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PresentationMaking things publicIdeas Worth Spreading, Broadcast Yourself, Share Your Photos, Connecting People, Just do it!

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Today

• Who we are• Ideas Worth Spreading, Broadcast Yourself,

Share Your Photos, Connecting People, Just do it!

• Making things public

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Hi. My name is Juha, which – as I discovered – means soup here.

We are Non-fiction, an office for cultural innovation and a vehicle for making things public. We are based in Amsterdam on the southside of the Museumplein, next to the Stedelijk Museum, Rijksmuseum and Van Gogh Museum.

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Duivenvoorde Castleopening up a 13th century family estate

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Muziekgebouw aan ‘t IJsocial strategy of concert hall of the 21st century

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Tropenmuseum Juniorsocial strategy of online game for children’s exhibition

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De Verdiepingopen source cultural space

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VURBresearch on networked cities

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Twitteropoliscollaborative vision of Amsterdam in 2020

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Collection of Crowdscrowd sourced exhibition model

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SHOP

ART DANCE

SHOP

CREATIVE

++ = Connecting the Zuidas

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Connecting the Zuidascreative masterplan of a business district

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Amsterdam Museum Nightsocial museum platform for 18-30 years

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Castrum Peregrinicontemporary art in a former WWII hiding place

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Today

• Who we are• Ideas Worth Spreading, Broadcast Yourself,

Share Your Photos, Connecting People, Just do it!

• Making things public

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What’s happening?

• The web is becoming more:- personal: personalisation (wishlists)- interactive: co-creation (Wikipedia)- democratic: long tail of choice (Amazon)- ubiquitous: always accessible (iPhone)

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What’s in it for us?

Cultural institutions can use the instruments to:- open up: create better access to their collections- engage: create (better) relationships with existing and new audiences- learn: new behaviours teach us what people actually do and want- make things really public: remove barriers and reveal expertise, insight and wonder

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What do we see?

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3 examples in focus

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What’s happening?

1. Twitter

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1. Twitter is:

• An ambient social tool to communicate with friends, family and audience

• Highly viral: your message can reach thousands within minutes via forwarding

• Ubiquitous: you can access through sms, mail, via app, on the web

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1. Twitter - opportunities

• Become part of the fabric of someone’s daily routine: be present and findable

• Engage with your audience: respond, converse

• Create ambassadors: your audience will retweet

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Gaming

2. Games

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2. Games are:

• On the one hand interactive multimedia scenarios played on different platforms

• And on the other hand they become part of real life, with applications like Foursquare and Soundwalk

• Games are merging with our daily routines, stimulating social engagement

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2. Games - Opportunities

• A playful instrument that can support and add to the exhibition and collection

• New environments and contexts for works and collections

• Incredibly popular medium that is one of the world’s most dynamic industries; we can learn from them how to create interactive worlds

• A simple social tool for engagement, like Foursquare and Soundwalk

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Augmented Reality

3. Augmented Reality

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3. Augmented Reality is

• The immediate use of digital information as a layer on top of the real world

• It is adopted through the widespread use of the iPhone, Android and other smart phones

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3. AR - Opportunities

• Ubiquity: adds meaning to places• New ways of looking: it opens new

environments and contexts for collections• Makes things visible: lost building or

sculptures can be seen on site

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Today

• Who we are• Ideas Worth Spreading, Broadcast Yourself,

Share Your Photos, Connecting People, Just do it!

• Making things public

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Examples of cultural institutions

• A series of examples of museums, cultural institutions and other public vehicles that are deploying these various instruments to make things public.

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Conclusion for now…

• There are endless opportunities for cultural institutions to open up their collections to the public and share their expertise with their peers…

• … and there are as many opportunities to invite the public to join your care for your collections.

• We believe in actions. Just do it!

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Non-fictionOffice for Cultural Innovation

Thank you.