Warhammer Armies Halflings

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    H

    By

    LFLINGS

    athias "M4cR1II3n" Eliasson

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    C

    INTRODUCTION

    THE HUNGRY HORDE

    THE LAND OF THE MOOT

    HISTORY OF THE MOOT

    BESTIARY

    Commanders

    Enchanters

    Moot MagicMaster Chef

    Master Thief

    Militia

    Rangers

    Vigilante

    HobilarsFieldwardens

    Housewives

    Beeswarms

    Thieves

    Pantry Guard

    Lords of the Harvest

    Written by:Mathias Eliasson

    Illustrations:Alex Boyd, Brenton

    kraken steelklaw, ringbearer80,

    Hodgson, EatToast, em1lyxstran

    Guns, ColdFlame19

    Special Thanks To:

    This book is completelyThe Chaos devices, the Chaos log

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    intende

    NTENTSDawg Riders

    Swan RidersRam Riders

    Reaper and Shearer

    Hot Pot

    'Kathleen' Half Tank

    Nicholas Warfoot

    Clegg the IndomitableGabbo Flugbend, Halfling A

    Ogglethorpe Bulnhelm, Trav

    Tom Longshaft, the Lumberj

    Jolly Bolbottom the Innkeep

    CHOOSING AN ARMY

    LordsHeroes

    Core

    Special

    Rare

    HAND-ME-DOWNS AND

    REFERENCE

    Cover Art: benwotten Graphic De

    Smith, terekjet,

    aramitten, Jon

    e, Lord Of The

    87

    Source Material:Games

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    dventurer

    eling Chef

    ack

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    BRIC-A-BRAC

    sign:Mathias Eliasson

    -Workshop, WFRP,

    44s, Sir Galahad de

    son, Kevin Coleman,

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    2000-2010, variablyhallenge to their status

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    THE HUHalflings are short and stout human

    to that of Men, with chubby faces a

    They grow no facial hair and at a gladult Halfling may be mistaken for

    Halfings need not wear any shoes or

    feet are naturally protected by a thic

    on the soles of their feet with a patc

    to keep them warm. This makes Hal

    exceptionally good at sneaking quiewoods and other habitats where boo

    encumber their trek and create too

    noise. Halflings dwell in a small rur

    edge of the Empire, known as Moot

    The Moot. They are a peaceful folkenjoying the simpler luxuries of life

    farming, gardening and eating, ratheor heroic ventures.

    Halflings are an overfed and peacef

    concerned with the welfare of theirand the timing of the next meal than

    pursuits.

    They are excellent hosts, welcomin

    happy to provide food and shelter to

    Nevertheless, they are a determined,

    race and will defend their homes, lilunch with considerable vigour, eve

    are not effective fighters.

    They may strive manfully to raise a

    face of some threat and may show c

    individual courage in defending thei

    their size and unwarlike nature coun

    against them.

    There are only two occasions for a

    march into war. The first occasion i

    forced to defend their homeland, the

    second occasion is when the Emper

    provide troops for his army.

    They are somewhat vertically challe

    checked (no doubt due to the quanti

    imported wine they consume), boast

    (even the women folk), and are gen

    as having a 'well fed' look about the

    They are seen as peaceful, well mea

    caring sharing, simple rural folk. Th

    who have never actually met one, n

    someone who has met one up close,

    pointy end of a well concealed dagg

    Halflings are not especially war like

    sense of the term, they are mostly g

    watchmen, farmers and foresters.

    True there is the odd exception. At l

    population could be described as poand vagabonds. The rest are hungry,

    is another day.

    GRY HORDE ids, compared

    d potbellies.

    nce, even anhuman child.

    boots, as their

    k layer of skin

    of hair on top

    flings

    tly throughts would

    uch alerting

    l land at the

    land, or simply

    that prefersuch as

    r than military

    l folk, more

    rops and herdswith military

    and trusting,

    travellers.

    even stubborn

    elihoods, andthough they

    militia in the

    nsiderable

    r homes, but

    ts heavily

    alfling to

    when they are

    Moot. The

    r calls them to

    nged, rosy

    y of ale and

    hairy feet

    rally described

    .

    ning, honest,

    at is, by people

    ver mind

    behind the

    er.

    in the broad

    me wardens,

    east half the

    achers, thievesbut tomorrow

    Halflings are not especially

    their troopers are for the mos

    watchmen, game wardens anthey are willing fighters and

    Their natural ability to infiltr

    quickly through dense under

    can accomplish tasks that w

    Men.

    Halflings vary between three

    height. They are rotund, squ

    and nowhere near as powerf

    They do not grow beards or

    the side-burns sported by eldmale Halflings, but their han

    in hair, and are surprisingly lpeople. The hairiness of thei

    source of pride to all Halflin

    go around barefoot.

    They live in closely-knit co

    rarely troubled by other race

    Sitting comfortably under an

    would most often see a Halfl

    under a tree, munching, smo

    they generally keep to themstrouble, most Halflings live l

    Some Halflings however can

    a familiar atmosphere and th

    those in the stories they were

    young. Every so often a villa

    this wanderlust, and when hi

    arlike by nature and

    t part country

    d foresters. Even so,very capable bowmen.

    ate woods and move

    rowth means that they

    uld be impossible to

    feet and four feet in

    t, often pot-bellied,

    lly-built as Dwarfs.

    acial hair, other than

    erly and well-to-dos and feet are covered

    arge for such smallfeet is a constant

    s, and they generally

    munities and they are

    .

    evening sun, one

    ing sitting reclined

    ing and laughing. As

    elves and avoidong, peaceful lives.

    not find peace in such

    y seek adventures like

    told when they were

    ge Elder succumbs to

    s unrest becomes

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    unbearable he rounds up a group of

    minded Halflings to head out and ch

    The Halflings are a strange people;

    some to be one of the last attempts

    to create a magically resistant race,

    stop the spread of Chaos from the pnot a violent people, and most are c

    their homes by their fires, routinely

    excessive amounts with their many

    family and eagerly awaiting the coWeek, their annual religious festiv

    However, there are a few Halflings

    wanderlust or a need to live a more

    These adventure loving weirdoes

    choices; band together as bows for

    one of the Fieldwardens.Despite their peaceful outlook, the

    proven that they are more than capa

    their realm. The Halflings have notthe hands of the Orc war hosts, but t

    a border with the blighted lands of S

    they have fought the legions of thebeyond the years of the Vampire W

    Halflings are some of the greatest c

    in the world. They live a happy peac

    in a autonomous region of the Empi

    The Moot. Although they are somof as just small folk these people

    and doughty warriors when roused.

    Goblin raiding party is known to en

    armies on a seasonal basis.

    Halflings are extremely friendly and

    entertainment and especially the foo

    usually the first to suggest a visit to

    a stop off for tea.

    They are a race short in numbers as

    Those who have not become an inte

    Human society now inhabit an inde

    state, which is wholly contained wit

    and lives under its protection.

    ther like-

    ange the world.

    peculated by

    f the Old Ones

    lost hope to

    les. They arentent to live in

    ating

    riends and

    ing of Pieal.

    ho suffer from

    eaningful life.

    ave two

    ire, or become

    alflings have

    le of defending

    nly suffered athe Moot shares

    ylvania, and so

    ndead in andrs.

    oks and eaters

    eful existence

    re known as

    etimes thoughtre great shots,

    he occasional

    age Halfling

    nice, enjoy the

    d, and are

    the local inn or

    well as size.

    ral part of

    endent pastoral

    hin the Empire

    The origins of Halflings stret

    as those of Humans, but now

    peaceable nature, their numb

    Halflings live in a small, isol

    World, protected by the surr

    by humans. Consequently, lifor young Halflings, and ma

    the outside world. And nimb

    secretive, and have skills to

    Halflings are not bad folk, al

    However, they have severalnaturally indolent a Halflin

    be stuffing minced pies dow

    copious amounts of beer) tha

    days work. Halflings are bo

    a natural curiosity; these two

    make the average Halfling q

    discovering things. A trave

    find after an extended stay th

    valuables lighter, or left a tra

    Halflings in his wake. Cartw

    cases, whole carts) have bee

    within a few minutes of the c

    inside a Halfling pub for a q

    Halflings are greedy fellows

    as bad as Dwarfs), and they

    thing. In fact most Halfling

    entire room or two dedicated

    treasures things the Halfl

    picked up, usually ranging fr

    value to worthless junk and s

    folk hate to throw anything a

    scraps (if there are any) are f

    ch back at least as far

    , partly due to their

    ers are on the decline.

    ated area of the Old

    unding land populated

    fe is often very boringy seek adventure in

    le fingers are naturally

    e good thieves.

    l things considered.

    ad habits. They areg would much rather

    his face (followed by

    n putting in an honest

    rn collectors, and have

    factors combine to

    ite prone to

    ller in the Moot will

    at hes either several

    il of dead and injured

    heels (and in some

    known to go missing

    arts owner popping

    ick drink.

    (though nowhere near

    lso love to hoard

    wellings have an

    entirely to their

    ing residents have

    om items of actual

    hiny trinkets. These

    way even food

    ed to the dogs or pigs.

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    Halflings raise livestock and crops,

    humans. In fact, Halfling farmers ar

    adept at their craft (when you can g

    fields), and the fruits and vegetables

    are among the largest and most flav

    Empire. Halfling farmers dont ofte

    animals like cattle, as cows are a biteasily handle. However, sheep, goat

    fowl of all kinds are quite common.

    Halflings can also make skilled crafoften display a manual dexterity tha

    a people with fingers so small. The

    known throughout the Empire for q

    and tin goods, as well as small mec

    The most notable craftsman in Halfl

    of course, the chef. This is becauseimportance Halflings place on their

    average Halfling is but the size of a

    eat much more than a grown man. Ientirely normal for a Halfling to eat

    meals in a single day (and more on

    Halflings have a good eye for distan

    often be found in the wild throwing

    sticks at wild birds, squirrels, and pr

    other fauna that look like they may

    stew. Halfling huntsmen are without

    of the Empire, and an ace Halfling bshoot the eye out of a flying duck at

    you can drag him out if the pub, tha

    Another skill that is common amonthe ability to blend in with the back

    combination of small stature, gentle

    a lifetime honing skills collecting t

    undoubtedly aid in this. Whatever t

    thing is sure Halflings can remain

    they wish. And none are more adept

    than the Halfling Rangers. The Ran

    force of not more than a few dozen

    warriors that travel the borders of th

    constantly guarding against invasio

    would do their people harm. Travell

    not more three or four at a time, Hal

    only gather in large numbers in timesuch as an Orc invasion of the Moot

    uch like

    often quite

    t them in to the

    from the Moot

    urful in the

    raise large

    big for them tos, hogs and

    smen, andis amazing in

    oot is well

    ality leather

    anical devices.

    ing society is,

    f thefood. While the

    child, he can

    fact it isfive or six large

    olidays).

    ce and can

    stones and

    etty much any

    ake a decent

    peer in the rest

    owman canfifty paces. If

    is.

    Halflings isround, a

    demeanour and

    ings

    e reason, one

    unobtrusive if

    at this ability

    ers are a small

    and-picked

    Moot,

    by forces that

    ing in packs of

    fling Rangers

    s of dire need,.

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    Other than the Rangers and the smal

    stationed in the Empires capital, th

    professional soldiers. However, the

    is well policed (as befits a province

    such light fingers). It must be reme

    that the Marshals that do this polici

    themselves: not only are bribery and

    uncommon, they are expected. Do n

    Marshal with a complaint about a li

    unless you are willing to share half twith him should it be found.

    There are few humans living in thenumber of Ogres find the region to t

    While the two races might seem an

    they actually seem to get along wellother. In fact most village Elders ha

    Ogres in his employ (which helps to

    clout he needs to keep order over th

    otherwise non-political Halflings of

    Ogres seem to enjoy Halfling cuisin

    are one of the few races that enjoy eas Halflings do), and their Halfling

    mostly smart enough to not lift any

    possessions. In fact Halflings rarely

    their neighbours at all; most understthey want to end up floating in the

    best not to practice such habits too c

    In times of war the Halfling army is

    army is a collection of the small det

    professional soldiery, augmented by

    of villagers hastily armed with speaThese units of citizen militia are nor

    organised by village, and each is no

    the village Elder or one of the area

    units of Halflings who are particular

    accurate shots (usually the best hunt

    region) are organised into small unitahead to gather information on and

    the enemy troops. A regiment of Og

    l force

    Moot has few

    ntire province

    f people with

    bered though

    g are Halflings

    corruption not

    ot approach a

    ted purse

    he contents

    oot, but a fairheir liking.

    dd pairing,

    with eache one or two

    give him the

    boisterous but

    his village).

    (in fact they

    ating as mucheighbours are

    gre

    st eal from

    and that unlessiver Aver, its

    lose to home.

    mustered; this

    chments of

    units made up

    s or bows.mally

    mally led by

    arshals. Small

    ly crafty and

    ers of the

    s of scouts, sentenerally harass

    re inhabitants

    usually reinforces this muste

    enemy army has attempted t

    Empire through the Moot, ex

    only to be unpleasantly surpr

    they encounter.

    Halflings are often underestiworks to their advantage wh

    stealthy, and it is usually a m

    who do not know their true c

    have their faults, Halflings asusceptible to suggestion or t

    influence of Chaos than othe

    due to the strength of charac

    that none of the Gods of Cha

    Halflings really desire. They

    power, are somewhat more rthe normal human, have no l

    they enjoy their fun, lack the

    sexual deviance. While Chaunder every flagstone in Imp

    hard-pressed to find even on

    whole of Mootland,

    It is a rare Halfling indeed th

    village. Most that do tend to

    Imperial Crows. However, t

    individuals that are not conte

    adventure. These brave soulare ready and seek their fort

    province. For there is great d

    Old World for a clever indivi

    subtlety, an ability to spot opwith small mechanical devic

    Friends of natureDue to their affinity with nat

    many forests in The Moot an

    juicy rabbits living there, so

    befriended by ancient Treem

    who look out for their little fhave speculated that the Wo

    eye on the small folk of the

    Treemen will fight alongside

    often with the general riding

    upon a Great Eagle flying ov

    Thievery and adventuHalflings are well known for

    even nimbler fingers. While

    fathers and turn their dextro

    craft such as basket making,

    (in fact a lot of cookery) ma

    drawn towards the danger an

    stealing. Of course, Halfling

    too valuable (except by acci

    be nice to the person who pr

    item. Nonetheless, it is surpr

    things that go missing whe

    The poor little chaps dont k

    ring as well. Many an

    march into the

    pecting easy going,

    ised by the resistance

    mated. This generallyn they attempt to be

    istake made by those

    haracter. While they

    e actually far lesshe corrupting

    r mortals. This is less

    er than due to the fact

    os supply things that

    have no lust for

    sistant to disease thanve of war, and while

    human appetite for

    s Cults seem to thriveerial cities, youd be

    Halfling cult in the

    at desires to leave his

    oin the Rangers or the

    ere are some rare

    nt with this structured

    s strike out when theyne outside their

    emand throughout the

    dual with a head for

    portunity, and a talents.

    ure, closeness to the

    d the number of fat,

    e Halflings have been

    en and Great Eagles

    riends. Many scholarsd Elves keep a special

    oot. In battle

    the Halfling army,

    upon his shoulders or

    erhead.

    ingtheir nimble feet and

    many follow their

    s skills to works of

    cobbling and cookery

    y also find themselves

    d excitement of

    never take anything

    ent) as that would not

    viously owned the

    ising the number of

    a Halfling is about.

    ow theyre doing it

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    half the time, they just seem to acqu

    of matches and small pets as they g

    normal business.

    In fact, Halflings have a very relaxe

    towards property in general, and cas

    items with one another all of the timwithout realising theyre actually sw

    Halfling birthdays are a celebration

    and many gifts are freely given awa

    Halfling whose birthday it is (usuallconsequence of inviting a large grou

    to your house and then falling aslee

    Many Halflings find that the skills

    taught to them as part of their natura

    adolescence are frowned upon by pethe Moot. They also find themselves

    with certain organisations, such as t

    Guild and the local Watch patrol.

    As can be expected, the speed and a

    Halfling Thieves has been noted bywho seek their fortune delving into t

    Mordheim, Halflings make excellen

    monster traps and are usually quick

    enough to escape once the monster

    the trap. Their diminutive size allow

    pushed through sewers, under badlyand into rat-infested nooks and cran

    might tell, a Halfling is considered

    the most essential piece of adventuri

    you could get.

    Despite this rough treatment, most

    treasure and Property Removal Ex

    mind the odd trek into the ruins. Wi

    burly bullies and perhaps a sneaky l

    to back you up, your enemies dont

    your door so often! Besides, where

    find so many gifts, pretty gems, silv

    swords of Mystical and Magical Sig

    only all that, someone actually liste

    youre saying, even if they do decid

    completely when you finished givin

    The people of the Mootland are the

    "people" at all in the Human sense,

    roughly half Man's size that has alw

    be wherever Man has gone. The Dw

    a tribe of "beardless Manlings we fi

    children" travelled with the Human

    passed through the World's Edge M

    other hand, some Imperial scholars t

    Halflings are a race of Man experim

    Verena to find a way to resist Chaos

    others argue Ronald created them asRegar dless of what others say, the

    simply say they are as they have althey like it quite a bit, thank you ver

    ire rings, boxes

    about their

    attitude

    ually swap

    e (mostlyapping).

    f this attitude

    by the

    y, as ap of Halflings

    after dinner).

    hich were

    l childhood and

    ople outside ofvery popular

    e Thieves

    ility of

    many of thosehe ruins of

    t bait for

    and nimble

    as fallen for

    s them to be

    fitting gatesnies. As you

    y some to be

    ng equipment

    alfling

    erts dont

    h a few big,

    oking wizard

    ome calling at

    lse can you

    r plates,

    nificance. Not

    s to what

    to ignore you

    your advice.

    alflings not

    ut a race

    ays seemed to

    arfs record that

    st thought to be

    tribes as they

    untains. On the

    hink the

    ented on by

    , while a few

    a bizarre joke.

    Halflings

    ays been, andy much.

    Being a rural folk, even in th

    Halflings are earthy types w

    strong drink, a good smoke,

    would turn a Marienburg ma

    Expressive to a fault, Halflin

    discussing their aunt's nightlstrangers in complete detail.

    y'know." They love a good c

    welcomed by farmers along

    they bring gossip, coin, or luthree.

    Halflings outside the Moot u

    small-minded as nothing mo

    thieves - or cooks and thieve

    unfair, because it creates sterHalfling traits. The first is th

    to make a fine meal out of al

    The second is their differingownership, and theft. Most

    up in what is effectively a la

    siblings, aunts, uncles, "cousmarriage," and the like. The

    is needful, be it a pie, a few

    of jewellery, is deeply imbed

    character. After all, if everyo

    should you ask permission?

    you "borrow" it. These two tperception outside the Moorl

    little more than domestic hel

    eye on.

    Halflings in the Mootland lo

    parties as a way to break the

    Several festivals are held thr

    Midsummer and Midwinter,

    equinoxes, and the grand cel

    culture, Pie Week. Most Hal

    an official holiday, however;

    a party. In addition to eating

    drinking and eating), Halflin

    dancing around a pole or bo

    segregated by sex, (at least t

    eir towns, the

    o enjoy good food,

    and conversation that

    rine's ears blue.

    gs think nothing of

    business with perfect"Just to pass the time,

    hat and strangers are

    he roads as long as

    nch. Or preferably all

    sually are seen by the

    e than cooks or

    s though this is rather

    eotypes out of twoir indisputable ability

    most any ingredients.

    views on property,alflings have grown

    ge extended family of

    ins by way ofpractice of taking what

    rowns or even a piece

    ded in the Halfling

    ne is family, why

    f course they'll let

    raits have led to aand of Halflings as

    p you have to keep an

    e celebrations and

    routine of country life.

    ughout the year:

    the Spring and Fall

    bration of Halfling

    lings do not wait for

    any evening is ripe for

    and drinking (and

    festivals include

    fire. Usually these are

    begin with) as the

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    young Halfling males and females t

    each other. Races are common, too.

    horses, these are usually foot races a

    streams and through wooded copses

    back winning a ribbon from the hair

    woman named Queen of the Festiva

    back usually gets chucked into a nea

    Halflings in the Moot and elsewhere

    been known as a martial people, and

    Halfling warriors is the butt of severamongst Humans. The truth, howev

    different. In defence of their homela

    within a Human town during a riot

    placid Halflings can be aggressive a

    part of the war effort, Elder Hisme s

    contingent of Halflings to act as scoskirmishers for the Imperial Army.

    mentioned in despatches by their co

    bravery and resourcefulness, thoughoften accompanied by complaints fr

    quartermasters.

    To the Halflings however, the war sway away, and the opinion is that, li

    itself, it will pass by without noticin

    because of this isolationist attitude,

    subverted and changed the Imperial

    ways. With fast pacing, slurring of

    mish-mash of other accents, the Reithe moot can be utterly incomprehe

    have many slang words and code th

    meaning from year to year. The Thi

    by Humans is said to be a version oargot.

    CommunitiesHalfling communities tend to be sm

    nominally headed by a Mayor. Thes

    chosen to discuss common issues in

    banquet, but the overall organizatio

    dissolved, with little or no formalize

    y to impress

    Too short for

    cross fields and

    , the first one

    of a Hailing

    l. The last one

    rby pond.

    have never

    the idea of

    al jokesr, is somewhat

    ndor quarters

    the normally

    nd brave. As

    ent a large

    uts andeveral were

    mmanders for

    these werem the

    ems a longke the Empire

    them. Perhaps

    alflings have

    tongue in many

    ords, and a

    spiel spoken insible. Halflings

    t change in

    ves' cant used

    this bastard

    ll towns,

    e are sometimes

    a large

    is well

    d government.

    Samuel Fellbelly

    "Stop right there, I've got yo

    not dead, are you?"

    Samuel Fellbelly longs for a

    too quiet for adventurous, d

    he. His destiny lies in the wisomeone of his talents can b

    this is what Samuel tells him

    on ponyback along the weste

    Moot, looking for stray shee

    neighbouring Big Folk from

    squash patch.

    Samuel was born to a prospe

    who owned a couple of ware

    With no head for business, h

    with the town keeping the tol

    end. This was fun for a year

    new people he could meet anfront of, but soon it grew bor

    local public house, friends c

    the Fieldwardens and "see t

    Only the world turned out to

    Sauerapfel. Dull.

    Much as he craves exciteme

    desire to meet any of the Un

    hair-raising stories from Fie

    from the eastern Moot, and

    the prospect. Not that he has

    his area, nor does he have aUndead looks or acts like, b

    He is sure that a zombie will

    day.

    Their religion and folklore is

    lifestyle, and their deities ten

    of fertility and climate. Lege

    usually Halflings who organi

    stopped famine, instead of g

    explorers. Almost all Halflin

    adventuring, except some w

    lands, being used as cooks a

    SettlementsThe Halflings live mostly in

    farms, and settlements and b

    similar to human rural style,

    A notable exception is the b

    stone or brick dug into the sl

    doors and windows facing s

    burrow warm, avoiding the c

    These burrows vary greatly i

    couple of rooms to huge und

    with many entrances and cor

    Outside the territory of the

    covered! Er... You're

    venture. The Moot is

    shing Halfling such as

    er world, wherea great hero. At least,

    elf on the long treks

    rn borders of the

    and keeping the

    riding over a farmer's

    rous Merchant family

    ouses in Sauerapfel.

    instead took a job

    l station at the western

    r so because of all the

    d act important ining. Over beers at a

    nvinced him to join

    e world".

    be much like

    t, however, he has no

    ead. Samuel has heard

    ldwardens he has met

    e is scared to death at

    ever heard of any in

    y idea what ant that does not matter.

    try to eat his face one

    based on their

    d to be representatives

    ndary heroes are

    zed huge banquet or

    eat warriors and

    gs disapprove of

    o travel to the human

    d mercenaries.

    villages or on small

    uildings are generally

    though in smaller size.

    rrows, dwellings of

    pe of a hill, with

    uth, which keep the

    old north winds.

    n size, ranging from a

    rground mansions,

    ridors.

    oot, Halflings can be

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    found throughout the empire, living side by side

    with the humans. Many wealthy households employ

    Halflings cooks, and there are numerous taverns,

    inns and hostels run by members of this race, or

    have several of them on staff.

    LeadersThe leader of each village is known as the Mayor.

    The Mayor is normally the most popular, intelligent

    and judicious Halfling. All communities elect its

    Mayor, and only return to vote if they perceive a

    problem with the current representative. The Elders

    of the villages get together from time to time as

    required in District Assemblies which are held in a

    village determined in accordance with a complex

    system which combines factors such as prestige,

    weather cycle and the size of the local harvest. The

    chairman of the meeting, elected by the Elders, is

    the Elder of the Moot, who has one vote when it

    comes to choosing a new Emperor.

    In exchange for their privileges, the Halflings of the

    Moot send a detachment to the capital, both to enter

    the imperial household service to assist the local

    militia.

    Halfling nobles only differ from the rest in leading

    a life much more relaxed and homey. For the

    Halflings do not like to be treated differently to

    others, but a comfortable life without many worries,

    accompanied by numerous banquets, is the dream

    of most Halflings.

    Crime and JusticeHalflings are very lenient with minor offenses,

    provided that the action did not cause any damageor injury. Violent crimes are very rare in their

    communities. Penalties can range from a reduction

    in food rations to exile for crimes or serious

    misdemeanours with repeated offends (even

    Halfling patience has a limit).

    All cases are taken by the Mayor of the village or

    the Elder of the Moot, if the importance of the case

    so requires. The penalty of death is unknown for

    Halflings. Where it is necessary to carry out such a

    horrendous action, the offender is placed in the

    hands of the Humans.

    The Halflings outlaws are really weird, and

    generally are seen by the rest of the community as

    crazy individuals. They are usually individuals who

    engage in petty theft, and in very few cases are

    Halflings persecuted by law.

    ReligionThe Halflings worship the gods of the Empire, and

    Sigmar in particular is venerated as one of theirgreat protectors, though there is no record of

    Sigmar ever mentioning Halflings, let alone saving

    them from something. They also have their own

    gods, but their worship is much more casual than

    the devotions of Humans, Dwarfs, or Elves to theirdeities.

    Esmeralda is the goddess of the home and hearth

    whom Pie Week honours, but there are others, too:

    Phineas, patron of tobacco with the ever-full pouch;Josias the Farmer, who always knows what the

    weather will be and can coax life out of the driestdirt; and Hyacinth, the goddess of fertility and

    childbirth. There are others, but they are obscure

    and little known to outsiders.

    Halflings have a very relaxed and tolerant attitude

    towards religion. Even their clergy are very tolerantof the other deities of the Old World. The largest

    religion by far is that of Esmeralda.

    Esmeralda is the main goddess of the Halfling

    pantheon. She is the protector of the home, and saysthat she gave her people the gift of the kitchen. She

    is usually depicted as a plump Halfling midwife,

    with a perpetual smile and an apron covered with

    flour.

    Her symbol is a triangle on a horizontal line thatrepresents the home and the flames of the fireplace.

    Clerics have their ceremonial aprons embroidered

    with this symbol. The Halflings worship her

    throughout the Old World, especially those who

    works as cooks for Humans.

    Although there are no temples or shrines as such,

    she is cherished in every kitchen where a Halfling

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    chef works. It is pretty typical to ha

    her in a distinguished place in the ki

    can monitor the work of the cook an

    that he does not spoil any dish.

    The main festival of worship is Pie

    day festival, which takes place immfruit harvest, and the celebrants spe

    (and eating) cakes, pies, puddings a

    really difficult to convince a Halflin

    anything else during the week.

    Any clergy or initiated into the cult

    follow and enforce these votes:

    1. Never deny food to the hungry.

    2. Never use the kitchen for somethi3. Never spoil the beer.

    4. Do not eat less than three good m

    5. Do not do anything strenuous afte6. Do not leave anything unattended

    In addition, there are tests of faith.involve great culinary achievements

    preparing a meal with bland and uni

    ingredients, or using rare and exotic

    a meal, like the leaves of a plant tha

    the highest slopes of a remote moun

    With respect to other deities, Rhya (

    of the Old Faith, but in the popular r

    Old World her role has been reduce

    is beloved to a lesser extent and Rantrickster god, patron of rogues and g

    only truly loved by those Halflings

    human cities.

    DeathThe Halflings see death as part of th

    of life, but this does not prevent the

    e a statue of

    tchen, so she

    d make sure

    eek, a seven-

    diately afterd preparing

    d jam. It is

    to do

    f Esmeralda,

    ng else.

    als a day.

    r a meal.while cooking.

    he tests usually, such as

    nspiring

    ingredients for

    only grows on

    tain.

    mother goddess

    eligion of the

    considerably)

    ald (theamblers) is

    ho live in

    e natural cycle

    funerals are

    painful moments for the who

    close to the deceased.

    MagicHalflings are very resistant t

    difficult for them to progress

    Nevertheless, and contrary tHalflings are fascinated by t

    and any Halfling community

    flood of excited little childre

    plead that they give them a li

    Despite their limitations, so

    practitioners of the magical a

    any of the Colleges of Magic

    AgricultureAlthough the Halflings are o

    ignorant foreigners, they are

    determined. As all communiagriculture and grazing, Hal

    hard and steadily. A Halfling

    from sunrise to sunset with o

    and go home smiling. Hard

    sleep and a great appetite.

    An old proverb Halfling pro

    attitude: No food tastes as g

    or grown yourself.

    War and MilitaryThere are very few Halflings

    who follow this path prefer r

    wise decision considering th

    Many races consider Halflin

    not true at all. It is quite com

    underestimate the little ones

    usually live long enough to l

    mistake...

    The vast majority of Halflin

    of the militia, and in hard ti

    cohesively. But any Halfling

    bow, scythe, hoe, or whateve

    their home (or food) to the erequires.

    MarriageThe Halflings see promiscuit

    abhorrent. The strongest bonheart is to that of the family,

    devoted and loving parents a

    Most of them end up marryi

    sweetheart.

    The growth of the children is

    the family, which will give t

    wider vision of the world, avast plethora of favourite au

    le family and Halflings

    magic and it is

    in the arcane arts.

    the Dwarves,e sorcerer who visit

    will be addressed by a

    n who will beg and

    ttle show.

    e Halflings are

    rts, but do not follow

    .

    ften seen as lazy by

    both stubborn and

    ies are based onlings need to work

    can work cheerfully

    nly a few stops to eat

    ork ensures a good

    ably best sums up his

    ood as one that has fed

    warriors, and those

    anged combat, a very

    ir physical handicaps.

    s cowards, but this is

    mon that those who

    in combat do not

    arn from their

    warriors are members

    es they fight very

    will grab a slingshot,

    r is at hand and defend

    d if the situation

    y as something

    d in the Halflingsand they the most

    nd peers of all races.

    g his childhood

    strongly influenced by

    e young Halfling a

    roader mind and ats and uncles.

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    The young spend most of the time r

    one place to another, climbing trees

    the way of their elders. The Halfling

    patient with their young, and spanki

    their culture. Halfling parents shoul

    necessary to explain to their childre

    something is wrong and fortunately,

    are not as stubborn as those of huma

    FoodHalflings love to eat! Indeed it is thpastime. Their appetites are endless

    stomachs seemingly bottomless desdiminutive size. Where Men have th

    day, Halflings have six; these are la

    feasts consisting of such delicacies

    biscuits, pepper cakes, sour tarts, spiberry wines, to name a few. These

    accompanied by stories and folk son

    flings become eager to participate in

    known fact that, though a peaceful r

    good idea to interrupt a Hafting duri

    they might become rowdy and unplGoblins of the Worlds Edge Mounta

    learned not to raid the Moot during l

    Halflings are the best cooks out ther

    cook from a young age. Think of th

    can imagine and it will be nothing cwhat a Halfling can offer. An old H

    is: The taste is more important tha

    Their culinary expertise has been pr

    races who appreciate the fine art of

    recognize the Halflings as the best c

    world. Well, all except the Bretonni

    theirs is the best cooking. But hey,

    the Bretonnians are...

    Halflings make three large meals, th

    nning from

    and getting in

    s are very

    ng is a taboo in

    spend the time

    when

    the children

    ns.

    ir favouriteand their

    ite their ratherree meals a

    ge fruitful

    s cream

    ce pies andeals are

    gs that all Ha

    . It is a well-

    ace, it is never a

    ng mealtime, as

    asant! Even theins have

    unchtime!

    and learn to

    best food you

    mpared tolfling saying

    the quantity

    ised by all

    ooking, and all

    hefs in the

    ns who think

    e know how

    at is; breakfast

    (the most important meal of

    other most important meal o

    (the best way to dismiss the

    countless visits to the pantry

    throughout the day.

    CraftsAlthough the Halfling craft

    same popularity as that of th

    remains excellent. Their nim

    to create details that no Dwa

    match. They are undoubtedl

    tailors and leather workers o

    The Dwarfs, which apart fro

    who have closest contact wit

    trade with Halfling apart fro

    Halflings typically earn extr

    cloths, embroidery and woo

    of the Empire. In most casesrecognized, and the merchan

    human or elf.

    FestivalsHalflings love a party, and bis good for one. The festiviti

    Festival Square from dawn t

    consume vast amounts of fo

    have also made many games

    The shooting competitions, frecitals are the most popular

    benign. Ice skating and sledin winter.

    The big parties take place insummer solstice, the last day

    birthday, the anniversary of t

    village and especially Pie W

    Halfling must be careful not

    doorframe of his home...

    he day), lunch (the

    the day) and dinner

    ay), but there are

    a Halfling can make

    as not reached the

    Dwarfs or Elves, it

    ble fingers allow them

    f or Human is able to

    the best weavers,

    these races.

    humans are those

    h the Halflings, rarely

    grilled meat and ale.

    money selling some

    carvings to merchants

    their work is not dulydise is sold as if it were

    lieve that any reasons always take place in

    sunset, which also

    d and many stories

    .

    olk dances and violinwhen the weather is

    aces are also popular

    both equinoxes, theof harvest, each

    he founding of the

    ek, after which, each

    to get hit in the

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    THE HALFLING HOT POT

    Gambo Hartstock took his iron ladle and stirred the contents of his bubbling cauldron thoughtfully. The two

    assistant cooks Flabagon Dil and Frito Flatfoot savoured the delicious spicy smell and exchanged knowing

    glances... This was going to be a meal to remember! It would in fact be the first hot meal the

    Halflings had tasted in three weeks, ever since they said farewell to their kinfolk in the Moot and marched away

    to join the Emperor's army.

    Since then it had gone very badly for the small Halfling regiment. Half their supplies had been lost crossing the

    river including all the beer and tobacco.

    Continuous rain had made it impossible to keep a cook fire burning. The whole regiment had been cut to

    emergency rations of a mere three meals a day, and those cold and rain soaked, eaten in miserable silence.

    Now, as the army camped for the night in the shadow of the Worlds Edge Mountains, Gambo Hartstock, Chief

    Cook, prepared a feast to restore the spirits of the famished Halflings. That morning he had bought a whole

    barrel of Gunpowder Pepper from one of the human victuallers. The barrel stood beside the cauldron - a good

    measure of its fiery contents had already disappeared into the seething pot together with some peppermint herbs,firehalm, and certain other ingredients gathered by (iambi) early that morning (a good cook has his secrets, and

    Gambo had more than most).

    "Ah yes my lad," Gambo explained to Flahagon. "The Emperor he knows a fine hot pot when he smells it...

    But this here hot pot," he winked knowingly, this is too rich for your humans, even for an Emperor." Flahagon

    smiled weakly as his master fussed proudly over his stew. The delicious smell was twisting his simple mind into

    knots of ravening hunger. What was old Gambo on about? lie was hungry. They were all hungry. Was it time to

    eat yet?

    "Yup Flabby," Gambo continued proudly. "If one of those human soldiers were to get as much as a good whiff of

    this hot pot of mine, well like as not he'd he knocked clean off his feet, and should he, by some act of

    unforgiveable negligence on our part, actually eat some well, I for one wouldn't like to be held responsible."Gambo ladled another heap of pepper into t he cauldron and added a couple of chillies and more garlic for good

    measure.

    Suddenly a loud horn blast pieced the air, a thin strident note pregnant with urgency. Gambo was so taken aback

    he dropped his ladle, sending gobbets of fizzling stew flying everywhere. "What's this?" he gasped breathlessly.

    "It's not lunch time yet, is it?"

    But it was already obvious that the horn blast had come from elsewhere entirely not from the I lalfling camp

    or even from the human regiments of the Empire army, but from the fierce goblin Wolf Riders who were hacking

    and biting at will as Halflings ran hither and thither in blind panic. Utterly absorbed

    with their cooking, none of the Halflings had noticed the Wolf Riders as they sprung from the mountain valley,

    neatly enveloping the camp and driving a wedge between them and the rest of the Emperor's army. It was an

    ambush. Worst of all it was an ambush before lunch.

    "Those pitiless Goblin scum," sobbed Gambo as a Wolf Rider bound towards him brandishing a spear

    and grinning broadly in anticipation of an easy kill.

    Picking up a hefty cleaver he chopped the green skinned creature clean in half as easily as if it had been a stick

    of celery. Green blood spurted wildly into the air, much of it landing into the stew pot where it fizzed and

    crackled like little gun shots.

    "Ruined!" bawled Gambo uncontrollably. "My hot pot - all the mint and garlic, half the pepper - all

    gone." lie cleaved the head from another Goblin and reached into his apron for his bottle of Mootland Malt. It

    was empty. "Arghh!" he screamed as the horror of his predicament overwhelmed him. And then something

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    snapped inside the little cook. His eyes glazed with grim courage uncharacteristic of his kind, his broad hands

    tightened their grip around the cleaver. "Flahagon... Frito," he said. "It's time for the ultimate sacrifice... fetch

    that rope and bring the rest of the pepper."

    Within moments the bewildered assistant cooks had tied the ropes to the cauldron and suspended the boiling

    mass over a forked spit rest. It might have been the scene of slaughter that brought tears to Frito's eyes as

    Goblins and Wolves marauded through the camp slaying the fleeing Halflings like startled rabbits. But maybe itwas all those onions.

    "That's right my lads!" yelled Gambo waving his cleaver menacingly in the direction of another Wolf Rider.

    "Now pull that rope back as hard as you can,"

    The Wolf Riders, who had learned that Gambo's cleaver was best avoided, were gathering ready to carry their

    assault into the Empire camp. Sure of his victory, the Goblin King himself was hurrying to lead the charge in his

    battle chariot. Fresh greenskins were already forming up for the attack, spearwielding infantry and archers

    among them, and towards the rear two huge Trolls shambled slowly through a sea of frolicking Snotlings.

    The assistant cooks heaved on the rope and the cook pot lurched slowly backwards. The wooden spit stand bsgan

    to bend and creak, the Halflings groaned ill and took the strain.

    "Just another couple of feet," cried Gambo as he nimbly moved aside and poised his cleaver ready to chop

    through the tortured ropes. With a single stroke the rope parted. Flahagon and Frito fell backwards into a heap,

    and the cauldron catapulted forward right towards the Goblin King. Gambo began to jump up and down

    excitedly as he watched the projectile arc towards the massing foe. "Yeee. yah!" he yelled.

    "Go for it my beauty, that's the way! The best hot pot ever and I hope it chokes you!"

    The Goblin King, Grom the Paunch of Misty Mountain, infamous old Goblin Warlord and Lord of the Crags,

    was suddenly and unexpectedly struck by what could have been a big rock were it not for the sploshy red stuff

    that exploded from it, showering the goblin horde. Goblins screamed where the boiling stuff touched them. Their

    skin peeled away and shrivelled while tears of agony rolled from their little red eyes. Grom, having overcome his

    initial surprise, howled with pain and anger before he was overcome by the fumes. The wolves yelped

    uncontrollably, throwing their riders into the mess before scampering off hack to the hills their tails tuckedfirmly between their legs.

    A Troll stepped unwittingly into a steaming puddle and immediately began to dissolve. At that moment the

    Empire army, hastily drawing its ranks, thundered into battle, and the remaining horde was swept aside by

    charging Reiksguard Knights. The Empire had been saved.

    The Emperor found Gambo Ilartstock sobbing despondently into his apron, an empty bottle of Mootland Malt in

    one hand and a gore-splattered cleaver dangling limply from the other. Gesturing his captains aside he grasped

    the Halfling by the shoulder and gently shook him. "Master Cook!" he said, "I don't know what was in that flame

    pot of yours but it undoubtedly saved the day and many noble lives. Tell us the recipe and I'll have the Imperial

    Engineers build a weapon that will destroy the Goblin hordes forever."

    Gambo looked up into the sturdy face of his ruler and his eyes suddenly cleared. "Sire!" he exclaimed,

    "I cannot tell you, it'd he a betrayal of every sacred vow in the cookbook."

    The Emperor, to his credit, did not press the point, but presented Gambo with a bag of gold for his part in the

    battle and quietly departed. Over the years Gambo became quite famous, and found himself dragged from battle

    to battle and expected to launch his now famous Milling hot pot into the enemy ranks. It never again had quite

    the effect it did on that day when Grom the Paunch of Misty Mountain was driven from the field, and, in truth,

    Gambo couldn't quite remember that recipe to his dying day.

    None-the-less the hot pot did much to boost the prestige of Halfling regiments and taught the Goblins a lesson it

    would be hard for them to forget.

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    THE LAND OF THE MOOTA Potted MootThe Halflings have lived in rural areas of the

    Empire for as long as anyone can remember, but it

    was not until the year 1010 that they were granted

    the lands around the upper Aver as their permanent

    home.

    This land is known as the Moot, and, like all the

    lands of the Empire, it provides troops for the

    Emperors Army.

    It is a green land with gently rolling hills, formerly

    populated by a myriad of bouncing bunnies. That

    was before the Halflings took up the bow and

    became extremely proficient in its use.

    It is due to this fearsome skill with the bow that

    Halflings are called upon by the Empire to provide

    troops for its army. But when threatened, the entire

    Moot can be quickly armed and very dangerous to

    know.

    Halfling communities tend to be small villages,

    nominally headed by an Elder. Elders meet

    occasionally to discuss common issues over a large

    banquet, but overall organisation is very loose, with

    little or no formalised government. Halfling

    religion and folklore revolves around their lifestyle,

    and their main deities are concerned with fertility

    and the weather.

    Their legendary heroes tend to be Halflings who

    reaped bumper harvests or organised enormous

    banquets in time of famine, rather than great

    fighters or explorers.

    Adventuring is somewhat frowned upon but some

    Halflings may travel in human lands, hiring

    themselves out as cooks and the like.

    Mootland is the proper name for the land of the

    Halflings. It is a peaceful land of fertile valleys

    nestled between gently sloping hills. The climate is

    mild and water sources are plentiful, as the mighty

    River Aver runs directly through the province, withmany small streams and creeks winding their way

    down to meet it. As a result of this, the Moot is

    blessed with beautiful scenery and fertile ground

    which is just as well due to the overall laziness of

    the inhabitants.

    It is nominally part of the Empire, but is a placeinto which few Imperial officials will set foot. The

    Moot is blessed with beautiful scenery and fertile

    ground, which is just as well considering the

    indolent nature of its inhabitants, who would rathershove a pie down their gullets than lift a finger to

    do any work. They also tend to steal, eat, or steal

    then eat anything that is not nailed down. By day,

    the Moot seems like a rural paradise, but at night it

    takes on a strange air, the evening filled with the

    muffled revelry of drunken Halflings singing lewdsongs.

    Mootland is the largest Halfling settlement in the

    Old World, having been granted to these diminutive

    people over a millennia ago. Emperor Ludwig II

    Hohenbach (known commonly as Ludwig the Fat)

    was known as a great lover of food, who routinely

    executed chefs who offended his tastes. In 1010, he

    ordered his Halfling valet to create a meal worthy

    of his greatness, and the resultant meal was so

    successful that the valet was not only made the

    Emperors personal chef, but also an Elector,

    creating the Great County of Mootland from parts

    of Averland and Stirland (partially as a reward for

    such a fine meal, and partially out of petty revenge

    against the rulers of those two provinces).

    The presence of the Aver provides plenty of water

    throughout the province for irrigation and drinking

    water for the Halfling population. Many villages

    and farmsteads have sprung up along this great

    waterway over the years. The largest villages are

    Brandenberry to the west, Leedlton to the east, and

    Bogglewort to the North, near the Stirland border.

    Other locations of note in the Moot are the

    Hornsbys Ferry crossing, the Ruins of Moldberg,

    and the Wailing Woods.

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    The one Aver crossing in the Moot is Hornsby

    Ferry, which lies very close to the middle of the

    province. The ferry crossing is the only way to

    cross the river for 30 miles in either direction

    (something it is rumoured the Hornsby family has

    ensured over the years with acts of sabotage against

    any attempt to build a bridge or rival ferrycrossing). The Hornsbys are well known for their

    willingness to cross the river at any hour and

    regardless of the weather. However, they will

    charge dearly for the service, and the rates increasewith the lateness of the hour or the inclemency of

    the elements.

    The Ruins of Moldberg lie just north of

    Brandenberry. This area was once the holdings of a

    powerful lord of a bygone era, and it is rumouredthat his spirit and the spirits of his soldiers still

    haunt the cold stones that are all that remain of

    Moldberg Keep.

    To the southwest lie the Wailing Woods. While

    most woods in Mootland are very light and open,the Wailing Woods are the exception. Dense and

    dark as any forest of the Empire, the Wailing

    Woods are also rumoured to be haunted. Some

    experts in such matters claim that its Elves in the

    woods making all the trouble, not spirits. In any

    case, travellers know to steer well clear of thewoods if they want to keep their skins intact.

    Finally, among places of interest that the Moot is

    home to are several famous inns the DancingDogs, the Hogshead Inn, the Laughing Ass and the

    Scarlet Snake. If a traveller enters the Moot and

    does not visit as many of these inns as possible, he

    is doing himself a disservice. One will not find

    more comfortable beds (each has at least a few

    rooms with human sized furnishings) or more

    succulent meals at any inn in the Empire proper.

    Sitting on perhaps the most fertile farmland in the

    central Empire, the Mootland comprises portions of

    Averland and Stirland that were torn from their rulein a fit of pique by Emperor Ludwig the Fat and

    made into an electoral province - ruled by

    Halflings.

    The Moot is a land of gently rolling hills and

    grasslands that slopes upward gradually until the

    land rises in the Greenleaf Hills of the southeast,

    where farmers raise many famous varieties of

    tobacco, such as "Fogmaker Red," "Aver Prime

    Blend," and the notoriously strong "Fumigator."Most of the country is open, with scattered copses

    of oak, beech, elm, and willow along the

    riverbanks: The only two forests of note are theSleepy Wood and the mysterious Alter Forest.

    While the province is watered in its southern half

    by the Aver Reach, Blue Reach, and Aver rivers,sufficient rainfall waters the land to guarantee

    regular and good crops throughout the Moot.

    Mootland is divided into three major regions, four

    if you listen to some Holdings. Southwest of the

    River Aver is Aver March, once a prosperousbarony of Averland. According to old tales, the

    Humans of Aver March were forced to leave the

    area at point of spear by the Emperor's troops when

    Ludwig gave it to the Holdings. To this day,visitors can see the ruined foundations of old

    castles, their stones mostly carted off for new

    construction, that the local Halflings claim were

    once Human settlements.

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    While it is true that some minor families of

    Averland claim lordship over areas of the Aver

    March, few take them seriously. They occasionally

    petition the Emperor to have their rights restored,

    but so far their requests have been all filed and

    forgotten.

    Three towns dominate Aver March: Sauerapfel on

    the west, Einsamholz in the centre (and not

    technically part of the region), and Dreiflussen at

    the southeast. Closer in culture to Averland thanother regions, large herds of sheep and goats are

    common here, while the western march is famous

    for its apples.

    North of the rivers lies "Auld Styrlande," that area

    of Mootland that was once was part of the GrandCounty of Stirland. It is an area in which farming

    districts alternate with copses of wood and small

    fens, and is Moorland's fertile breadbasket. Tworoads access it, but neither traverses the whole of

    the region. The Moot Road leaves Eicheschatten

    and heads west, where it joins the Old Dwarf Roadin Stirland at Wordern. The other is a short road

    that tuns from Einsamholz to Pfungzig in Averland.

    Neither could be mistaken for a major road, and,

    indeed, most of the traffic is from farmers,

    herdsmen, and traders going to sell in one or

    another market.Inside the Mootland, traffic travels on age-worn

    cart paths or cross-country.

    The south-eastern region bounded by the loop ofthe Aver Reach to the north and the border with

    Averland to the south is Formally named "The

    Duchy of the Fallow Hills," a title given to it by the

    Averlander lord of the 12th century who could

    never get anything worthwhile to grow there.

    Disgusted, he sold the region to the Halflings soon

    after Ludwig created the Moot, reportedly

    muttering "and good riddance" at the signing.

    The Halflings, however, knew good soil when they

    saw it, and how to use it. Using seedlings from

    tobacco plants they loved, but which grew poorly

    elsewhere, they planted fields of the crop along the

    river and in the valleys, so much so that the area issimply known as "Greenleafs" today, and provides

    a major cash crop for the Moot. The Moorland

    government is so anxious to increase their share of

    the market that they send traders on long trips

    around the Empire to give out free samples, in the

    hope that happy customers will want and pay for

    more. They especially tout its flavour over what

    they call "imported Bretonnian stink-weed!"

    Society and PoliticsMootland is surrounded by Imperial provinces, and

    in most circumstances relies on the Empire for

    protection, but this land and its people arecompletely autonomous. Technically not Imperial

    citizens, the Halflings of Mootland have

    nevertheless always proven staunch allies. In fact, a

    detachment of Halflings (known as the Imperial

    Crows) serves in the Imperial Capital, both in the

    local militia and in the Imperial household as chefs

    and man-servants.

    While the proper name of the land is Mootland,

    most citizens of the Empire refer to the land of the

    Halflings as simply The Moot, after their curious

    practice of governance by mass meeting. All

    important issues in a township or village a settled

    by a large public meeting of all the local citizens

    (usually held in the town hall, or the largest barn if

    no town hall exists). Most Imperial politicians

    would find these meetings quite anarchic, but the

    Halflings are quite happy with it, and it must be

    said that their process seems to lack much of the

    infighting and behind-the-scenes manoeuvring that

    characterise Imperial politics.

    Each village elects a village head, known as the

    Elder. Several times a year, District Moots are held,

    which involve only these Elders. These are

    somewhat more organised than a village Moot, but

    still involve government by committee. The chair of

    the District Moot is elected by a vote of all theElders, and this individual holds the Halfling vote

    when it comes time to choosing a new Emperor.

    This is a powerful position indeed, as it is the only

    vote of the Electoral council that the Emperor my

    not dispose of.

    Halfling society is mostly patriarchal, with males

    naturally assuming authority over the family.

    However, women are given a voice in decision-

    making, and in fact several prominent Elders have

    been female.

    The Moot is seldom visited by folk of the otherprovinces, for few can put up with the Halflings for

    long. Those that do return tell of the sly, secretive

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    undertone to the Halfling character. Theft, mockery,and clannishness are rife. Halflings returning home

    to the moot find they are welcomed, to an extent.The fertile lands of the Moot have made life easy

    for the Halflings that live there, and they seem

    unwilling to be reminded of an outside world.

    MountainsThe land of the Moot is very near the End of the

    World Mountains, so it suffers occasional invasions

    of Night Goblins. These mountains are incredibly

    high and almost impossible to cross. Many

    centuries ago, the whole mountain range was

    controlled by the Dwarves, who built great cities

    and fortresses in the rock of the mountains.

    Further south are the Black Mountains. Infested

    Night Goblins, Skaven and Trolls, they are

    arguably the least hospitable frontier of the Empire.

    The only "safe" way is Black Fire Pass, located at

    the confluence of the Black Mountains to the End

    of the World Mountains, where Sigmar fought his

    battle against the Orcs.

    The Black Mountains are crossed by tunnels builtby the Goblins. These tunnels are crude and narrow

    tunnels compared to other mountain dwarves, and

    they tend to collapse unexpectedly.

    RiversSeveral mountain streams from the western slopes

    of the Dwarf fortress of Karak Varn, rapidlydescends in several waterfalls who form up to broad

    rivers, leading to the river Aver.

    Aver River continues its course towards the West,

    through the provincial capital and leading to

    Averheim on its way to the Reik, passing through

    Nuln.

    ForestsThe Moot is home to the Ahern Forest an ancient

    forest, very large and diverse; containing willows

    venerable and majestic old oak, very highly

    appreciated by the Halflings, who love to sit in theshade of a large tree to smoke a good pipe.

    Within the Moot are common groupings of trees,

    and small forests of oaks, pines and riparian

    vegetation in the vicinity of rivers. The landscape isalso dotted by farming areas, either of grain or

    small gardens.

    Imperial ProvincesThe Moot borders to the Imperial provinces of

    Stirland and Averland. Their relations are usually

    good, although the land where the Moot lies was

    formerly part of these imperial provinces and some

    people have not forgotten that. In fact, it is quite

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    common to find some regiments or

    Averland bowmen to help in patrolli

    as payment for services by Halfling

    Trade with these two provinces is n

    abundant in relation to imports, as t

    provide for themselves and are ruralnot need many amenities. However,

    export an abundance of food, not to

    culinary talent travelling with the co

    service of the imperial kitchens.

    The Moot is surrounded by imperial

    count on them for protection. Yet thinhabitants are completely autonom

    they are not Imperial citizens, they r

    allies. There is even a detachment o

    called the Ravens of the Empire,

    in Altdorf, both in the militia and th

    kitchens.

    EicheschattenThe capital of the Mootland, Eiches

    utterly unprepossessing at first glan

    longer examination, one's opinion is

    Home to the Elder of the Moorland,

    title preferred by Halflings as "Gransounds "too posh," Eicheschatten iswinding lanes along the banks of th

    the end of the road from Worden an

    Cottages and homes with extensive

    back mix randomly with smiths and

    tirland or

    ng the borders

    cooks.

    t very

    e Halflings can

    people who dothe Halflings

    mention the

    oks to enter the

    provinces and

    region and itsus, and even if

    emain loyal

    Halflings

    hich is based

    imperial

    hatten is

    e. After a

    confirmed.

    which is the

    d Count"a collection ofAver Reach at

    Halstedt.

    ardens in the

    other

    businesses, which usually ha

    above them. The Halflings l

    the buildings are often garis

    that make visitors wonder ab

    eyesight. All are scaled to a

    although inns have special r

    bigger folk.

    The residence of the Elder is

    of town, next to the public g

    officially designated a "palasimple two-story house of w

    sometimes a goat grazing up

    grown too long.

    The Throne Room is a simpl

    parlour where the Elder ente

    guests. Magnus the Pious stathe war in Kislev and is said

    comfortable sleep of his life.

    rarely stays there, however.for her needs. She prefers to

    of town "where a body can g

    done, and have m'own outho

    As the centre of government,

    where the General Moot of t

    once every three years. Open

    whether they live in the Moo

    Moot meets to decide questiprovince, pass what few law

    the Elder for the next three y

    elected Hisme at the last ten

    though she is thinking of retitime while seeing old friends

    cider recipes. The General M

    of final appeal in the Mootla

    cannot be resolved at the loc

    often these are disputes over

    an unpaid debt.

    ve the family quartets

    ve bright colours, so

    ly decorated in colours

    out their hosts'

    alfling's build too,

    oms constructed for

    situated in the centre

    een. Although

    e," the building is aod with a sod roof and

    there, if the grass has

    but comfortable

    tains all his official

    yed there on his way toto have had the most

    Elder Hisme herself

    widower, it is too bigstay at her farm outside

    et some practical work

    use!"

    Eicheschatten is also

    e Halflings meets

    to all Halflings

    t or elsewhere, the

    ns of policy for theare needed, choose

    ears (they have re-

    Moots, a record,

    ring), and have a grandand swapping hard

    oot also acts as a court

    nd, where cases that

    l level are heard. Most

    land or water rights, or

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    Sometimes, however, a crime is mo

    Murder, while rare, does happen. Al

    penalty for murder in the rest of the

    by hanging, the Halflings instead pr

    banishment, on pain of death by sto

    person ever return. This sentence m

    at the General Moot. Humans or othHalflings found guilty of serious cri

    over to Averland or Stirland authori

    sentencing under their laws.

    GipfelA small village in the heart of the G

    Gipfel is the centre of tobacco prod

    Mootland. There are only a few buil

    such as a blacksmith and farrier's sh

    warehouses, a small temple to Sigm

    Halfling gods, and houses for the ne

    inn called The Three Smoke Rings

    meeting place for the village assemopen to all adults. Its owner is also t

    landowner in Gipfel, Dagobert Heat

    of many farms scattered through the

    the holder of notes to others, "Old D

    regarded as the most powerful Halfl

    Aver Reach. Few dare cross him.

    Gipfel is a quiet village except duri

    summer and early fall, when the har

    Then traders show up from as far as

    Kislev to bid on bundles of the preci

    filling the inn and spare rooms to ca

    not the only tobaccotrading centre iregion, it is the busiest, and the plac

    best crop.

    Gipfel also has a dark secret: It and

    there or depend on it are firmly und

    Dagobert Heathland, who, after sev

    adventuring in Kislev, came back a

    e serious.

    though the

    Empire is death

    fer eternal

    ing should the

    st be affirmed

    er non- mes are turned

    ies for

    reenleaf Hills,

    ction in the

    dings in town,

    p, communal

    ar and all the

    arby farms. An

    oubles as the

    ly, which ishe largest

    hland. Owner

    Greenleafs and

    ag" is widely

    ing south of the

    g the late

    vests come in.

    Man and

    ous leaves,

    pacity. While

    the Greenleafsto go for the

    all who live

    r the control of

    ral years

    d began to

    quietly preach about the pow

    he had learned of in Kislev's

    first had only a few worship

    neighbours who joined him.

    conducted in deepest secret,

    new faith seemed obvious fr

    vigour of their crops, better tarea. Soon, the whole of the

    Dag's cult, and the area arou

    famous for the finest tobacc

    There was a price to this sucmysterious spirit whose wor

    back demanded a live sacrifi

    once each year on the Autu

    victims were Halflings, but t

    it would be easier to take so

    traders and others who visiteharvest season. Preferably so

    so his or her disappearance c

    explained, should anyone inentire village, Dagobert slau

    fields at the stroke of midnig

    drain into the ground. They tunder one of the communal

    victim's goods are divided a

    far the scheme has worked li

    spirit whatever it is - has rew

    well.

    The Ahern ForestStraddling the road from Eic

    the Ahern Forest is an ancie

    maples, birch, and chestnut tleft of a forest that once cove

    the days before the foundinglong thereafter, the woods ca

    haunted by "spirits of the Ol

    blood drinking Ghosts of a f

    the land was given to the Hal

    Mutterholz ("Old Mother W

    reputation for being cursed.

    er of the fertility cult

    back country. He at

    ers, friends and

    heir rituals were

    but the power of their

    m the abundance and

    han any others in theregion belonged to Old

    d Gipfels became

    in the Moot.

    ess, however. Thehip Dagobert brought

    e of a sentient being

    n Equinox. At first the

    hen Dagobert decided

    eone from among the

    d Gipfel during themeone from far away,

    ould be easily

    uire. In front of thehters the victim in the

    ht and lets their blood

    hen bury the bodyarehouses, whilst the

    ong the villagers. So

    ke a charm, and the

    arded its worshippers

    heschatten to Worden,

    t stand of hoary oaks,

    hat is almost all that isred the Mootland. In

    of the Empire and forme to be known as

    Ways"mysterious

    rgotten religion. When

    flings the Altes

    ods") already had a

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    To this day, the Ahern Forest has a bad reputation

    with the Halflings of the Moot: It is haunted, many

    say, and strange sounds are heard from it on foggy

    nights. Those who enter the forest rarely come out

    again, or come back with their minds broken. Once,

    according to the proprietors of the Laughing Rabbit

    Inn at the western end of the forest, a large parry ofnoble hunters including a priest of Sigmar entered

    the wood, promising to bring back the head of the

    beast that must be the cause of the strange goings-

    on.A week later, one horse returned, so badly injured it

    had to be put down. Of the hunting party, there was

    no sign.

    There is, however, traffic along the old road that

    passes through the forest. Popular belief holds thatif you stick to the road and make it through the

    forest before nightfall, then you will be safe. Slow

    travellers still in the forest when the sun falls campby the roadside, but few can sleep through night.

    Thus, inns at both ends cater to travellers who stop

    for the night to get an early start, and those exitingthe forest in need of a rest. Owned by the same

    Hailing clan that owns the Laughing Rabbit, the

    Red Hart sits at the eastern end. The proprietors of

    each deny there is any truth to the rumours that the

    locals bet on who will make it through.

    SauerapfelNear where the Aver enters Averland sits the

    village of Sauerapfel, so named for its famous apple

    groves, which stretch for miles and miles aroundthe village on both sides of the river. Sauerapfel has

    close relations with Halstedt, the nearest Stirlandertown and its primary market. It also enjoys the

    revenues from its small port, which handles

    riverboat traffic entering and leaving the Moot.

    Of all the Moorish towns, Sauerapfel deals the most

    with outsiders, and its residents like to think of

    themselves as more sophisticated than their

    "country cousins" in the interior, while people in

    the rest of the Moot tire easily when someone from

    Sauerapfel "puts on airs." It is true, however, that

    Sauerapfel and its environs produce the highestnumbers of "adventuring Halflings" of any area in

    the Moot. When asked why, Sauerapfellers like to

    wink and say, "It's to get away from all the

    excitement here Sauerapfel is also well known forits harvest festival, which has, naturally, an apple

    theme. The festival is held during Pie Week, and is

    marked by games and contests, such as pie baking,

    apple-bobbing, pig jigger, and the infamous "kiss-

    scrump" (this last tag-like game is the cause of

    more than one child who doesn't look like his"father"). Like many festivals throughout the

    Empire, the Sauerapfel celebration includes people

    wearing outlandish costumes as a way to poke funat that which frightens them, such as Daemons,

    Ores, and Beastmen. There is a twist here, however:

    Many of the costumes represent Humans, and eachcostume hides two Halflings, usually with one

    standing atop the other's shoulders. (Again, many

    children are said to be conceived during these sorts

    of celebrations...) Many costumes bear a strong

    resemblance to Human political figures, especially

    if they have done anything to irritate the Halflingsin past years. The Halflings of the Moot claim it is

    all in good fun, but the Humans lampooned do not

    find it funny at all.

    The Moot area is in no great peculiarities as far as

    land is concerned. With an abundance of gently

    sloping hills, crystal clear rivers and small forests,

    Halflings have an idyllic place to live.

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    HISTORNight at the World's Edge

    Up until the Imperial year 2522, theMootland suffered no worse events

    occasional poor harvest, and the resgrumbling Halflings. Most of the sh

    cheeked folk knew little of war exce

    stories of returning Imperial Crows

    in the Empire army, and even then t

    rather short sighted as often they wo

    as field cooks. For many centuries,

    surrounding lands had suffered cou

    the Moot had avoided war through e

    luck, or some hidden force unknow

    World. But war was coming, as it h

    when Gorbad Ironclaw decimated hithe province, and the unsuspecting

    need to rise up in arms if they were

    their simple lives.

    Falco Munchfoot was a Halfling wit

    down upon adventuring flair. The lo

    feasting and petty theft which most

    content with was not for Falco, who

    as he came of age to join the Imperi

    Serving in a few civil uprisings andBeastman raid his skills with the bo

    his peers and he soon became respe

    his fellow Halflings, but by the captEmpire also. Still, this did not lesse

    for adventure and he left to become

    travelling all the Old World. For ma

    wandered the lands, often in the em

    varied war bands with a range of re

    The Munchfoot family have a long

    surviving, one Tully Munchfoot, of

    settlers in the Moot survived an enti

    attack while the rest of the army wa

    Again, centuries later, when Stillwa

    the ground Perryladoc Munchfoot le

    of Gorbad Ironclaw to safety while tMoot was mercilessly slaughtered.

    survived many similar situations wh

    would not have, a unique ring hande

    father to son through the family line

    undoubtedly aided in someone of su

    in surviving along with his exceptio

    It was not soon after he saved the lif

    Elven prince, where he was gifted hiGlammyding that Falco returned to

    joining the Rangers soon after as a

    patrolling the borders for signs of e

    was in once such patrol the events tchange in the Halfling way of life.

    OF THE MO

    province ofhan the

    lting uproar ofrt, rosy

    pt from the

    from their duty

    at view was

    uld only serve

    lthough the

    tless conflicts,

    ither sheer

    to the Old

    d long ago

    s way throughalflings would

    o continue

    h a most looked

    ng days of

    alflings were

    left the Moot

    l army.

    the occasionalfar surpassed

    ted not only by

    ains of thehis appetite

    a hireling

    ny years he

    loy of many

    utations.

    istory of

    the early

    re Night Goblin

    destroyed.

    er was raised to

    d the survivors

    he rest of thealco has

    ich lesser men

    d down from

    has

    ch small stature

    nal luck.

    e of a travelling

    s swordthe Moot,

    ield Warden

    emy raids. It

    at led to such a

    On the far eastern edge of th

    near the original site of Still

    the Worlds Edge Mountains,his patrol of Rangers and sco

    woodland on route to the ne

    would rest before moving on

    many weeks since the last si

    small force was looking forit was not to be had, for alm

    Stillwater Outpost came into

    of wildly screaming goblins,

    heads and crooked, evil yell

    shields.

    The outpost was close and F

    could reach it, a signal could

    local villages of the attack.

    on their sturdy Moot horses this Rangers along the wood l

    Goblin raiders while they we

    horsemen. A stout troop of

    ready to take the frantic Gob

    Chef prepared a Hot Pot to h

    horde.

    Just as the Scouts reached th

    whirling Goblins wielding gi

    span towards them, only mis

    the fanatical Goblins careere

    destroying it and themselves

    chains, limbs and stone. A h

    and entered the tower to sen

    while the remainder circledstones on the Goblins with t

    OT

    Mootland border,

    ater overshadowed by

    Falco Munchfoot leduts through the light

    t outpost where they

    . It had been a great

    n of an enemy and the

    ard to a warm bed. Butst the instant

    view a huge number

    dark hoods over their

    w moons on their

    lco knew that if he

    be sent warning the

    e ordered the scouts

    o ride ahead and ledine ready to strike the

    re distracted with the

    atchmen marched up

    lin charge while the

    url into the oncoming

    Outpost three

    gantic chains and balls

    sing them by an inch

    into an outlying wall

    in a grisly tangle of

    rseman dropped off

    off the warning signal

    round to rain downeir slings.

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    The front line of the charging foe w

    a swift volley from Falcos Rangers

    remainder finally reached the unit o

    Watchmen. Where Night Goblins w

    normally be much of an effort for a

    soldier, for a Halfling they are a fair

    opponent and the Watchmen, used tpoachers and thieves were strugglin

    mushroom-drug fuelled enemy.

    Falco rounded up his men and charg

    flanks, just as the ground started to t

    what appeared to be several large sn

    started chewing up through the grou

    terrified Watchmen almost droppedand fled, if it wasnt for the quick th

    Hardbuckle the Chef who tipped the

    onto the emerging monstrosities (alt

    reports say the pot collapsed on its o

    unknown causes), its corrosive contand dissolving the red leathery fleshsquealing creatures retreated back i

    they came from. This brave act spur

    remaining Halfling Watchmen and a

    and his men they sent the Goblins in

    Delayed Dinners

    Soon after the ambush at Stillwater

    and his troops began the march to L

    an uneventful journey, only stoppin

    the occasional farmer along the waybefore they arrived. If the signal fro

    had been noticed, the Halflings of L

    undeterred from their daily business

    normal Halfling thought upon enteri

    after a long days travel would be to

    s decimated by

    and the

    Halfling

    uld not

    trained human

    ly tough

    dealing withagainst the

    ed into the

    remble and

    arling mouths

    nd. The

    their weaponsinking of Ned

    Hot Pot over

    hough later

    wn by

    nts scaldingand theto the holes

    red on the

    long with Falco

    to the night.

    utpost, Falco

    edlton. It was

    only to warn

    , and it wasntthe outpost

    edlton seemed

    . While the

    ng a village

    visit the local

    tavern for a full seven course

    straight to the town elders h

    of the previous days events.

    unworried by the news, dism

    raid and nothing else, Falco

    otherwise.

    It required much bribery wit

    promises of festivals to com

    gained, but Falco managed t

    organised along with some l

    exchange for slap up meals d

    labour) and farmers from out

    with his own rangers and bo

    would be enough to repel an

    It wasnt long until scouts fr

    area arrived in the town, bea

    reports of Night Goblin war

    near the border. This was athan Falco had first imagine

    simple raid to loot and pillag

    an invasion into the heart of

    watchmen as lookouts and to

    stand to and remain prepared

    there were many grumbling

    Later that evening, just as da

    Goblins attacked. The greate

    had seem for many centuries

    with the great Waaagh of Go

    eighteenth century. Huge ho

    Night Goblins joined with snSquigs and groups of gigantifrom the mountains. Falco k

    much greater force if they w

    enemy, but for now they wo

    back while the rest of the to

    Horsby Ferry Crossing.

    Putting down their dinners, t

    Militia formed up in front of

    direction, stomachs full to b

    stubborn aura of defence. Th

    hit the line not long after the

    prepared Militia and angry F

    from behind the makeshift bmilitia using their spears effe

    massed ranks of the enemy

    having honed their strength i

    years, swung their scythes a

    pitchforks with deadly effici

    Although they took the initia

    Halflings were greatly outnu

    trolls lumbered in attacking

    boulders and clubs, many of

    flying through the air to thei

    with their Hot Pots couldnt

    casualties and were attackedmoving Squigs being herded

    meal, Falco marched

    me and informed him

    The elder seemed

    issing it as a simple

    owever thought

    food and many

    and trinkets to be

    get the town watch

    cal Ogres (who in

    o the brunt of the hard

    lying villages. Along

    der patrol he hoped it

    further invasions.

    m other patrols in the

    ing similar news and

    bands massing together

    uch greater worry, this was no longer a

    e but the beginnings of

    the Mootland. Falco set

    ld the rag tag militia to

    for battle, to which

    f missed meals.

    rkness fell the Night

    st war host the Moot

    , almost competing

    rbad Ironclaw in the

    des of screaming

    arling blood redc grey Stone Trollsew he would need a

    re to defeat this

    ld need to hold the foe

    nspeople fled to the

    he Stalwart Halfling

    the town under Falcos

    rsting giving them a

    e crazed Night goblins

    had formed, but the

    armers fought valiantly

    rricades. The trainedctively against the

    hile the Farmers,

    n the fields for many

    d prodded with their

    ncy.

    l charge well, the

    mbered and once the

    ith their huge

    the militia were sent

    deaths. Even the chefs

    ause enough

    by groups of fastaround the flanks. The

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    Moot Ogres, seeing the providers of their much

    loved dinners in danger, rumbled over deter