Demon Claw

download Demon Claw

of 23

Transcript of Demon Claw

  • 8/8/2019 Demon Claw

    1/23

    Demon Arm

    Class TraitsRole: Striker/Defender. Your goal is to kill everything before they can hit your allies

    Power

    Source:Shadow. Your power is bestowed from darker realms.

    Key Abilities:Strength, Dexterity, Charisma

    Armor

    Proficiencies:Cloth, Leather,Hide

    Weapon

    Proficiencies:basic melee,basic range, military melee,military range,demonic claw

    Bonus to

    Defense:+1 Fort +1 Will

    Hit Points at

    1st Level:15 + Constitution score

    Hit Pointsper Level

    Gained:

    7

    Healing

    Surges per

    Day:

    6 + Constitution modifier

    Trained

    Skills:

    From the class skills list below, choose 3 more trained skills at 1st level.Class Skills: Acrobatics (Dex), Athletics (Str), Bluff (Cha), Dungeoneering (Wis),

    Insight (Wis), Endurance (Con), Perception (Wis), Streetwise (Cha), Thievery(Dex)

    Build

    Options:Demonic death dealer,Demonic defeander

    Class Demonic Arm, Demonic Claw,and certen class feature based off build.

  • 8/8/2019 Demon Claw

    2/23

  • 8/8/2019 Demon Claw

    3/23

    Demonic Arm: The character's primary arm is covered by layers of small light black

    scales and his hand becomes a wicked looking claw. This grants the character a +2 AC

    bonus bonus +4 at 11 lvl + 6 at 21 lvl.

    Demonic Claw (Ex): The claw is treated as a natural weapon It as a proficency of 3. The

    claw's damage is equal to 1d6 of Necrotic damage. . The character may turn theNecrotic Energy damage off or on as a free action.

    Demonic defeanderdealer gains a + strength mod to demonic claw and + 1 range for

    melee attacks and gains demonic strength.

    Demonic deathdealergains a + charisma mod to demonic claw +2 to base speed and +

    dex mod on Ac bonus and gains demonic agility.

    Demonic Agility + 2 dex at 1st lvl +3 at 11 + 4 at 21 lvl.

    Demonic Strength: +2 str at 1st lvl +3 str at 11 lvl and + 4 at 21 lvl.

    demonic fury: Is a rage like ability that last your charisma modifier amount of turns and

    after the demonic fury you are considered weakened, slowed for 1d6 rounds.

    Special: demonic defeander: you gain a resistant to push slide against you equal to your

    str mod and do extra damage equal to double your str mod thew lvl 1 lvl 11 double lvl 21

    triple

    Demonic deathdealer: shift double your dex mod, bounus to attack rolls double to your

    dex mod and your gain wild step lvl 1 double this lvl 11 and triple lvl 21

    Demon Arm Class Powers

    At will lvl 1

    Demonic crush

    at will/melee/standard action

    strength vs AC

    hit:1W+str mod + dazed.

    special may be used as an basic attack.

    increase at 21 lvl to 2W+srt mod+dazed

    Demonic shard

    at will/ranged attack thrown weapon/standard action

    targets1 or 2 or 3.

  • 8/8/2019 Demon Claw

    4/23

    Dex vs AC

    hit:1W+dex mod necrotic damage

    special: you may may divide the attacks in any way you want.

    21 lvl targets 1 or 2 or 3 or 4 hit 1W+dex mod

    Demonic edge

    at will/melee/ranged/standard action

    targets line of 4

    Str or Dex vs reflex

    2W+strmod necrotic damage

    increase to 3W+strmod radient damage at 21 lvl

    Minor feindship

    at will/melee/ranged/standard action

    for each ally in 3sq. you gain a bonus to damage by 2.

    Cha vs Ac

    1W+ charaisma fire damage

    Sanity is cheap

    at will/melee/standard action

    Str vs Ac

    1W+strmod fire damage

    make a secondary attack with same weapon or offhand

    Dex vs Ref

    1W+dex mod psyhic damage

    Demonic arm manuver

    at will/melee/standard action/line 3

    dex vs ac

    1W+dex mod and the target gains degration of your cha mod (saving ends)

    degration:( lose hitpoints every round bypasses resestace and temperary hp)

  • 8/8/2019 Demon Claw

    5/23

    Ecnounter's 1st lvl

    Overwhelming feindship

    encounter/melee/ranged/standard action

    for each ally in 5 sq. of you gain a bonus to this attacks damage rolls by 2.

    Cha vs Ac

    2W+cha mod fire damage

    Demons blade

    encounter/melee

    Str vs Ac

    2W+str mod fire and in a burst of 5sq any enemy has to take a will save or take your chamod pychic damage.

    Daily's 1st lvl

    Feindship

    Daily/melee/ranged/standard action

    for each ally in 5 sq. of you you gain a bonus to damage rolls by 4.

    Cha vs Ac

    3W+cha mod fire damage

    Demonic fury

    personal/fullaction

    you gain regeneration 2, and +2 to damage/attacks

    Celestial enpowerment

    personal/standardaction/line3

    each creature in line

    Str vs Ac

    2W+srt mod and until end of encounter whenever you hit more than 1 target you gain a

    bonus to hit equal to your dex mod.

  • 8/8/2019 Demon Claw

    6/23

    lvl 2 Utility's

    Spikes

    Three large, black spikes grow out of the character's Demonic Arm; one from the elbow,

    another from the shoulder and the third is a retractable spike coming out of the wrist.

    Utility At will Full round actoin

    Your calw attack deals and extra 1d6 + dex mod.

    special this utility last until the end of encounter but once per encounter can it be used.

    Demonic Awarness

    Utility daily,personal,no action

    you gain +5 on initiative cheack and +2 to speed at the begining of an encounter.

    lvl 3 encounters

    Demonic blow

    standard action/melee/standard action

    target 1 creature

    Dex vs ac

    shift dex mod before or after the attack

    2W+dex mod necrotic damage

    Celestial domance

    standard action/ranged/standard action

    target 1 or 2, or 3 creatures

    Dex vs Ac

    1W+ongiong 3 radent damage (save ends)

    lvl 5 dailys

    Second stage of demonic fury

    Daily/fullroundaction

    personal special must be in first demonic fury

  • 8/8/2019 Demon Claw

    7/23

    gain +4 to speed and +6 to attack/damge

    Celestial bonding

    Daily/standardaction/range

    1 target in 10sq.

    Str vs Fort

    3d6 +str mod fire damage

    lvl 6 utilitys

    Demon hand mutalation

    Utility/at will burst 5/minor action

    you take 1d4+strmod (negates damage resestance).

    target all enemy's in burst

    Str vs Will

    Hit deals 1d6+str mod pychic damage and dazed (saving ends).

    Deep cut

    Utility/atwill/minor action

    trigger you hit a target.

    the target takes 5 ongoing damage (save end)

    lvl 7 encounters

    Demon hand mutalation Dread

    encounter/burst of 10/standardaction

    you take 2d8

    targets in burst

    Str vs Will

    3d10 + str mod psychic damage and slide your charisma mod away or towards you.

    Arch hit

    encounter/melee/standard action

  • 8/8/2019 Demon Claw

    8/23

    Str vs Ac

    2W+str mod

    secondary attack with same weapon or offhand

    Dex Vs Ref

    2W+dex mod

    lvl 9 dailys

    Third stage of demonic fury

    daily/fullroundaction

    personal special if in demonic fury second stage can use this daily as a free action but

    must be in a demonic fury to use.

    +10 to insight and perseption and +8 to attack/damage

    Insane fury

    daily/standardaction

    Str vs Ac

    3W+strmod fire damage

    make a secondary attack with same weapon or offhand

    Dex vs Ref

    3W+dex mod psyhic damage and you gain a +3 to your damage rolls for each enamy you

    put at 0 with this attack and any other until the end of encounter and +5 regeneration untilend of encounter.

    lvl 10 utilitys

    My reality is better then yours

    You alter realtiy slightly,so that an attack your foe assume it had made didn't actuallyhappen.

    Utility/daily/immediate interrupt/ personal

    trigger:you are hit by an attack

    the attack doesn't occur, as if the creature that attacked you chose to do nothing with its

  • 8/8/2019 Demon Claw

    9/23

    action.

    Purify

    Utility/daily/personal/noaction

    remove the mark placed on youor/and succseed at all saveing throws.

    lvl 13 encounters

    Demonic surge

    encounter/standardaction/melee

    Str vs Ac

    4W+str mod and target is pushed dex mod.

    Overwhelming presence

    encounter/standardaction/burst10

    Cha vs. Will

    hit push target's back equall to your charisma mod and they take 2d12 psychic damage

    lvl 15 dailys

    Fourth stage of demonic fury

    daily/fullroundaction

    personal special if in demonic fury Third stage can use this daily as a free action but

    must be in a demonic fury to use.

    +10 to athletics and +4 to speed and gain a shift of 2.

    Celstrial lazer

    daily/standard action range line of 7

    Special at the end of the line of 7 use a blast range of 4.

    target any creature in line or blast.

    Dex vs Ref

    5W+strmod and knock them prone

    lvl 17 encounters

  • 8/8/2019 Demon Claw

    10/23

    Insane charge

    encounter/standardaction/line of 8

    target enemys in line of 8

    Dex Vs will

    hit 2W+str mod and knock them prone psyicic damage

    miss 4W psyicic damage to target and your knocked prone

    lvl 19 dailys

    Fifth stage of demonic fury

    daily/fullroundaction

    personal special if in demonic fury Fourth stage can use this daily as a free action but

    must be in a demonic fury to use.

    You have degratoion 30 (you lose 30 hitpoints every round bypasses resestace and

    temperary hp) after this demonic fury ends for recharging rounds. you gain +10attack/damage and gain Ac bonus +4.

    Greater demonic shard

    at will/ranged attack thrown weapon/standard action

    targets1,2,3,4,5,6,7

    Dex vs AC

    2W+ dex mod necrotic detaration of 10 (saving ends)

    special: you may may divide the attacks in any way you want.

    lvl 22 utilitys

    Demonic undieing

    Utility,daily,noaction

    trigger when you hit 0 or few hp.

    you spend two healing surges and regain full hp.

    Improved Shadow Spikes

    utility,atwill,improvement

  • 8/8/2019 Demon Claw

    11/23

    special needs to have spikes activated.

    The character's Shadow Spikes ability increases in power. The range of each spikeincreases to 2 squares. Each spike created is now barbed and deals an additional 1d6

    damage. The number of spikes that the character may create is increased to 3 spikes.

    lvl 23 encounters

    Celestrial prodagy

    encounter/summon/standardaction

    you summon an angelic like creatrue who's hp equals your and same defences.Movement

    of 6fly and kamaksi strike attack

    kamaksi strike/standardactoin/ burst four in 3 squares

    str vs Ac

    deals 2W+str mod radiant damage to summoned creature and targets.and has basic

    oppertunity attack and last until end of encounter or dies summoned creatures have the

    same amount of actions as you but doesn't waste yours.

    Demonic prodagy

    encounter/summon/standardaction

    You summon an demonic like creature who's hp equals your and samedefenses.movement walk of 5 and flame sword strike.

    flame sword strike/standardaction/line of 5

    str vs Ac

    deals 3W+charisma mod fire damage.and has basic oppertunity attack and last until endof encounter or dies summoned creatures have the same amount of actions as you but

    doesn't waste yours.Demonic prodagy has degration of 20 (loose 20 life per round it has).

    lvl 25 dailys

    Demonic transformation

    daily/fullroundaction

    personal special must be in a demonic fury to use

  • 8/8/2019 Demon Claw

    12/23

    until end of encounter or 5minintes your size catagory increases by one,gain a fly of 5,

    and have a aura of 5.(arua does your charisma mod fire damage)

    Celestial transformation

    daily/fullroundaction

    personal special must be in a demonic fury to use

    until end of encounter or 5minintes your size catagory increases by one,gain fly of 5 and

    gain aura of 5 and

    +5attack/damage.(arua heals hitpoint equal to your charisma mod to you and your alliesat the begining of your turn.

    lvl 27 encounters

    Insane manuver

    encounter/melee

    immediate interupt trigger: enemy targets you with a range or melee attack.

    shift 10 + dex mod before or after the attack

    Str vs Ac

    2W+strmod fire damage

    make a secondary attack with same weapon or offhand

    Dex vs Ref

    3W+dex mod psyhic damage

    Greatest feindship

    encounter/melee/ranged/standard action

    special: for each ally in 15sq. of you you gain a bonus to damage rolls by 5.

    Cha vs Ac

    5W+cha mod fire damage

    lvl 29 dailys

    Hell on earth

  • 8/8/2019 Demon Claw

    13/23

    You raise your demonic claw as the sky turns black and the ground burns below you.

    daily/standardaction

    range burst of 40squares

    target's enemy's in burst

    Charisma vs reflex

    4d6+charisma fire damage

    Effect the terrin count as difficult in the area to enemys and deals damage equal to yourcharisma mod for each square the enemy's in the terrean move. On this terrain your

    movment is counted as shifting and gain combat advantage aginst enemys in terrien.Last

    till the end of encounter or an 5min.

    Heven on earth

    You raise your demonic claw as you rip out a gap of the astral plane for the displace ment

    of celestrial ground.

    daily/standardaction

    range burst of 40squares

    target's enemy's in burst

    charisma vs reflex

    3d6+charisma mod radiant damage and the target's are blindes (savingend)

    Effect the terrin count as difficult in the area to enemys and gain you and your allies gain

    hp equal to your charisma mod at the begining of your turn and you gain oppertunity

    attacks even if shifting.it last till the end of encounter or an 5min.

    Madness simply

    With your demonic arm you face towards the ground as all your enemys fall screaming inpain.

    daily/standardaction

    range burst of 20

    target's enemy's in burst

    charisma vs will

    7d10+dex mod psychic damage and knock them prone

    You gain regeneration equal to your streangth score and your powers deal +10 damageper attack for the rest of encounter or 5 min.

  • 8/8/2019 Demon Claw

    14/23

    heroic tier feat's

    Increase Size (Ex): The Demonic Arm and Demonic Claw both grow one size largerthen the character. This grants the character +2 Strength as well as the ability to wield

    weapons one size larger including two-handed weapons.Increase damage die of demonic

    claw to a d8.

    Demonic Shield (Ex): The scales on the character's Demonic Arm and Claw harden and

    become a night-black colour. The additional hardness of the scales gives the characterand additional +2 AC . The darkened scale colour combined with the large size of the

    Demonic Arm allows the character to hide in the shadows with ease, granting him a +6 to

    stealth cheaks and gain concealment in shadowed.

    Shifting Arm (Ex): More experience with the Demonic Arm has granted the character

    more control over its form and abilities. The character may reduce the size of his armback to its original size or change it back to its original form. Shifting the Demonic Armis a standard action.

    Demonic Reach (Ex): The Demonic Arm seems to stretch farther then a normal armshould be able to. The character gains an additional 1 sq of reach, and also stacks with the

    range of reach weapons.

    Demonic fussuion:You may fuse your weapon into your deomonic claw and the

    demonic claw will get your weapons attack bonus + weapons damage add to the demonic

    claws.you may only do this with one weapon at a time

    Paragon path feat's

    Demonic regraneration:

    You gain regeneration of your charisma mod if you already have regeneration increase it

    by 5.

    Necrotic energy resistance:

    The character gains a restance of 5 to necrotic energy damage.

    Insanaty

    The character gains +5 with psychic damage/attacks but a -3 to will.

    stand the line

    if creature are ajacent to the line range they still can be hit.

    Epic tier feats

  • 8/8/2019 Demon Claw

    15/23

    Dimensional Rend (Su): By slashing his claw through the air in front of him the

    character is able to tear open a hole between the plane of shadow and his current plane.

    This tear can be used as a gate to travel between the character's current plane and alocation on a plane of his choice, including his current plane. The character may travel to

    any plane he knows of or any location he has been. The character may also choose to

    travel directly to the plane of shadow. When opening a gate to a previously visitedlocation the character opens the gate 1d10 x100 feet from his desired location. An opened

    gate remains opened for 1d4 rounds, although the character may hold the gate open with

    his claw. Creating a gate is a standard action, holding a gate is a full-round action. Aplayer may not open a gate to a location or plane that is not connected to the plane of

    shadow.

    Improved Necrotic energy resistance:gain a restance of 20 to necrotic energy damage.

    .

    Multiclass feats

    Demonic change

    Paragon Path's

  • 8/8/2019 Demon Claw

    16/23

    Devient of darknessprequest must be demon arm classWisp(11 lvl)Any restence to necrotic energy the enemy has is reuduced by 10 if none the gainvenrability of 10.

  • 8/8/2019 Demon Claw

    17/23

    Demonic claw enlargement(11 lvl) Your claw grows 1 catagory large allowing you to hold largerweapons and giving you a +1 to melee reach and increase the damage die of the claw by 1.

    Wisp arura(16lvl) you gain an arura of 10 that ch vs will and deals cha mod damage to enemy'sthat linger or enter in your arura.

    Shadow swipe (lvl 11)encounter/range of 10str vs Ac4W+str mod and subject gains vunlrability of 5 to necrotic damage

    Dark seige (lvl 12)utility/daily/personalyour melee attacks can function as a blast of 3 until end of encounter or 5 minitues.

    Deomonic strife (20)

    daily/ranged attack thrown weapon/standard action

    targets 1,2,3,4,5,6,7,8,9,10dex vs reflex3W+dex mod necrotic damage and increase arura's distance by 5 until the end of encounter or 5min.

    special: you may may divide the attacks in any way you want.

  • 8/8/2019 Demon Claw

    18/23

    Devient of lightprequest must be demon arm class

    Purified demonic claw (11th lvl)you may deal radiant damage instead of necrotic and deal +3damage with any attack the doesradeint damage.

    Purified body (11 lvl) when ever you use an action point you gain regenration equal to yourcharisma mod+half level until end of encounter or 5min.

    Demonic beam (16 lvl) when ever you use a power that uses a line you may fly your dex modand make a basic attack.

    Beam of radance (lvl 11)encounter power/line 4/standardactiontargets in lineDex vs Refdeal 4w+str+dex mod

    Demonic flight (lvl 12)Utility atwill/goes with move action.you fly your base speed and can keep in flight.

  • 8/8/2019 Demon Claw

    19/23

    Holy destruction beam (20)Daily /standard action.line 20targets in lineDex vs refdeals 7W+str mod and until the end of encounter or 5minites whenever you use a line power youmay slide them your dex mod.

    Demonic degraderI'm the one who will send you to hell before you can leave a scare.

    Life link properdy (lvl 11) whenever you deal psychic damage you gain the amount of life theylost.

    Degrading claw (lvl 11) all your attack deal degration 5 if they already have degration increase it

    by 5.

    degration:( lose hitpoints every round bypasses resestace and temperary hp)

    Lower the number's (lvl 16) when ever you put an enemy at 0 you gain regenerationequal to 1/2 your lvl until end of encounter cumlative.

    Degrading strike (lvl 11)

    encounter power/line of 3/standard action/

    targets in line

    dex vs reflex

    1W + 2d6+charisma mod + degration 5.

    Shifty matter (lvl 12)

    utility/minoraction/personal

    you may make a secondary attack that is an atwill.

  • 8/8/2019 Demon Claw

    20/23

    What armor? (lvl 20)

    daily/burst of 10/standard action

    enemys in burst

    cha vs will

    2d6 + cha mod and the lose Ac equal to your dex mod / cha mod to your attacks +degration 5.

    Epic destany's

  • 8/8/2019 Demon Claw

    21/23

    Demonic furer

    prequest:must be demon arm class and 21st level

    Demonic furer features

    Double Demonic Claw (21st level): you gain another demonic claw on your other arm

    and it can count's as an offhand weapon.

    Demonic Growth(21st level):The Demonic Arm and Demonic Claw both grow one sizelarger then the character. This grants the character +6 Strength as well as the ability to

    wield weapons three size larger including two-handed weapons.Increase damage die of

    demonic claw by 3.

    Reancarnet(24th level):Once per day when you die you come back with full life andgain temperary hit points equal to your streangth score + your constitution score.

    Combat deltless(30th level):When ever you enter combat you gain a + 30 to your

    insight and +30 to initiative until end of encounter or 5min.

    Next

    Utility 26th levelAt will free action

    when ever you drop your enemy to 0 you may etheir

    1.shift up to your dex mod to the nearest enemy and make a basic attack or

    2.Gain a bonus to damage equal to your str mod until the end of encounter.Special you have to be in demonic fury to use choice 2.

  • 8/8/2019 Demon Claw

    22/23

    Jackel

    prequest:must be demon arm class level 21 and have the Demonic fussuion feat

    Demonic blade transfusion (21 level): You can fuse as many weapons into your body as

    you want as and relese them as a free action but they don't fuse to your demonic claw and

    for the weapon fused to your demonic claw you gain the profcency and the removel of

    the claw and blade from your body into a hand held weapon when coneact of this weaponleaves your body it can be summoned back at any time.

    Demonic upolding (21 level): you gain an arua of 10 ch vs will the targets are stunded if

    hit if missed you can deal a free ranged attack.

  • 8/8/2019 Demon Claw

    23/23

    Everliving (24 level): once per day when you reach 0 hp you gain half your hp and all

    power's are considerd unused and gain life link equal to your dex mod (when ever you

    deal damage to a creature you gain your dex mod of life.) if your life is at full when yougain life this way you gain temerary hit points.

    Ungodly Reflexes (30 level: you get a +10 to your dex score and you gain combat

    advantage if you are in 5 squares or less of an enemy and your randged attacks count as ahigh crt of 17.

    Let them bleed

    utility/trigger/atwill/freeaction 26th level

    Trigger when ever you hit an enemy with an ranged attack

    the enemy gains degration equal to your dex mod + half level (save ends)cumlative.