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The following projects investigate interaction as a
design feature. It is a way of creating positive human
environments and integrating an emotional impact
within a space. Interaction adds another layer to a
spatial experience, and can induce a sense of inner
reflection, ownership, inclusion, and learning.
SARA LESAGE [email protected] 1 (203) 430 0532
INTERACTION + RETAIL“Fold-up” Store for AIAIAI: Music Accessory Design
The rituals within retail influence how we place value on the things we buy. We take cues
from the environment to guide our interactions with retail, and in doing so we associate
items with certain significance. Like the products within, the AIAIAI fold-up store requires a
simple step-by-step assembly process, making it possible to ship from one place to another.
POP SLIDE
SNAP PLAY
OPEN UNFOLD
ASSEMBLED WELL
=
DWELL
VIEW OF PRODUCT DISPLAY
Product informs the space
SARA LESAGE [email protected] 1 (203) 430 0532
=
Product informs the space
INTERACTION + RETAIL“Fold-up” Store for AIAIAI: Music Accessory Design
VIEW OF Product Customization / Purchase Station
SARA LESAGE [email protected] 1 (203) 430 0532
EAR PADS
CUSTOMIZE
ExploreCustomers individually choose the features of their
purchases and can wander behind the store to
explore its structure.
INTERACTION + GraphicUnderstanding the Language of Infographics / Team: Sara Lesage, Pranav Gupta, Qian You
SARA LESAGE [email protected] 1 (203) 430 0532
TITLE DATA
TEXT Graphics
3 3
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3
11
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Our team researched infographics through the lens of language, We discovered essential
components used throughout an entire spectrum of infographics. Visitors learn the basic
components, understand how the interactions between these components effect their
visual interpretations, and use a kit of parts to create their own mini infographics.
VIEW OF Community-Generated Infographic
Component Categories
KIT of parts
Personality PreferenceQuestionnaire
INTERACTION + LEarningAdaptive Reuse: Library for University at Buffalo
This facility combines the traditional
library paradigm with research on creative
environments. The overall space planning
and concept was based on Steven Johnson’s
principles for creative environments from his
book, Where Good Ideas Come From. These
principles create ideal conditions for ideas
to be formed, and inform the interactions
between people, information, and space.
Furniture arrangements and groupings also
took cues from Steelcase’s four modes of
work, Focus, Learn, Collaborate, and Socialize.
SARA LESAGE [email protected] 1 (203) 430 0532
Exaptation
Slow Hunch
Serendipity
View of Main Reading Room
FF&E
Layered Learning: STacking Diagram
INTERACTION + Exhibit“Instinct ”: A narrative exhibit for the Ny Carlsberg Glyptotek Museum
10 pieces were selected from
the Ny Carlsberg Glyptotek
collection to create a journey
that tells a compelling story
about human nature. The
translucent curtains densely
surround the basic survival
instincts, and open up as one
moves through the exhibit to
more complex human needs.
Density of Fabric Panels decreases as the instincts become more complex
SARA LESAGE [email protected] 1 (203) 430 0532
Entrance
INTERACTION + CommunityMedia Wall As Sidekick: POP / Client: Human Ecology Communications
We have developed multiple layers over
the current college communications
that will help the media wall connect to
other spatial zones and become a tool
for community building.
One of these layers is POP: a positive
intervention that generates a quick chain
reaction in the way people interact,
communicate, and understand space.
“Discussion Pop”: Table overlays signify areas where anyone can start a conversation. SARA LESAGE [email protected] 1 (203) 430 0532
anticipation + excitement saturated experience new direction
Media wall acts as a cue that a pop is coming