Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking...

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Using Games

Transcript of Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking...

Page 1: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

Using Games

Page 2: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

Content1. Why using games2. What types of games to use3. Competition games4. Thinking games5. Role plays

1. Elements2. Example3. Organization

6. Quiz and puzzles1. Elements2. Water facts3. Example

7. Designing a game8. Tip

Page 3: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

1. Why using games

Games are attractive Games can be self-learning Games can simulate real-life experience:

some things you can only explain with a game

Page 4: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

2. W

hat

type

of ga

mes

to

use?

Competition

To give energy to the training or awareness buildingTo create ‘extra’ interest and get feedback

Thinking games

Illustrate a principle or a special point Make sure the message ‘lands’

Role play: Simulate real life experienceImportant lessons to be captured by facilitator

Quizes and puzzles

Test understandingSelf learning and self correcting

Page 5: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

3. Competition games – example 1 Water Policy Game (MetaMeta) uses a

floating triangle (inspired by IWRM diagrams) on which weights are placed till the triangle becomes out of balance, tilts and sinks

The weights represent pressure on environment, economy or social development

Players are trading cards which describe certain water developments and the respective weights on environment, economy and social development

Page 6: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

3. Competition games – example 1(2) The Water Policy Game explains impact of

different developments and policies and the principle of balance integrated water resource development

The floating triangle is inspired on the principle of the water clock (floating pierced bowl), used to distribute water in ancient irrigation systems

Page 7: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

4. Thinking game – example 1

Aquadukt (Schmidt Verlag): explains importance of water systems development to service residential areas

Page 8: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

Players have to develop wells, construct water channels anddevelop new residential areasIn ‘Roman’ fashion

Page 9: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

4. Thinking game – example 2

No Know (Water Education Foundation): is simple race game explaining sources of water pollution

Page 10: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

5.1 Role play - elements

Plot – make sure you have a reasonable understanding where the role play will lead to

Opposing roles – make sure the roles of different players is likely create some ‘fireworks’

‘Characters’ – make sure characters are ‘recognizable’

General information – in the beginning Additional information – during the game

Page 11: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

5.2 Example of role play: The River Basin Game

http://www.iwmi.cgiar.org/pubs/working/WOR75.pdf

Page 12: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

5.3 Role play - organization

Make sure everyone understands his role!! Make sure there is no language problem Role of facilitator is important:

To get it going To ask in the end: so what happened?

what can we take from this? To summatize the main learning points

Accept that each roleplay will leads its own life – you cannot predict outcome

Duration: can be from 5 minutes to one day, even more

Page 13: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

6.1 Quiz and puzzles - elements Quiz – competition – quizmaster/ jury gives

the answer Puzzle – individual, should be able to check

the answer Consider:

Mix of serious and non-serious question Add time element Make it unforgettable, hilarious

Page 14: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

6.2 Quiz questions – water facts (1) There is the same amount of water on Earth as

there was when the Earth was formed. The water from your faucet could contain

molecules that dinosaurs drank. Nearly 97% of the world’s water is salty or

otherwise undrinkable. Another 2% is locked in ice caps and glaciers. That leaves just 1% for all of humanity’s needs - all its agricultural, residential, manufacturing, community, and personal needs.

Water regulates the Earth’s temperature. It also regulates the temperature of the human body, carries nutrients and oxygen to cells, cushions joints, protects organs and tissues, and removes wastes.

Page 15: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

6.2 Quiz questions – water facts (2) 75% of the human brain is water and 75% of a

living tree is water. A person can live about a month without food, but

only about a week without water. Water is part of a deeply interconnected system.

What we pour on the ground ends up in our water, and what we spew into the sky ends up in our water.

The average cost for water supplied to a home in the U.S. is about $2.00 for 1,000 gallons, which equals about 5 gallons for a penny.

Water expands by 9% when it freezes. Frozen water (ice) is lighter than water, which is why ice floats in water.

Page 16: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

6.3 Example of self-learning puzzleBasics of HydroGeology Try to move from rainfall to recharge – but follow only the true statements. Best to do this in group of 2 or 3 and discuss – see which group finds the correct route. RAINFALL Most water on

earth is salt An aquitard is a very old aquifer

Shallow aquifers are more prone to organic pollution than deep aquifers

Most fresh water on earth occurs as groundwater

In clay you will not find much groundwater

Groundwater with high sodium content is called sodawater

All aquifers are permeable

Confined aquifers are ‘sandwiched’ between impermeable layers

Some rivers are recharged by groundwater

Some aquifers are recharged by rivers

Because of overpumping, farmers may suffer from ‘cones of depression’

The effects of chemical groundwater pollution may last for centuries, if not more

Fossil groundwater is not recharged

Groundwater flows best in layers of coarse sand and gravel

If too much groundwater is used, land may sink

High fluoride levels in groundwater can cause dental problems and kidney failure

The transmissivity of an aquifer depends on its thickness and the hydraulic conductivity

A tubewell is a horizontal well

Water tables do not have four legs

Unconfined aquifers extend across country borders

The age of groundwater can be from weeks up to millennia

The zone of aeration is the aquifer underneath a recreational area

Granite formations are not very permeable

Groundwater discharge can be through wells, lakes, wetlands, rivers or waterlogged areas

If a well is first developed, it yields sparkling water

Some groundwater is naturally chemically contaminated

In artesian wells water flows upstream

Shallow aquifers recharge quickly

Hydraulic conductivity measures the voltage of groundwater

A deeper well will always yield more water

Contamination is caused by pesticides, industrial/urban waste, oil and human waste

Most groundwater flows in underground rivers

Most groundwater is too heavy to evaporate

RECHARGE

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Page 17: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

7. In designing a game what is important

Fun Keep it simple and deliberately simplify:

We tend to make games too complex and boring

Test the game To make sure it is understood and liked

Be aware of cultural sensitivities Some games are not liked or accepted in

certain groups or cultures

Page 18: Using Games. Content 1.Why using games 2.What types of games to use 3.Competition games 4.Thinking games 5.Role plays 1.Elements 2.Example 3.Organization.

Tip:Ask students

to make a game themselves:this encourages them to think of stakeholders and

rules of the game

BECAUSE IN WATER MANAGEMENT MANY THINGS AREON SETTING THE RULES OF THE GAME…