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Transcript of World Of Warriors Supplement
FC_WoW_Supplement 06/05/2015 11:31 Page 1
World of Warriors is the
brainchild of art director,
Johnny Taylor, who
presented the concept at Mind
Candy’s annual conference, Candy
Stock in 2012. His vision was of an epic
game where warriors from throughout
history would meet to do battle in an
imaginary world. Johnny was inspired
by his young son Leon, who enjoyed
play fighting. “I started talking to Leon
about historical warriors, like Romans
and Vikings, and he would ask me
questions like ‘who would win out of a
Roman and a Viking?’ And that’s really
how the idea of World of
Warriors all started,”
says Johnny.
After two years in
development, and
remaining faithful to
Johnny’s original vision,
the much anticipated
World of Warriors mobile
game was released in
November 2014. In a
heady mix, World of
Warriors blends
fighting and RPG
gameplay while encompassing an
ever-expanding array of the
greatest warriors in history, from
Ninjas and Aztecs to Knights
and Vikings. Every warrior
comes with its own back
story, special moves and
historical facts. The game
takes place in the
Wildlands, a land beyond
Earth with players
summoning their own
team of warriors to fight
a power-hungry
warlord and his
evil Skull Army.
Taking Johnny’s
initial concept and
developing it into the
mobile game was the
challenge Mind Candy’s
Brighton studio gladly
took up. Mark Knowles-
Lee, studio head, says:
“World of Warriors was a
step up in ambition for
Mind Candy. We
wanted to deliver
a big-buck,
cinematic feel on a
mobile platform. The
team has really
focused on the art and
animation of the game.
The characters are at
the heart of the
brand; the game
comes to life
through them.”
The mobile
game has
already proven
to be a big hit
with players, rating
4.5 out of 5 on iTunes and
4.4 out of 5 on Google Play. Mark
puts this down to developing a great
game that appeals to the audience:
“Firstly, it looks good. We’ve delivered
a console-gaming experience on a
in the beginning…The greatest warriors from history do battle against a power-hungry warlord and anevil army in the vast Wildlands. Welcome to World of Warriors; Mind Candy’s newestfamily entertainment brand with a wide global reach.
The greatest warriors from history do battle against a power-hungry warlord and anevil army in the vast Wildlands. Welcome to World of Warriors; Mind Candy’s newestfamily entertainment brand with a wide global reach.
4
Inset: Mind Candy isready to do battle withWorld of Warriors.
Above right: Comic book-inspired artwork.Above: Johnny Taylor presenting his idea for World of Warriors at Candy Stock.Right: Some of the early warrior artwork.
creative approach
4-5-7 WOW Creative approach_v8_Art & Design LSB 13/05/2015 17:35 Page 4
5
…Inset: In the Brighton studio, 20 developers have alreadybeen working on World of Warriors for over two years.Below centre: A lot of research goes into ensuring thewarriors are factually and historically correct.Bottom: Clean bold lines in the iconic design treatment.
mobile platform; players appreciate
that. But most importantly, it is a great
game. There is a real depth to it,
players need to create teams of
warriors and build a
strategy. We’re
continually
updating the game
as well, introducing
new features and
events to keep
it fresh.”
The development
team has spent a lot of
time on the
characters, focusing
on facial expressions,
cinematic qualities
and personalities.
The mobile game
launched with 50 warriors
and 50 enemy minions and
there have already been a
further 50 warriors added.
The Brighton studio is
committed to launching
a further 10 characters
every month.
Having such a diverse range
of characters and
strong vision has
given the creative
team a wealth of
opportunities for
developing brand
style guides.
Producing the style
guides in-house is a
bonus for Ant Gardner,
art director of the
central creative team:
“We’ve got all the
expertise in-house. We’ve
got a great relationship
with Johnny and the guys
in the Brighton studio.
We’re looking at data
from the game all the
time and can react really
quickly to what the
players like, and don’t like.
Likewise, we work very closely
with the licensing team to make sure
that licensees have all the assets
they need.”
The 2015 style
guide focuses on
six main warriors
with three different
design treatments.
The core guide
uses cinematic
character art with
fierce typography
in a stunning
graphic display.
The graphic novel
treatment gives
warriors explosive poses while comic
book inspired graphics add a
dynamic edge. The iconic guide uses
clean lines, bold typography and
striking character art.
“We’ve had a lot of positive
feedback about the style guides so
far,” says Ant. “It’s been great for us
to see the way licensees have
worked with the guides to bring the
World of Warriors to life across such
a diverse range of categories.”
And there’s still so much more to
come for the brand; “New
characters, new battles, new
stories; it’s such an exciting project
to be involved in,” says Ant. “The
next stage will be taking the brand
into new global markets. We’ll be
able to focus on different
characters for these markets and
that’s something that I’m really
looking forward to.”
summoning new warriorsAdding new characters is a mammoth task, and accurate research is a vital partof the process. Very early on in developing the brand, just after the project wasgreen-lit, the team spent some time at the British Museum in London, meeting with a group called ‘Hands on History’ and dressing as Romans andknights. “We were able to feel the weight of the weapons and armour, it was an incredibly immersive starting point,”says Johnny. We have over 200 warriors designed now, and findingreference material is becoming tough.We research the weapons they wouldhave used, helmets, shields, clothing,even facial hair. The characters all sharethe same key starting point - the bodyshape and animation.
creative approach
4-5-7 WOW Creative approach_v8_Art & Design LSB 13/05/2015 17:36 Page 5
The UK No. 1 in Licensed Greetingst: +44 (0)1264 388400
e: [email protected]: gemma-international.co.uk
06_WoW_Supplement 05/05/2015 17:12 Page 6
gunnar the vikingraider (798 AD)
Summoned to the Wildlands from a frozen fjord in 798 AD shortly after looting three
monasteries in two days.likes: Raiding and trading
dislikes: Clergymen
zuma thejaguarwarrior
(1519 AD)Summoned to theWildlands fromMesoamerica in 1519 ADwhile chasing thievingConquistadors escapingwith a hoard of Aztec gold.likes: Human sacrificedislikes: Conquistadors
brutus theroman soldier
(79 AD)Summoned to the Wildlands from Pompeii in 79 AD while attempting to control a riot triggered by an escaped tiger.likes: Baked dormice
dislikes:
crixus the roman
gladiator (112 AD)Summoned to the Wildlandsfrom Rome in 112 AD while fleeingthe Colosseum in a cart loadedwith mangled corpses.likes: Thumbs updislikes: Hecklers
kuro the midnightninja
Summoned to the Wildlandsfrom Azuchi Castle in1579 AD whileattempting to
assassinate a notoriousJapanese warlord.
likes: Espionagedislikes: Loud noises
lance the knight templar (1172 AD)Summoned to the Wildlands in1177 AD while laying waste toSaladin’s dwindling troopsduring the epic Battle ofMontgisard.likes: Spreading the worddislikes: Itchy chainmail
creative approach
The World of Warriors castalready totals over 100
characters. With so muchdepth, Mind Candy has decided
to focus on six key warriors forthe global launch campaign.
Let’s meet them…
meet the warriors
7
Bathing
4-5-7 WOW Creative approach_GAZ_Art & Design LSB 15/05/2015 14:33 Page 7
(1579 AD)
Mind Candy has spent
considerable time and
care in building a robust
licensing programme, while at the
same time building the
World of Warriors brand.
Darran Garnham, chief
commercial officer
explains that interest in
the new IP from Mind
Candy was incredible
from licensees and
retailers: “We’d built up a
lot of trust from the
success of Moshi Monsters.
Many licensees and retailers
have been on a journey with us
through Moshi Monsters and
have a lot of faith in what we’re
doing. I think our partners could
see the potential of World of
Warriors right from the start;
people are very comfortable
with the characters and stories.”
It is the depth of characters
and stories that are central to the
brand. “If you asked what the Mind
Candy ‘secret sauce’ is, it would be
the ability to develop characters and
content,” says Darran. “The
World of Warriors mobile
app is just the first touch-
point for the brand. There is
short-form content coming
over the summer,
predominantly on YouTube,
a PlayStation 4 game in
spring 2016 and the on-
going development of the website.
World of Warriors is not just a mobile
game, it is an
entertainment
brand,” he
stressed.
The World of
Warriors
consumer
products in 2015
will initially focus
on the six lead
let battle commence!let battle commence!The first consumer products for World of Warriors hit the shelves in April, less than six months after the mobile game was launched. Magazines, publishing and toys will all follow over summer and into autumn. Coupled with a high-profile marketing
campaign, Mind Candy’s latest IP is sure to walk away victorious.
8
Inset: Mind Candy’s Darran Garnham.Above right: A sample back packfrom Trade Mark Collections.Right: The official sticker book from Penguin Random House will be out in June.
consumer products
8-9 WOW Licensing Programme_v8_Art & Design LSB 13/05/2015 17:44 Page 8
characters: Gunnar the Viking Raider,
Zuma the Jaguar Warrior, Brutus the
Roman Soldier, Kuro the Midnight
Ninja, Crixus the Roman Gladiator and
Lance the Knight Templar. But with
over 100 warriors in the mobile app,
the scope for development is huge.
And with warriors coming
from all corners of the globe, the
brand will appeal to
international audiences
as well.
Darran explains that
as well as building
games that are fun
and challenging,
the educational
aspect of the
brand is also
very important: “It’s
all about stealth
education. Johnny Taylor, the
brains behind World of Warriors, has
spent an inordinate amount of
time researching all the warriors
and ensuring that they are
historically correct.”
In terms of building the consumer
products programme, Mind Candy is
collaborating with a number of
specialists with a focus on the UK
for 2015, but at the same time working
with global partners to launch in 2016.
Mind Candy is working
with Penguin Random
House on the publishing
front, Egmont for
magazines and Topps for
trading cards. The key
partners for toys are
Moose Toys for the US and
Australia and GP Flair for
UK and Europe.
“It was great to get
these key players on
board so soon,”
says Darran.
“We’re very
excited, for
example, to be
working with
Moose Toys.
Moose is a great
brand-builder. It really
understands how to take a property
from a toy format into other content,
for example Trash Pack and Shopkins.
Moose don’t often take on other
licences, so it’s going to be great
working with them.”
Part of the attraction of World of
Warriors is the collectable aspect of
the characters. GP Flair will launch the
first collectables in autumn, with 120
characters to collect. Topps launched
the first series of trading cards in April
and these have been a huge success
with fans. Egmont’s first World of
Warriors magazine comes out in May
and will feature cover mounts and
opportunities for key partners to
advertise. The first books from
Penguin Random House are due in
June and include a sticker activity
book and the official guide. Other
licensees will be bringing out
products across apparel, homeware,
health and beauty, outdoor, stationery
and party products.
“There’s going to be a huge buzz
around the brand this spring and
summer,” says Darran. “The first
consumer products are coming to the
market, but also we’ll be in the middle
of a big brand marketing campaign
which includes adverts on TV,
YouTube and cinemas. Consumers will
see the brand everywhere: mobile,
computer, TV, magazine stands and
on the shop floor. It’s all happening!”
platform relationshipsWorld of Warriors sky-rocketed inthe Apple iTunes charts to the
number one role-playing game inover 80 countries just days after itwas released in November 2014. Andit was selected as a ‘Best of 2014’ appin the Apple app store and was re-featured as editors’ choice in Marchwhen the game was updated. “Ourrelationships with the platforms havebeen key,” says Darran. “Apple,Google and Amazon have beenamazing supporters of Mind Candy.As we move into new markets we willcontinue these partnerships andbuild with local platforms who reachmillions of consumers. This isparticularly important in Asia wherethe dominant player can change permarket. We have spent the last 18months working on theserelationships to ensure success at aglobal and local level.”
Left: World of Warriors was featured twice in theiTunes store, first when it was launched and thenagain in March when it was updated.
a collaborative approachDave Tovey, licensing and retail manager, says: “Westarted talking to retailers about the brand just beforeVegas last year, so they got to see it before anyone else.It was great, as we were working with a clean slate interms of consumer products and we had a lot of feedbackfrom retailers about potential direction. So when we went toVegas and BLE we had a clear idea what we wanted to focus on. The licenseeswe're working with are all best in their category and there's some strongproducts coming to market.”
Above: Dave Tovey.
9
Above: The first collectables fromGP Flair will launch in autumn.
Above: Trading cards from Topps were launched in April.
consumer products
8-9 WOW Licensing Programme_v8_Art & Design LSB 13/05/2015 17:44 Page 9
10_WoW_Supplement 06/05/2015 11:46 Page 10
World of Warriors has reallyimpressed licensees across awide spectrum of categoriesand 2015 will see some trulyinnovative product launches.Mind Candy invests a lot oftime and energy into itsrelationships with licensees;something they all appreciate.
licensee feedback
paul solomon, chief executiveofficer, moose Toys“The basic concept of Warriors is simple and soclassically appealing to boys. The broad content and
unique brand identity lends itself perfectly to toys. It has been a reallyenjoyable experience bringing it to life with our line. Moose has developed the collectable toy range includingover 120 characters, accessories and a playset. Just like the World of Warriors game, boys can gather their army, collectingwarriors from all through the ages. They can also replicate their favourite battles with the accessories and playset.”
nic aldridge, marketing director, gp flair “World of Warriors is an incredibly innovative and coolboys’ property. The expansive, engaging and action-packedWorld of Warriors game combined with Mind Candy’scomprehensive content development and marketing supportplans have set the stage for the launch of our toy line which we believe will be the desire of many boys. Thecollection boasts mini figure packs in 2s, 4s and 8s with over120 figures to collect in Series One alone. There’s also aBattle Fortress playset, Deluxe Action Figures and a range ofrole-play accessories.” Right: Collectable figure from GP Flair.
siobhan galvin,publishingdirector, egmont publishing“This is our firsttime working withMind Candy. Theyare a really greatteam with tons ofcreativity andenthusiasm for the brand. MindCandy is verycollaborative in its approach andwe’re workingclosely with them onthe development ofthe magazine. We are really excited aboutdeveloping the story through ourexclusive comic content as well asbringing historical characters to lifethrough interactive puzzles, posters, fact-files and amazing free gifts. The magazinewill be an integral way for fans to engagewith the brand off-screen.”
Inset: Battle playset.
chris rodman, vicepresident, topps europe“Topps have been a licensee for MindCandy since the early days of Moshi
Monsters. Our Moshi Mash Up Trading Card Game was oneof the first licensed products to hit shelves back in 2010and prompted the first wave of Moshi-mania at retail.World of Warriors has a tremendous range of characters,each with their own unique personality and skill set. To have such a wide rangeof amazing art to work with has been very exciting and as such we’ve been ableto create an incredibly visual and compelling trading card game for this brand.”
Above: Topps trading card.
11
Above: Magazinefrom Egmont.
licenseeslicensees
11-12-13-15 WOW Licensee Focus.USE_Art & Design LSB 13/05/2015 15:20 Page 2
licensee feedback
annabel walwyn,senior editor,penguin randomhouse “World of Warriors is truly
epic in terms of its premise, its cast of thegreatest warriors drawn from history, itsfilmic visuals and awesome battle brawls,and finally, in terms of Mind Candy’s globalambition for the brand. We are theexclusive global publishers on World ofWarriors and we believe our innovativemixture of author-led fiction by CurtisJobling and bestselling factual formatswill capture the imagination of all 7-12year old fans. We have a fantastic line-up of fiction and non-fiction in our2015 publishing programme.”
Above: World of Warriors Official Guide.
shahid ahmad, director, strategiccontent, Sony Computer entertainment Europe “The process of working with Mind Candy on World of Warriorshas been one of synergy, mutual respect and a shared passion
for the brand vision and the products that will emerge from it. We'veparticularly enjoyed the open and free-flowing communication across theboard, encouraging us all to be innovative. We can't wait to see the gamerealised on PlayStation 4; we think World of Warriors as a PlayStation consolegame is going to appeal to a wide audience.”
charlie howarth,product manager,m.v sports &leisure
“We are venturing on our firstproject with Mind Candy in the
form of World of Warriors.With interest from retailersfrom the outset, thispromises to be an exciting andsought afterlicensed range.The bold,graphic stylesuits ourproductsperfectly andthe relatableandrecognisablecharacters bring fun andaction-packeddesign options.
Our key lines forthis range will
include an inline scooter,bike, skateboard andhelmet.”
12
Right: MV Sports skateboard.
james redfern, sales director, blueprint collections“What Mind Candy does brilliantly is capture the imagination ofboth buyers and consumers alike. World of Warriors is fun,diverse and educational – not to mention creative, inspiring and
exciting. After the market success with Moshi we are proud to be teaming upwith Mind Candy once again and bringing Warriors to the market. Like us, ourbuyers have been ‘grabbed’ by the adventures that Warriors offers.”
Below: Embossed pencil tin.
tim kilby,branddirector,character world“World of Warriors appealed tous for two main reasons; firstlyit looks stunning with adistinctive cartoon-like artworkstyle. And secondly as a mobileapp, it has an incredible abilityto reach out to a hugeaudience, which helpslicensees to sell product. MindCandy has a strong track recordof innovation, plus a goodpresence at retail. Duvet setsare our key launch product andthe incredible artwork createdby Mind Candy will make this brand stand out from the crowd.”
11-12-13-15 WOW Licensee Focus.USE_Art & Design LSB 13/05/2015 15:21 Page 3
13
licensee feedback
caroline weaver, headof product andmarketing,gemmainternational“The quality of thegame itself isfantastic and the artwork is soappealing with a great variety ofcharacters to work with. There isalso a large bank of assets withcomprehensive style guide whichwill give us a lot of scope whencreating the range. The team atMind Candy are a joy to work with,they are extremely passionateabout their brands and how theyare represented in themarketplace, their creativity andenthusiasm is infectious.”
sion aykroyd, sales and licensingexecutive, aykroyd & sons“World of Warriors is our first venture with Mind Candyand having been involved from the very first introductionpresentation I must say that working with Mind Candy has been a breath offresh air. The style guides and the creative assets available really exciteour designers; the creative opportunities are endless. Pyjamas are our keyproduct line and we offer exceptional one-off and innovative designs withthe very newest and exclusive print techniques on the planet.”
jenni leprevost, marketing director, dnc uk“From the very first presentations we were excited by theopportunity World of Warriors represented; a really strong concept,compelling characters, addictive gaming, educational and fun. Weare working with Mind Candy for the first time and it’s a pleasure to
work with such a professional, responsive team who are committed to their brandand to working closely with their licensees. Our product lines will
include 3D EVAcharacter shaped lunchbags supported byinnovative drinkwareand snacking items.”
Below: Range of products from DNC UK.
laura sumner,commercial
director, vmcaccessories ltd
“World of Warriors is aunique and appealing propertywhich is also educational. Weenjoyed much success with MoshiMonsters and love working withMind Candy as they are a dynamicbusiness who make thingshappen. We’re working on an all-round fashion accessories forWorld of Warriors including hats,
scarves, gloves and sunglasses. We’re alsoreally excited to be working on a range of tech accessories such asphone cases, tablet cases and laptop covers.”Above: Beanie from VMC Accessories.
hannah miles,head of design,smith andbrooks
“We have worked with Mind Candy forsome years now and have a greatworking relationship and are proud topartner with them. We have listings in allmajor retailers on daywear and theproduct is looking slick. We have coolconsidered designs in store for launchthat really reflect the spirit of the brand.Using different print effects, and somemetallic inks, the bold crops of graphics,with stitch detail and fabric interestensure the garment is on-trend and on-brand.”Below: T-shirt design from Smith and Brooks.
11-12-13-15 WOW Licensee Focus.USE_Art & Design LSB 13/05/2015 15:21 Page 4
14_WoW_Supplement 15/05/2015 10:49 Page 14
rob broadhurst,account manager, roy lowe“Having been an early adopter ofMind Candy’s previous smash hitMoshi Monsters, once we heardthere was another release in thepipeline, we were obviously verykeen to get involved and areenormously excited to be workingwith Mind Candy on World ofWarriors. Mind Candy’s uniquelyimmersive gaming platforms andinnovative marketing programmesmake this an ideal brand for us topartner with on our sock designs.”Below: Roy Lowe’s socks.
tim dawson, chief executive,tdp textiles“World of Warriors is a very innovativebrand and we had no hesitation in
pitching for the licence. It’s the first timewe’ve worked with Mind Candy. The team is very creativeand passionate and have a huge amount of knowledgeabout the market. Our key product lines are children’sunderwear, nightwear, dressing gowns and onesies.We’ve had a very positive response from everyone we’ve
shown our range to andhave already taken ourfirst order from amajor retailer.”
Left: Trunks from TDP Textiles.
mark hillson, director, trademark collections“World of Warriors is so visually strong withsuch beautiful 3D graphics that it attracted usas soon as we saw it. We love the real-lifehistorical references and it just felt right for us.We love working with Mind Candy – they arealways full of ideas and, most important ofall to us, they are simply nice people. Wewill have a full range of bags available forthe start of 2016 with a couple of exclusivereleases available in late 2015.”
Right: Trade Mark Collections backpack.
max arguile, licensing manager, gb eye“We were one of the first to sign up with Moshi Monstersand we had great success with the brand; it brought usnew customers and it was fantastic to be involved with it.We’re anticipating similar success with World of Warriors,
Mind Candy definitely knowwhat they are doing. Our type ofproduct – posters, prints,badges – sells well if the gameis popular. And World ofWarriors is setting up to be agreat game.”
Right: World of Warriors poster.
licensee feedback
john harris, sales director and partner,kokomo studio“We’re very excited to beworking with Mind Candy forthe first time. We’ve foundthem to be very pro-active, abit quirky and just good funto work with. They really ‘getit’; they know how tostrategically take a brand tomarket, they totallyunderstand retail. Kokomoprides itself on its uniqueapproach to NPD, so World ofWarriors gives us theopportunity to launch somegreat products to anaudience that will appreciate it.”
Right: Battle Bath and Shower Gel.
15
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gaining retail support for World
of Warriors, even before the
mobile app was launched, has
been an important part of the brand
strategy for Mind Candy.
Retailers were some of
the first to see the brand
and getting their
engagement and
feedback has helped
shape the consumer
products programme
according to Samuel Ferguson,
head of licensing and retail.
“Expectations were
high around our new
IP after the success of
Moshi Monsters and
the feedback from
retailers has been
amazing. We
have been
working very closely with
retailers and listening to their
needs to make sure we
really understand their
customers, with the goal to
deliver something exclusive and
on-brand for them.”
Retailers are particularly
excited about the collectable
nature of the brand and the
educational aspect. “Stealth education
is very important to Mind Candy,” says
Sam. “Kids didn’t realise it, but Moshi
World of Warriors is one of the most anticipated toy retaillaunches of 2015, with a strategic roll-out of consumer product
starting in the spring; with toys – the major tentpole –coming in autumn. Mind Candy has been engaging withretailers to ensure that World of Warriors is everything that
consumers would want, and more.
16
rebecca rees, head of marketingand licensing, the entertainer:“World of Warriors has amazing depth of content; I particularlylike the historic accuracy and how it relates to the curriculum.This huge amount of character content creates a great
foundation for a collectable. Mind Candy has listened to our feedback andthe team there has really engaged with us on the brand.
This is one of our key launches for 2015 and we are working with MindCandy and Flair on the joint marketing plans. We willsupporting the range from the moment it’s availableand are working closely with Mind Candy to ensurewe list any further categories when they areavailable. You will definitely see a World of Warriors‘take over’ with windows, competitions and plenty ofonline elements to engage with the kids.”
talking shop
retail reaction
Left: World of Warriors is one of the key launches for 2015for The Entertainer.
Below: Samuel Ferguson.
Above: Education is important to Mind Candy, andkids learn about history as they play the game.
16-17 WOW Retail Reaction_NEW_Art & Design LSB 14/05/2015 12:48 Page 1
Monsters was educational,
with kids learning about
geography and
mathematics to earn
social currency. The
warriors in World of
Warriors are all factually
and historically correct. This
comes through in the mobile
app, but we’ll also bring this
educational aspect to
off-line content, like magazines,
books and toy packaging.”
One of the biggest
tentpoles for 2015 is the UK
toy launch in autumn. “Toys
will be the biggest consumer
product category for the
brand,” says Sam. “We’re
working with best-in-category
partners: Flair, Giocho Preziosi
and Moose Toys on delivering
something exceptional for
consumers. Retailers loved
what we achieved on Moshi with our
toy partners and they can all see the
potential for World of Warriors.”
Publishing is another key category for
the brand according to Sam. “We’ve
been working closely with Penguin
Random House on a multi-layered
publishing programme, which includes
a traditional licensing book
programme, series fiction and
collectable non-fiction titles. The brand
lends itself nicely to story-telling and
we believe we can unlock the
potential of the world using fiction.
Penguin Random House is publishing
a range of non-fiction guides and
annuals, but excitingly is also working
with author, Curtis Jobling on a range
of fiction titles.”
Bringing World of Warriors to life
through consumer products has
been a truly collaborative affair
between Mind Candy and retailers.
“The feedback from retailers is that
our approach is really refreshing.
Retailers feel ownership of brand and
they’ve seen World of Warriors grow
with us. It’s great to see people outside
of Mind Candy as excited about World
of Warriors as we all are.”
consumer products
ruth golightly, head of buying,george childrenswear
and licencerichard wall, buying
manager of toys, asda:“The World of Warriors property looks
really strong, I love brands that can bringeducation to life through great content.
The team at Mind Candy have been apleasure to work with. They are a forward-
thinking company with bucket loads of experience in thecollectables market. The app has received great
feedback throughout the industry and weare looking forward to seeing the rangeland in store. We will be looking to launch toys in linewith the market in August. Other categoriescurrently looking to support this brand will beclothing, cards, books, magazines, trading cards
and areas within Home. Outside of our range space we have some exciting off-shelfplans to activate World of Warriors in store which looks to challenge the way customersimmerse themselves with the brand.”
17
anita serradimigni, licensingmanager, tesco:“We are really excited about World ofWarriors and are looking forward tobringing this hot licence to our customers later this year. The technologicalinnovation and programme content is fantastic and I can’t wait to see thislicence come to life on consumer products as well as on digital platforms. It’s
fun working with a company who is able to push the norms; Mind Candy’s collaboration andinnovation means together we can land something exciting for kids! Mind Candy are able to
engage with their users in a unique way because they understand them so well, they ooze trust ineverything they do.
Toys will be the landing bed in store and will be the key to the cross-category offering. Excitingly World ofWarriors will make a cameo appearance in our Back to School offering. We have some exciting plans in place. WhatTesco is able to land - like no other retailer - is our store estate and online opportunities. The reach for World of Warriors will be immense.”
Above: Tesco is excited about bringingWorld of Warriors to customers incategories across the store.
Above: Asda will supportWorld of Warriors acrossmultiple categories in store.
.
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The key focus of the World of
Warriors’ marketing strategy is to
promote awareness of the brand
among boys aged six to 12 years old.
Mind Candy is investing heavily in
developing rich content to create a fully
immersive brand experience as head of
marketing, Lauren Delord explains: “The
unique back story combined with
historically accurate character
biographies are so important in setting
World of Warriors apart from anything
else on the market. We have this
amazing fictional world which gives us
so many possibilities to create really
engaging content for the fans.”
Mind Candy is creating bespoke short-
form animation for adverts on TV,
cinema and YouTube, not just using
game footage. This is an opportunity to
show the complexity and sophistication
of the brand. Adverts will air over 7,000
times during the campaign across key
channels. Cinema advertising will hit 700
screens in the UK from the end of June
starting with the Minions movie. And
YouTube pre-roll ads will achieve over 2
million impressions on targeted
channels for boys and gamers.
The World of Warriors website is
another important piece in the marketing
mix. “The website is the digital
destination for consumers to engage
with the brand,” says Lauren. “For the
fans, it’s the first port of call
for everything happening in the World of
Warriors – whether that’s
in the game itself, or
activity around
consumer products.
There’s a character
gallery, competitions
and activity sheets, mini
games and more
videos being uploaded every week.
The fully localised global website will
also support licensees and retailers as
they come on board, providing a space
to promote new products and
run competitions.”
Some of the warriors will be brought to
life through costume characters from
Rainbow Productions for in-store meet
and greets. Other live events will
include Topps ‘swap and play’ tours.
“We’re also planning other immersive
activities for in-store to support the toy
launch in the UK.
World of Warriors is a
fun, exciting brand,
and we want to make
sure we bring this to
life for consumers,”
says Lauren.
It’s a very
exciting time ahead for everyone
involved with World of Warriors, from
licensees and retailers through to
consumers. Innovative marketing
initiatives will ensure that World of
Warriors will be in the forefront of
everyone’s mind this year in the UK and
next year across the globe.
GETTING SOCIALOlivia Burns, marketing executive says: "Social media plays animportant role in reaching out to consumers, with Mind Candy’sPopJam a particularly useful platform for targeting young fans.There are over 50,000 followers on the World of Warriors channelon PopJam, who can access exclusive content and share gamingtips with each other in a fun, creative and safe environment.Facebook and Twitter are hugely important for targeting oldergamers and parents."
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you’ve beensummonedyou’ve beensummoned
From animated YouTube videos to in-store meet and greets, this year there’ll be noescaping World of Warriors. High-profile marketing campaigns aim to raise awareness ofthe brand, building demand for when consumer products hit the shelves.
Right: Fans get a first look at theTopps trading cards at a ‘swapand play’ event at St James Parkin Newcastle in April.Left: Lauren Delord, headof marketing.Below: World of Warriorswebsite is localised in sixlanguages and is first port ofcall for everything happeningaround the brand.
marketing overview
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Mind Candy has been
thinking globally right from
the conception of World of
Warriors. Not only does the game
itself have an international flavour –
the warriors hail from all four corners
of the globe – but
the mobile app
was launched
in six languages from
day one. Plans for
bringing the digital
and consumer
products to a
global audience
have been
integrated in the
brand strategy right
from the beginning.
“It’s a very different approach than
we took with Moshi Monsters,”
explains Darran Garnham, chief
commercial officer of Mind Candy.
“Moshi was huge in the UK, but it has
taken some time to replicate that
success overseas. With World of
Warriors, right from the start we
were thinking about international
audiences. And although we are
focusing on the UK in 2015, we’ve
already got agents in place in
North America, Canada and Australia,
ready to roll out consumer and digital
products in those markets in 2016.”
North America is a big area for
growth for the brand. Mind Candy has
appointed CPLG as the licensing
agent for continental Europe and the
US, who will oversee licensing for all
categories, support the global
partners and source new
opportunities in these territories.
“North America is such a big market
for World of Warriors,” says Darran. “It’s
the biggest market for the mobile app
to date, so we really are expecting
great things when the
consumer products
programme rolls
out.” Elsewhere, Mind Candy is
working with Haven Licensing in
Australasia and Segal Licensing in
Canada as well.
The company also has its sights set
on Asia and will have localised the
mobile app into three Asian territories
by the end of 2015 and is talking to
companies in China, Japan and Korea
about building platforms in these
territories. “Bringing brands from the
West to East is notoriously difficult,”
accepts Darran. “But with World of
Warriors, we already have the
characters in the game from this part
of the world. That is the beauty of the
depth of characters we have with
World of Warriors. No matter where in
the world you are, there is a warrior
you can identify with.”
worldlywarriors The World of Warriors mobile game has already been downloaded over 6 million times all around the globe, and the rest of the world won’t need to wait long to see World of Warriors consumer products hitting the shelves too.
a united nations of warriorsWorld of Warriors is perfectly placed to penetrate globalmarkets as it stands. Unlike many other brands which needto add new characters to appeal to an internationalaudience, World of Warriors already has the characters inthe game. “The lead characters we use in our branding canbe easily changed depending on the
market,” explains Darran. “So forthe Australasian market we
may lead with Doongarathe Australian
Aborigine and Manawathe Maori Warrior, but inAsia we can lead with
Sakuma the LoneSamurai and Ping the
Tang Dynasty Princess.”
Inset: Warriors fromthroughout history andall over the world jointogether to do battle,including Manawa theMaori Warrior (above),Jin the Ming Warrior(above top), Aka theZande Warrior (below)and Zengis the Mongol Warrior (below right).
global perspective
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21 WOW Inter Reach 2 USE_Art & Design LSB 14/05/2015 10:34 Page 2
World of Warriors has been
brought to life as a mobile
app, but this is just the first
touchpoint in a strategy spanning online
and offline platforms. And although the
brand is predominantly targeted at boys
aged six to 12 years, Mind Candy
anticipates that the mixture of battling,
crafting and strategy will appeal to
older mid-core gamers as well –
creating a true family
entertainment brand.
“The mobile
app has been
phenomenally
successful, and we’re
continually layering in
new characters, new
battles and new ways
to play,” says Darran
Garnham, chief commercial officer. “It’s
so important to keep the game relevant.
We listen to the
players and take on board feedback.
Mind Candy is working on developing
a second mobile app that will be
completely free to play. The existing
World of Warriors mobile app is
a freemium title;
it’s free to play,
but players can
use in-app
purchases of
virtual currency
(wildstones)
to enhance
the game.
“The mobile apps are only one of the
touchpoints,” says Darran. “We’re
particularly excited about short-form
animation and have released a number
of videos on our YouTube channel. The
brand lends itself to animation; it’s a way
that the players can engage with the
brand away from the game.”
A deal with Sony PlayStation will see
World of Warriors coming out as a
PlayStation 4 game in spring 2016.
Darran explains how this will allow
players to fully immerse themselves in
the Wildlands: “The PlayStation 4 game
is incredibly exciting. Obviously with a
mobile game you are restricted with
what you can achieve in terms of
gameplay. But a console-based game
will really allow players to explore the
full depth of the game. We’ll be able to
deepen the historical aspect of the
brand; we’re even thinking about
introducing animals into battles.”
And that’s just the digital product. Mind
Candy’s robust marketing and licensing
programme will see the brand coming
to life across multiple product
categories, including hardlines, softlines
and publishing; both in the UK and
overseas territories. As the warriors
themselves cry: ‘Let Battle Commence!’
the story continuesFor fans who just can’t get enough of World of Warriors,Penguin Random House will be bringing out a series of fictionalstories by Wereworld author, Curtis Jobling. Curtis says: “Icouldn't resist the opportunity to write these combativecharacters that span history and cross cultures. Each tale will feature adesperate, diverse and deadly gang of battling warriors as they embark uponan incredible quest – the biggest challenge will be getting them to worktogether and not bash lumps out of one another!” Above: Curtis Jobling.
watch this spaceMind Candy has big plans for World of Warriors across avariety of media platforms, over the next 12 to 18 monthsexpect to see some great short-form animation, a PlayStation 4 game and another mobile app.
Above: Continual updates to the mobileapp keeps the gameplay exciting.
Inset: Characters from the mobile app will be brought to life on otherplatforms including short-form animation and a PlayStation 4 game.
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looking ahead
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