Download - Introduction to Gamification in Education

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Page 1: Introduction to Gamification in Education

Utilizing Gamification To Enhance Elearning Engagement

Sach ChaudhariFounder and Technical Director

Paradiso Solutions 

Page 2: Introduction to Gamification in Education

My Story

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M.S.

Passionate about Technology in EducationIndia

Page 3: Introduction to Gamification in Education

Gamification in Education Outline

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- Why Gamification?- What is Gamification?- How to Gamify?- LMS Selection- Pitfalls- Q & A

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HIV Enzyme

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Page 5: Introduction to Gamification in Education

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Online gamers playing a game called Foldit “cracked a key protein structure problem that has had scientists scratching their heads for

years… in three weeks.

HIV Enzyme

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Foldit

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HIV Puzzle – What we learn from it

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- Challenge- Social Interaction

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WHY GAMIFY?

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TRADITIONAL ELEARNING tends to be boring

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WHY GAMIFY?

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Games are FUN and engage people

Page 10: Introduction to Gamification in Education

WHY GAMIFY?

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Page 11: Introduction to Gamification in Education

WHY GAMIFY EDUCATION?

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58% of Americans play video

games

There are an average of TWO GAMERS

in each game-playing U.S. household

The average U.S. Household OWNS AT LEAST ONE dedicated game console, PC or smarphone

51% of U.S. household OWNS a dedicated game console

and those that do, own an average of 2

The average age of game players is:

30

32%Under

18 years

32%18 -35 years

36%36+ years