Introduction to Gamification in Education

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Utilizing Gamification To Enhance Elearning Engagement Sach Chaudhari Founder and Technical Director Paradiso Solutions

description

Learn more about Psychology of Gamification in eLearning: http://www.paradisosolutions.com/blog/psychology-gamification-elearning/ Sach Chaudhari Founder and Technical Director of Paradiso Solutions presented this topic at the Learning Solutions Conference 2014 in Orlando, CA. We wanted to share it with you as gamification of education, corporate training and eLearning has been increasing in the last few years. We are a leading provider of e-learning technologies and solutions that offers a full portfolio of e-learning services, including consulting, LMS integration (Salesforce, eCommerce, WebEx, Magento, Alfresco), cloud-based LMS solutions, support services, and course creation. For more information about our products don’t hesitate to contact us! Email: [email protected] www.paradisosolutions.com Call: +1 800 513 5902 Twitter https://twitter.com/ParadisoSol Google+ https://plus.google.com/u/0/115726699434928841525/posts Facebook https://www.facebook.com/ParadisoSolutions LinkedIn http://www.linkedin.com/company/paradiso-solutions YouTube https://www.youtube.com/channel/UC_qd0zVUHFUsCfVs3SKyVqQ

Transcript of Introduction to Gamification in Education

Page 1: Introduction to Gamification in Education

Utilizing Gamification To Enhance Elearning Engagement

Sach ChaudhariFounder and Technical Director

Paradiso Solutions 

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My Story

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M.S.

Passionate about Technology in EducationIndia

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Gamification in Education Outline

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- Why Gamification?- What is Gamification?- How to Gamify?- LMS Selection- Pitfalls- Q & A

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HIV Enzyme

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Page 5: Introduction to Gamification in Education

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Online gamers playing a game called Foldit “cracked a key protein structure problem that has had scientists scratching their heads for

years… in three weeks.

HIV Enzyme

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Foldit

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HIV Puzzle – What we learn from it

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- Challenge- Social Interaction

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WHY GAMIFY?

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TRADITIONAL ELEARNING tends to be boring

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WHY GAMIFY?

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Games are FUN and engage people

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WHY GAMIFY?

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WHY GAMIFY EDUCATION?

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58% of Americans play video

games

There are an average of TWO GAMERS

in each game-playing U.S. household

The average U.S. Household OWNS AT LEAST ONE dedicated game console, PC or smarphone

51% of U.S. household OWNS a dedicated game console

and those that do, own an average of 2

The average age of game players is:

30

32%Under

18 years

32%18 -35 years

36%36+ years