MISSION STATEMENT
The overall purpose for a project
The mission defines the purpose that the building must fulfill to succeed.
The best mission statement is a one-sentence answer to the question, “Why do we need to do this project?”
An Example: (For a junior high school) To create an educational facility that supports 7th, 8th, and 9th graders in making an easy transition from childhood to young adulthood.
ISSUES
An issue is a concern, question, topic, proposition, or situation that demands a design response in order for a design project to be successful for its clients and users.
AUDIBILITY
The acoustic properties of an environment that contributes to one’s ability to hear what needs to be heard and to mask unwanted sounds
Acoustical Tileswww.designbuild-network.com
Acoustical Artworkwww.acousticvision.com
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
AUDIBILITY
CIRCULATION
Movement or flow of people, objects, information or substances HOTEL STAFF/VISITORS – Such as the managers, receptionists,
door man, cleaning crew, and guests. INFORMATION—includes, paper flow, phones, computer
hookups, multi-media, conversations, etc. MATERIAL—raw and finished materials; services such as water,
gas, electrical energy; supplies such as paper goods and food; equipment, etc.
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
CIRCULATION
COMFORT
Providing ease and enjoyment
PHYSICAL—accommodation of physical needs to allow ease; thermal, tactile, fit, fresh air, appropriate level of physical stimulation (noise, glare, etc.)
PSYCHOLOGICAL—conditions for mental ease: appropriate shapes, colors, meanings, light levels conducive to the task at hand
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
COMFORT
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
CONVENIENCE
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
DURABILITY
ECONOMY
Maximum benefit for minimum means
ELEGANT MEANS—getting the task done simply and well
PHASING—the expansion from minimum size to maximum size with appropriate intervals and functions
QUALITY—attribute or degree of excellence required for success
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
ECONOMY
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
ENERGY EFFICIENCY
FLEXIBILITY
Ability to change easily
ADAPTABILITY—ability to change from one use to another
CHOICE/VARIETY—ability to interpret or use environments in different ways at the same time
EXPANSION/CONTRACTION—ability to enlarge or shrink a space with ease
MULTI-USE—ability to use an environment in different ways at different times
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
FLEXIBILITY
IMAGE
How a place looks and is interpreted by the observer; the visual impression
IDENTITY—how a place is recognized visually
MESSAGE—what a place is trying to “say” to its users
ORDERING/PROPORTION—recognizable visual patterns and relationships
STATUS/HIERARCHY—the communicated value or importance of a place or a person occupying a place
SYMBOLISM—the meaning or representation to be communicated
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
IMAGE
INTERACTION
Mutual action and interchange: social, academic, team work
GROUP PARTICIPATION—groups of people engaged in a common activity
SOCIAL—friendly interchange for its own sake
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
INTERACTION
LEGIBILITY
Quality of the environment as readable
LAYERING—foreground, midground, and distant view giving a sense of what is near and what is far
ORIENTATION—sense of direction: either cardinal or in relationship to a destination
PLAN RECOGNITION—ability to recognize where one is in a building in relationship to its plan
SEQUENCE—the order in which spaces occur, procession
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
LEGIBILITY
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
MAINTENANCE
MOOD/AMBIENCE
The emotional sensation in response to a place
ATTITUDE—one’s mental state or disposition
EMOTIONAL RESPONSE—one’s change in emotional state as a result of being in a particular place
SPIRIT OF PLACE—rich experience of a place as being recognizable and whole
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
MOOD/AMBIENCE
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
OLFACTORY
PERSONALIZATION
Marking a space to claim it as reserved territory
GROUP—creating the symbols of ownership by a group
INDIVIDUAL—decorating or marking a space as one’s own
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
PERSONALIZATION
PRIVACY
The ability to control the comings and goings of people across one’s boundaries, the regulation of interaction
GROUP—ability to control who participates in the group’s activities and who or what is excluded
INDIVIDUAL—ability to equate actual privacy level to the desired privacy level
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
PRIVACY
RESOURCE MANAGEMENT
Careful use of resources such as water, materials, energy, fuels, and personnel; includes concepts of recycling and minimum use of embodied energy
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
RESOURCE MANAGEMENT
SAFETY
Protection from harm or danger ACCIDENTS—known causes of accidents
are eliminated HAZARDS—barriers are created to
separate people from potentially dangerous places
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
SAFETY
SECURITY
Protection from unwanted aggression by another person
ASSAULT—conditions created to protect from the possibility of personal assault
ROBBERY—protection from potential robbery
UNAUTHORIZED ACCESS/ENTRY—protection from the possibility of unauthorized access
VANDALISM—elimination of the conditions that invite vandalism
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
SECURITY
TERRITORY
Claiming a space as belonging to a person or group
GROUP—physically proclaiming temporary or permanent ownership of a place by the group’s marking boundaries
INDIVIDUAL—physically proclaiming temporary or permanent ownership of a place by one’s marking boundaries
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
TERRITORY
On a scale of 1-10, rank this issue based on importance as it
relates to your project
1 2 3 4 5 6 7 8 9 10
VISIBILITY
Look at ALL of your issues and pick the ten most important issues related to
YOUR project.
Rank these issues from 1-10!
1 2 3 4 5 6 7 8 9 10
NOW!!
WHAT IS A GOAL?
*A goal is a statement of intention, an end that one strives to attain or that toward which effort or play is directed.
*Goals are statements that move us to take Action! They are vehicles for making design decisions.
*A Goal is a statement of what the future state should be!
TYPES OF GOALS
Project Goals- relates to only the goals for the specific project. Based on values of the designer, the clients, and the users.
Example: relationships between project and its context, between major aspects of the project, between various smaller subdivisions of the project, small details with high priority
PROJECT GOALS
It is useful for a designer to begin the project by stating the mission clearly and mapping out all the known goals in each category and keeping track of their progress along the way
Know what to look for and what questions to ask
Understand client values as compared to your own, as the designer
DISCOVERING CLIENT GOALS
Techniques for understanding your client’s goals: Interviews Observation Existing Documents
A GOOD GOAL STATEMENT…
States level of quality or degree of excellence that the ideal solution or final product will achieve
Resolve issues in the design projectEmbodies the aspirations of the client and
users so that the designer can fulfill those dreams
SHORT and to the POINT, focusing on Quality of the environment to be achieved for the issue that the goal is delineating
HOW TO WRITE A GOAL STATEMENT
Answer: “How is the mission for the project to be accomplished?”
State your solution by using adjectives and adverbs to clear the path for the solution, understand the essential ones
Each goal statement should have the words “Should be” (future condition)
HOW TO WRITE A GOAL STATEMENT
Should be simply stated, and allow all relevant performance requirements/sub-issues be outlined
Cover the priority issue about the same scope and importance as the rest of the other goals for the project
Be POSITIVE and PROACTIVE
EXAMPLES
“The facility should provide (verb) an extremely clear, simple and exciting (descriptive phrase) circulation system (noun) for members of the College of Architecture and Environmental Design as well as for visitors (noun descriptors).
Pg. 43 of Architectural Programming Book
For each of the issues you cited as being in your top ten for your
project, write a goal following these guidelines and examples.
1 2 3 4 5 6 7 8 9 10
NOW!
METAGOAL
Based on the goals that you have written, write one large “metagoal” that will become your mission statement.
SUMMARY Divide project into issue areas Each issue will have a goal statement
that specifies how well that issue must be resolved
Goal= statement of intention for the future of the project
Mission Statement= Metagoal which sets out the purpose of the project, the reason why the project is being done at all.
WHAT IS A PERFORMANCE REQUIREMENT?
A statement about the measurable level of function that designed object, building, or place must provide for a goal to be met Create physical comfort, image,
personalization, social interaction, psychological comfort
More specific than a Goal, since it relates to function rather than quality
PERFORMANCE REQUIREMENT…
States the level of function for each sub-issue of the goal
Needs to reach the level of quality that is acceptable, however within the budget.
WHAT MAKES A GOOD PERFORMANCE REQUIREMENT
Specific- precise, definite, how a goal is implemented and why a concept works
Measurable- means of testing whether the solution is up to standards set by the PR.
Operational- look for special areas and specific regulations to create the correct design for the area.
HOW TO WRITE A GREAT PR
Answer: “How is the function of this goal to be implemented?”
Each sub-issue should be specific, measurable, and operational (use adjectives and adverbs)
How the function “should be” Simply stated yet allow for all relevant
concepts to be included Each PR should cover a sub-issue PROACTIVE and POSITIVE
EXAMPLE
Example Goal: The building should encourage efficient and responsible use of energy.
PR: the building should use passive solar technology to the maximum extent possible for space heating
PR: 75% of the space heating should be from the sun
PR: Heat loss should be kept at an absolute minimum
Appendix C : Architectural Programming, Information Management for Design
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jims_desk.jpg
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