Video games

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video games rating video games rating based on Islamic based on Islamic values values also a part of also a part of children’s culture… children’s culture…

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Transcript of Video games

Page 1: Video games

video games rating video games rating based on Islamic valuesbased on Islamic values

… … also a part of children’s also a part of children’s culture…culture…

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Saeed Rashed AlrashediSaeed Rashed Alrashedi

PRESENTED BYPRESENTED BY

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Mr. Ibrahim Mr. Ibrahim

Supervised bySupervised by

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MEANING AND ITS EVOLUTIONMEANING AND ITS EVOLUTION

Evolution from the simple Evolution from the simple computer graphics and game computer graphics and game play of early titles like play of early titles like SPACEWAR!SPACEWAR!PC games are developed by PC games are developed by game developers and game developers and specialists like game artistsspecialists like game artistsIt often require specialized It often require specialized hardware to play the games hardware to play the games such as Internet connection to such as Internet connection to play online or a specific play online or a specific generation of graphics generation of graphics processing unitsprocessing unitsComputer games were first Computer games were first developed in the year 1960developed in the year 1960

Spacewar!, developed for the PDP-1 in 1961, is often credited as being the first ever computer game. The game consisted of two player-controlled spaceships maneuvering around a central star, each attempting to destroy the other.

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Development and usageDevelopment and usage

These games have become These games have become increasingly popular in the past increasingly popular in the past 20 to 25 years.20 to 25 years.computer games became a computer games became a matter-of-course in the matter-of-course in the everyday life of young people.everyday life of young people.schools have begun to use schools have begun to use computers and teach pupils computers and teach pupils computer skillscomputer skillsTeaching children and young Teaching children and young people things like violent people things like violent behaviorbehavior

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Parents and teachers, Parents and teachers, usually want children to use usually want children to use a computer for more than a computer for more than playing computer games. playing computer games.

Boys play more often and Boys play more often and more regularly than girls.more regularly than girls.

The favorite games of the The favorite games of the boys were action and boys were action and fighting games.fighting games.

The favorite games of the The favorite games of the girls, were platform games girls, were platform games and think or puzzle games and think or puzzle games

The use of video and computer games The use of video and computer games

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Computer games and other leisure Computer games and other leisure activities activities

computer games have computer games have begun to substitute other begun to substitute other leisure time activities.leisure time activities.Computer games do play Computer games do play an important role in an important role in situations when children situations when children are bored.are bored.

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Game classificationGame classification

ratings are designed to provide ratings are designed to provide concise and impartial concise and impartial information about the content in information about the content in computer and video games so computer and video games so consumers, especially parents, consumers, especially parents, can make an informed can make an informed purchase decision.purchase decision.rating symbols suggest age suggest age appropriateness for the game.appropriateness for the game.content descriptors indicate indicate elements in a game that may elements in a game that may have triggered a particular have triggered a particular rating rating

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Samples of rating video gamesSamples of rating video games

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video games are rated on video games are rated on Islamic valuesIslamic values

ESRA and Dubai ESRA and Dubai World EXPO with World EXPO with Index holding and also Index holding and also Iran National Iran National Foundation they Foundation they companied to do this companied to do this thing to some of thing to some of Islamic country'sIslamic country's

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how popular different categories of how popular different categories of games aregames are

Fantasy violence - 32%Fantasy violence - 32%

Sport - 29%Sport - 29%

General Entertainment - General Entertainment - 20%20%

Human Violence - 17%Human Violence - 17%

Educational Games - 2%Educational Games - 2%

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Positive or negative effectsPositive or negative effects

Negative effectsNegative effects:: promote aggressive promote aggressive behaviour (Provenzo, 1991) and behaviour (Provenzo, 1991) and gender stereotyping (Bryce & Rutter, gender stereotyping (Bryce & Rutter, 2002); addictive (Griffiths & Hunt, 2002); addictive (Griffiths & Hunt, 1998)1998)Positive effectsPositive effects:: highly engaging; highly engaging; support perceptual and cognitive skills support perceptual and cognitive skills (Green and Bavelier, 2006); games (Green and Bavelier, 2006); games support learning, behaviour change, support learning, behaviour change, social outcomessocial outcomes

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COMPANIES DEVELOPING COMPANIES DEVELOPING COMPUTER GAMESCOMPUTER GAMES

SegaSegaCapcomCapcomSnkSnkEA GamesEA GamesNAMCONAMCOSQUARE ENIXSQUARE ENIXNintendoNintendoKonamiKonamiUBISOFTUBISOFTATARIATARIActivisionActivisionInfogramesInfogramesSONYSONYMICROSOFTMICROSOFT

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ConclusionsConclusions

Playing computer games leads to Playing computer games leads to diverse outcomes and impacts.diverse outcomes and impacts.Useful to develop an organising Useful to develop an organising framework to describe outcomes framework to describe outcomes and impacts. and impacts. Some of the strongest evidence of Some of the strongest evidence of the impact of games is in the area the impact of games is in the area of “unintentional” outcomes.of “unintentional” outcomes.Many of the features which make Many of the features which make games engaging also support games engaging also support effective learning. effective learning.

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Sources and referencesSources and referenceswww.WIKI.orgwww.WIKI.org

www.IGN.comwww.IGN.com

www.gamespot.comwww.gamespot.com

www.studentvideogames.orgwww.studentvideogames.org

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