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Page 1: Garbage In, Garbage Out: Optimizing Design Inputs for Successful Prototypes

G A R B A G E I N , G A R B A G E O U T

Optimizing Design Inputs for Successful Prototypes

Kamaria Campbell @kaccampbell

Page 2: Garbage In, Garbage Out: Optimizing Design Inputs for Successful Prototypes

• I N F O R M AT I O N A R C H I T E C T • W E B A N D M O B I L E U X • W I R E F R A M E S • P R O T O T Y P E S

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A B O U T M E

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M O T I VAT I O N

Why do some prototypes turn out better than others?

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S E S S I O N G O A L S

• Exchange tips for managing the prototype creation process

• Shift mindset from Prototyper to Prototype Facilitator

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L E T ’ S G E T I N T O T H E W E E D S !

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T I P # 1 : C O N F I R M B U S I N E S S N E E D

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W H Y A R E W E D O I N G T H I S ?

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T I P # 2 : I D E N T I F Y S TA K E H O L D E R S

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P O T E N T I A L S TA K E H O L D E R S

• Who is going to use it ultimately?

• Who is going to use it or sign off on it before it goes to the end-user?

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T I P # 3 : D E T E R M I N E T H E T I M E L I N E

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M A N A G I N G E X P E C TAT I O N S

• Scope

• Milestones

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T I P # 4 : C H O O S E T H E L E V E L O F F I D E L I T Y

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W H I C H I S T H E B E S T F I T ?

• Sketches

• Annotated Wireframes

• Clickable Wireframes

• Interactive Prototypes

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T I P # 5 : M A N A G I N G R E Q U I R E M E N T S

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G AT H E R I N G R E Q U I R E M E N T S

• Formal Document from Business Representatives

• Collaborative Session with Post It Notes

• Assign a Single Notetaker

• Time-bound

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T R A C K I N G R E Q U I R E M E N T S

• Original Requirements

• Change Log

• Backlog

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T I P # 6 : S E L E C T P R O T O T Y P I N G T O O L S

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T I P # 7 : E S TA B L I S H R O L E S & R E S P O N S I B I L I T I E S

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C O R E P R O T O T Y P I N G TA S K S

• Gather requirements

• Keep the project on track

• Get or create content for the prototypes

• Build the prototypes

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D R E A M T E A M

• Project Manager

• Business Analyst

• Subject Matter Expert

• Prototype Builder

• Visual Designer

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T I P # 8 : C R E AT E C O N T E N T P L A N

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I D E N T I F Y C O N T E N T

• Type

• Screen

• Source

• Widget Library

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T I P # 9 : C R E AT E C O M M U N I C AT I O N P L A N

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C R E AT I N G A C O M M U N I C AT I O N P L A N

• Who needs to communicate?

• What needs to be communicated?

• How often will you communicate?

• What will you use to communicate?

• Where will you store and post information related to the prototype?

• How will you indicate different versions or changes to posted content?

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T I P # 1 0 : R E F L E C T O N P R O C E S S A N D S H A R E L E A R N I N G S

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K E Y TA K E A W AY S

• Prototypes are only as good as the process, thinking and content behind them.

• Every role on the team has the opportunity to facilitate the creation process in a way that will increase the prototype’s success.

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T H A N K Y O U ! A N Y Q U E S T I O N S ?