat, other
electronic transmissions between cars and crews, and timing and scoring
information) arising from or during any iRacing.com-sanctioned event or the
competitor’s performance in the event, and that iRacing.com is and shall be the sole
owner of any and all copyrights, intellectual property rights, and proprietary rights
worldwide in and to these works and in and to any other works, copyrightable or
otherwise, created from the images, sounds and data arising from or during any
iRacing.com-sanctioned event and the competitor’s performance in the event. Each
competitor agrees to take all steps reasonably necessary, and all steps requested by
iRacing.com, to protect, perfect or effectuate iRacing.com’s ownership of other
interest in these rights. Each competitor agrees not to take any action, nor cause
others to take any action, nor enter into any third-party agreement which would
contravene, diminish, encroach or infringe upon these iRacing.com rights.
5.3. Sanctioning
5.3.1. Event Sanctioning
5.3.1.1. An iRacing.com-sanctioned
Event is an Event which
awards Championship
Points for Individual or
Team Championships and is
often referred to as Ranked
or Official Racing.
5.3.1.2. Active iRacing.com members possessing at least the minimum required License
Class in the appropriate racing category are authorized to participate in
iRacing.com-sanctioned events.
5.3.2. Racing Categories
5.3.2.1. iRacing.com-sanctioned competitions are divided by race category based on the
nature of the racing venue (ie: Road, Oval, etc.).
5.3.2.2. Although all elements of competition, including License Classes, Series, Sessions,
Points, and Championships, are generally unique to a particular race category,
iRacing.com reserves the right to introduce competitions that include a mix of race
categories.
5.3.3. Official Series
5.3.3.1. Within each race category, iRacing.com sanctions various racing series. Each series
is defined by its season schedule (an ordered list of host venues, including track
configurations), vehicle(s), and License Class eligibility requirements. iRacing.com
reserves the right to modify any series schedule at any time.
5.3.3.2. iRacing.com may publish series-specific Supplemental Regulations for any series.
5.3.3.3. Within each series are typically three different driving competitions: Race, Time
Trial, and Time Attack. Members may compete in any number of these competitions.
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5.3.4. Rookie Series
5.3.4.1. Rookie Series are standard Official Series typically reserved for new iRacing.com
members holding a Rookie Class License. Rookie Series are intended to be
educational, allowing new members the opportunity to build skills, acclimate to the
iRacing simulation software, and to familiarize themselves with the community and
the sport of internet racing.
5.4. Divisions
5.4.1. Racing
5.4.1.1. Each Official Race Series will be divided into 10 Competition Divisions, grouping
drivers of similar skill level in competition for the remainder of the season. Any
Official Race Series open to members within the Rookie License Class shall also
include an eleventh Competition Division specifically for Rookie License Class
holders wishing to participate in that Race Series.
5.4.1.2. At the beginning of each Season, the iRacing system automatically partitions drivers
into 10 Competition Divisions based on their iRating at the end of the previous
season.
5.4.1.3. Throughout a Season, drivers are assigned to Competitive Divisions based on their
current iRating.
5.4.1.4. Non-Standard Series typically will not be segmented into Competitive Divisions,
unless otherwise stated in Series-Specific Supplemental Regulations.
5.4.2. Time Trial
5.4.2.1. Time Trial Competitive Divisions are determined in the same manner as Racing
Competitive Divisions except using drivers’ ttRating instead of iRating.
5.5. Official Sessions and Competitions
5.5.1. Qualifying
5.5.1.1. Qualifying sessions are typically attached to an actual race session and happen right
before the race or in some cases can be set as stand-alone qualifying sessions.
Attached qualifying sessions or stand-alone qualifying sessions determine the
qualifying order, which is used to
grid cars in race sessions. For
qualifying sessions attached to the
actual race session, that specific
qualifying session determines the
grid order. For stand-alone
qualifying sessions, the grid order is
updated throughout the week, and
race sessions are gridded according
to the qualifying order, as it exists at
the race session start time.
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5.5.1.2. Official lap times and incidents are recorded and factored into a driver’s Safety
Rating calculation for both attached and stand-alone qualifying sessions.
5.5.1.3. Drivers who have not posted a qualifying time before a race will start the race
session from the back of the grid. If there are multiple drivers without qualifying
times in a given race session, they will be gridded behind all drivers who have posted
times, from highest to lowest iRating.
5.5.2. Time Trial
5.5.2.1. Time Trials are single-car sessions in which a driver must complete a prescribed
number of consecutive laps as quickly as possible and without incident. The best
average lap time through a completed sequence is recorded as the driver’s Time
Trial time. Any incident invalidates the current sequence.
5.5.2.2. A Time Trial Session is considered official once the prescribed number of
consecutive laps is reached without incident. Official lap times and incidents are
recorded and factored into a driver’s Safety Rating calculation.
5.5.3. Race
5.5.3.1. Race sessions are real-time competitions with multiple cars on the same track at the
same time.
5.5.3.2. Official lap times and incidents are recorded and factored into a driver’s Safety
Rating calculation.
5.5.3.3. All Official Ranked Race Sessions are recorded and factored into a driver’s iRating
calculation.
5.5.3.4. A race session is considered an
Official Race Session if it meets
the minimum number of drivers as
defined by the specific race
session rules.
5.5.4. Time Attack
5.5.4.1. Time Attack is a hot-lapping competition with a single car on track attempting to
achieve the fastest possible lap time. A racer must complete this process for an
entire series of tracks which typically match the Official Season Race Schedule (ie:
the tracks and the car selection combinations used for the Season’s Time Attack will
match the track and car selection combinations used for the Season’s Official
Races). Once complete, the system takes your fastest single lap time as your
submitted score for each track in the Time Attack Series and totals them as your
final Time Attack Score.
5.5.4.2. A racer may drive as many laps as desired on any or all the tracks in the Time Attack
Series to try and continually improve his or her Time Attack Score, status on the
Time Attack Leader Board, and worldwide competition standings.
5.5.4.3. The Time Attack World Champion is the racer with the best Time Attack Score for
the Season.
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5.5.4.4. There are 10 tiers of skill on the Time Attack Leader Board to help racers identify
their personal performance compared to all other iRacing.com members. Part of the
challenge and fun of the Time Attack system is to try and move up the tiers, and to
become a World Champion!
5.5.4.5. Table of Time Attack Tiers
Tier Name Color Percentile
World Champion █████ 10% - 0%
Pro █████ 20% - 11%
Expert █████ 30% - 21%
Advanced █████ 40% - 31%
Senior █████ 50% - 41%
Skilled █████ 60% - 51%
Intermediate █████ 70% - 61%
Club █████ 80% - 71%
Challenger █████ 90% - 81%
Novice █████ 100% – 91%
5.5.4.6. Each season, a brand new Time Attack Competition will start and there will be no
carry-over from prior seasons.
5.5.4.7. Safety Rating and iRating are both completely disabled during Time Attack sessions,
and they have no effect on a racer’s Time Attack Score.
5.5.4.8. While driving a Time Attack session, some of the standard iRacing simulation
parameters are frozen to maintain identical track and vehicle performance for each
lap.
+ All participants receive identical weather conditions for all sessions run, and it
does not change during the session.
+ The Dynamic Track system is disabled; the track does not heat-up, collect rubber,
marbles, or dirt, and every session will begin with identical track state parameters.
+ Tire wear is disabled.
+ Fuel is not consumed.
+ Tire temperature is NOT disabled during Time Attack sessions. Tires DO build up
heat during Time Attack sessions.
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5.6. Individual Championship Points
5.6.1. Race Points
5.6.1.1. Race Event Points:
A) Race Event Points are scored in Ranked Series Races.
B) Races are valued by the Strength of Field (SOF), which is based on the iRatings of
the drivers in the field for the event. The higher the SOF, the more points are
available for each finishing position.
C) Race Event Points are also adjusted for field size. The larger the field, the
smaller the difference in Race Event Points awarded for each finishing position.
5.6.1.2. Race Week Points:
A) Drivers may compete in as many Ranked Series Races as they choose in a given
race week.
B) The best 25% of a driver’s race performances (based on Race Event Points
scored) in a given Race Week, rounded up to the next whole number, will be
calculated at the conclusion of each Ranked Series Race during the week. This final
average at the conclusion of each Race Week will be the driver’s Race Week Points
total, and counts towards the Season Championship in that series.
C) Example:
A driver completed 9 Ranked Series Races during the week.
25% x 9 = 2.25, and 2.25 rounded up to the next whole number is 3.
Therefore, the driver’s 3 best performances in the Ranked Series Races are
averaged together to calculate the driver’s Race Week Points.
5.6.1.3. Season Race Points:
A) Season Race Points are calculated by totaling the Race Week Points earned by a
driver in a given Ranked Series throughout the Season.
B) Typically, a driver’s best 8 weeks of the normal 12 week race schedule will count
towards Individual and Club Championships.
5.6.2. Time Trial Points
5.6.2.1. Time Trial Points:
A) Time Trial Points are scored in Time Trial Sessions. A driver’s best average lap
time over the prescribed sequence of laps is recorded and points are awarded.
B) Time Trial Points are awarded linearly. Strength of field is not calculated. The
driver with the fastest average lap time over the prescribed sequence of laps is
awarded 100 Time Trial Points. All drivers below the fastest driver are awarded
Time Trial Points linearly with a precision of 1/1000th of a Time Trial Point
between positions.
C) Time Trial Points are kept in real time until the end of a Race Week, when they
are frozen and finalized.
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5.6.2.2. Season Time Trial Points:
A) Season Time Trial Points are calculated by totaling a driver’s weekly Time Trial
Points, as finalized at the conclusion of each Race Week. A driver’s best 8 weeks of
the normal 12 week race schedule will count towards the Overall and Divisional
Time Trial Championships.
5.7. Individual and Team Championships
5.7.1. iRacing.com Championships
5.7.1.1. Race championships, known as the iRacing.com Championships, are decided by the
accumulation of Race Points in Ranked Race Sessions in a given season.
5.7.1.2. Individual drivers and teams may participate in as many Ranked Race Sessions as
they like during a given race week. Race Points will be finalized at the end of the race
week and recorded as the Race Points total for that week. These finalized race week
Race Point’s count towards the season-ending Race Point grand total.
5.7.1.3. Each Ranked Race Series shall crown an overall Season Race Champion, and
Divisional Race Champions for each of 10 competition divisions.
5.7.1.4. Ranked Race Series open to Rookie License Class holders will also crown a Season
Race Champion, and Divisional Race Champions for the eleventh rookie-only
division.
5.7.1.5. Although Race Points, Race Week Points, and Season Race Points are calculated,
non-standard, four-week Rookie Series do not include seasonal championships.
5.7.1.6. Season Time Trial Champions will be determined in the same manner as Race Series
Champions.
5.7.2. Championship Points Tie Breaker
5.7.2.1. Although not displayed in the displayed Series Championship Points, these values
extend several decimal places. This sometimes leads to the standings displaying a tie
when there actually is not a tie. However, there are cases where the points are
exactly the same to the decimal point. In these rare cases ties will be broken in the
following order:
A) Wins – The driver who has the most wins will be awarded the position.
B) Top 5 Finishes – The driver with the most Top 5 finishes will be awarded the
position.
C) Average Finish – The driver with the better finishing average will be awarded
the position.
D) Least Incidents – The driver with the least amount of incidents will be awarded
the position.
E) Laps Led – The driver with the most laps led will be awarded the position.
Version - 2018.09 20
6. Race Procedures
6.1. Individual Registration
6.1.1. All Ranked iRacing.com races are typically available for registration 30 minutes prior to the
start of the event.
6.1.2. A timer is visible in the iRacing.com Members
Website Race Panel counting down to the start
of the race session.
6.1.3. Anytime between the opening of registration
and 2 minutes prior to the session start time,
drivers may withdraw from the race session
without Race Points or iRating penalty.
6.1.4. Withdrawing from a Ranked race session with 2
minutes or fewer left on the countdown timer
may result in a forfeit.
6.1.5. Drivers who forfeit a race will be credited with a
last-place finish and earn 0 Race Points for that
race. The race will also be counted in the Race
Week Average (See Race Week Points, Section
5.6.1.2).
6.1.6. Drivers who forfeit a race will be credited with a
last-place finish and this will be reflected in their
iRating by a change equal to a last place finish.
6.2. Team Registration
6.2.1. Team Racing has different joining, qualifying, withdrawing and registration rules. You can
learn more under the Teams dropdown menu on the iRacing.com Members Website.
6.3. Field Size
6.3.1. The minimum number of drivers for a Ranked Race is typically set at 6 drivers, but this is a
guide and not a rule. Various other factors can impact adjusting the minimum number of
drivers including community input.
6.3.2. The maximum number drivers will be determined for each Ranked Race to try and ensure
safe, fun, and competitive racing within each License Class.
6.4. Race Length
6.4.1. Race lengths are determined based on community input, data, historical experience, fun,
competition, and other factors. iRacing.com reserves the right to adjust race lengths for all
series on a seasonal basis.
Version - 2018.09 21
6.5. Race Splits
6.5.1. iRacing.com strives to have similarly skilled drivers racing together in each event. The more
drivers that register for a given race time, typically the closer the skills of each driver will be
matched for that race. Should more drivers register for a race session than the track and/or
series allows, the race will be instantiated and the registered drivers are split into separate
fields that race at the same time.
6.5.2. Drivers are placed in a particular race split based primarily on their iRating at the time of the
start of the race.
6.5.3. Other factors may be taken into account for determining race splits beyond iRating at the
sole discretion of iRacing.com in order to improve the online competition environment.
6.6. Warm-Up
6.6.1. After Race Splits are processed and the session has begun, each race has a Warm-Up period
of approximately 2 to 10 minutes. This time is to ensure all drivers have loaded into the
session, and allow for a bit of additional practice on the track.
6.6.2. The checkered flag is displayed at the conclusion of the predetermined Warm-Up time.
After 10 seconds, the Gridding process begins.
6.7. Gridding
6.7.1. At the start of the gridding process, each driver will have 60 seconds to place his or her car
on the starting grid. This is done by clicking on the green “GRID” button at the top of the
screen.
6.7.2. Any driver not gridding his or her car within the time limit must start the race from his or her
pit box, with a possible hold from Race Control to ensure safe entry onto the track.
6.7.3. The 60 second time limit for gridding may conclude early if all drivers complete gridding
early. When this occurs, Race Control will proceed directly to starting.
6.8. Starting
6.8.1. Road
6.8.1.1. Road race starts may be either in the form of a standing start or a rolling start
depending on the series.
6.8.1.2. For a standing start, the countdown to the start of the race will be signaled by the
sequential illumination of four red lights. After a short delay, all four red lights will
turn green simultaneously, signifying the green flag has been thrown and the race
has started.
6.8.1.3. Any motion by a car prior to the display of the green flag may be viewed by Race
Control as a jumped start and result in a black flag Stop-and-Go penalty.
6.8.1.4. For a rolling start, the Oval starting rules apply (See Oval, Section 6.8.2).
Version - 2018.09 22
6.8.2. Oval
6.8.2.1. Oval race starts will be in the form of a rolling start.
6.8.2.2. Once all drivers are on the grid, the pace car will lead the field around the track for
at least 1 lap, and then exit the track as late as possible and enter pit lane.
6.8.2.3. As the front row of cars approach the start/finish line, the green flag will be shown,
signifying the start of the race.
6.8.2.4. Drivers shall not pass cars in their own pacing line on the left-hand side before the
start/finish line. Drivers attempting to improve their position by passing on the left-
hand side before the start/finish line will be given a black flag Stop-and-Go penalty
by Race Control. The leader of the second pace line may not pass the leader of the
first pace line (pole position) before the start/finish line. Doing so will result in a
black flag Stop-and-Go penalty.
6.8.2.5. Drivers are not allowed to approach the start/finish line as a race transitions from
pacing, for example under yellow flag or at the start of a race, to speeds that are well
beyond the pacing speed or speed of the leaders in an attempt to time the green flag
to unfairly overtake other cars. An example of this would be to come up behind and
catch a pack of cars pacing at 80 mph under yellow flag conditions at a speed of 150
mph in the vicinity of the start/finish line just as the race goes to green flag, and
passing those cars. Under those conditions, the car catching up to the field from
behind should slow down and get in line at the back of the pack at pacing speed and
then begin racing as normal once the green flag is given.
6.9. Pit Procedures
6.9.1. For Race Control purposes, the start of pit lane is defined by a pair of yellow cones, one on
each side of the lane, and the end of pit lane is defined by a pair of green cones, one on each
side of the lane.
6.9.2. When leaving his or her pit stall, a driver shall as quickly as is practical enter the
acceleration/deceleration lane in order to avoid incidental contact with cars being
automatically placed into nearby pit stalls. Similarly, a driver should remain in the
acceleration/deceleration lane until just prior to entering his or her pit stall in order to avoid
incidental contact with cars being automatically placed into nearby pit stalls.
6.9.3. Pit lane speed limits are in place for all series and all official sessions. Drivers must slow to
the posted pit lane speed limit prior to passing through the two yellow cones that mark the
entrance to pit lane, and drivers may not accelerate above the pit lane speed limit until after
passing through the two green cones that mark the exit of pit lane. Failure to obey the
posted pit lane speed limit will result in a 15-second black flag Stop-and-Hold penalty.
6.9.4. At tracks with defined pit lane entry and exit, as indicated by existing painted lines, barriers
and/or cones, drivers must observe and obey such demarcations. Failure to do so on entry
may result in a 15-second black flag Stop-and-Hold penalty. Failure to do so on exit may
result in a black flag Stop-and-Go penalty.
6.9.5. A driver’s car must be inside his/her assigned pit box to serve a penalty or receive pit service.
All penalties are served after pit service has been completed.
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6.9.6. A driver may call for a tow to the pits at any point during a race by pressing the
Enter/Exit/Tow Car control (also known as “Reset”), which will move the driver forward
around the track to his or her pit stall, where they will be held for some amount of time that
represents a tow vehicle returning the driver's car to the pits. The time the tow takes is
based on how far forward around the track the driver's car is being towed, so that the driver
is neither gaining nor losing track position to the other competitors, plus a base penalty time
for calling for a tow. If the tow takes a driver across the start/finish line to his/her pit stall,
the driver will be scored for that lap after the tow completes. Once the tow is complete, the
driver's pit crew may complete any requested pit work and attempt to repair the car, and
any pending penalties will be served.
6.9.7. The duration of a tow is based on minimizing advantage gained or lost relative to other
competitors on track regardless of where on the track a tow is called for. To this end, the
duration of the tow is longer while a full course caution is in effect and competitors on track
are travelling at pacing speeds, than during green flag racing when competitors are at full
racing speed. Any tow in progress will lengthen or shorten the remaining time appropriately
if a full course caution begins or ends while still towing.
6.9.8. Exiting a car or disconnecting from the server while driving is equivalent to requesting a
tow. The tow continues while the driver is out of his or her car and/or disconnected and
trying to rejoin. The driver may re-enter his or her car at any time during or after the tow,
but will still have to wait for the tow duration to complete before performing pit crew
actions, serving penalties, or continuing the race.
6.9.9. In Rookie and Class D License Class series, the first request for a tow during the race will be
of a slightly shorter duration than a regular tow, and the driver's car will be fully repaired
and restored by the tow. Any subsequent requests for a tow will be regular tows with
normal tow duration and no repairing or restoration of the car will occur, leaving any repairs
to the pit crew to attempt. In Class C, B, A, and Pro License Class series there are no fast
repair tows, only regular tows.
6.9.10. A driver may pit under power, without pressing “Enter/Exit/Tow Car,” as often as he/she
chooses, for the purposes of changing tires, refueling, and repairing, and/or serving
penalties.
6.10. Intentional, Retaliatory, and/or Malicious Wrecking
6.10.1. Driving in the opposite direction of race traffic during any session will be viewed by Race
Control as deliberate reckless driving. A furled black flag warning will be displayed
immediately. Failure to comply promptly will result in disqualification.
6.10.2. Driving in the opposite direction of race traffic after a driver has completed a Race will
result in a one-lap penalty, assessed in the final scoring. At the conclusion of any multi-car
session, drivers must either return safely to pit lane or bring their car to a safe stop off the
racing surface so as not to create an incident hazard for other competitors still at speed.
6.10.3. Deliberate, intentionally malicious, or retaliatory wrecking is prohibited. Competitors who
believe that they have been victims of such action – and those competitors who believe that
they have witnessed such action – are strongly encouraged to file a protest through the
proper channels (See Protests, Section 9).
Version - 2018.09 24
7. Flag Signals
7.1. Green Flag
7.1.1. A green flag indicates the start of a race, a clear track condition, and/or the cancellation of a
previous flag condition, such as a caution.
7.2. White Flag
7.2.1. When displayed at the start/finish line, a white flag indicates the
start of the last lap and will be displayed to the leader first and
then to the remainder of the competitors.
7.3. Checkered Flag
7.3.1. A checkered flag indicates the end of a Session, Warm-Up, or Race.
7.4. Blue Flag
7.4.1. A blue flag with a diagonal yellow stripe indicates faster cars are
approaching. This flag is informational only.
7.4.2. In all cases, it is the responsibility of the faster car to safely
overtake the slower car. It is the responsibility of the slower car to
maintain a consistent line. It is strongly recommended that a
slower car being lapped makes every reasonable effort to facilitate
a safe pass.
7.5. Yellow Flag
7.5.1. A yellow flag signals a caution of some kind.
7.5.2. When displayed motionlessly (Standing Yellow), this indicates danger, no passing is allowed,
and be prepared to slow down.
7.5.3. When displayed with motion (Waving Yellow), this indicates extreme danger, no passing is
allowed, be prepared to slow down, and that the track may be partially or completely
blocked.
7.5.4. In either case, competitors may not pass until the yellow flag is removed, as indicated by the
absence of the yellow flag and/or the presence of the green flag at the next corner station.
7.5.5. Yellow Flag Procedures – Road
7.5.5.1. On road courses, if a local yellow flag is displayed, passing is prohibited until the
yellow flag is no longer displayed or is replaced by a green flag.
7.5.5.2. Drivers found to have passed under a local yellow flag may be assessed a black flag
Stop-and-Go penalty by Race Control.
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7.5.5.3. In the event of a full-course caution, a yellow flag will be displayed at the start/finish
line and all corner stations. Race Control will freeze the running order and send the
pace car out to pick up the race leader. Drivers must comply with instructions from
Race Control regarding where to line up behind the pace car.
7.5.6. Yellow Flag Procedures – Oval
7.5.6.1. On oval tracks, a yellow flag will signal a full-course caution. The pacing order will be
frozen at the moment the full-course caution begins. Cars causing the caution or
otherwise seen as out of control may, however, not be awarded a place in the pacing
order until they are detected to be on course and under control. Race Control will
instruct the leader to follow the pace car. All other drivers must fall in line in
accordance with instructions from Race Control. To assist drivers in preparation for
a restart, up /down arrows will be shown to help with positioning. Failure to line up
correctly by the time a driver attempts a pit entry or the race restarts will result in
the offending driver receiving a black flag penalty.
7.5.6.2. While pacing during a full-course caution, Race Control will signal two laps to go,
then one lap to go until the green flag restart.
7.5.6.3. When there are two laps of pacing to go until the green flag restart, Race Control
may restructure the pace lines in preparation for the restart. Racers that are not on
the lead lap will be shuffled down the pacing order, behind racers that are on the
lead lap.
7.5.7. Wave-By
7.5.7.1. When there are two laps of pacing to go until the green flag restart, Race Control
will restructure the pace lines in preparation for the restart. Racers that are not on
the lead lap will be shuffled down the pacing order, behind racers that are on the
lead lap. Pit lane is closed to all lead lap cars that have not pitted. If a lead lap car pits
under this condition, he or she will have to serve a green flag penalty stop.
7.5.7.2. When there is one lap of pacing to go until the green flag restart, Race Control will
issue the Wave-By to all cars between the pace car and the leader of the race. Pit
lane is closed to cars receiving the Wave-By. Should the driver pit, he or she will have
to serve a green flag penalty stop.
7.6. Black Flag
7.6.1. A black flag signals a warning or penalty of some kind.
7.6.2. When displayed furled, this indicates a warning from Race Control
and action may be required by the driver, such as slowing on
course, to avoid an in-session penalty.
7.6.3. When displayed unfurled, this indicates an in-session penalty from
Race Control. The driver must return to his or her pit box to serve
the penalty.
7.6.4. When displayed with a white “X,” this indicates disqualification from the session. The driver
will be removed from the session.
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7.6.5. Black Flag Procedures
7.6.5.1. Race Control may assess three types of Black Flag Penalties:
A) Stop-and-Go – This penalty requires the penalized driver to return to his or her
pit box and come to a complete stop inside the box before rejoining the race.
B) Stop-and-Hold – This penalty requires the penalized driver to return to his or
her pit box and come to a complete stop inside the box. Race Control will then hold
the driver for a specific duration of time before releasing him/her to rejoin the race.
C) Disqualification – Upon disqualification, a driver has 30 seconds to pull off of the
racing line and exit the Session, otherwise Race Control will automatically remove
the disqualified driver. Race Control will immediately remove any driver from a
session who is assessed a disqualification black flag for driving the wrong way on
the track.
7.6.5.2. If a driver is assessed a black flag penalty by Race Control in any session, he or she
must return to the pits to serve the penalty. Although the driver’s lap count will
continue uninterrupted, official lap times will not be recorded until the driver has
served his/her penalty.
7.6.5.3. The driver may not use the Enter/Exit/Tow Car control (also known as “Reset”) to
return to the pits to serve a black flag penalty during a race session. Using the Reset
control to expedite clearing of a black flag is allowed as a convenience only in
Testing, Practice, Qualifying, and Time Trial Sessions.
7.6.5.4. Failure to return to the pits and serve a black flag penalty will result in
disqualification.
7.7. Failure to Comply
7.7.1. Failure to comply with any flag signal may result in a black flag penalty being assessed by
Race Control.
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8. Penalties
8.1. Breach of Rules
8.1.1. Any of the following offenses, in addition to any offenses referred to previously, shall be
deemed to be a breach of iRacing.com rules:
8.1.1.1. Any action having as its object to illegally alter the simulation, content, cars, tracks
or any aspects of the software to gain unfair competitive advantage.
8.1.1.2. Any fraudulent conduct or any act prejudicial to the interests of any competition or
to the interests of internet racing in general.
8.1.1.3. Cutting the Course – Drivers gaining an advantage by following a course
configuration other than the one specified for the event will be assessed a black flag
Stop-and-Hold penalty by Race Control, with the duration of the hold being equal to
the illegally gained time advantage plus 15 seconds. Any other cutting the course
infractions will result in a furled black flag warning and the driver will have 15
seconds to slow down and comply before being assessed a black flag Stop-and-Hold
penalty by Race Control, with the duration of the hold being equal to the illegally
gained time advantage plus 15 seconds.
8.1.1.4. Blocking – The leading driver is allowed to run a defensive line. However, blocking
occurs when a leading driver actively adjusts his or her driving line based on the
actions and/or positioning of a pursuing driver. For example, veering left to prevent a
pursuing driver from passing on the left while running on a straight. Please see the
video example at the following link. What is Blocking?
8.1.1.5. Damaged Vehicles – Drivers may not drive damaged vehicles on the apron at
reduced speeds with the intent of gaining positions from drivers that have retired or
disconnected due to damaged race cars. The intent of this action is contradictory to
the spirit of competition and creates an unsafe environment for the remaining
drivers not damaged and still racing. A protest may be filed through the proper
channels for this offense (See Protests, Section 9).
8.1.1.6. Intentional Caution – Drivers intentionally stopping on or off the racing surface to
intentionally bring out a caution period for their benefit, or the benefit of another
driver, is forbidden and subject to adverse administrative and /or punitive actions.
8.1.1.7. Drivers may not use the Enter/Exit/Tow Car control (also known as “Reset”) to gain
positions during a race. This includes driving your damaged vehicle to your pit box
then exiting the pit box and then using the Reset function to move forward around
the track to complete laps and pass competitors who have since retired or
disconnected from the race session. A protest may be filed through the proper
channels for this offense (See Protests, Section 9).
8.1.1.8. Drivers can only use the racing surface for Qualifying and Racing. The apron is not
defined as racing surface. Drivers may not use the apron to gain an advantage in
Qualifying or Racing. Any advantage will be determined by iRacing.com. A protest
may be filed through the proper channels for this offense (See Protests, Section 9).
Version - 2018.09 28
8.1.1.9. Driver may not use nefarious tactics to gain an advantage in Qualifying. For
example, a driver could have a Prototype Class car slow down for the sole purpose
of creating a drafting situation for the benefit of a slower class car. This may or may
not include cutting the course. iRacing.com will determine what constitutes an
advantage. Getting a draft through normal qualifying strategy or luck is okay.
8.1.2. Any member found in breach of the iRacing Official Sporting Code, Addenda thereto, or any
Supplementary Regulations by iRacing.com may result in penalty for the offending member.
The decisions will become immediately binding regardless of pending appeals. The penalty
will remain in effect until the appeal process has concluded. All appeals are to be made
according to the proper procedure, and are subject to limitations (See Appeals, Section 10).
8.2. Application of Penalties
8.2.1. Penalties may be applied as follows, and in no particular order:
8.2.1.1. Coaching. This penalty is not subject to appeal.
8.2.1.2. Race Disqualification. This penalty is not subject to appeal.
8.2.1.3. Restrictions to various parts of iRacing.com and/or the iRacing simulation. This
penalty may be subject to appeal (See Appeals, Section 10).
A) Restricted from participating in Race and Qualifying sessions for all Official
Series.
B) Restricted from participating in any and all multiplayer Sessions.
C) Restricted from participating Hosted Sessions.
D) Restricted from spectating Sessions.
E) Restricted from using in-Simulation voice chat, text chat, and/or both voice and
text chat.
F) Suspended from the entirety of iRacing.com.
8.2.1.4. Indefinite revocation of iRacing.com membership. This penalty may be subject to
appeal (See Appeals, Section 10).
8.2.2. If a member is assessed probation or suspension, he or she must serve the full term of the
penalty while his or her iRacing.com membership is active.
8.2.3. Regardless of any Protests, Appeals, or Penalties assessed, iRatings, ttRatings, and Safety
Ratings will not be adjusted.
8.3. Forfeiture of Awards
8.3.1. Any competitor or iRacing.com member penalized in any way may lose the right to receive
awards granted for a racing or driving competition at the sole discretion of iRacing.com.
8.3.2. iRacing.com retains the right to withhold any awards from competitors if found that he or
she has violated the Terms of Service, The End User License Agreement, Code of Conduct,
or the iRacing Official Sporting Code.
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8.4. Publication of Penalties
8.4.1. iRacing.com reserves the right to publish the name of any iRacing.com member assessed a
penalty, as well as the nature of the infraction or violation and any associated penalties, in its
own publications or those of any other affiliated public forum.
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9. Protests
9.1. Who May Protest
9.1.1. The right to file a Protest shall rest with any iRacing.com member who observes the incident
in question or feels any part of the iRacing Official Sporting Code or Official Rules of
iRacing.com have been violated. Each member, alone, may protest any decision, act, or
omission of iRacing.com, an official, a driver, or other person connected to the competition,
which the protestor believes is unfair or in violation of the iRacing Official Sporting Code or
other official regulations or rules of iRacing.com.
9.2. Lodging a Protest
9.2.1. A Protest must be made in writing, specifying which sections of the iRacing Official Sporting
Code, Racing Rules, Club Rules, Series Rules, or other official iRacing.com rules have been
violated.
9.2.2. Protests may only be filed using the Official Protest Form. This is located at the File Protest
link within the Help menu dropdown of the iRacing.com Members Website or in the Session
Results page. This is the only method to formally lodge a protest.
9.2.3. Protests must be made within 7 days of the infraction or violation that is being protested.
9.3. Review of a Protest
9.3.1. It is expected that protests shall be reasonable, logical, and based on sound evidence, thus
well founded. Nevertheless, a well-founded protest may still be defined as one upon which
reasonable people may differ.
9.3.2. iRacing.com shall review a protest as soon as practical after the protest is lodged and during
normal business hours. Affected parties may be notified about the protest and judgment of
the protest. iRacing.com shall review all evidence and be entitled to discuss the incident
with other witnesses or parties involved or to gather additional evidence.
9.3.3. iRacing.com may investigate any member against whom one or more protests have been
filed, regardless of the outcome of any protests against or appeals by that member.
9.3.4. Regardless of the outcome of any protest, iRacing.com may deem a protest to be frivolous or
incomplete if it is found by iRacing.com to not to be reasonable, logical, or based on sound
evidence. iRacing.com reserves the right to assess a penalty on any member filing a frivolous
protest.
9.3.5. All parties concerned shall be bound by the decision given, subject only to a formal appeal
(See Appeals, Section 10).
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10. Appeals
10.1. Right to Appeal
10.1.1. Any member assessed a penalty shall have the right to appeal any decision or penalty
imposed by iRacing.com unless otherwise stated in the penalty notice itself, or in the iRacing
Official Sporting Code.
10.1.2. All iRacing.com members are afforded one free appeal for each regular 12-week racing
season.
10.2. Well-Founded Appeals
10.2.1. To be considered, an appeal must be well founded. An appeal shall be reasonable, logical.
and based on sound evidence. Regardless of the outcome, iRacing.com may deem an appeal
to be frivolous if it is found not to be reasonable, logical, and based on sound evidence.
iRacing.com reserves the right to assess a penalty to any member filing a frivolous appeal.
10.3. Initiating an Appeal
10.3.1. Appeals must be made in writing, specifically asking for an appeal, specifying the exact
nature of the appeal and why it is believed an appeal is warranted, along with all evidence to
support the appeal. Written appeals must be addressed to “Appeals Committee-iRacing”
and submitted to [email protected]. This is the only place to formally make an appeal.
Appeals must be submitted within seven days of the penalty or decision being appealed. Any
evidence, data, recordings or third party accounts are welcome and encouraged to be
submitted with appeal. “Intent to Appeal” or other informal appeals of any kind will not be
accepted.
10.3.2. Example of a Properly Formatted Appeal:
Case #:
CAS-2816-XSWYLN
Sporting Code Section:
5.1.1.2
Driver:
Joe Smith
Grounds for and Description of Appeal:
I feel the wrong decision has been made because…
Accompanying Attachments:
chat_text.jpg
Version - 2018.09 32
10.4. Notification and Final Appeal Decision
10.4.1. iRacing.com will notify the member of its final decision as soon as possible after the
decision is rendered. iRacing.com shall also have the right to publish the appeal to other or
all iRacing.com members. Members or any persons shall have no right of action against the
Appeals Committee, or iRacing.com. The appeal decision and resolution is final and binding
with no other right to appeal.
10.4.2. All iRacing.com members expressly agree not to initiate or maintain claims, suits or actions
of any kind, including without limitation arbitration proceedings, against iRacing.com or
anyone acting on behalf of these organizations, with respect to any final appeal decision.
10.4.3. All iRacing.com members expressly agree that if any member initiates or maintains any
claim, suit or action in violation of the above provision, that member will reimburse
iRacing.com for all costs and expenses relating to the claim, suit or action, including
attorneys’ fees, and that such amount represents damages and not a penalty against the
member.
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11. Hosted Sessions
11.1. Hosted Races
11.1.1. All member-hosted sessions are unofficial. Safety Rating and iRating will not be gained or
lost during any member-hosted session.
11.1.2. Points will not be awarded in hosted races nor be displayed in the results of these sessions.
11.1.3. Hosted races may be used as a vehicle for League racing.
11.1.4. The Code of Conduct applies to Hosted Sessions.
11.1.5. Violations of the Code of Conduct may be protested through the proper channels (See
Protests, Section 9).
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12. Sanctioned Race Series
12.1. NASCAR
12.1.1. The NASCAR Series follows the iRacing.com License Class progression requirements (See
License Class, Section 3).
12.1.2. Race Points will be calculated in the same way as the iRacing.com-sanctioned Race Series
(See Individual Championship Points, Section 5.6) in all NASCAR Divisions with the
exception of the NASCAR iRacing.com Pro Series and the NASCAR iRacing.com World
Championship Series. The names of these series are subject to change based on various
factors including sponsorship.
12.1.3. The NASCAR iRacing.com World Championship Series will use the NASCAR-sanctioned
Race Points system that does not include averaging. Additional rules for these series are
posted in the reference section of iRacing.com. In addition, regular communication typically
occurs between iRacing.com and the NASCAR iRacing.com World Championship Series
drivers through email and private forums.
12.1.4. The NASCAR Competition Advisory Board includes official iRacing.com and official
NASCAR staff.
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13. Multiclass Racing
13.1. Qualifying and Gridding
13.1.1. Qualifying is conducted in the same manner as other Standard iRacing.com Series (See
Qualifying, Section 5.5.1).
13.1.2. All official multiclass races are typically gridded based on qualifying speed in that class of
car in which the driver qualified. For instance, if a driver’s slowest qualifying speed is in a
Riley DP, he will be gridded behind all other Riley DPs but in front of all Ford Mustangs.
13.1.3. Drivers that do not post a qualifying time prior to an Official Race will be gridded at the
back of the field ordered by car class and iRating.
13.2. Individual Championship Points
13.2.1. Series Championship Points are awarded based on the size of the field for each car class
and are calculated in the same manner as other Standard iRacing.com Series (See Race
Points, Section 5.6.1).
13.2.1.1. EXAMPLE: The first Daytona Prototype driver to cross the finish line will score
first place points based on the size of the field of all the Daytona Prototype drivers
in that race. Additionally, the first Radical SR8 driver to cross the finish line will
receive first place points based on the size of the field of all Radical SR8 drivers.
13.2.2. Competitors are not locked into a specific car class for any given race week and can
compete for both class championships in the series.
13.2.3. iRating is gained or lost from only the drivers competing in the same car class. Essentially,
two (or more) completely separate race series are being determined in the same race
session.
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14. World Championship, Pro, and eSport Series
iRacing.com hosts and manages a number of eSport races and series that are beyond our standard official series and
are considered “professional”, select or elite. These races or series are often accompanied by prizes and additional
focus. The iRacing Pro and World Championship license level Series are notable examples of series of this type. This
section applies to all iRacing Pro license level series, iRacing World Championship license level series and any other
series or race in which we state that this section of the Sporting Code is in effect.
This section is intended to address the unique nature of these series with additional rules and expectations for the
Participants. This section does not replace any other iRacing official documents or legal agreements.
Information and rules about each particular iRacing.com World Championship Series, Pro Series, and other premier
series are typically covered in separate documents, located in the reference section of our member site or other
designated areas of our websites.
14.1. Conduct and Rules
14.1.1. All drivers in any Pro, World Championship or Premier Series will be held to a higher
standard of behavior and sportsmanship than standard iRacing Official series on and off the
track. The drivers in these series are some of the best in the world and represent Sim racing
and our community. It is a privilege to drive in these competitive series, not a right. It is
expected that each driver in these select series will treat other drivers, iRacing.com officials,
employees, partners and the greater community with courtesy, respect, and dignity on and
off the race track. Participants are not only expected to conduct themselves in accordance
with the iRacing Sporting Code, but also in a manner that reflects positively on iRacing, its
affiliates, and partners. Additionally, Participants shall conduct themselves in a way that is
not harmful to business as deemed by iRacing.
14.1.2. iRacing appoints a Race Official or Race Director for each Pro, World Championship
license level Series or Premier series. There could be more than one appointed Race Official.
iRacing will typically make known the Lead Official or Race Director. The official(s) will likely
be in communication with the participants and will be available to answer questions. The
Race Official(s) will have general oversight and control of the Series and will represent
iRacing. The race Official and/or Race Director has full authority to represent iRacing, and
his or her decisions and instructions must be followed. Not every decision is appealable, and
in those cases, the Race Officials’ decisions are final. Any decisions made by the appeal
board, are also final (See Appeals, Section 9).
14.1.3. Any Race Official has the authority to remove a driver from a race at their sole discretion if
they deem there is inappropriate behavior either on the track or in voice chat.
14.1.4. All iRacing decisions are final. Drivers agree to be bound by iRacing’s Final Decision.
Failure to accept iRacing decisions, including race penalties or other penalties, could result
in series related penalties or removal from the series or the iRacing service. These select
series are often very tense and come with higher stakes than standard iRacing Series. If you
are unable to accept these decisions, even if you don’t always agree with them, then this
series level may not be for you.
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14.1.5. All decisions regarding rules, the interpretation of rules, changes
in the series including termination of the series, eligibility, prizes,
general judgement, racing, racing incidents, driver participation,
competition changes, schedule, schedule changes, penalties,
protests, appeals, misconduct or any other service or series related
decisions lie solely with iRacing, and all decisions are final. Other
than the standard appeal procedure, decisions cannot be appealed
further (See Appeals, Section 9). Any decision of any kind shall not
give rise to any claim nor shall iRacing, nor affiliates, licensors,
officers, employees, directors or agents be liable in any way for any
legal or other remedy, damages or loss of any kind.
14.1.6. Any series or race is subject to change at any time.
14.1.7. iRacing may suspend, terminate, or delete any Participant’s account for any reason or no
reason with or without notice.
14.1.8. iRacing is not responsible for any damages, loss, liabilities, injury, satisfaction or
disappointment incurred or suffered by a Participant as a result of participating in a
race/series or accepting any prize.
14.1.9. iRacing can change or modify the Sim, software, cars, tracks, and rules at any time. iRacing
is not responsible for the untimely or any loss of access to the service (for example during a
race) or connection quality to the service. iRacing may take action including removing a
participant from a race or series if iRacing at its sole discretion deems the participant’s
connection quality impacts, other drivers.
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