From the Teaching Effectiveness Program: Video Games in Higher Education
Video Games in Education
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Transcript of Video Games in Education
Video Games in Education
VideogamesWhat you will get from this
sessionDiscussion of web based gamesExamine a spectrum of attributes for educators to consider.Examine where videogames fit into the Inquiry Process.
Videogames
What did you find?Where does it fit in your curriculum?Is it ‘Worth it’ ?
Common Language
http://www.eduworks.com/
Documents/Workshops/EdMedia1998/docs/
reeves.html
Bridge Builder
Your Games
What games did you find for use in
your job?
Where do you think you are in the use of games as learning objects? Where were
you before and where are you now?Not Yet
Soon
In use
What the experts say...
What video games have don’t
havepermission to failsandbox modesave/loaddeny content
built in inquirybuilt in Curriculum tiesbuilt in assessment tools
Teacher’s Roles
• Technician• Curriculum/ Pedagogical Guide•Inquiry Facilitator
Teacher’s Roles
• Technician• Curriculum/ Pedagogical Guide•InquiryFacilitator
TPACK.org
TPACK1.Learning Outcomes2.Contextual Considerations3.Activity Types (Delivery
Methods)4.Assessment5.Technology and resources
Worth it?
TPACK
Learning Goal Contextual Considerations
Learning Activity Types
Technologies Worth it?
Testing Materials and Design- evaluate the suitability of different materials and designs fortheir use in a building task
Computer lab, poor small group work abilities
Do simulation with a class discussion, teacher takes notes for formative assessment.
Video Games Sure, no set up, kids free to explore and make mistakes, risk free, network can handle it
Respond tooral, print and other media textsdescribe the main characters in the story and their relations with other characters
Strong small group work skills, desks in pods,
Summarizing SMART Ideas 5
No, Students could collaborate together in small groups and switch afterwards
Bridge
Teacher’s Checklist1)The game has an educationally-accessible context (historical, contemporary, hard science-fiction). http://budgethero.publicradio.org/widget/intro/
2) Game play has genuinely educationally-accessible content. http://www.nyphilkids.org/games/main.phtml?
3) Success depends on intelligent choices and decisions.www.mackenty.org/index.php/site/comments/criteria_for_evaluating_games_in_education
Teacher’s Checklist4) Failure exists and teaches when it happens. It is possible to lose.
5) The tutorial is crystal clear, and checks for understanding.
6) There are multiple victory conditions.
Teacher’s Checklist7) The feedback model is short - students can quickly see how a decision effects a larger whole picture.
8) The game becomes increasingly challenging and difficult.
Teacher’s Roles
• Technician• Curriculum/ Pedagogical Guide• Inquiry Facilitator
Video games in the inquiry model
RetrievingFront loading to focus student attention on finding answers to one or two guiding questions. They create an information retrieval plan.
ProcessingStudent make connections between the experiences they have had.
EvaluatingChallenge their own beliefs
Challenge the structures within games
Challenge them to be critical of all media
“In a teacher-directed inquiry project, studentsneed to have a
choice of topics about which they truly wonder and care...”
Focus on Inquiry, Page 15.
DiscussionIt is not about making learning fun, it is about making learning engaging.
Interested...•Books on this topic include...
“Don’t Bother me Mom- I’m Learning!”- Prensky
Digital Game based Learning- Prensky
What video games have to teach us about learning and literacy- Gee