Usability tests - everything you need to know to start n less than 15 slides

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Usability Tests As presented in ProductCamp Boston 2015 Liron Zighelnic

Transcript of Usability tests - everything you need to know to start n less than 15 slides

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Usability Tests

As presented in ProductCamp Boston 2015

Liron Zighelnic

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Agenda – or: do you want to stay?

• What is usability• Why usability is important?• When and what to test?• How to test?• How many participants?• Facilitating• Metrics• 5 lessons about mobile usability test• Live demonstration

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About me

• The Co-founder and CEO of CurtainApp • An MBA candidate at MIT with a passion for business and technology.• Have ten years of experience in tech, including SW development,

technology management and product management, in a variety of industries including military, intelligence, mobile, venture capital and consulting.• LinkedIn: linkedin.com/in/lironzighelnic • Email: [email protected]

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About CurtainApp

• CurtainApp is an intelligent mobile app that learns your taste and gives you personal fashion recommendations, making shopping fun and efficient

• Register to the beta at: www.curtainapp.com • Join us on Facebook: facebook.com/CurtainApp • Follow us on Twitter: twitter.com/thecurtainapp

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What is usability?

“Usability really just means making sure that something works well: that a person of average (or even below average) ability and experience can use the thing – whether it’s a web site, remote control, or revolving door – for its intended purpose without getting hopelessly frustrated.” Don’t Make Me Think by Steve Krug

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Why usability is important?

• Real data

• Can save time and money

• In today’s world users expect products to have great UX (and

not only in B2C)

• Buy-in from team and stakeholders

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When to test?

• Test early and often – identify problems before they get

designed/coded/released

• Test at each stage of the development

• In Agile environment test every sprint

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When & what to test? & CurtainApp examples

Research

New ideas - papers

Design

• Paper prototypes• Wireframes (e.g.,

Balsamic)• Mockups (e.g.,

proto.io)

Development

• HTMS/mobile/code prototype• A/B testing• Navigation• Interactions

Live

• Live product• Test everything,

all the time

When

What

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How to test?

Facilitating

Analyzing

Planning

Planning• What? (questions and tasks) • Who (based on persona & how

to recruit participants• Where? (lab vs. natural env.)

Facilitating• Explain• Moderate• Ask participants to ‘think aloud’After the session ends:• Listen and observe• Thank your participants!• Answer any questions they may have • Ask for feedback

Analyzing• Qualitative • Quantitative

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5 participants will help you find 80% of the problems; 10 will help you find >90%

Source: JAKOB NIELSEN

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Facilitating – cont.

• Observe real target users using the system• Observe them complete typical tasks• Collect qualitative and quantitative data on participants’ performance• ‘Think aloud’ – ask the user to share his/her thoughts and feelings

while operating the product • Important: first test behavior and only than opinion • Additional considerations: • Testing one user at a time vs. a few• A/B testing

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Questions – step by step

1. General questions

• What is your impression?

• What do you see?• What do you expect? • What do you think that

the system does?

• What are you currently thinking?

• What are you looking for? What do you want to do?

• What do you think will happen next/will happen when you will press this?

2. Task-based questions

• Ask for general feedback

• Ask for specific feedback

3. Post test

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Metrics

• Completion rate - task success

• Task time & efficiency (# of steps)

• Errors

• Satisfactions / how does the user feel? (SO important)

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5 lessons about mobile usability test

• Don’t forget the size of the screen (for paper tests and wireframes)• Android & iPhone• Different type of personas• Test different devices (as many as possible) • If you use a freemium model – do people enjoy/find value in the free

features? Do they have a reason to convert to paid usage?

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Let’s practice! – live demonstration

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References

• Don’t Make Me Think - Steve Krug• Nielsen, Jakob, and Landauer, Thomas K.: "A mathematical model of

the finding of usability problems,"Proceedings of ACM INTERCHI'93 Conference (Amsterdam, The Netherlands, 24-29 April 1993), pp. 206-213.• Usability Professional Association• Usability.gov