Collaborative Virtual Environments and
Transformed Social Interaction
Jeremy BailensonDepartment of Communication
Stanford University
Virtual Human Interaction Labhttp://vhil.stanford.edu
Overview
• VR/CVE technology
• Theory of Transformed Social Interaction
• Empirical Results
• Applications
Digital Immersive Virtual Environment Technology
Collaborative Virtual Environment(CVE)
CVE Advantages
• Bandwidth
• Presence/Immersion
• 3D Visualization/Stereo
• Transformed Social Interaction
Transformed Social Interaction (TSI)
ActualBehavior
StrategicFilter
TransformedBehavior
TSI: Implicit Twins
Example of TSI: Implicit Twins
TSI: Team Face
TSI: Non-Zero-Sum Gaze
• Gaze is powerful:
– Learning (Sherwood, 1987)
– Persuasion (Morton, 1980)
– Physiological Arousal (Wellens, 1987)
– Shaping the structure of a conversation (Kendon, 1987; Argyle, 1988)
TSI: Non-Zero-Sum Gaze
TSI: Nonverbal Chameleon
TSI: Multilateral Perspectives
TSI Applications
• Distance Education
• Collaboration/Communication systems
• Training systems
• Sales
WorldVizWorldViz• Immersive virtual reality turnkey system solutions
• Specialized on universities & researchers
ProductsVizard 2.17 software for creating real-time interactivity in 3D worlds
PPT 1.2 optical precision position tracker
www.worldviz.com
Collaborators
Megan MillerAndrew OrinNicole LundbladJulia HuClaire CarlsonAaron SullivanBoyko KakaradovHassan Adubu
Stanford Graduate Students/Post Docs
Nick YeeKayur PatelRobby RatanHunter Gehlbach
Stanford Faculty
Shanto IyengarCliff Nass
UCSB Faculty/Post Docs
Andy BeallJim BlascovichJack Loomis Matthew Turk
Rosanna Guadagno
Thank you!
Virtual Human Interaction Labhttp://vhil.stanford.edu
Josh AinslieAdriean De La MoraJon ShihJaireh TecarroSam WarburgKathryn RickertsenJerry Yu
Stanford Undergraduates
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