Making Things Public
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Transcript of Making Things Public
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PresentationMaking things publicIdeas Worth Spreading, Broadcast Yourself, Share Your Photos, Connecting People, Just do it!
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Today
• Who we are• Ideas Worth Spreading, Broadcast Yourself,
Share Your Photos, Connecting People, Just do it!
• Making things public
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Hi. My name is Juha, which – as I discovered – means soup here.
We are Non-fiction, an office for cultural innovation and a vehicle for making things public. We are based in Amsterdam on the southside of the Museumplein, next to the Stedelijk Museum, Rijksmuseum and Van Gogh Museum.
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Duivenvoorde Castleopening up a 13th century family estate
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Muziekgebouw aan ‘t IJsocial strategy of concert hall of the 21st century
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Tropenmuseum Juniorsocial strategy of online game for children’s exhibition
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De Verdiepingopen source cultural space
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VURBresearch on networked cities
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Twitteropoliscollaborative vision of Amsterdam in 2020
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Collection of Crowdscrowd sourced exhibition model
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SHOP
ART DANCE
SHOP
CREATIVE
++ = Connecting the Zuidas
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Connecting the Zuidascreative masterplan of a business district
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Amsterdam Museum Nightsocial museum platform for 18-30 years
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Castrum Peregrinicontemporary art in a former WWII hiding place
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Today
• Who we are• Ideas Worth Spreading, Broadcast Yourself,
Share Your Photos, Connecting People, Just do it!
• Making things public
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What’s happening?
• The web is becoming more:- personal: personalisation (wishlists)- interactive: co-creation (Wikipedia)- democratic: long tail of choice (Amazon)- ubiquitous: always accessible (iPhone)
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What’s in it for us?
Cultural institutions can use the instruments to:- open up: create better access to their collections- engage: create (better) relationships with existing and new audiences- learn: new behaviours teach us what people actually do and want- make things really public: remove barriers and reveal expertise, insight and wonder
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What do we see?
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3 examples in focus
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What’s happening?
1. Twitter
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1. Twitter is:
• An ambient social tool to communicate with friends, family and audience
• Highly viral: your message can reach thousands within minutes via forwarding
• Ubiquitous: you can access through sms, mail, via app, on the web
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1. Twitter - opportunities
• Become part of the fabric of someone’s daily routine: be present and findable
• Engage with your audience: respond, converse
• Create ambassadors: your audience will retweet
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Gaming
2. Games
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2. Games are:
• On the one hand interactive multimedia scenarios played on different platforms
• And on the other hand they become part of real life, with applications like Foursquare and Soundwalk
• Games are merging with our daily routines, stimulating social engagement
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2. Games - Opportunities
• A playful instrument that can support and add to the exhibition and collection
• New environments and contexts for works and collections
• Incredibly popular medium that is one of the world’s most dynamic industries; we can learn from them how to create interactive worlds
• A simple social tool for engagement, like Foursquare and Soundwalk
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Augmented Reality
3. Augmented Reality
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3. Augmented Reality is
• The immediate use of digital information as a layer on top of the real world
• It is adopted through the widespread use of the iPhone, Android and other smart phones
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3. AR - Opportunities
• Ubiquity: adds meaning to places• New ways of looking: it opens new
environments and contexts for collections• Makes things visible: lost building or
sculptures can be seen on site
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Today
• Who we are• Ideas Worth Spreading, Broadcast Yourself,
Share Your Photos, Connecting People, Just do it!
• Making things public
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Examples of cultural institutions
• A series of examples of museums, cultural institutions and other public vehicles that are deploying these various instruments to make things public.
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Conclusion for now…
• There are endless opportunities for cultural institutions to open up their collections to the public and share their expertise with their peers…
• … and there are as many opportunities to invite the public to join your care for your collections.
• We believe in actions. Just do it!
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Non-fictionOffice for Cultural Innovation
Thank you.