Zack_Goodrich_CV_2015.pdf

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WORK EXPERIENCE EDUCATION SKILLS SOFTWARE Zack Goodrich email: [email protected] linkedin: Zack Goodrich (0)1304 615443 | (+44)7913911092 Beech Tree Cottage, Tilmanstone, CT140JS Graphic & UI Designer Ancoa Software | London, England| 2013 - 2014 Redesigned and created all UI assets for their primary security solution, Ancoa Integrity Suite using Adobe Photoshop and Illustrator. Implemented the rebranding of their company style across all social media platforms Created educational animations explaining complex stock market terms for potential clients, i.e. insider trading, wash trading, front-running Provided graphic representations for investors of Ancoa elements such as engine architecture, node topology, real-time data feeds, amongst others Developed their design standard for resultant white-papers and brochures Indie Game Developer Self Employed | 2015 - Present Developed and published an iOS and Android mobile game in a team of two others Used Unreal Engines new Blueprint visual scripting system to construct all game logic Bournemouth University - BA (Hons) Computer Visualisation and Animation (NCCA) Poole, Dorset | 2011 – 2014 Collaborated with Sony Guerrilla Cambridge during the course’s Masterclass project Attended weekly seminars by industry professionals from companies including Framestore, The Foundry, and DreamWorks. Participated in numerous group projects, ranging from procedural asset generation, game development and short animations. University for the Creative Arts - BTEC Diploma in Art and Design Canterbury, Kent | 2010 – 2011 Experience at low and high-poly modelling, for both soft and hard surface meshes Realistic or stylized texturing ability, as well as a working knowledge of PBR pipeline Traditional and digital drafting skills; from concepting, illustrating to final rendering Principal background in 3D and 2D animation, primarily digital using Maya and Flash 2 years of C++ and 1 year of Python experience with a familiarity of MEL and Qt environments Ability to rig and skin meshes for games and rendered animation Proficiency with both the current Unity and Unreal game engines and their workflows Windows | OSX | Linux Maya | ZBrush | Unreal Engine 4 | Unity Engine | Photoshop | Illustrator | Premiere | Qt

Transcript of Zack_Goodrich_CV_2015.pdf

  • WORK

    EXPERIENCE

    EDUCATION

    SKILLS

    SOFTWARE

    Zack Goodrich email: [email protected] linkedin: Zack Goodrich (0)1304 615443 | (+44)7913911092 Beech Tree Cottage, Tilmanstone, CT140JS

    Graphic & UI Designer Ancoa Software | London, England| 2013 - 2014

    Redesigned and created all UI assets for their primary security solution, Ancoa

    Integrity Suite using Adobe Photoshop and Illustrator. Implemented the rebranding of their company style across all social media

    platforms Created educational animations explaining complex stock market terms for

    potential clients, i.e. insider trading, wash trading, front-running Provided graphic representations for investors of Ancoa elements such as engine

    architecture, node topology, real-time data feeds, amongst others Developed their design standard for resultant white-papers and brochures

    Indie Game Developer Self Employed | 2015 - Present

    Developed and published an iOS and Android mobile game in a team of two others Used Unreal Engines new Blueprint visual scripting system to construct all game

    logic

    Bournemouth University - BA (Hons) Computer Visualisation and Animation (NCCA) Poole, Dorset | 2011 2014

    Collaborated with Sony Guerrilla Cambridge during the courses Masterclass project Attended weekly seminars by industry professionals from companies including

    Framestore, The Foundry, and DreamWorks. Participated in numerous group projects, ranging from procedural asset generation,

    game development and short animations. University for the Creative Arts - BTEC Diploma in Art and Design Canterbury, Kent | 2010 2011

    Experience at low and high-poly modelling, for both soft and hard surface meshes

    Realistic or stylized texturing ability, as well as a working knowledge of PBR pipeline

    Traditional and digital drafting skills; from concepting, illustrating to final rendering

    Principal background in 3D and 2D animation, primarily digital using Maya and Flash

    2 years of C++ and 1 year of Python experience with a familiarity of MEL and Qt environments

    Ability to rig and skin meshes for games and rendered animation

    Proficiency with both the current Unity and Unreal game engines and their workflows

    Windows | OSX | Linux Maya | ZBrush | Unreal Engine 4 | Unity Engine | Photoshop | Illustrator | Premiere | Qt