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Demon Arm
Class TraitsRole: Striker/Defender. Your goal is to kill everything before they can hit your allies
Power
Source:Shadow. Your power is bestowed from darker realms.
Key Abilities:Strength, Dexterity, Charisma
Armor
Proficiencies:Cloth, Leather,Hide
Weapon
Proficiencies:basic melee,basic range, military melee,military range,demonic claw
Bonus to
Defense:+1 Fort +1 Will
Hit Points at
1st Level:15 + Constitution score
Hit Pointsper Level
Gained:
7
Healing
Surges per
Day:
6 + Constitution modifier
Trained
Skills:
From the class skills list below, choose 3 more trained skills at 1st level.Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis),
Insight (Wis), Endurance (Con), Perception (Wis), Streetwise (Cha), Thievery(Dex)
Build
Options:Demonic death dealer,Demonic defeander
Class Demonic Arm, Demonic Claw,and certen class feature based off build.
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Demonic Arm: The character's primary arm is covered by layers of small light black
scales and his hand becomes a wicked looking claw. This grants the character a +2 AC
bonus bonus +4 at 11 lvl + 6 at 21 lvl.
Demonic Claw (Ex): The claw is treated as a natural weapon It as a proficency of 3. The
claw's damage is equal to 1d6 of Necrotic damage. . The character may turn theNecrotic Energy damage off or on as a free action.
Demonic defeanderdealer gains a + strength mod to demonic claw and + 1 range for
melee attacks and gains demonic strength.
Demonic deathdealergains a + charisma mod to demonic claw +2 to base speed and +
dex mod on Ac bonus and gains demonic agility.
Demonic Agility + 2 dex at 1st lvl +3 at 11 + 4 at 21 lvl.
Demonic Strength: +2 str at 1st lvl +3 str at 11 lvl and + 4 at 21 lvl.
demonic fury: Is a rage like ability that last your charisma modifier amount of turns and
after the demonic fury you are considered weakened, slowed for 1d6 rounds.
Special: demonic defeander: you gain a resistant to push slide against you equal to your
str mod and do extra damage equal to double your str mod thew lvl 1 lvl 11 double lvl 21
triple
Demonic deathdealer: shift double your dex mod, bounus to attack rolls double to your
dex mod and your gain wild step lvl 1 double this lvl 11 and triple lvl 21
Demon Arm Class Powers
At will lvl 1
Demonic crush
at will/melee/standard action
strength vs AC
hit:1W+str mod + dazed.
special may be used as an basic attack.
increase at 21 lvl to 2W+srt mod+dazed
Demonic shard
at will/ranged attack thrown weapon/standard action
targets1 or 2 or 3.
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Dex vs AC
hit:1W+dex mod necrotic damage
special: you may may divide the attacks in any way you want.
21 lvl targets 1 or 2 or 3 or 4 hit 1W+dex mod
Demonic edge
at will/melee/ranged/standard action
targets line of 4
Str or Dex vs reflex
2W+strmod necrotic damage
increase to 3W+strmod radient damage at 21 lvl
Minor feindship
at will/melee/ranged/standard action
for each ally in 3sq. you gain a bonus to damage by 2.
Cha vs Ac
1W+ charaisma fire damage
Sanity is cheap
at will/melee/standard action
Str vs Ac
1W+strmod fire damage
make a secondary attack with same weapon or offhand
Dex vs Ref
1W+dex mod psyhic damage
Demonic arm manuver
at will/melee/standard action/line 3
dex vs ac
1W+dex mod and the target gains degration of your cha mod (saving ends)
degration:( lose hitpoints every round bypasses resestace and temperary hp)
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Ecnounter's 1st lvl
Overwhelming feindship
encounter/melee/ranged/standard action
for each ally in 5 sq. of you gain a bonus to this attacks damage rolls by 2.
Cha vs Ac
2W+cha mod fire damage
Demons blade
encounter/melee
Str vs Ac
2W+str mod fire and in a burst of 5sq any enemy has to take a will save or take your chamod pychic damage.
Daily's 1st lvl
Feindship
Daily/melee/ranged/standard action
for each ally in 5 sq. of you you gain a bonus to damage rolls by 4.
Cha vs Ac
3W+cha mod fire damage
Demonic fury
personal/fullaction
you gain regeneration 2, and +2 to damage/attacks
Celestial enpowerment
personal/standardaction/line3
each creature in line
Str vs Ac
2W+srt mod and until end of encounter whenever you hit more than 1 target you gain a
bonus to hit equal to your dex mod.
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lvl 2 Utility's
Spikes
Three large, black spikes grow out of the character's Demonic Arm; one from the elbow,
another from the shoulder and the third is a retractable spike coming out of the wrist.
Utility At will Full round actoin
Your calw attack deals and extra 1d6 + dex mod.
special this utility last until the end of encounter but once per encounter can it be used.
Demonic Awarness
Utility daily,personal,no action
you gain +5 on initiative cheack and +2 to speed at the begining of an encounter.
lvl 3 encounters
Demonic blow
standard action/melee/standard action
target 1 creature
Dex vs ac
shift dex mod before or after the attack
2W+dex mod necrotic damage
Celestial domance
standard action/ranged/standard action
target 1 or 2, or 3 creatures
Dex vs Ac
1W+ongiong 3 radent damage (save ends)
lvl 5 dailys
Second stage of demonic fury
Daily/fullroundaction
personal special must be in first demonic fury
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gain +4 to speed and +6 to attack/damge
Celestial bonding
Daily/standardaction/range
1 target in 10sq.
Str vs Fort
3d6 +str mod fire damage
lvl 6 utilitys
Demon hand mutalation
Utility/at will burst 5/minor action
you take 1d4+strmod (negates damage resestance).
target all enemy's in burst
Str vs Will
Hit deals 1d6+str mod pychic damage and dazed (saving ends).
Deep cut
Utility/atwill/minor action
trigger you hit a target.
the target takes 5 ongoing damage (save end)
lvl 7 encounters
Demon hand mutalation Dread
encounter/burst of 10/standardaction
you take 2d8
targets in burst
Str vs Will
3d10 + str mod psychic damage and slide your charisma mod away or towards you.
Arch hit
encounter/melee/standard action
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Str vs Ac
2W+str mod
secondary attack with same weapon or offhand
Dex Vs Ref
2W+dex mod
lvl 9 dailys
Third stage of demonic fury
daily/fullroundaction
personal special if in demonic fury second stage can use this daily as a free action but
must be in a demonic fury to use.
+10 to insight and perseption and +8 to attack/damage
Insane fury
daily/standardaction
Str vs Ac
3W+strmod fire damage
make a secondary attack with same weapon or offhand
Dex vs Ref
3W+dex mod psyhic damage and you gain a +3 to your damage rolls for each enamy you
put at 0 with this attack and any other until the end of encounter and +5 regeneration untilend of encounter.
lvl 10 utilitys
My reality is better then yours
You alter realtiy slightly,so that an attack your foe assume it had made didn't actuallyhappen.
Utility/daily/immediate interrupt/ personal
trigger:you are hit by an attack
the attack doesn't occur, as if the creature that attacked you chose to do nothing with its
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action.
Purify
Utility/daily/personal/noaction
remove the mark placed on youor/and succseed at all saveing throws.
lvl 13 encounters
Demonic surge
encounter/standardaction/melee
Str vs Ac
4W+str mod and target is pushed dex mod.
Overwhelming presence
encounter/standardaction/burst10
Cha vs. Will
hit push target's back equall to your charisma mod and they take 2d12 psychic damage
lvl 15 dailys
Fourth stage of demonic fury
daily/fullroundaction
personal special if in demonic fury Third stage can use this daily as a free action but
must be in a demonic fury to use.
+10 to athletics and +4 to speed and gain a shift of 2.
Celstrial lazer
daily/standard action range line of 7
Special at the end of the line of 7 use a blast range of 4.
target any creature in line or blast.
Dex vs Ref
5W+strmod and knock them prone
lvl 17 encounters
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Insane charge
encounter/standardaction/line of 8
target enemys in line of 8
Dex Vs will
hit 2W+str mod and knock them prone psyicic damage
miss 4W psyicic damage to target and your knocked prone
lvl 19 dailys
Fifth stage of demonic fury
daily/fullroundaction
personal special if in demonic fury Fourth stage can use this daily as a free action but
must be in a demonic fury to use.
You have degratoion 30 (you lose 30 hitpoints every round bypasses resestace and
temperary hp) after this demonic fury ends for recharging rounds. you gain +10attack/damage and gain Ac bonus +4.
Greater demonic shard
at will/ranged attack thrown weapon/standard action
targets1,2,3,4,5,6,7
Dex vs AC
2W+ dex mod necrotic detaration of 10 (saving ends)
special: you may may divide the attacks in any way you want.
lvl 22 utilitys
Demonic undieing
Utility,daily,noaction
trigger when you hit 0 or few hp.
you spend two healing surges and regain full hp.
Improved Shadow Spikes
utility,atwill,improvement
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special needs to have spikes activated.
The character's Shadow Spikes ability increases in power. The range of each spikeincreases to 2 squares. Each spike created is now barbed and deals an additional 1d6
damage. The number of spikes that the character may create is increased to 3 spikes.
lvl 23 encounters
Celestrial prodagy
encounter/summon/standardaction
you summon an angelic like creatrue who's hp equals your and same defences.Movement
of 6fly and kamaksi strike attack
kamaksi strike/standardactoin/ burst four in 3 squares
str vs Ac
deals 2W+str mod radiant damage to summoned creature and targets.and has basic
oppertunity attack and last until end of encounter or dies summoned creatures have the
same amount of actions as you but doesn't waste yours.
Demonic prodagy
encounter/summon/standardaction
You summon an demonic like creature who's hp equals your and samedefenses.movement walk of 5 and flame sword strike.
flame sword strike/standardaction/line of 5
str vs Ac
deals 3W+charisma mod fire damage.and has basic oppertunity attack and last until endof encounter or dies summoned creatures have the same amount of actions as you but
doesn't waste yours.Demonic prodagy has degration of 20 (loose 20 life per round it has).
lvl 25 dailys
Demonic transformation
daily/fullroundaction
personal special must be in a demonic fury to use
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until end of encounter or 5minintes your size catagory increases by one,gain a fly of 5,
and have a aura of 5.(arua does your charisma mod fire damage)
Celestial transformation
daily/fullroundaction
personal special must be in a demonic fury to use
until end of encounter or 5minintes your size catagory increases by one,gain fly of 5 and
gain aura of 5 and
+5attack/damage.(arua heals hitpoint equal to your charisma mod to you and your alliesat the begining of your turn.
lvl 27 encounters
Insane manuver
encounter/melee
immediate interupt trigger: enemy targets you with a range or melee attack.
shift 10 + dex mod before or after the attack
Str vs Ac
2W+strmod fire damage
make a secondary attack with same weapon or offhand
Dex vs Ref
3W+dex mod psyhic damage
Greatest feindship
encounter/melee/ranged/standard action
special: for each ally in 15sq. of you you gain a bonus to damage rolls by 5.
Cha vs Ac
5W+cha mod fire damage
lvl 29 dailys
Hell on earth
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You raise your demonic claw as the sky turns black and the ground burns below you.
daily/standardaction
range burst of 40squares
target's enemy's in burst
Charisma vs reflex
4d6+charisma fire damage
Effect the terrin count as difficult in the area to enemys and deals damage equal to yourcharisma mod for each square the enemy's in the terrean move. On this terrain your
movment is counted as shifting and gain combat advantage aginst enemys in terrien.Last
till the end of encounter or an 5min.
Heven on earth
You raise your demonic claw as you rip out a gap of the astral plane for the displace ment
of celestrial ground.
daily/standardaction
range burst of 40squares
target's enemy's in burst
charisma vs reflex
3d6+charisma mod radiant damage and the target's are blindes (savingend)
Effect the terrin count as difficult in the area to enemys and gain you and your allies gain
hp equal to your charisma mod at the begining of your turn and you gain oppertunity
attacks even if shifting.it last till the end of encounter or an 5min.
Madness simply
With your demonic arm you face towards the ground as all your enemys fall screaming inpain.
daily/standardaction
range burst of 20
target's enemy's in burst
charisma vs will
7d10+dex mod psychic damage and knock them prone
You gain regeneration equal to your streangth score and your powers deal +10 damageper attack for the rest of encounter or 5 min.
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heroic tier feat's
Increase Size (Ex): The Demonic Arm and Demonic Claw both grow one size largerthen the character. This grants the character +2 Strength as well as the ability to wield
weapons one size larger including two-handed weapons.Increase damage die of demonic
claw to a d8.
Demonic Shield (Ex): The scales on the character's Demonic Arm and Claw harden and
become a night-black colour. The additional hardness of the scales gives the characterand additional +2 AC . The darkened scale colour combined with the large size of the
Demonic Arm allows the character to hide in the shadows with ease, granting him a +6 to
stealth cheaks and gain concealment in shadowed.
Shifting Arm (Ex): More experience with the Demonic Arm has granted the character
more control over its form and abilities. The character may reduce the size of his armback to its original size or change it back to its original form. Shifting the Demonic Armis a standard action.
Demonic Reach (Ex): The Demonic Arm seems to stretch farther then a normal armshould be able to. The character gains an additional 1 sq of reach, and also stacks with the
range of reach weapons.
Demonic fussuion:You may fuse your weapon into your deomonic claw and the
demonic claw will get your weapons attack bonus + weapons damage add to the demonic
claws.you may only do this with one weapon at a time
Paragon path feat's
Demonic regraneration:
You gain regeneration of your charisma mod if you already have regeneration increase it
by 5.
Necrotic energy resistance:
The character gains a restance of 5 to necrotic energy damage.
Insanaty
The character gains +5 with psychic damage/attacks but a -3 to will.
stand the line
if creature are ajacent to the line range they still can be hit.
Epic tier feats
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Dimensional Rend (Su): By slashing his claw through the air in front of him the
character is able to tear open a hole between the plane of shadow and his current plane.
This tear can be used as a gate to travel between the character's current plane and alocation on a plane of his choice, including his current plane. The character may travel to
any plane he knows of or any location he has been. The character may also choose to
travel directly to the plane of shadow. When opening a gate to a previously visitedlocation the character opens the gate 1d10 x100 feet from his desired location. An opened
gate remains opened for 1d4 rounds, although the character may hold the gate open with
his claw. Creating a gate is a standard action, holding a gate is a full-round action. Aplayer may not open a gate to a location or plane that is not connected to the plane of
shadow.
Improved Necrotic energy resistance:gain a restance of 20 to necrotic energy damage.
.
Multiclass feats
Demonic change
Paragon Path's
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Devient of darknessprequest must be demon arm classWisp(11 lvl)Any restence to necrotic energy the enemy has is reuduced by 10 if none the gainvenrability of 10.
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Demonic claw enlargement(11 lvl) Your claw grows 1 catagory large allowing you to hold largerweapons and giving you a +1 to melee reach and increase the damage die of the claw by 1.
Wisp arura(16lvl) you gain an arura of 10 that ch vs will and deals cha mod damage to enemy'sthat linger or enter in your arura.
Shadow swipe (lvl 11)encounter/range of 10str vs Ac4W+str mod and subject gains vunlrability of 5 to necrotic damage
Dark seige (lvl 12)utility/daily/personalyour melee attacks can function as a blast of 3 until end of encounter or 5 minitues.
Deomonic strife (20)
daily/ranged attack thrown weapon/standard action
targets 1,2,3,4,5,6,7,8,9,10dex vs reflex3W+dex mod necrotic damage and increase arura's distance by 5 until the end of encounter or 5min.
special: you may may divide the attacks in any way you want.
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Devient of lightprequest must be demon arm class
Purified demonic claw (11th lvl)you may deal radiant damage instead of necrotic and deal +3damage with any attack the doesradeint damage.
Purified body (11 lvl) when ever you use an action point you gain regenration equal to yourcharisma mod+half level until end of encounter or 5min.
Demonic beam (16 lvl) when ever you use a power that uses a line you may fly your dex modand make a basic attack.
Beam of radance (lvl 11)encounter power/line 4/standardactiontargets in lineDex vs Refdeal 4w+str+dex mod
Demonic flight (lvl 12)Utility atwill/goes with move action.you fly your base speed and can keep in flight.
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Holy destruction beam (20)Daily /standard action.line 20targets in lineDex vs refdeals 7W+str mod and until the end of encounter or 5minites whenever you use a line power youmay slide them your dex mod.
Demonic degraderI'm the one who will send you to hell before you can leave a scare.
Life link properdy (lvl 11) whenever you deal psychic damage you gain the amount of life theylost.
Degrading claw (lvl 11) all your attack deal degration 5 if they already have degration increase it
by 5.
degration:( lose hitpoints every round bypasses resestace and temperary hp)
Lower the number's (lvl 16) when ever you put an enemy at 0 you gain regenerationequal to 1/2 your lvl until end of encounter cumlative.
Degrading strike (lvl 11)
encounter power/line of 3/standard action/
targets in line
dex vs reflex
1W + 2d6+charisma mod + degration 5.
Shifty matter (lvl 12)
utility/minoraction/personal
you may make a secondary attack that is an atwill.
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What armor? (lvl 20)
daily/burst of 10/standard action
enemys in burst
cha vs will
2d6 + cha mod and the lose Ac equal to your dex mod / cha mod to your attacks +degration 5.
Epic destany's
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Demonic furer
prequest:must be demon arm class and 21st level
Demonic furer features
Double Demonic Claw (21st level): you gain another demonic claw on your other arm
and it can count's as an offhand weapon.
Demonic Growth(21st level):The Demonic Arm and Demonic Claw both grow one sizelarger then the character. This grants the character +6 Strength as well as the ability to
wield weapons three size larger including two-handed weapons.Increase damage die of
demonic claw by 3.
Reancarnet(24th level):Once per day when you die you come back with full life andgain temperary hit points equal to your streangth score + your constitution score.
Combat deltless(30th level):When ever you enter combat you gain a + 30 to your
insight and +30 to initiative until end of encounter or 5min.
Next
Utility 26th levelAt will free action
when ever you drop your enemy to 0 you may etheir
1.shift up to your dex mod to the nearest enemy and make a basic attack or
2.Gain a bonus to damage equal to your str mod until the end of encounter.Special you have to be in demonic fury to use choice 2.
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Jackel
prequest:must be demon arm class level 21 and have the Demonic fussuion feat
Demonic blade transfusion (21 level): You can fuse as many weapons into your body as
you want as and relese them as a free action but they don't fuse to your demonic claw and
for the weapon fused to your demonic claw you gain the profcency and the removel of
the claw and blade from your body into a hand held weapon when coneact of this weaponleaves your body it can be summoned back at any time.
Demonic upolding (21 level): you gain an arua of 10 ch vs will the targets are stunded if
hit if missed you can deal a free ranged attack.
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Everliving (24 level): once per day when you reach 0 hp you gain half your hp and all
power's are considerd unused and gain life link equal to your dex mod (when ever you
deal damage to a creature you gain your dex mod of life.) if your life is at full when yougain life this way you gain temerary hit points.
Ungodly Reflexes (30 level: you get a +10 to your dex score and you gain combat
advantage if you are in 5 squares or less of an enemy and your randged attacks count as ahigh crt of 17.
Let them bleed
utility/trigger/atwill/freeaction 26th level
Trigger when ever you hit an enemy with an ranged attack
the enemy gains degration equal to your dex mod + half level (save ends)cumlative.
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