Introduction to Gamification in Education
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Transcript of Introduction to Gamification in Education
Utilizing Gamification To Enhance Elearning Engagement
Sach ChaudhariFounder and Technical Director
Paradiso Solutions
My Story
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M.S.
Passionate about Technology in EducationIndia
Gamification in Education Outline
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- Why Gamification?- What is Gamification?- How to Gamify?- LMS Selection- Pitfalls- Q & A
HIV Enzyme
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Online gamers playing a game called Foldit “cracked a key protein structure problem that has had scientists scratching their heads for
years… in three weeks.
HIV Enzyme
Foldit
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HIV Puzzle – What we learn from it
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- Challenge- Social Interaction
WHY GAMIFY?
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TRADITIONAL ELEARNING tends to be boring
WHY GAMIFY?
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Games are FUN and engage people
WHY GAMIFY?
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WHY GAMIFY EDUCATION?
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58% of Americans play video
games
There are an average of TWO GAMERS
in each game-playing U.S. household
The average U.S. Household OWNS AT LEAST ONE dedicated game console, PC or smarphone
51% of U.S. household OWNS a dedicated game console
and those that do, own an average of 2
The average age of game players is:
30
32%Under
18 years
32%18 -35 years
36%36+ years