Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara...
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![Page 1: Using Digital Games and Game Technologies to Promote Fitness Debra Lieberman, Ph.D. UC Santa Barbara and Health Games Research Best Practices in Fitness.](https://reader035.fdocuments.in/reader035/viewer/2022062716/56649ddd5503460f94ad5950/html5/thumbnails/1.jpg)
Using Digital Games and Game Technologies to Promote Fitness
Debra Lieberman, Ph.D.
UC Santa Barbara and Health Games Research
Best Practices in Fitness Promotion Conference
Santa Barbara County Public Health
May 11, 2012
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Well designed games are: Powerful experiences
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Interactive
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Immersive
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Challenging and motivating
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Mission-driven, goal-driven
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Rewarding, fun
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Boost knowledge and skills
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Give feedback andchances to try again
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Social
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Inter-generational
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Therapeutic
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Springboards for discussion and support
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Icebreakers that fostercloser relationships
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Networked, mobile, always available
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Tools and sensors expand game design options
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Being a character or helping a character influences self-concepts, attitudes about health
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Rehearsal and success improve self confidence
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Diabetes
Smoking prevention
Asthma
Interactive video games for health behavior change
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Clinical Trial ResultsMedical Informatics, 22(1), 1997
• Stanford and Kaiser outpatients• 59 diabetic children, ages 8 - 16• Randomized, controlled• 6-month trial• Voluntary, at-home use• 34 hours of play per child
0
1
2
3
0 6
Months
An
nu
al V
isit
s
Control
Packy
urgent care and ER visits 77% reduction in
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Research gives us:
Behavioral health strategies
Learning strategies
Evidence – did the game improve health behaviors and outcomes? How?
Principles of health game design
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Can playing digital games improve our health? Yes! Studies find improvements in:
Healthy eating, physical activity, weight loss
Cancer prevention, alcohol relapse prevention, smoking prevention
Self-management of chronic diseases
Adherence: Following one’s treatment plan
Cognitive skills
Physical therapy, phobia therapy
Clinical skills … and much more
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Active games – Exergames
Exergames – require physical exertion to play
Dance pads (DDR), cameras (Xbox Kinect)
Many studies find that they are motivating and they help with weight loss, aerobic fitness
Positive impacts on social relationships, school engagement and performance, self-concepts
Possible “gateway” to a physically active lifestyle
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Active games – Mobile games
Sensors and network support fitness activities
Gather data about steps, distance, location, heart rate
Local company: DigiFit
RunKeeper, Nike Plus, Zamzee, FitBit
Links to social network, for social support
Can be motivating, supportive, effective
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Nutrition Games
Cooking, quizzes, food groups, grocery shopping, meal planning, safe food handling, calorie counting, portion control
Escape from Diab, Squire’s Quest, Amazing Food Detective, Nutrition Sleuth, Dining Decisions, Perfect Plate, Snack Dash, Lunch Crunch
Research finds that Escape from Diab and Squire’s Quest increase fruit & vegetable servings per day
We need better nutrition games – great potential
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Use the online, searchableHealth Games Research Database
www.healthgamesresearch.org/db
Health gamesPublicationsResources
OrganizationsEvents
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Thank you!Learn more at:
www.healthgamesresearch.org
Funded by the Pioneer Portfolio of the Robert Wood Johnson Foundation
Debra Lieberman, Ph.D.Director, Health Games Research
UC Santa Barbara