Cloud, Big Data and New Age Technologies Converge to Produce Effective Digital Education Systems

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Technologies Empowering Digital Technologies Empowering Digital Education Education Technology Convergence opens up new frontiers Technology Convergence opens up new frontiers Sathya Vendhan G Research Analyst, Technical Insights-ICT 29-08-2013 © 2013 Frost & Sullivan. All rights reserved. This document contains highly confidential information and is the sole property of Frost & Sullivan. No part of it may be circulated, quoted, copied or otherwise reproduced without the written approval of Frost & Sullivan.

Transcript of Cloud, Big Data and New Age Technologies Converge to Produce Effective Digital Education Systems

Page 1: Cloud, Big Data and New Age Technologies Converge to Produce Effective Digital Education Systems

Technologies Empowering Digital EducationTechnologies Empowering Digital Education

Technology Convergence opens up new frontiers Technology Convergence opens up new frontiers

Sathya Vendhan G Research Analyst, Technical Insights-ICT

29-08-2013

© 2013 Frost & Sullivan. All rights reserved. This document contains highly confidential information and is the sole property of Frost & Sullivan. No part of it may be circulated, quoted, copied or otherwise reproduced without the written approval of Frost & Sullivan.

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Functional Expertise Experienced Research Professional with core competence in Marketing Research and Presales

- Competitor Profiling

- Market Analysis

- Proposal Development

- Developing Marketing Collaterals

- Creating visibility to the organization through online campaigns

Industry Expertise

- Analyzed Telecom, Banking and Healthcare Industries in relation to their capability to absorb BPO services.

- Profiled and tracked trends in Telecom, Banking and Healthcare Industries.

What I bring to the Team

- Dedicated and committed to work.

- Enthusiastic, Energetic and always looks for an opportunity to learn new things

- Always search ways to increase the level of performance

Career Highlights Prior to Frost & Sullivan worked with Allsec Technologies Ltd as Marketing Research and Presales Executive

Education Master of Business Administration specialised in Marketing and HR from Karunya University, Coimbatore

Bachelors of engineering in computer science and engineering from Sethu Institute of Technology, Madurai

Sathya Vendhan G

Sathya Vendhan.GResearch AnalystTI – Information and Communication Technologies

@sathyavendhan2

Sathya Vendhan

Frost & SullivanSouth AsiaChennai

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Agenda

• Digital Education – Trends powered by Emerging Technologies• Digital Education Ecosystem• Seven Technology ‘Pillars’ for Digital Education• Digital Education – Transformational Technologies

• Learning in the ‘Cloud’• Learning Big using Data• Augmenting Education with Virtual Reality and Sensing Capabilities• Education from ‘Everything’

• Digital Education Crystal Ball• Harvesting Value from Developments in Digital Education

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Digital Education – Trends powered by Emerging Technologies

Information dissemination: The necessity to disseminate information to large masses coupled with the social awareness for the need for education has led to explosion of various technological innovations in Digital Education (DE).

Technology Sustenance: Corporates have recognized the ability of DE technologies in generating long term benefits and have forayed into

mergers, acquisitions and funding. The key factor behind this keen interest is not just for short term monetary benefits but for having a strong technological leadership in a developing market segment.Key Key

TrendsTrendsKey Key

TrendsTrends Market dominated by Collaborative Ventures: Prominent models in DE technologies shows a clear pattern of collaboration among various platform developers and vendors. This is expected to make DE technology deployments simpler and effective.

Customization is the Key:Currently technologies such as Cloud Computing, Big Data, Augmented Reality, Internet of Things (IoT) are modified to suit various service recipients such as online learners, rural people, physically challenged and corporates. The gamut of beneficiaries from DE technologies is expected to grow to include very diverse groups such as gamers and social networkers.

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Digital Education Ecosystem

Digital Digital Education Education EcosystemEcosystem

Data Management

Content Delivery

Collaboration

User Interfaces

Visualization

Networking Internet of Things

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Your Text

Your Text

DataManagement

Content Delivery

User Interfaces &

Devices

Networking &

Communication

Your Text

Collaboration VisualizationInternet

OfThings

Big Data

Data Warehousing

Data Integration

Online Media

Conferencing

Web Publishing

Haptics

Flexible Displays

BYOD

3G/4G Evolution

Learning Networks

Intranets

Cloud Computing

Virtual Walls

Document Sharing

Augmented Reality

E-Paper

Pico Projectors

RFID

Near Field Communication

Digital Watermarking

Seven Technology ‘Pillars’ for Digital Education

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Digital Education – Transformational Technologies

DE Transformation

Focus

Augmented Reality

Haptics

Cloud Computing

Big Data

Internet of Things

Virtualizing

the

classroom

Sensing the

Virtual

Bre

ak

ing

do

wn

th

e lo

ca

tion

b

arrie

r

Scaling th

e

milli

on learn

ers

EducationEverywhere

Enhanced Quality

Improved Speed

Rich Content

Wider delivery

Cost Effectiveness

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What Cloud Computing adds

to DE

School as a Service

MOOCOpen source Platforms

Breakaway with traditional accessing systems

The cloud enabled concept reduces dependency on location cost and improves reachability.Eg: 2tor, Deltak Edu

Cloud based technologies introduce sign in/sing on free systems, virtual walls, single click collaboration and simplify the way millions of students accessing a Digital education content. by Eg: OneId, Titan pad, wallwisher, Todaysmeet.

Massive Open Online course eliminates the need for institutionalized education by directly connecting students and the educator. The solution is enabled by clouds capability to hold huge amount of content.

Digital Education platforms created by open source codes such as moodle, blackbird have the capability to integrate various technologies in a single platform. This will reduce integration issues in cloud based DE solution.

Tracking Secure access Cost Reduction

Learning in the ‘Cloud’

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Learning BIG using DATA

High End

Dashboards

Potential

applications of Big

Data in DE

Evaluation of student

Data usage

Integrated Data

Tracking

Reports for guidance

counselors in schools

Measuring students

buying behavior

Analytics for

universities, colleges

and schools

Big data has the capability to scale and provide measurable data about various sets of people involved, access information and performance reports. While cloud enables bringing in millions of people on a single collaboration environment, Big data is needed for scaling the environment.

Kno me

Course Analytics

Learning catalytics

Kaggle

Kickboard

Instructure Unveiled

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Augmenting Education with Virtual Reality and Sensing Capability

AR based Gaming

AR based skills simulation

Haptics to sense virtual

objects

Discovery Based Learning

AR booksLearning using object modeling

•Rich Contextual learning

•Increased Interactivity

•Enables learning styles with different forms of interaction

•Strong student controlled environment

•Enables secure environment while creating necessary virtual simulation

•Enables students with tactile realism

AR based simulations are expected to be implemented in large scale in defense trainings, driving academies and corporate trainings. Haptics is expected to be implemented in education to the specially needed.

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Education from ‘Everything’

Mob

ile L

earn

ing

Internet Enabled

Objects

Virtual

Reality

Big DataCloud

Computing

Internet ofThings

Machine-to-Machine communication will generate connected data which can support the learning process by delivering rich content through smart objects.

IoT is expected to be implemented in research centers, defense and energy resource center trainings as these are the places where learners will be needing data flow while they focus on their tasks.

•Internet-enabled objects allow efficient and real-time data collection through network of sensors.

•Remote controlling of equipment across distances through sensors. •Cataloging documents and other items, tracking attendance and many other purposes.

• In natural sciences various species, organ activities can be tracked live by sensors and can be projected in class room using simulators giving a rich learning experience to the audience.

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Digital Education Crystal Ball

1

2

Cloud Computing

MOOC

Quick Collaboration

School as a service

Cloud for objects

Standardization

Cloud for accommodatingmore than million learners

Big Data

Buying Analytics

Visualization dashboards 2

Real time intelligence

Self evaluatingsystems

Adaptive intelligence

Reporting systems

AR and Haptics

2

1Edu Gaming

AR books

Edu Modelling

Skills Simulation

End to End Tactile ARprogramme

Distance Edu simulation

Cloud Computing

Big Data

AR an

d Hap

tics

Internet of Things

2017

2016

201520142013

1

2 1

2

2

1

Internet of Things

Automatic sensingSystems in classes

Real-time geolocation

Species monitoring

Automatic virtual reenactments

1

20172016

2015

2014

InteractivityAugmentation

Agnostic/Interoperability

Scalability/Ambience

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Green IT Consulting Services

Market Adjacencies

Plug-and-Play Models

3D Spatial Game

based Education

Smart IoT Objects

Interior designs

Harvesting Value from Developments in Digital Education

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For Additional Information

Britni MyersCorporate CommunicationsInformation & Communication Technologies(210) [email protected]

Sathya Vendhan GTechnical [email protected]