Using HDRI in v-Ray for SketchUp __ SketchUp 3D Rendering Tutorials by SketchUpArtists

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    Using HDRI in V-Ray for SketchUp

    By Nomer Adona

    HDRI stands for High Dynamic Range Imaging. It is a technique that allows a larger span or range of luminance between the light and dark areas of animage. You can use Photoshop or Photomatix to create HDRI. For this tutorial I will not talk about how to create them but rather how to use them in V-Ray for SketchUp. If you want some free excellent HDRI’s you can visit SketchUp Texture Warehouse and find some there to start with. There isanother free collection at NoEmotion HDR’s. Please don’t forget to acknowledge them.

    http://noemotionhdrs.net/hdrday.htmlhttp://www.sketchuptexture.com/search/label/HDRIhttp://www.hdrsoft.com/http://www.sketchupartists.org/contact/http://www.sketchupartists.org/news/http://www.sketchupartists.org/downloads/http://www.sketchupartists.org/sketchup-styles/http://www.sketchupartists.org/tutorials/sketchup-and-3ds-max/http://srv.buysellads.com/ads/click/x/GTND423MCVAIL5QICKSLYKQWCW7ITK37C67ITZ3JCEBICK3LCKYD6K7KC6BDPK7ECT7I6K3EHJNCLSIZ

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    Let me begin this tutorial by using this simple SketchUp setup composing of different types of glass urns using the follow me tool. Since I already

    rendered the scene before writing this tutorial, the V-Ray glass materials were already added. You might want to download my separate V-Ray GlassTutorial here.

    http://www.chaosgroup.com/en/2/downloads.html?s=v-ray-sketchuphttp://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-nomer.jpghttp://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-1.jpg

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    SketchUp Setup

    In V-Ray for SketchUp you can actually use the HDRI both as a background and an IBL (Image Based Lighting). If you want to use the HDRI as background, all you have to do is to load it in the Environment Rollout/Background. If you want to use it as an IBL, then you have to load this HDRI in

    the GI (Skylight). This will become a light source then toilluminate the scene. Alternatively, you can use the sun and HDRI together by using a Blend Map, but I won’t tackle this one here. The image belowexplains this clearly.

    http://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-1.jpghttp://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-2.jpg

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    Render Options

    To load the HDRI, all you need to do is click the small “m” highlighted at (1) and then click type “Bitmap”, then on the Bitmap File highlighted at (2). Next browse the location of the HDRI file in your computer (3).

    http://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-2.jpghttp://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-3.jpg

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    Load HDRI

    You should select Environment UVW either cylindrical, spherical or box type (depends on the HDRI map type you have). In my case I have chosenspherical map, since I am using a spherical HDRI map. My setting is basic, except for two things, my Physical Camera and the Irradiance setting whichhas a little higher hsph subdivision.

    http://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-4.jpghttp://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-3.jpghttp://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-4.jpg

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    Physical Camera and Irradiance Setting

    Alternatively, do not even bother to use the Physical Camera since the HDRI will override the SUN which is a big Omni light. You will find that youdon’t have to worry about balancing the Physical Camera setting and the multiplier of your HDRI. The only problem really is just syncing the V-Raycamera with the SketchUp camera. This is the reason why I used the Physical Camera. By using Thomthom’s V-Ray Toys plugin. I was able to syncthe V-Ray camera and SketchUp camera. The image below is the render. The render is a bit dark, but you can see the reflection on theenvironment. You can also see the rendering time is quick.

    http://forums.sketchucation.com/viewtopic.php?p=119728#p119728http://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-4.jpghttp://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-5.jpg

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    First V-Ray Render 

    To lighten the image, I just increase the gamma of my HDRI, both in the background and skylight. Saving Irradiance and increasing the HDRI Gammato 1.2

    http://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-5.jpghttp://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-61.jpg

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    Second Lighter V-Ray Render 

    Alternatively instead of raising the Gamma, you can also adjust the multiplier of the map or create an extra Omni light to lighten the scene. Again thisthing is up to you. Finally, here are some more renders using different HDRI’s.

    http://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-61.jpghttp://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-7.jpg

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    Different HDRI

    http://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-7.jpghttp://www.sketchupartists.org/wp-content/uploads/2010/04/hdri-8.jpg

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    Different HDRI

    I hope this tutorial is useful to you and look forward to sharing my next!

    Cheers

     Nomer Adona

    Some of Nomer Adona’s other tutorials here at SketchUpArtists:

    Lighting with V-Ray for SketchUp – definitive guide part 2Lighting with V-Ray for SketchUp – definitive guide part 1Basic IES Tutorial Using V-Ray for SketchUpIES Light Tutorial using V-Ray for SketchUpCreate a Tile Imprint SketchUp, Photoshop, Pixplant and V-RayTexture Workflow with SketchUp, Photoshop and PodiumUse Image Editing Software Inside SketchUpA Watercolor Line Drawing Ink Effect

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    15 Responses to “Using HDRI in V-Ray for SketchUp”

    1. aswin on January 12th, 2011 11:16 am

    its verymuch informative….. thanks

    2. Januar on April 5th, 2011 6:29 pm

    Awesome! thanks bro

    3. naseeh on June 23rd, 2011 12:16 pm

    Its Sooooooo nice am a vray enthusiastzzz thankss a lot!!

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    Its Sooooooo nice, am a vray enthusiastzzz… thankss a lot!!

    4. str9led on September 29th, 2011 3:24 pm

    thanks for the information is certainly useful to me in

    5. fajar on December 5th, 2011 11:01 pm

    Very helpful..he’s a good man!!

    6. Amit on December 24th, 2011 4:56 pm

    How do you controll the size of HDRI appearance in the background. I mean i may be proportionately bigger or smaller than what it should had been. in that case the image will not look real.for example, in the last render lets assume that the painting in the wall is being rendered about the same size of the green glass of the model. howto control that?

    thanks in advance.

    7. david on February 6th, 2012 3:54 pm

    sir can we use hdri/ibl on night settings? where can i download hdri files? tahnks a lot.

    8. Roberto on September 26th, 2012 1:15 am

    How can I reduce the scale of HDRI image?in my scene the hdri is huge….

    thaks.

    9. hulaimy on October 10th, 2012 6:01 am

    thanks for your tutorial.very informative

    10. Mark Carpio on July 12th, 2013 4:54 am

    very good..i want to try this but at first it would take a longer time to learn definitely but I will try to learn fast..

    11. teovy on May 5th, 2014 9:55 am

    I want a realistic exterior rendering settings

    12. amir on July 3rd, 2014 3:01 pm

    Thanks so much

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    Thanks so much

    13. John on February 5th, 2015 3:46 am

    where can i download the HDRI??and the Texture??

    14. admin on February 5th, 2015 11:32 am

    John, the Hdri links have been updated at the beginning of this tutorial. You can check them out now. Hope this helps…

    15. Jorge on December 11th, 2015 2:32 pm

    Good day!

    How do I map HDRI appear throughout the scene?For example:I’m designing a building and would like to show only the sky throughout the Background. Every time I put a HDRI, shows the sky, but down thehorizon is dark or gray. More must also be part of this with sky as well.

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