V3 Mail Server a Java Project

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V3 MAIL SERVER PROJECT REPORT PROJECT 1.1 ABOUT THE PROJECT V3 mailserver is an easy way of transferring mails.The working of the project is as follows. In the Login link a user have to login for transferring mails. Next page provides several links. The Home page contains several links such as my settings, Inbox, Compose, Trash, My folder, Sent Items, Address Book and Logout. An already registered user can simply type in -his\ her valid username and password, and then click the "submit" button. But those visitors who are not registered have to go to the registration page before they login. In that page user have to enter First name, Last name, Address, Postal Code, City, Phone number, Username and password. After registration user can sign in and check or send mail .User can add new contacts and signature. Logout link will help the user to logout from the site.

Transcript of V3 Mail Server a Java Project

V3 MAIL SERVER

PROJECT REPORT

PROJECT

1.1 ABOUT THE PROJECT

V3 mailserver is an easy way of transferring mails.The working of the project

is as follows.

In the Login link a user have to login for transferring mails. Next page

provides several links. The Home page contains several links such as my settings, Inbox,

Compose, Trash, My folder, Sent Items, Address Book and Logout.

An already registered user can simply type in -his\her valid username and

password, and then click the "submit" button. But those visitors who are not registered

have to go to the registration page before they login. In that page user have to enter First

name, Last name, Address, Postal Code, City, Phone number, Username and password.

After registration user can sign in and check or send mail .User can add new

contacts and signature. Logout link will help the user to logout from the site.

CHAPTER 2

TOOLS

2.1.J2EE SERVER

Java Platform, Enterprise Edition or Java EE (formerly known as Java 2 Platform,

Enterprise Edition or J2EE until the name was changed to Java EE in version 1.5), is a programming

platform—part of the Java Platform—for developing and running distributed multitier architecture

Java applications, based largely on modular software components running on an application server.

The Java EE platform is defined by a specification. Similar to other Java Community Process

specifications, Java EE is also considered informally to be a standard because providers must agree to

certain conformance requirements in order to declare their products as Java EE compliant; albeit with

no ISO or ECMA standard.

Java EE includes several API specifications, such as JDBC, RMI, e-mail, JMS, web

services, XML, etc, and defines how to coordinate them. Java EE also features some specifications

unique to Java EE for components. These include Enterprise JavaBeans,servlets,portlets(following the

Java Portlet specification), JavaServer Pages and several web service technologies. This allows the

developer to create an enterprise application that is portable between platforms and scalable, while

integrating with legacy technologies. Other added bonuses are, for example, that the application server

can handle the transactions, security, scalability, concurrency and management of the components that

are deployed to it, meaning that the developers can concentrate more on the business logic of the

components rather than infrastructure and integration tasks.

Java Platform, Enterprise Edition (Java EE) is the industry standard for developing

portable, robust, scalable and secure server-side Java applications. Building on the solid foundation of

the Java Platform, Standard Edition (Java SE), Java EE provides web services, component model,

management, and communications APIs that make it the industry

standard for implementing enterprise-class service-oriented architecture (SOA) and next-generation

web applications.

2.1.1 J2EE Sever And Prepared Statement

When the J2EE server gives your application a connection, it isn't giving you the

actual connection; you're getting a wrapper. You can verify this by looking at the name of the class for

the connection you are given. It won't be a database JDBC connection, it'll be a class created by your

application server. Normally, if you called close on a connection then the jdbc driver closes the

connection. We want the connection to be returned to the pool when close is called by a J2EE

application. We do this by making a proxy jdbc connection class that looks like a real connection. It

has a reference to the actual connection. When we invoke any method on the connection then the

proxy forwards the call to the real connection. But, when we call methods such as close instead of

calling close on the real connection, it simply returns the connection to the connection pool and then

marks the proxy connection as invalid so that if it is used again by the application we'll get an

exception.

Wrapping is very useful as it also helps J2EE application server implementers to add

support for prepared statements in a sensible way. When an application calls

Connection.prepareStatement, it is returned a PreparedStatement object by the driver. The application

then keeps the handle while it has the connection and closes it before it closes the connection when the

request finishes. However, after the connection is returned to the pool and later reused by the same, or

another application, , then ideally, we want the same PreparedStatement to be returned to the

application.

2.1.2.The advantages of J2EE

The J2EE framework today provides the standard platform for distributed

applications. It creates a standard in which application components can be distributed and reused.

The evolution of component frameworks has matured to provide significant benefits

for application development:

• Code reusability

• Simplification of the development process

• Faster maintenance due to smaller units of code

• Better performance through load-balancing and distribution of components

• Higher scalability of the application

Technically J2EE is not a language; it is a group of specifications, frameworks,

technologies, etc. for building distributed enterprise systems. J2EE is comprised of a number of

programming and scripting languages including Java, XML, JSP, HTML, SQL, and others. Some of

the advantages of J2EE include cross-platform portability, availability of open-source libraries, a huge

server-side deployment base..

EJBs have become today the widely accepted open standard for components. They

provide all the benefits described above and add the important concept of portability. There are

numerous providers of J2EE servers today, all conforming to open standards, thus enabling the

customer to freely choose the environment.

2.2 JAVA SERVER PAGE

Java Server technology consists of Java-based frameworks and APIs that together

provide a versatile combination, capable of building many kinds of server applications that are

portable and scalable.

Front-end servers::- The most visible portion of servers are the front-end Java

provides server APIs for the following:

Message exchanges Java Message Services (JMS) provides message queuing services

and can be used for message business-to-business (B2B) communication or communication between

applications (A2A or EAI) JMS provides both point-to-point and publish/subscribe asynchronous

message queuing.

Back-end servers::- built with Enterprise JavaBeans technology provide distributed

business and transaction processing. EJB provides containers for two types of Enterprise JavaBeans,

Session Beans and Entity Beans:

Session Beans provide control over interaction with users. Session Beans can be

"stateless" or "stateful" (such as for shopping carts).

Entity Beans represent persistent entities (such as accounts, product inventory) that

are stored in databases or in external applications.Entity Beans can be managed by the container in

what is called Container Managed Persistence (CMP), or by the bean itself in Bean Managed

Persistence (BMP). Both CMP and BMP can use Object Relational Mapping Tools to map beans to

database entitites.

Communication with EJB containers uses Java Naming and Directory Services (JNDI) plus

Remote Method Invocation (RMI), and possibly SOAP or JMS. J2EE-branded servers supply a

Deployment Tool that automates the configuration process between the front-end servers and EJB

containers and between containers.

2.2.1 Advantages Of JSP

• vs. Active Server Pages (ASP). ASP is a similar technology from Microsoft. The

advantages of JSP are twofold. First, the dynamic part is written in Java, not Visual Basic or

other MS-specific language, so it is more powerful and easier to use. Second, it is portable to

other operating systems and non-Microsoft Web servers.

• vs. Pure Servlets. JSP doesn't give you anything that you couldn't in principle do with

a servlet. But it is more convenient to write (and to modify!) regular HTML than to have a

zillion println statements that generate the HTML. Plus, by separating the look from the

content you can put different people on different tasks: your Web page design experts can

build the HTML, leaving places for your servlet programmers to insertthedynamic content.

• vs. Server-Side Includes (SSI). SSI is a widely-supported technology for including

externally-defined pieces into a static Web page. JSP is better because it lets you use servlets

instead of a separate program to generate that dynamic part. Besides, SSI is really only

intended for simple inclusions, not for "real" programs that use form data, make database

connections, and the like.

• vs. JavaScript. JavaScript can generate HTML dynamically on the client. This is a

useful capability, but only handles situations where the dynamic information is based on the

client's environment. With the exception of cookies, HTTP and form submission data is not

available to JavaScript.

• vs. Static HTML. Regular HTML, of course, cannot contain dynamic information. JSP is so easy

and convenient that it is quite feasible to augment HTML pages that only benefit marginally

by the insertion of small amounts of dynamic data. Previously, the cost of using dynamic data

would preclude its use in all but the most valuable instances.

2.3 CLOUDSCAPE DATABASE

A Cloudscape database contains dictionary objects such as tables, columns, indexes,

and jar files. A Cloudscape database can also store its own configuration information.

The Database Directory:- A Cloudscape database is stored in files that live in a

directory of the same name as the database. Database directories typically live in system directories.

Connecting to Databases:- You connect to a database using a form of the Cloudscape

connection URL as an argument to the DriverManager.getConnection call (see Cloudscape JDBC

Database Connection URL). You specify a path to the database within this connection URL.

2.3.1 Cloudscape Security Features

Because Cloudscape does not support traditional grant and revoke features, the

security model has some basic limitations. For both embedded and client/server systems, it assumes

that users are trusted. You must trust your full-access users not to perform undesirable actions. You

lock out non full-access users with database properties, which are stored in the database (and in an

encrypted database these properties are also encrypted).

Note, however, for a distributed/embedded system that a sophisticated user with the database

encryption key might be able to physically change those properties in the database files.

In addition, in the Cloudscape system, it is not necessary to have a specific connection

(or permission to access a particular database) to shut down the system. Any authenticated user can

shut down the system.

2.3.2 Value-Added Features

• Zero administration: IBM Cloudscape can be easily deployed by adding the core

database server with your Java application.

• Multiple platform compatibility: IBM Cloudscape fully supports Sun

Microsystems Java technology standards and runs on any standard JVM V1.3, or later.

It supports Java 2 and J2EE.

• Full-featured database in compact design: IBM Cloudscape is fine-tuned for

efficient use of resources and a high number of concurrent users. Other features

• Read-committed, read-uncommitted, serializable, and repeatable-read isolation

levels

• Row-level locking

• Optimal transaction performance

• Low memory overhead for connections

• Fast access time and space reclamation for long rows

• Cost-based optimizer that supports hash joins, sort avoidance,

• and row-level or tablelevel locking based on percent of data selected

• Fast query compilation

• Multiple user support

• Built-in performance diagnostics: query statistics, locks, and space usage

• Advanced security features

• Signed Java Archive (JAR) files

• LDAP or application-defined secure user authentication

CHAPTER 3

PROTOCOLS

3.1 INTRODUCTION

The Java Mail API has been used to implement notification services in J2EE

applications. Emails were an easy way to notify end-users of business events in an application. With

the emergence of new notification channels (such as WAP Phones, Instant Messaging applications,

and SMS Pagers), sending notifications has become more complicated. Now, applications have to

support an ever- changing set of communication channels that end users would like to be notified on.

Each of these channels has a separate API that must be used to communicate with it, so a considerable

amount of time will be needed by developers to code these API's into their applications. Additionally,

once developers have finished building the communication mechanisms, they will also need a way of

determining where to contact an end user at what time (i.e. should an email be sent to the users PC, or

should a SMS page be sent to the users cell phone, or both?).

3.2. SMTP

SMTP or Simple Mail Transfer Protocol is a way to transfer email reliably and

efficiently. SMTP is a relatively simple, text-based protocol, where one or more recipients of a

message are specified (and in most cases verified to exist) and then the message text is transferred.

You can think of SMTP as the language that mail servers use to communicate among themselves.

Since this protocol started out as purely ASCII text-based, it did not deal well with

binary files. When the user wants to send a message to someone, the sender-SMTP establishes a two-

way transmission channel to a receiver-SMTP. SMTP commands are generated by the sender-SMTP

and sent to the receiver-SMTP. SMTP replies are sent from the receiver-SMTP to the sender-SMTP in

response to the commands. In case a direct connection does not exist between the sender and the final

destination, the message may be sent via one or more relay SMTP-servers. The relay SMTP-servers

first act as receivers and then relays the message to the next SMTP. To be able to provide the relay

capability the

SMTP-server must be supplied with the name of the ultimate destination host as well as the

destination mailbox name.

Once the transmission channel is established, the SMTP-sender sends a MAIL

command indicating the sender of the mail. If the SMTP-receiver can accept mail it responds with an

OK reply. The SMTP-sender then sends a RCPT command identifying a recipient of the mail. If the

SMTP-receiver can accept mail for that recipient it responds with an OK reply; if not, it responds with

a reply rejecting that recipient (but not the whole mail transaction). The SMTP-sender and SMTP-

receiver may negotiate several recipients. When the recipients have been negotiated the SMTP-sender

sends the mail data, terminating with a special sequence. If the SMTP-receiver successfully processes

the mail data it responds with an OK reply. The dialog is purposely lock-step, one-at-a-time.

SMTP uses TCP port 25. SMTP started becoming widely used in the early 1980s. At

the time, it was a complement to UUCP (Unix to Unix CoPy) which was better suited to handle e-mail

transfers between machines that were intermittently connected. SMTP, on the other hand, works best

when both the sending and receiving machines are connected to the network all the time.

Sendmail was one of the first (if not the first) mail transfer agent to implement SMTP.

Since this protocol started out as purely ASCII text-based, it did not deal well with binary files.

Standards such as Multipurpose Internet Mail Extensions MIME were developed to encode binary

files for transfer through SMTP. MTAs developed after sendmail also tended to be implemented 8-bit-

clean, so that the alternate "just send eight" strategy could be used to transmit arbitrary data via

SMTP.

Receiver-SMTP

SMTPCommands/Replies<--------------->

and Mail+------+

<—>| File | |System|

+

Sender-SMTP

Fig: 3.1 Model for SMTP Use

3.2.1. SMTP Commands

Given below are some basic commands with their brief descriptions. The SMTP

standard defines many more commands, most of which are optional to implement.

HELLO (HELO)

This is the first command that is sent when a connection is established. It is used to identify

the sender-SMTP to the receiver-SMTP. The argument field contains the host name of the

sender-SMTP.

HELO <SP> <domain> <CRLF>

Note: <SP> stands for a space and <CRLF> stands for a combination of Carriage Return and

Linefeed.

The receiver-SMTP identifies itself to the sender-SMTP in the connection greeting reply and

in the response to this command.

MAIL (MAIL)

There are three steps to SMTP mail transactions. The transaction is started with a MAIL

command which gives the sender identification. A series of one or more RCPT commands

follows giving the receiver information. Then a DATA command gives the mail data. And

finally, the end of mail data indicator confirms the transaction.

The first step in the procedure is the MAIL command. The <reverse-path> contains the source

mailbox.

MAIL <SP> FROM:<reverse-path> <CRLF>

If accepted, the receiver-SMTP returns a 250 OK reply. The <reverse-path> can contain more

than just a mailbox. The <reverse-path> is a reverse source routing list of hosts and source

mailbox. The first host in the <reverse-path> should be the host sending this command.

RECIPIENT (RCPT)

This command gives a forward-path identifying one recipient. If accepted, the receiver-SMTP returns

a 250 OK reply, and stores the forward-path. If the recipient is unknown the receiver-SMTP returns a

550 Failure reply. This second step of the procedure can be repeated any number of times.

RCPT <SP> TO:<forward-path> <CRLF>

The <forward-path> can contain more than just a mailbox. The <forward-path> is a source routing list

of hosts and the destination mailbox. The first host in the <forward-path> should be the host receiving

this command.

DATA (DATA)

The third step in the procedure is the DATA command.

DATA <CRLF>

If accepted, the receiver-SMTP returns a 354 Intermediate reply and considers all succeeding lines to

be the message text. When the end of text is received and stored the SMTP-receiver sends a 250 OK

reply.

Since the mail data is sent on the transmission channel the end of the mail data must be indicated so

that the command and reply dialog can be resumed. SMTP indicates the end of the mail data by

sending a line containing only a period.

The mail data includes the memo header items such as Date, Subject, To, Cc, From etc.

VERIFY (VRFY)

This command asks the receiver to confirm that the argument identifies a user. If it is a user name, the

full name of the user (if known) and the fully specified mailbox are returned.

VRFY <SP> <user name> <CRLF>

RESET (RSET)

This command specifies that the current mail transaction is to be aborted. The receiver must

send an OK reply.

RSET <CRLF>

NOOP (NOOP)

This command does not affect any parameters or previously entered commands. It specifies

no action other than that the receiver send an OK reply.

NOOP <CRLF>

QUIT (QUIT)

This command specifies that the receiver must send an OK reply, and then close the

transmission channel.

QUIT <CRLF>

In order to make SMTP workable, the following minimum implementation is required for all

receivers:

MAIL

RCPT

DATA

RSET

NOOP

QUIT

3.3. POP3

Post Office Protocol, a protocol used to retrieve e-mail from a mail server. Most e-

mail applications (sometimes called an e-mail client) use the POP protocol, although some can use the

newer IMAP (Internet Message Access Protocol). There are two versions of POP. The first, called

POP2, became a standard in the mid-80's and requires SMTP to send messages. The newer version,

POP3, can be used with or without SMTP.

POP3 (Post Office Protocol 3) is the most recent version of a standard protocol for

receiving e-mail. POP3 is a client/server protocol in which e-mail is received and held for you by your

Internet server. Periodically, you (or your client e-mail receiver) check your mail-box on the server

and download any mail, probably using POP3. This standard protocol is built into most popular e-mail

products, such as Eudora and Outlook Express. It's also built into the Netscape and Microsoft Internet

Explorer browsers.

POP3 is designed to delete mail on the server as soon as the user has downloaded it.

However, some implementations allow users or an administrator to specify that mail be saved for

some period of time. POP can be thought of as a "store-and-forward" service. An alternative protocol

is Internet Message Access Protocol (IMAP). IMAP provides the user more capabilities for retaining

e-mail on the server and for organizing it in folders on the server. IMAP can be thought of as a remote

file server.

POP and IMAP deal with the receiving of e-mail and are not to be confused with the

Simple Mail Transfer Protocol (SMTP), a protocol for transferring e-mail across the Internet. You

send e-mail with SMTP and a mail handler receives it on your recipient's behalf. Then the mail is read

using POP or IMAP. .

4.1 INTRODUCTION

All projects are feasible when given unlimited resources and infinite time. It is both

necessary and prudent to evaluate the feasibility of a project at the earliest possible time. A feasible

study is not warranted for system in which economic justification is observed, technical risk is low,

few legal problems are expected and no reasonable alternative exists. An estimate is made of whether

CHAPTER 4

SYSTEM STUDY

Fig 3.2 Working of protocol

the identified user needs may be satisfied using our recent software and hardware technologies. The

study will decide if the proposed system will be cost effective, from the business point of view and it

can be developed in the existing budgetary constraints. The feasibility study should be relatively sharp

ad quick. The gesture should inform the decision of whether to go ahead with a more detailed

analysis.

Feasibility study may be documented as a separated report to higher officials of the

top-level management and can be included as appendices to the system specification. Feasibility and

risk analysis is detailed in many worries. If there is more project risk then the feasibility of producing

the quality software is reduced. The study is done in two phases

> Operational Feasibility

> Technical Feasibility

4.1.1 Operational Feasibility

In the proposed System named V3mailserver the operational feasibility study is

performed with the help of the users of the system and the management. The first challenge was

whether the system meets the organizational requirement. This is checked by the system requirement

collected from the users and the management and the operational feasibility proved that the system is

capable to meet its functional requirements.

During the operational feasibility study the proposed system, is checked whether it

can run with universal standards.

All the business methods implemented in the system is selected according to increase

the user acceptance. There was no difficulty in implemented the software and proposed system is so

effective, user friendly, functionally reliable so that the users in the company will find that the new

system reduces the hard steps.

4.1.2 Technical Feasibility

In the proposed system named V3mailserver the technical feasibility study is

conducted by considering the risk related to developing the system, the resources available to develop

the system and the availability of the technology to develop the system. The development risk

considered the factors like whether the system can implement using existing technology and the

design of the system can run on the real environment. The resource availability checks the availability

of resources like time, human, hardware etc. The technology using to implement the system is

selected according to the technical feasibility study. The technical feasibility study on the technology

found that it can implement all the functional requirements of the proposed system. The technology

selected according to accept the system globally and the development of the system according to the

universal standards.

Technical feasibility study of V3mailserver covered the hardware as well as the

software requirements. The scope was whether the work for the project is done with the current

equipments and the existing software technology has to be examined in the feasibility study. The

outcome was found to be positive.

CHAPTER 5

SYSTEM ANALYSIS

Requirement analysis can be defined as a detailed study of various operations

performed by a system and their relationship within and outside of the system. One aspect of the

analysis is designing the boundaries of the system and determining whether or not a candidate system

should other related systems. During analysis data are collected on the available files, decision points

and transactions handled by the present system. The common tools used in the analysis phase are Data

Flow Diagram, interviews and on site observations.

We can say Analysis as the process of taking known facts concerning a system,

breaking these into their elements and establishing logical relationships between the laments, with

objective of producing a specification of requirements. Analysis can be done in a disciplined way,

using appropriate tools in all stages of the project. During fact-finding, the use of standard forms will

help to ensure that nothing conflicts or is omitted. The tool of analysis consists of lists, structure

charts, grid charts and flow charts. The steps in the analysis are:

• Defining system objectives and results.

• Trace back to the actions required for the achievement of objectives and results.

• Carry out instructions, which prompt the achievement of objectives and must be analyzed In

relation to the decisions, which produce them.

• Confirm the notifications that have been carried out.

• The information based on the decisions can be analyzed into the data and procedures required

to produce it.

At each step it is necessary to:

• Identify the relevant facts, and establish the relationship between them.

• Compare that set of facts with the sets at each adjoining steps and establish the relationship

between the facts in these sets.

CHAPTER 6

SYSTEM DESIGN

6.1 FUNDAMENTAL DESIGN CONCEPTS

A set of fundamental design concepts are evolved over the past decades, although the

degree of interest in each concept has varied over the years, each has stood the test of time. Each one

provides the software designer with a foundation from which more sophisticated design methods can

be applied. Fundamental design concepts provide the necessary frame work for "getting it right".

6.2 MODULARITY

Modularity is the single attribute software that allows a program to be intellectually

manageable. Software architecture embodies modularity, that is , software is divided into named and

addressable component called modules that are integrated to satisfy problem requirements. We have

divided our project into four modules. Administrator, Inbox, My settings and Protocol.

6.3 DATA STRUCTURE

Data structure is a representation of logical relationship among individual elements of

data. Because the structure of information will invariably affect the final procedural design, data

structure is very important as the program structure to the representation of the software architecture.

Data structure dictates the organization, methods of access, degree of associatively, and processing

alternatives for information. The organization and complexity of a data structure are limited only by

ingenuity of the designer. Scalar item array and Array list and Vectors are some of the representations

of the data structure used in our project.

CHAPTER 7

DATABASE DESIGN

The overall objective in the development of database technology has been to treat data

as an organizational resource and as an integrated whole. DBMS allow data to be protected and

organized separately from other resources. Database is an integrated collection of data. The most

significant form of data as seen by the programmers is data as stored on the direct access storage

devices. This is the difference between logical and physical data.

Database files are the key source of information into the system. It is the process of

designing database files, which are the key source of information to the system. The files should be

properly designed and planned for collection, accumulation, editing and retrieving the required

information.

The organization of data in database aims to achieve three major objectives:-

• Data integration.

• Data integrity.

• Data independence.

The proposed system stores the information relevant for processing in the MS SQL

SERVER database. This database contains tables, where each table corresponds to one particular type

of information. Each piece of information in table is called a field or column. A table also contains

records, which is a set of fields. All records in a table have the same set of fields with different

information. There are primary key fields that uniquely identify a record in a table. There are also

fields that contain primary key from another table called foreign keys.

7.1 NORMALIZATION

Normalization is a technique of separating redundant fields and braking up a large

table in to a smaller one. It is also used to avoid insertion, deletion and updating anomalies. All the

tables have been normalized up to the third normal form. In short the rules for each of the three

normal forms are as below.

First Normal Form

A relation is said to be in 1NF if all the underlying domain of attributes contain

simple individual values.

Second Normal Form

The 2NF is based on the concept of full functional dependency. A relation said to be

in 2NF if and only if it is in 1NF and every non-key attribute is fully functionally dependent on

candidate key of the table.

Third Normal Form

The 3NF is based on the concept of transitive dependency. A relation in 2NF is said

to be in 3NF if every non-key attribute is non-transitively.

7.2 TABLES

Table 7.1 REGISTER

FIELD DATATYPE CONSTRAINTSFNAME VARCHARLNAME VARCHARGENDER VARCHARMAHLHD VARCHAR PRIMARY KEYPASSWD VARCHARSQUES VARCHARANS VARCHARBDAY VARCHAROCCUPATION VARCHAREDUCATION VARCHARZIP VARCHARALTID VARCHARMOBILE VARCHARROLL VARCHAR

The above table stores the details of registered user such as user name, password, etc.

The entries in the table all inserted during the new user registration process.OFFPHONE VARCHARMOB VARCHARADDRESS VARCHARBDAY VARCHARMAILID VARCHAR

The above table stores the details of friends such as user name, mailid, etc. The entries in the

table all inserted during adding friends to addressbook.

Table 7.3 INBOX

FIELDDATATYPECONSTRAINTSFNAMEVARCHARMNAMEVARCHARLNAMEVARCHARNNAMEVARCHARPRIMARY KEYEMAILVARCHARALTIDVARCHARHPHONEVARCHAR

Table 7.2 ADDRESSBOOK

FIELD DATATYPE CONSTRAINTSMSGID LONGINT PRIMARY KEYSENDER VARCHARSUBJECT VARCHARDAT VARCHARMSG VARCHARSIZ VARCHARMAILID VARCHARSTATUS INT

The above table stores the details of message such as message id, sender, data etc. The entries

in the table all inserted during the retrieving of mails

The above table stores the details of mail such as message id, sender, data, etc. The entries in

the table all inserted when user move mail to myfolder

Table 7.5 SENT FOLDER

FIELD DATATYPE PRIMARY KEYMSGID LONGINTMAILID VARCHARSENDER VARCHARSUBJECT VARCHARDAT VARCHARMSG VARCHARSTATUS I NT

The above table stores the details of mail such as message id, sender, data, etc. The entries in

the table are inserted when user send mails.

FIELDDATATYPECONSTRAINTSMSGIDLONGINTPRIMARY KEYSENDERVARCHARSUBJECTVARCHARDATVARCHARMSGVARCHARSIZVARCHARMAILIDVARCHAR

Table 7.4 MYFOLDER

Table 7.6 SIGNATURE

FIELD DATATYPE CONSTRAINTSSIGNID INT PRIMARY KEYSIGNATURE VARCHARMAILID VARCHAR

The above table stores the details of signature of the user. The entries in the table all

inserted when user add signature

The above table stores the details of mails deleted from inbox such as message id,

sender, data, etc. The entries in the table all inserted when user delete mail.

7.3 DATA FLOW DIAGRAMS

Data Flow Diagram is the graphical description of the system's data and how the

processes transform the data. Data Flow diagram depicts information flow, the information flow and

the transforms that are applied as data move from the input to output. It is the starting point of the

design phase that functionally decomposes the requirement specifications down to the lowest level of

details. Thus a DFD describes what data flows (logical) rather than how they are processed.

Unlike detailed flowchart, Data Flow Diagrams do no supply detailed description of

the modules but graphically describes a system's data and how the data interacts with the system. To

construct a Data Flow Diagram, we use

> Arrows

> Circles

> Open End Box

> Squares

An arrow identifies the dataflow in motion. It is a pipeline through which information is flown like the

rectangle in the flowchart. A circle stands for process that

FIELDDATATYPECONSTRAINTSMSGIDLONGINTPRIMARY KEYSENDERVARCHARSUBJECTVARCHARDATVARCHARMSGVARCHARSIZVARCHARMAHLHDVARCHAR

Table 7.7 TRASH

converts data into information. An open-ended box represents a data store, data at rest or a temporary

repository of data. A square defines a source or destination of system data.

Rules for constructing a Data Flow Diagram

> Arrows should not cross each other.

> Squares, circles and files must bear names.

> Decomposed data flow squares and circles can have same names.

> Choose meaningful names for data flow

> Draw all data flows around the outside of the diagram.

Online user ---------14---------

failure Online userBoarding

Fig:7.1 Level 0 DFD

Mail id,secQ Registeranswer <----------

password

Fig:7.2 Level 1 DFD

O n l i n e u ser User ,Details

Fig:7.3 Level 2 DFD

delete

username password

Online user

Fig:7.4 Level 3 DFD

CHAPTER 8

CODING

The goal of coding phase is to translate the design of the system in to code in a given

programming language. For a given design, the aim in this phase is to implement the design in the best

possible manner. Well-written code can reduce the resting and maintenance effort. During coding, the

focus should on developing programs that are easy to read and understand and not simply on developing

programs that are easy to write. Simplicity and clarity should be strived for during the code phase.

An important concept that helps the understandability of programs is structured

programming. The program that should be organized as a sequence of statements

and during execution the statements are executed in the sequence given in the program. There are

many different criteria for judging of the program, execution time and required memory.

CHAPTER 9

SYSTEM IMPLEMENTATION

Implementation includes all those activities that take place to convert from the old

system to the new. The old system consists of manual operations, which is operated in a very

different manner from the proposed new system. A proper implementation is essential to provide

a reliable system to meet the requirements of the organizations. An improper installation may

affect the success of the computerized system.

9.1 IMPLEMENTATION METHODS

There are several methods for handling the implementation and the consequent

conversion from the old to the new computerized system.

The most secure method for conversion from the old system to the new system is

to run the old and new system in parallel. In this approach, a person may operate in the manual

older processing system as well as start operating the new computerized system. This method

offers high security, because even if there is a flaw in the computerized system, we can depend

upon the manual system. However, the cost for maintaining two systems in parallel is very high.

This outweighs its benefits.

Another commonly method is a direct cut over from the existing manual system

to the computerized system. The change may be with in a week or with in a day. There are no

parallel activities. However, there is no remedy in case of a problem. This strategy requires

careful planning. A working version of the system can also be implemented in one part of the

organization and the personnel will be piloting the system and changes can be made as and

when required. But this method is less preferable due to the loss of entirety of the system.

9.2 IMPLEMENTATION PLAN

The implementation plan includes a description of all the activities that must occur to

implement the new system and to put it into operation. It identifies the personnel responsible for the

activities and prepares a time chart for implementing the system.

The implementation plan consists of the following steps. o

List all files required for implementation.

o Identify all data required to build new files during the implementation. o

List all new documents and procedures that go into the new system.

The implementation plan should anticipate possible problems and must be able to

deal with them. The usual problems may be missing documents; mixed data formats between current

and files, errors in data translation, missing data etc.

CHAPTER 10

SYSTEM TESTING

Testing is the major quality measure employed during software development. After

the coding phase, computer programs are available that can be executed for testing purposes. Testing

not only has to uncover errors introduced during coding, but also locates errors committed during the

previous phases. Thus the aim of testing is to uncover requirements, design or coding errors in the

program.

10.1 TYPES OF TESTING

This is the phase where bug in the program was to be found and corrected. One of the

goals during dynamic testing is to produce a test suite. This is applied to ensure that the modification

of the program does not have any side effects. This type of testing is called regression testing. Testing

generally removes all the residual bugs and improves the reliability of the program. The basic testing

types are

> Unit testing

> Integration testing

> Validation testing

> Output testing

> User acceptance testing

10.1.1 Unit Testing

This is the first level of testing. In this different modules are tested against the

specifications produced during the design of the modules. Unit testing is done for the verification of

the code produced during the coding of the single module in an isolated environment. Unit testing first

focuses on the modules independently of one another to locate errors.

After coding, each dialogue is tested and run individually. All unnecessary coding

were removed and it was ensured that all the modules worked, as the programmer would expect.

Logical errors found were corrected.

So, by working all the modules independently and verifying the outputs of each module in the

presence of staff was conducted that the program was functioning as expected.

10.1.2 Integration Testing

Data can be lost access an interface, one module can have as adverse effect on another

sub-functions when combined, may not produce the desired major functions. Integration testing is a

systematic testing for constructing the program structure, while at the same time conducting test to

uncover errors associated within the interface. The objectives are to take unit tested as a whole. Here

correction is difficult because the vast expenses of the entire program complicate the isolation of

causes. Thus in the integration testing step, all the errors uncovered are corrected for the next testing

stages.

10.1.3 Validation Testing

This provides the final assurance that the software meets all the functional, behavioral

and performance requirements. The software is completely assembled as a package. Validation

succeeds when the software functions in a manner in which the user expects. Validation refers to the

process of using software in a live environment in order to find errors. During the course of validating

the system, failures may occur and sometimes the coding has to be changed according to the

environment.

Once the application was free all the logical and interface errors, inputting dummy

data ensured that the software developed satisfied all the requirements of the user.

10.1.4 Output Testing

After performing the validation testing, the next step is the output testing of the

proposed system since no system could be useful if it does not produces the required output generated

or considered into two ways; one is on screen and another is printed format.

The output format on the screen is found to be correct as the format was designed in

the system design phase according to the user needs.

For the hard copy also the output comes out as the specified requirements by the user. Hence output

testing does not result in any correction in the system.

10.1.5 User Acceptance Testing

User acceptance of a system is the key factor for the success of any system. The

system under consideration is tested for user acceptance by constantly keeping in touch with the

prospective system users at the time of developing and making changes whenever required.

Preparation of test data plays a vital role in the system testing. After preparing g the

test data the system under study is tested using the test data. While testing the system by using the test

data, errors are again uncovered and corrected and the corrections are also noted for the future.

CHAPTER 11

SYSTEM SPECIFICATION

11.1 HARDWARE REQUIREMENTS

Client machine:Processor : Intel Pentium I or higher.Monitor : Min 14" color monitorRAM : 64 MBHard Disk : 40 GBKeyboard : Standard 104 keysModem : 56 KBPSMouse : Serial mouse.NIC : 10/100 Ethernet LAN

Server Machine

Processor : Intel Pentium IV or higher with minimum 1 GHz Speed.

Monitor : Min 14" color monitor

RAM : 1 GB

Hard Disk : 40 GB (Or higher for Code backup)

Keyboard : Standard 104 keys

Modem : 56 KBPS

Mouse : Serial mouse

NIC : 10/100 Ethernet LAN

11.2 SOFTWARE REQUIREMENTS

Client's Machine

Operating system : Windows, Linux

Browser : Internet Explorer 5.5 or any http Browser

Internet connection with a valid internet service provider

Server Machine

Operating system : Redhat Linux Enterprise Edition

Scripting : Java Script

Database Layer : Cloudscape

Server : J2ee Server

11.3 TECHNOLOGY SPECIFICATION

Client-Server Architecture

Typical client-server systems are based on the 2-tiered architecture,

whereby there is a clear separation between the data and the presentation/business

logic. These are generally data driven, with the application existing entirely on the

client machine while the database server is deployed somewhere in the organization.

2-Tier Architecture

In a traditional 2- Tiered application, the processing load is given to

the client PC while the server simply acts as a traffic controller between the application

and data. As a result, not only does the application performance suffer due to the

limited resources of the PC, but the network traffic tends increase as well.

Client

Fig 11.1: 2 Tier Architecture

3 - Tier Architecture

In 3- Tier architecture an application is broken into three separate

logical layers, each with a well - defined set of interfaces. The first tier is referred to as

the presentation layer and typically consists of graphical user interface of some kind.

The middle tier, or business layer, consists of application or business layer and the third layer- the

data layer contains the data that is needed for the application. The middle tier is basically the code that

the user calls upon to retrieve the desired data. The presentation layer then receives the data and

formats it for display. This separation of application logic from the user interface adds enormous

flexibility to the design of application. The third tier contains the data that is needed for the

application.

n- Tier Architecture

In an n - tier architecture the application logic is divided by function rather than

physically. N - Tier architecture then breaks down like this:

> A user interface that handle the user's interaction with the application; this can be web

browser running through a firewall, a heavier desktop application or even a wireless device

> Presentation logic that defines what the user interface displays and how a user's requests are

handled- depending on what user interfaces are supported we need to have slightly different

versions of the presentation logic to handle the client appropriately.

> Business logic that models the application's business rules, often through the interaction with

the application's data.

> Interface services that provide additional functionality required by the application

components, such as messaging, transactional support etc.

> The Data layer where the enterprise's data resides.

Fig: 12.1 L:ogin Form

Using the above form you can login into theV3mailserver

CHAPTER 12

FORMS

Fig: 12.2 Forgot Password

Using the above form you can get the password if you forget it.

Fig: 12.3 Registration Form

Using the above form you can register to the V3mailserver.

Using the above form you can see your mails in the V3mailserver

Fig:12.4 Inbox

Using the above form you can add and view your contacts from the V3mailserver.

Fig: 12.5 Address Book Form

Using the above form you can compose mail.

Fig: 12.6 Compose Form

Using the above form you can add signature and change your password.

Fig:12.7 Mysettings Form

CHAPTER 13

CONCLUSION

The project report entitled "V3 MAILSERVER" has come to its final stage.

The system has been developed with much care that it is free of errors and at the same time it is

efficient and less time consuming. The important thing is that the system is robust. Also provision is

provided for future developments in the system. The entire system is secured. This online system will

be approved and implemented soon.

RESUME

The developed system is flexible and changes can be made easily. The system is

developed with an insight into the necessary modification that may be required in the future. Hence the

system can be maintained successfully without much rework.

Our future plan is to provide an option to attach files. V3MAILSERVER can also

be improved by providing mobile alerts and chatting facility.

In our project we also plan to add AJAX. Ajax (also known as AJAX), shorthand

for "Asynchronous JavaScript and XML", is a web development technique for creating interactive web

applications. The intent is to make web pages feel more responsive by exchanging small amounts of

data with the server behind the scenes, so that the entire web page does not have to be reloaded each

time the user requests a change. This is meant to increase the web page's interactivity, speed, and

usability.

REFERENCES

1. Roger.S.Pressman (2005)'Software Engineering: A Practitioner's Approach',

McGraw Hill Professional, Fifth Edition. 2. Herbert Schildt (2002) Java 2: The Complete

Reference, Fifth Edition;

Tata McGraw Hill.

3 www.magicwinmail.net

4. http://java.sun.com .

5. www.infoworld.com