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Page 1: Crowdfunding & Crowdsourcing

Crowdfunding & Crowdsourcing

Christopher Charlesworth [email protected] @HiveWireCA

Oct  8th  2013  

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©  2013,  All  rights  reserved  HiveWire  Inc.   2  

About Us

Christopher    Charlesworth  Co-Founder

Asier  Ania  Co-Founder

Kris  Olafson  CTO

Moira    Klein-­‐Swormink  Finance

Arthur  Prevot  Data Scientist

Jean-­‐François  Obregon  Marketing

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CSI’s Catalyst

Platform CSI’s  Catalyst  

(powered  by  HiveWire)  

Platform Type Rewards  Based  PlaForm    

Differentiation People  creaHng  a  beIer  world  

Real  World  Community  Extra  Support  

   

 

Partners: Centre for Social Innovation

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www.csiCatalyst.org  @csiCatalyst  

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The exchange of value between you and the crowd

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Crowdsourcing:

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What is: Crowdsourcing ?  

CrowdFunding:  Fund  something  

~$300  M  in  funding  in  2012  

CrowdWisdom:  Solve  a  Problem   75%  of  people  in  the  crowd  

already  knew  the  soluMon.  

CrowdVoHng:  Select  something  

Very  basic  and  employed  by  many  sites  

CrowdLabour:  Complete  tasks   Millions  or  workers  

compleMng  simple  tasks  

CrowdCreaHon:  Create  something   Army  of  graphic  

designers  at  your  service  

CrowdAdvocacy:  Support  something   People-­‐powered  poliMcs  to  

decision  making.  

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Case Study:

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Crowdfunding 101

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What is Crowdfunding

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Crowdfunding  is  the  aggregaMon  of  small  amounts  of  money  from  a  large  group  of  people  via  the  internet  in  order  to  fund  something  (business,  project,  etc.)  

 

Four  Types  Equity  Ownership  /  Profit  Sharing  

Lending  Percent  Return  (peer  to  peer  or  aggregaMon)  

Donation:  Non-­‐tangible  feel  good  return.  

Rewards:  Non-­‐monetary  Returns  (e.g.  t-­‐shirt,  product,  lunch  with  founders.    Legally  a  donaMon.)      

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Rewards Crowdfunding

Keep What You Raise Ø  You  keep  the  total  you  have  raised  

regardless  of  reaching  your  target    

     

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All or Nothing  Ø  You  only  get  the  money  raised  if  you  

reach  (or  exceed)  your  target      

Two Rewards Models:    

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Who is Crowdfunding ?

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Source:  2013  Crowdfunding  Industry  Report,  MassoluMon  

Social  Causes  18%  

Business  &  Entrepreneurship  

16%  

Films  &  Performing  

Arts  18%  Music  &  

Recording  Arts  11%  

Other  29%  

Fashion  8%  

Most  AcHve  Categories  (Rewards-­‐based)  

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Key Factors of Success

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Quality  Idea  &  Pitch  

Strength  of  Your    Network  

 

EnHcing  Rewards  

MarkeHng  Campaign      

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Rewards

Types of Rewards

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RecogniHon:      •  Examples:  twicer  menMon,  email  thank  you,  name  

posted  somewhere,  name  in  credits,  etc.  Things:      •  Examples:  pin,  t-­‐shirt,  CD/DVD,  signed  photograph,  

prototype  of  your  product,  your  finished  product,  something  unique,  etc.  

Services:      •  Examples:  your  specific  service,  dance  lesson,  

workshop,  etc.  Access:      •  Examples:  advanced  Mckets  to  a  conference  or  event,  

limited  access  to  a  launch  party,  etc.  Experiences:  •  Examples:    help  build  project,  apprenMce  for  a  day,  

chat,  lunch  with  the  co-­‐founders,  a  character  named  afer  you,  etc.    

$25  Most  Popular  Reward  

$50  -­‐  $70  Average  Reward  

$100  Most  Money  Comes  From  

At what reward levels do most people give?

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Why do people Crowdfund ?

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Source:  2013  Crowdfunding  Industry  Report,  MassoluMon  

Why Crowdfund ? Ø Money  Ø MarkeMng  &  PromoMon  Ø Market  ValidaMon  Ø Connect  with  audience/customers    

       

Key  Takeway:  It’s  not  just  about  raising  money!    

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Platforms

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Sources:  2013  Crowdfunding  Industry  Report,  MassoluMon,  HiveWire  Data  

Industry  fees  typically  range  from  2%  -­‐  9%  +  Payment  gateway  fees  

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Case Study

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Case Study: Tell your story

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TELL YOUR STORY

“Stories  add  meaning  and  meaning  ignites  acMon.”    

“Make  people  feel  your  message  not  just  understand  it.”    

-­‐Terry  O’Reilly  

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Rewards

Why people would back you

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•  Cool  Rewards:      •  People  love  to  get  something!  

•  Shared  Passion:      •  What  you’re  doing  can  resonate  with  others  

•  Solidarity  •  Part  of  a  movement  

•  ParHcipaHon:      •  Part  of  a  collecMve  goal  

•  Kindred  Spirits:      •  SupporMng  an  entrepreneur  in  a  similar  field  as  the  backer  

•  Etc.    

Key  Takeway:  Know  your  target  audience!    

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Marketing: Getting ‘eyeballs’ !

How do you get the word out?

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•  Friends  &  Family  •  Mailing  Lists  •  Important  Nodes  •  Digital  Media  •  Direct  personal  emails,  Facebook,  TwiIer  •  PR  •  Word  of  mouth  •  STRATEGY  &  PLANNING  !  

 

Key  Takeway:  It  takes  a  lot  of  effort!    

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Campaign Content

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TEST  and  Iterate!  •  What:      

•  Video:    Is  it  compelling,  does  it  make  sense.  •  Rewards:    Are  they  enMcing,  are  they  at  the  right  levels  •  MarkeMng:  Is  it  working?  

•  From  Who:      •  Your  close  friends  and  family  (they  will  spend  the  Mme)  •  People  within  your  industry  (it  should  resonate  within)  •  People  outside  your  industry  (anyone  should  understand  it)  •  Your  BACKERS!    (idenMfy  why  they  backed  and  use/iterate)  

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www.csiCatalyst.org  

CROWDFUNDING �FOR A BETTER�

WORLD�

:  [email protected]    

@csiCatalyst    

Workshops:  bit.ly/csiCatalyst  

   

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Questions?

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215 Spadina Ave, Suite 425 Toronto, ON

Canada M5T 2C7

[email protected] Twitter: @HiveWireCA

Thank you.

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Appendix

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Success & Failure

Most Failures are BIG

Only  10%  raised  30%  of  goal  Only  3%  made  it  to  50%  of  goal  

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 -­‐        

 2,000    

 4,000    

 6,000    

 8,000    

 10,000    

 12,000    

Num

ber  o

f  Cam

paigns  

Campaign  Category  

Campaign  Volume  and  Success  Rate  (Kickstarter,  2012)  

Campaigns  Launched   "Campaigns  Successful"  

Sources:  hcps://www.kickstarter.com.  Dynamics  of  Crowdfunding,  Ethan  Millick,  Wharton  School  

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Case Study: Documentary Film

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Case Study: Market Validation

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Case Study

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Success & Failure

Worldwide ~50%  of  all  campaigns  Fail  

(sig.  lower  for  keep  what  you  raise)    

Kickstarter Category  Success  Rate  26%  -­‐  74%  Overall  Avg.  Success  Rate  ~  44%  

Most Failures are BIG Only  10%  raised  30%  of  goal  

Only  3%  made  it  to  50%  of  goal    

Most Successes are small Majority  only  exceed  goal  by  10-­‐13%  

Success: Challenging to Create

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 -­‐        

 2,000    

 4,000    

 6,000    

 8,000    

 10,000    

 12,000    

Num

ber  o

f  Cam

paigns  

Campaign  Category  

Campaign  Volume  and  Success  Rate  (Kickstarter,  2012)  

Campaigns  Launched   "Campaigns  Successful"  

Sources:  hcps://www.kickstarter.com.  Dynamics  of  Crowdfunding,  Ethan  Millick,  Wharton  School  

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Market Categories

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$460  $676  

$979  $1,430  

$50  $89  

$116  

$166  

$317  

$555  

$1,170  

$2,123  

$16  

$62  

$383  

$1,344  

$12  

$74  

$0  

$1,000  

$2,000  

$3,000  

$4,000  

$5,000  

$6,000  

2010   2011   2012   2013  (EsHmated)  

Millions  of  U

SD  $  

Growth  in  funding  Volume  

Mixed  Others  

Reward  

Lending  

Equity  

DonaMon  

800+  $5.1  bn  

81%  

Plaqorms  worldwide  

2013  est.  worldwide  

Growth  in  2012    (64%  in  2011)  

0.8  Bn  

1.4  Bn  

2.7  Bn  

5.1  Bn  

Sources:  2013  Crowdfunding  Industry  Report,  MassoluMon,  HiveWire  Data  

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Case Study:

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Fraud: Kobe Red (Beef Jerky)

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Campaign Content

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CS  examples  •  Dribbble.com:  

•  Your  •  Tongle:      

•  Your