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Page 1: AI and Games

AI and Games

byLauren ArgenioRussell Braun

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Project Goals

• What AI is• The basics of how it works• How it is applied to games

– In the past– Present– Future

• Methods used in game AI• Create a simple tic-tac-toe game to serve

as an example

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Main concepts

• Artificial Intelligence- Intelligence exhibited by an artificial (non-natural, man-made) entity; The branch of computer science dealing with the reproduction or mimicking of human-level thought in computers.

In short: Computers that can think like humans

• Strong AI- An AI that is greater than or equal to the intelligence of a human

• Weak AI- An AI that is “intelligent” only in very specific tasks. Also called “Applied AI”.

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Useful definitions

• Turing test- If a computer acts as intelligently as a human, then it can be considered as intelligent as a human.

• Cognitive Science- The science of how humans think and learn.

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Useful definitions

• Turing test- If a computer acts as intelligently as a human, then it can be considered as intelligent as a human.

• Cognitive Science- The science of how humans think and learn.

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Types of tasks

• Computational– Can be solved with existing algorithms

• Recognition– Sensory recognition, motor tasks– Gathering information about surroundings

• Reasoning– Making the best decisions based on the

information

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AI vs Humans

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Resources

• Wikipedia• Google Image Search• Shoman, Yoav. "Computer Science and

Game Theory." www.acm.org. Association for Computing Machienery. 04 Feb. 2009 <http://www.acm.org/>.

• Schneider, Micheal G., and Judith L. Gersting. Invitation to Computer Science: Java Version. 3rd ed. Boston: Course Technology, 2006.