Download - ATKin (Autism Therapy With Kinect)

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Page 1: ATKin (Autism Therapy With Kinect)

1

ATKin (Autism Therapy With Kinect)

Advisor :Assis. Prof. Dr. Akhan

AKBULUT

Project Owner :Mahmut KARATAY

0901020038M. Burhaneddın BAKAR

0801020095

Page 2: ATKin (Autism Therapy With Kinect)

2 Content1. What is Autism ?

2. The purpose of the Project

3. Developing Project

4. Project Includes

5. Software UI design

6. Parts of application

a) Control Screen

b) Recognition trainings

c) Selecting trainings

d) Games

e) Reporting

f) Graphs

7. Conclusion

Page 3: ATKin (Autism Therapy With Kinect)

3 What is Autism ?

Autism starts before the age of three.

It prevents development of brain and continues lifelong.

600,000 people with autism spectrum disorder seen in our country.

In the range of one-third of children in the 0-14 age group.

It is possible to reduce the effects of this disease by starting with an early age education.

Applying customized individual training programs considering abilities and requirements of child.

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4 The purpose of the Project

Computer-aided therapy systems

Via the Kinect device sensors

Interactive therapy environment

Mental development training

Entertaining games

With the help of an instructor

Unlike similar studies

The training set and therapeutic purposes

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5 The purpose of the Project - 2

Beneficial to society and the individual

A prototype which can be used in homes with parents.

Partially reduce trainer need involved in autism education in our country

Page 6: ATKin (Autism Therapy With Kinect)

6 Developing Project

Developed with agile style

Visual Studio 2010 platform

C# Programming Language

Using Kinect for Windows

Works with sensors

Three different sensor IR emitter

Color Sensor

IR Depth Sensor

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7 Project Includes

The first version;

Visual development :perception of shapes and colors

Auditory development : diversity of the command with sound

Physical development :physical ability of clapping is intended

Progress reports

All reports of trainings will be presented to the expert trainers

Decision support

Page 8: ATKin (Autism Therapy With Kinect)

8 Software UI design

Login screen

List of Students

Report or Training selection

Page 9: ATKin (Autism Therapy With Kinect)

9 Control screen

Only see in educator

Start, stop, replay, skip buttons

List of Students

Calibration

List of Trainings and Games

Tutorial Videos

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10 Recognition trainings

Student’s Screen

Color, Shape, Animal recognition

System tells the color, shape, and the name

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11 Selecting trainings The system tells you what to do.

Tells which object is selected.

If correct, tells and shows success message

If incorrect, tells and shows wrong message

Records all data.

Page 12: ATKin (Autism Therapy With Kinect)

12 Games

Matching algorithms

Ball- bag, shape, animal- habitat

If correct, tells and shows success message

If incorrect, tells and shows wrong message

Records all data.

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13 Reporting Trainers can see reports of students in detail.

Total, completed trainings, total corrects and errors, total time are shown.

Different trainings, start, finish numbers, total correct, errors, total time are shown.

All the previous actions on clicked specific training.

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14 Graphs

Student’s success graph

State of training completion

State of general success

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15 Conclusion

The education of children with autism is even easier.

Easy to use in homes, educational institutions.

It also reduces the time of training processes.

The development process of students can be seen more clearly

Reduces the workload of trainers.

Successful results will be obtained.

Beneficial to society and the people with autism.

Page 16: ATKin (Autism Therapy With Kinect)

16Thank you for listeningQuestions?