XBOX in the Classroom
description
Transcript of XBOX in the Classroom
BY: KELLY STOVALL-SAPPEDUC 7101
XBOX in the Classroom
Introduction of speaker and topic
Administration and Board Members
The problem is teachers need to reach students of all levels. Finding a common ground among them would help meet that need.
Xbox is known to all levels of students. The consequence of using Xbox in the
classroom could be astronomical.
Decentralization
Xbox has taken the nation by storm. It is time for it to take the classrooms also.
Microsoft has many products we use everyday. Lets show them, we like this product too.
You can trust the schools to make rules of use and goals for the students that would adequately meet the needs of our students while keeping us a superior school.
Introduction to Xbox
March 10, 2000 Bill Gates reveals Microsoft’s plan to launch
May 10, 2000 Halo is demoedSeptember 22, 2000 live satellite link between
London, San Francisco, and Tokyo reveals roster of support: 156 developers, including big hitters Activision, Konami, Capcom, Eidos, Epic, id and THQ pledge support for the system
December 13, 2000 = EA joins the team promising 10 new games a year.
Introduction continued
January 6, 2001 – Xbox revealed (everyone heard but not seen one)
November 14, 2001- Xbox hits US stores for $299
February 22, 2002 – Xbox hits JapanMarch 14, 2002 – Xbox hits EuropeApril 18, 2002 – Price of Xbox cut to $199
Introduction Continued
November 2005 – Xbox 360 comes out.July 2, 2008 – Xbox 360 redesignedMay 1, 2009 – rumor of a sensor bar that
detects full movement takes wind.June 1, 2009 – release of new dashboardJuly 20, 2010 Microsoft gives release date for
Kinect
Maturity rate of Xbox
Discuss how Xbox has gone from a gaming system to classroom tool.
After hitting the world in 2001-2002 no sign of education in sight till 2011
S-Curve of Xbox Units Sold
S-Curve of Dollars Taken by XBox
Closing
The speaker sitting behind a desk green screen background office setting displayed on green screen.
Speaker provides audio conclusion of the topic wrapping up the rate of adoption as it relates to xbox. Bringing them together to create a new way of reducing costs while introducing a classroom tool in the education system.
References
Berardini, C. (2005) NPD group releases Xbox 360 sales data. TeamXBOX. Retrieved from http://news.teamxbox.com/xbox/9943/NPD-Group-Releases-Xbox-360- SalesData/&docTitle=NPD%20Group%20Releases%20Xbox%20360%20Sales%20Data%20-%20Xbox
Carnet, M. (2011) Kinect reflections after 30 days. Sorting it all out. Retrieved from http://carnett-sortingitallout.blogspot.com/2011/10/kinect-reflections-after-30-days.html
Kissko, J. (2011). 9 excellent programming resources for kinect. Kinect Education. Retrieved from http://www.kinecteducation.com/blog/tag/microsoft-partners-in-learning/
Leyenberger, K. (2012). Bella vista school opens xbox kinect classroom. NWA homepage.com. Retrieved from http://nwahomepage.com/fulltext?nxd_id=386062
References continued
Life123, Inc. staff. (2013) A brief xbox history. Life123, Inc. Retrieved from http://www.life123.com/technology/video-games/xbox-360/a-guide-to-the-xbox-360.shtml
Magiera, J. (2011). Kids kinect in the classroom. Teaching like it’s 2999. Retrieved from http://teachinglikeits2999.blogspot.com/2011/11/kids-kinect-in-classroom.html
Official Xbox Magazine staff (2005). The complete history of xbox. Computerandvideogames.com. Retrieved from http://www.computerandvideogames.com/131066/hardware/the-complete-history-of-xbox/