What's new in Microsoft Visual C++ 2015 Preview December 17 th 201 4 Marc Grégoire...

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What's new in Microsoft Visual C++ 2015 Preview December 17 th 2014 Marc Grégoire marc.gregoire@nuonsoft. com http://www.nuonsoft.com / http://www.nuonsoft.com /blog /

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Page 2: What's new in Microsoft Visual C++ 2015 Preview December 17 th 201 4 Marc Grégoire marc.gregoire@nuonsoft.com

Agenda

C++11, C++14, C++17 Productivity Improvements Improved Performance C++ Cross-Platform Mobile Dev

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C++11, C++14, C++17Increased standard compliancy

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C++11 Core Language Features New or updated C++11 core language features

ref-qualifiers Partial support for constexpr Inheriting constructors char16_t and char32_t Unicode string literals User-defined literals Full defaulted and deleted functions support (partial in VC++2013) Extended sizeof() noexcept Inline namespaces Full Rvalue references compliant (partial VC++2013) Full alignment support (partial in VC++2013) Unrestricted unions

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ref-qualifiers

rvalue references are well-known for function parameters, example: void foo(Bar&& bar);

How to apply rvalue reference to *this?class Foo {

void f1() const; // *this is const

void f2() &; // *this is an lvalue

void f3() &&; // *this is an rvalue

};

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ref-qualifiers – Contrived Example

class BigObject {};class BigObjectFactory {public: BigObject Get() { return m_bigObject; } private: BigObject m_bigObject;};

BigObjectFactory aFactory; BigObject obj = aFactory.Get();

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ref-qualifiers – Contrived Example

But what with this:BigObject obj = BigObjectFactory().Get();

The factory is a temporary object, but BigObject is still copied because *this is not an rvalue-reference

Solution: Make BigObject moveable Overload Get() for an rvalue-reference *this

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ref-qualifiers – Contrived Example

class BigObject {};class BigObjectFactory {public: BigObject Get() const & { // *this is an lvalue return m_bigObject; // Deep copy } BigObject Get() && { // *this is an rvalue return std::move(m_bigObject); // move }private: BigObject m_bigObject;};

BigObjectFactory myFactory;

BigObject o1 = myFactory.Get(); // Deep copy

BigObject o2 = BigObjectFactory().Get();// Move

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constexpr

Constant expressions Simple example

static constexpr size_t FACTOR = 2;constexpr size_t CalculateArraySize(size_t base){ return base * FACTOR;}...double arr[CalculateArraySize(123)];

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Inheriting constructors

class Base{public: Base(int data) : m_data(data) {}private: int m_data;};class Derived : Base{public: Derived(const std::string& msg) : Base(1), m_msg(msg) {}private: std::string m_msg;};...Base b1(123); // OKDerived d1("Message"); // OKDerived d2(456); // NOT OK

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Inheriting Constructorsclass Base{public: Base(int data) : m_data(data) {}private: int m_data;};class Derived : Base{public: using Base::Base; Derived(const std::string& msg) : Base(1), m_msg(msg) {}private: std::string m_msg;};...Derived d2(456); // OK

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char16_t and char32_t

Existing character types: char: only 8 bits wchar_t: compiler-dependent size, not specified

by C++ standard! hard to use for platform independent code

New character types: char16_t and char32_t

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char16_t and char32_t

In total 4 character types: char: stores 8 bits; can be used to store ASCII,

or as building block for UTF-8 encoded Unicode characters

char16_t: stores at least 16 bits; building block for UTF-16 encoded Unicode characters

char32_t: stores at least 32 bits; building block for UTF-32 encoded Unicode characters

wchar_t: stores a wide character of a compiler dependent size and encoding

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char16_t and char32_t

A compiler can define the following new preprocessor defines: __STDC_UTF_32__: If defined then char32_t

represents a UTF-32 encoding, otherwise it has a compiler dependent encoding.

__STDC_UTF_16__: If defined then char16_t represents a UTF-16 encoding, otherwise it has a compiler dependent encoding.

Both not defined in VC++2015 Preview

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char16_t and char32_t

New std::basic_string specializations: typedef basic_string<char> string; typedef basic_string<wchar_t> wstring; typedef basic_string<char16_t> u16string;

typedef basic_string<char32_t> u32string;

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char16_t and char32_t

Unfortunately, support for char16_t and char32_t stops here

No I/O stream classes support these new types

No version of cout/cin/… for these types

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Unicode String Literals

New string literals: L: A wchar_t string literal with a compiler-

dependent encoding u8: A char string literal with UTF-8 encoding u: A char16_t string literal, which can be UTF-16

if __STDC_UTF_16__ is defined by the compiler U: A char32_t string literal, which can be UTF-32

if __STDC_UTF_32__ is defined by the compiler

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Unicode String Literals

All can be combined with the R prefix for raw string literals:const char* s1 = u8R"(Raw UTF-8 encoded string literal)";

const wchar_t* s2 = LR"(Raw wide string literal)";

const char16_t* s3 = uR"(Raw char16_t string literal)";

const char32_t* s4 = UR"(Raw char32_t string literal)";

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User-Defined Literals

C++ has standard literals such as: 'a': character "character array": zero-terminated array of

characters, C-style string 3.14f: float floating point value 0xabc: hexadecimal value

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User-Defined Literals

Start with _ Implemented in a literal operator:

Raw mode: op receives sequence of characters Cooked mode: op receives an interpreted type Example: literal 0x23

Raw mode op receives ‘0’, ‘x’, ‘2’, ‘3’ Cooked mode op receives the integer 35

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User-Defined Literals – Cooked Mode

Has 1 parameter to process numeric values Type can be unsigned long long, long double,

char, wchar_t, char16_t or char32_t or 2 parameters to process strings

a character array the length of the character array example: (const char* str, size_t len)

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User-Defined Literals – Cooked Mode

Example: cooked mode complex number literal

std::complex<double> operator"" _i(long double d){ return std::complex<double>(0, d);}

std::complex<double> c1 = 9.634_i;auto c2 = 1.23_i; // type is std::complex<double>

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User-Defined Literals – Cooked Mode

Example: cooked mode std::string literal

std::string operator"" _s(const char* str, size_t len){ return std::string(str, len);}

std::string str1 = "Hello World"_s;auto str2 = "Hello World"_s; // type is std::stringauto str3 = "Hello World"; // type is const char*

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User-Defined Literals – Raw Mode

Example: raw mode complex number literal

std::complex<double> operator"" _i(const char* p){ // Implementation omitted; it requires parsing the C-style // string and converting it to a complex number.}

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Full Defaulted and Deleted Functions Support

=default Ask the compiler to forcefully generate the default

implementation Example:

class C{public: C(int i) {} C() = default;};

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Full Defaulted and Deleted Functions Support

=delete Forcefully delete an implementation

Error message states intent, better error message than making it private without implementation

Example:class C{public: C() = delete; C(const C& src) = delete; C& operator=(const C& src) = delete;};C c;//error C2280:'C::C(void)': attempting to reference a deleted function

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Full Defaulted and Deleted Functions Support

=delete can be used to disallow calling a function with a certain type

Example:void foo(int i) { }...foo(123);foo(1.23); // Compiles, but with warning

Disallow calling foo() with doubles by deleting a double overload of foo():void foo(int i) { }void foo(double d) = delete;...foo(123);foo(1.23); // error C2280: 'void foo(double)' : // attempting to reference a deleted function

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Extended sizeof()

sizeof() on class members without an instance

Example:

class Bar {};

class Foo {public: Bar m_bar;};

sizeof(Foo::m_bar);

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noexcept

Double meaning: noexcept to mark a function as non-throwing

void func1(); // Can throw anythingvoid func2() noexcept(expr); // A constant expression returning a Boolean

// true means func2 cannot throw // false means func2 can throw

void func3() noexcept; // = noexcept(true)

If a noexcept-marked function does throw at runtime, terminate() is called

Note that old exception specifications are deprecated since C++11

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noexcept noexcept as an operator: noexcept(expr) Example:

bool b1 = noexcept(2 + 3); // b1 = truebool b2 = noexcept(throw 1); // b2 = false

void func1() { }bool b3 = noexcept(func1());

void func2() noexcept { }bool b4 = noexcept(func2()); // b4 = true

Used by the standard library to decide between moving or copying

Thus, mark your move ctor and move assignment operator noexcept

// b3 = false

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Inline Namespace

Intended for libraries to support versioning Example:

// file V98.h:namespace V98 { void f(int); // does something}

// file V99.h:inline namespace V99 { void f(int); // does something better than the V98 version void f(double); // new feature}

// file MyLibrary.h:namespace MyLibrary { #include "V99.h" #include "V98.h"}

#include "MyLibrary.h"using namespace MyLibrary;

V98::f(1); // old versionV99::f(1); // new versionf(1); // default version

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C++11 Core Language Concurrency Features

New or updated C++11 core language concurrency features quick_exit() and at_quick_exit() Full support for thread-local storage (partial in

VC++2013) Magic statics

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quick_exit() and at_quick_exit()

quick_exit() terminates application as follows: Calls all functions registered with at_quick_exit() Terminates application

Except at_quick_exit() handlers, no other cleanup is done

No destructors are called

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Thread-Local Storage

Keyword: thread_local Each thread gets its own instance Example:

thread_local unsigned int data = 1;

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Magic Statics

Thread-safe “Magic” statics Static local variables are initialized in a

thread-safe way No manual synchronization needed for

initialization Using statics from multiple threads still

requires manual synchronization

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Magic Statics

Example: simple thread-safe singleton:

static Singleton& GetInstance(){ static Singleton theInstance; return theInstance;}

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C++11 Core Language C99 Features

New or updated C++11 core language C99 features __func__

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__func__

Standard way to get the name of a function

int _tmain(int argc, _TCHAR* argv[]){ cout << __func__ << endl; return 0;}

Output:

wmain

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C++14 Core Language Features

New or updated C++14 core language features Binary literals auto and decltype(auto) return types Lambda capture expressions Generic lambdas Digit separators (will be in RTM) Sized deallocation (partial support)

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Binary Literals

int value = 0b1111011; // = 123

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auto and decltype(auto) Return Types

Both auto and decltype(auto) can be used to let the compiler deduce the return type

auto strips ref-qualifiers (lvalue and rvalue references) and strips cv-qualifiers (const and volatile)

Decltype(auto) does not strip those

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auto and decltype(auto) Return Types

Example: return type will be intauto Foo(int i){ return i + 1;}

Example: return type will be doubletemplate<typename T>auto Bar(const T& t){ return t * 2;}...auto result = Bar<double>(1.2);

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auto and decltype(auto) Return Types

Multiple return statements are allowed but all need to be of exactly the same type

Following won’t compile returns int and unsigned int

auto Foo(int i){ if (i > 1) return 1; else return 2u;}

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auto and decltype(auto) Return Types

Recursion allowed but there must be a non-recursive return before the recursive call

Correct:auto Foo(int i){ if (i == 0) return 0; else return i + Foo(i - 1);}

Wrong:auto Foo(int i){ if (i > 0) return i + Foo(i - 1); else return 0;}

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decltype(auto)

Quick reminder:static const string message = "Test";

const string& Foo(){ return message;}

...

auto f1 = Foo();decltype(Foo()) f2 = Foo();decltype(auto) f3 = Foo();

Type: string Type: const string& Type: const string&

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auto and decltype(auto) Return Types

decltype(auto) as return type Example:

auto Foo1(const string& str){ return str;}

Return Type: string Return Type: const string&

decltype(auto) Foo2(const string& str){ return str;}

decltype(auto) a = Foo1("abc");decltype(auto) b = Foo2("abc");

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Lambda Capture Expressions

Capture expressions to initialize lambda variables

Example:float pi = 3.1415;auto myLambda = [myCapture = "Pi: ", pi]{ std::cout << myCapture << pi; };

Lambda has 2 variables: myCapture: a string (not from the enclosing scope)

with value “Pi: “ pi: captured from the enclosing scope

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Lambda Capture Expressions

Allow moving variables into the lambda Example:

auto myPtr = std::make_unique<double>(3.1415);auto myLambda = [p = std::move(myPtr)]{ std::cout << *p; };

Lambda has 1 variable: p: a unique_ptr captured and moved from the

enclosing scope (could even be called myPtr)

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Generic Lambdas

Lambda parameters can be declared as auto auto doubler = [](const auto& value){ return value * 2; };

...

vector<int> v1{ 1, 2, 3 };transform(begin(v1), end(v1), begin(v1), doubler);

...

vector<double> v2{ 1.1, 2.2, 3.3 };transform(begin(v2), end(v2), begin(v2), doubler);

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Digit Separators (will be in RTM)

Single quote character Example:

int number1 = 23'456'789; // The number 23456789

float number2 = 0.123'456f; // The number 0.123456

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C++14 Library Features New or updated C++14 library features

Standard user-defined literals Null forward iterators quoted() Heterogeneous associative lookup Compile-time integer sequences exchange() Dual-range equal(), is_permutation(), mismatch() get<T>() tuple_element_t

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Standard User-Defined literals “s” for creating std::strings

auto myString = "Hello World"s; “h”, “min”, “s”, “ms”, “us”, “ns”, for creating

std::chrono::duration time intervals auto myDuration = 42min;

“i”, “il”, “if” for creating complex numbers complex<double>, complex<long double>, and complex<float> respectively auto myComplexNumber = 1.3i;

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C++17 Core Language Features

New or updated C++17 core language features Removing trigraphs Resumable functions (proposal for C++17)

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Removing Trigraphs

Trigraph = sequence of 3 characters

TrigraphPunctuation Character

??= #

??( [

??/ \

??) ]

??' ^

??< {

??! |

??> }

??- ~

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Resumable Functions (proposal for C++17)

Based on concept of coroutines Coroutine is a generalized routine supporting:

Invoke Return Suspend Resume

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Resumable Functions (proposal for C++17)

Visual C++ 2015 Preview resumable functions restrictions 64-bit targets only Manually add /await compiler switch Manually disable /RTC1 (run-time error checks) Manually disable /sdl (additional security

checks) Currently in <experimental\resumable>

Page 57: What's new in Microsoft Visual C++ 2015 Preview December 17 th 201 4 Marc Grégoire marc.gregoire@nuonsoft.com

Resumable Functions – Async Operations

future<int> calculate_the_answer() // This could be some long running computation or I/O{ return async([] { this_thread::sleep_for(3s); return 42; });}

future<void> coro() // A resumable function{ cout << "coro() starting to wait for the answer..." << endl; auto result = __await calculate_the_answer(); cout << "got answer " << result << endl;}

int main(){ auto fut = coro(); cout << "main() is writing something" << endl; fut.get(); // Before exiting, let's wait on our asynchronous coro() call to finish. return 0;}

coro() starting to wait for the answer...

main() is writing something

got answer 42

23

6/5

14

5/6

Page 58: What's new in Microsoft Visual C++ 2015 Preview December 17 th 201 4 Marc Grégoire marc.gregoire@nuonsoft.com

Resumable Functions – Generator Pattern

#include <experimental\resumable>#include <experimental\generator>

using namespace std;using namespace std::experimental;

generator<int> fib(){ int a = 0; int b = 1; for (;;) { __yield_value a; auto next = a + b; a = b; b = next; }}

int main(){ for (auto v : fib()) { if (v > 50) { break; } cout << v << endl; }}

0

1

1

2

3

5

8

13

21

34

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TS Library Features

New or updated Technical Specification library features File system “V3”

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Productivity ImprovementsEnhanced productivity & build-time

improvements

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Productivity & Build-Time Improvements

Improved IntelliSense database buildup Incremental linking with LTCG enabled Incremental linking for static libraries

Changes to static libraries referenced by other code modules now link incrementally

New fast PDB generation techniques: /Debug:FastLink Substantially decreases link times

Object file size reduction Multithreading in the linker New Visual Studio Graphics Analyzer (VSGA)

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Productivity Improvements

Simplified QuickInfo for template deduction

VC++2013

VC++2015

Page 63: What's new in Microsoft Visual C++ 2015 Preview December 17 th 201 4 Marc Grégoire marc.gregoire@nuonsoft.com

New Refactorings

Rename symbol Implement pure virtuals Create declaration or definition Move function definition Convert to raw string literal Extract function (available from Visual Studio

Gallery)

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Demo

New Refactorings

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Improved Performance

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Improved Performance Improvements to automatic vectorization

Vectorization of control flow (if-then-else) Vectorization with /O1 (minimize size) enabled Vectorizing more range-based for loops

Improvements to scalar optimizations Better code gen of bit-test operations Control flow merging and optimizations (loop-if switching) Better code gen for std::min and std:max

ARM32 code generation improvements

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C++ Cross-Platform Mobile Dev

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C++ Cross-Platform Mobile Dev

VC++ 2015 Preview has 2 compilers: VC++ compiler to target Windows platforms Clang to target Android (iOS coming in the near

future) Android support:

Build C++ dynamic shared libs and static libs Libs are consumed with Java, Xamarin , …

Build Native-Activity apps, pure C++

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Demo

Android Native-Activity App

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Questions

?