Technologies Empowering Digital EducationTechnologies Empowering Digital Education
Technology Convergence opens up new frontiers Technology Convergence opens up new frontiers
Sathya Vendhan G Research Analyst, Technical Insights-ICT
29-08-2013
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Functional Expertise Experienced Research Professional with core competence in Marketing Research and Presales
- Competitor Profiling
- Market Analysis
- Proposal Development
- Developing Marketing Collaterals
- Creating visibility to the organization through online campaigns
Industry Expertise
- Analyzed Telecom, Banking and Healthcare Industries in relation to their capability to absorb BPO services.
- Profiled and tracked trends in Telecom, Banking and Healthcare Industries.
What I bring to the Team
- Dedicated and committed to work.
- Enthusiastic, Energetic and always looks for an opportunity to learn new things
- Always search ways to increase the level of performance
Career Highlights Prior to Frost & Sullivan worked with Allsec Technologies Ltd as Marketing Research and Presales Executive
Education Master of Business Administration specialised in Marketing and HR from Karunya University, Coimbatore
Bachelors of engineering in computer science and engineering from Sethu Institute of Technology, Madurai
Sathya Vendhan G
Sathya Vendhan.GResearch AnalystTI – Information and Communication Technologies
@sathyavendhan2
Sathya Vendhan
Frost & SullivanSouth AsiaChennai
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Agenda
• Digital Education – Trends powered by Emerging Technologies• Digital Education Ecosystem• Seven Technology ‘Pillars’ for Digital Education• Digital Education – Transformational Technologies
• Learning in the ‘Cloud’• Learning Big using Data• Augmenting Education with Virtual Reality and Sensing Capabilities• Education from ‘Everything’
• Digital Education Crystal Ball• Harvesting Value from Developments in Digital Education
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Digital Education – Trends powered by Emerging Technologies
Information dissemination: The necessity to disseminate information to large masses coupled with the social awareness for the need for education has led to explosion of various technological innovations in Digital Education (DE).
Technology Sustenance: Corporates have recognized the ability of DE technologies in generating long term benefits and have forayed into
mergers, acquisitions and funding. The key factor behind this keen interest is not just for short term monetary benefits but for having a strong technological leadership in a developing market segment.Key Key
TrendsTrendsKey Key
TrendsTrends Market dominated by Collaborative Ventures: Prominent models in DE technologies shows a clear pattern of collaboration among various platform developers and vendors. This is expected to make DE technology deployments simpler and effective.
Customization is the Key:Currently technologies such as Cloud Computing, Big Data, Augmented Reality, Internet of Things (IoT) are modified to suit various service recipients such as online learners, rural people, physically challenged and corporates. The gamut of beneficiaries from DE technologies is expected to grow to include very diverse groups such as gamers and social networkers.
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Digital Education Ecosystem
Digital Digital Education Education EcosystemEcosystem
Data Management
Content Delivery
Collaboration
User Interfaces
Visualization
Networking Internet of Things
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Your Text
Your Text
DataManagement
Content Delivery
User Interfaces &
Devices
Networking &
Communication
Your Text
Collaboration VisualizationInternet
OfThings
Big Data
Data Warehousing
Data Integration
Online Media
Conferencing
Web Publishing
Haptics
Flexible Displays
BYOD
3G/4G Evolution
Learning Networks
Intranets
Cloud Computing
Virtual Walls
Document Sharing
Augmented Reality
E-Paper
Pico Projectors
RFID
Near Field Communication
Digital Watermarking
Seven Technology ‘Pillars’ for Digital Education
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Digital Education – Transformational Technologies
DE Transformation
Focus
Augmented Reality
Haptics
Cloud Computing
Big Data
Internet of Things
Virtualizing
the
classroom
Sensing the
Virtual
Bre
ak
ing
do
wn
th
e lo
ca
tion
b
arrie
r
Scaling th
e
milli
on learn
ers
EducationEverywhere
Enhanced Quality
Improved Speed
Rich Content
Wider delivery
Cost Effectiveness
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What Cloud Computing adds
to DE
School as a Service
MOOCOpen source Platforms
Breakaway with traditional accessing systems
The cloud enabled concept reduces dependency on location cost and improves reachability.Eg: 2tor, Deltak Edu
Cloud based technologies introduce sign in/sing on free systems, virtual walls, single click collaboration and simplify the way millions of students accessing a Digital education content. by Eg: OneId, Titan pad, wallwisher, Todaysmeet.
Massive Open Online course eliminates the need for institutionalized education by directly connecting students and the educator. The solution is enabled by clouds capability to hold huge amount of content.
Digital Education platforms created by open source codes such as moodle, blackbird have the capability to integrate various technologies in a single platform. This will reduce integration issues in cloud based DE solution.
Tracking Secure access Cost Reduction
Learning in the ‘Cloud’
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Learning BIG using DATA
High End
Dashboards
Potential
applications of Big
Data in DE
Evaluation of student
Data usage
Integrated Data
Tracking
Reports for guidance
counselors in schools
Measuring students
buying behavior
Analytics for
universities, colleges
and schools
Big data has the capability to scale and provide measurable data about various sets of people involved, access information and performance reports. While cloud enables bringing in millions of people on a single collaboration environment, Big data is needed for scaling the environment.
Kno me
Course Analytics
Learning catalytics
Kaggle
Kickboard
Instructure Unveiled
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Augmenting Education with Virtual Reality and Sensing Capability
AR based Gaming
AR based skills simulation
Haptics to sense virtual
objects
Discovery Based Learning
AR booksLearning using object modeling
•Rich Contextual learning
•Increased Interactivity
•Enables learning styles with different forms of interaction
•Strong student controlled environment
•Enables secure environment while creating necessary virtual simulation
•Enables students with tactile realism
AR based simulations are expected to be implemented in large scale in defense trainings, driving academies and corporate trainings. Haptics is expected to be implemented in education to the specially needed.
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Education from ‘Everything’
Mob
ile L
earn
ing
Internet Enabled
Objects
Virtual
Reality
Big DataCloud
Computing
Internet ofThings
Machine-to-Machine communication will generate connected data which can support the learning process by delivering rich content through smart objects.
IoT is expected to be implemented in research centers, defense and energy resource center trainings as these are the places where learners will be needing data flow while they focus on their tasks.
•Internet-enabled objects allow efficient and real-time data collection through network of sensors.
•Remote controlling of equipment across distances through sensors. •Cataloging documents and other items, tracking attendance and many other purposes.
• In natural sciences various species, organ activities can be tracked live by sensors and can be projected in class room using simulators giving a rich learning experience to the audience.
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Digital Education Crystal Ball
1
2
Cloud Computing
MOOC
Quick Collaboration
School as a service
Cloud for objects
Standardization
Cloud for accommodatingmore than million learners
Big Data
Buying Analytics
Visualization dashboards 2
Real time intelligence
Self evaluatingsystems
Adaptive intelligence
Reporting systems
AR and Haptics
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1Edu Gaming
AR books
Edu Modelling
Skills Simulation
End to End Tactile ARprogramme
Distance Edu simulation
Cloud Computing
Big Data
AR an
d Hap
tics
Internet of Things
2017
2016
201520142013
1
2 1
2
2
1
Internet of Things
Automatic sensingSystems in classes
Real-time geolocation
Species monitoring
Automatic virtual reenactments
1
20172016
2015
2014
InteractivityAugmentation
Agnostic/Interoperability
Scalability/Ambience
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Green IT Consulting Services
Market Adjacencies
Plug-and-Play Models
3D Spatial Game
based Education
Smart IoT Objects
Interior designs
Harvesting Value from Developments in Digital Education
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For Additional Information
Britni MyersCorporate CommunicationsInformation & Communication Technologies(210) [email protected]
Sathya Vendhan GTechnical [email protected]
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