Urban Explorations for language learning: a gamified approach to teaching Italian in a university...

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Urban Explorations for language learning: a gamified approach to teaching Italian in a university context Koula Charitonos [email protected] @koula_ch EUROCALL 2016 24-27 August, Limassol, Cyprus

Transcript of Urban Explorations for language learning: a gamified approach to teaching Italian in a university...

Page 1: Urban Explorations for language learning: a gamified approach to teaching Italian in a university context

Urban Explorations for language

learning: a gamified approach to

teaching Italian in a university context

Koula Charitonos

[email protected]

@koula_ch

EUROCALL 2016

24-27 August, Limassol, Cyprus

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http://dmll.org.uk/

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Lecturers

@Languages

Centre

Team

Tiziana Cervi-WilsonSen. Lecturer in Italian

Billy Brick Languages Centre Manager

Students

@CovUni

Tyrone Bellamy-Wood Games Technology BSc student

Gaetan van LeeuwenCreative Writing BA Student

Researchers

@DMLL

Sylvester Arnab Reader in Games Science

Research Assistants

Luca Morini Koula Charitonos

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Motivation

Development

Pilot Study

Reflection

What’s next?

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beyond the language classroom…

Source: http://www.coventry.ac.uk/Global/06%20Life%20on%20Campus%20section%20assets/Business%20School/swupl/classroom-286.jpg

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Source: Holy Trinity parish church (left) and the tower and spire of St Michael's Cathedral (right) in central Coventry, England by G-Man / CC BY 2.0

cities and built environment provide

opportunities for language learning

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situated experiences

observation skills

tailored-content

cultural encounters

interactions

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Mobile learning

devices learnerlearning

experience

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1. How can a pervasive approach to learning

using a location-based game support Italian

learners?

2. How can the use of a pervasive approach to

learning fit within the context of formal language

teaching and learning?

Research Questions

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Arnab, S. et al. (2015). Towards the Blending of Digital and Physical Learning Contexts with a Gamified and

Pervasive Approach. Proceedings of Games and Learning Alliance (GALA) Conference, Rome, October 2015

Holistic and Modular Model

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Motivation

Development

Pilot Study

Reflection

What’s next?

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location-based game app

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Intro to Tale Blazer

https://www.youtube.com/watch?v=wGiIlaGWAag

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Characters

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Location-based

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Content

Italian Beginners add+vantage module (Level

A1)

Topics: yourself and others; work and family;

routines, free time, leisure activities; food and

drinks; Italian culture

Aspects of the language-in-focus are

introduced gradually e.g. Part 1 in English,

Part 2 in English with translation in Italian

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Motivation

Development

Pilot Study

Reflection

What’s next?

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Play-Test session

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Participant Observation

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Motivation

Development

Pilot Study

Reflection

What’s next?

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Opportunities

“really interesting to learn this way rather

than being in classroom”

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“I haven’t seen something like this

before, usually is only dictionaries…

This is more interactive instead of

sitting on a desk with a book”[engineering student]

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“Interesting for beginners… an icebreaking activity, especially in the beginning of the academic year/studies when you know no one and you don’t talk to anyone in the class for the first 3-4 weeks”

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“I didn’t know anything about the

[“Whitefriars Pub] and also the little

alley behind the cathedral”

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“I like the history part, I don’t know much about history

of Coventry other than the cathedral being blown up”

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P2: Is it just that? Is it just pronunciation of the letters?”

P1: They missed J and K.

P2: Does it exist in Italian? I don’t know. I don’t

remember… (she refers to an example: llunga)

P1: Unless this is the point of the alphabet to tell you that

these are not used!

[observation notes, 2 participants)

Challenges

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Challenges

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‘heads-down’ (Hsi, 2003)

Hsi, S. (2003) ‘A study of user experiences mediated by nomadic web content in a museum’, Journal of Computer Assisted Learning, 19, 3, 308–319

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prior-experiences

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assessment

“I wouldn’t feel comfortable to sit an Italian exam just

by doing the app”

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Feedback for app development

• Map

• Audio: Listening Italian music

• Video content: “more pics”

• Social aspects: “More opportunities for interactions”

• Content:

• “Instead of food right in the beginning of the

app, better to include some greetings “Hello,

how are you…?”

• Text:

• “Text is in English at all times”; “less reading”

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Motivation

Development

Pilot Study

Reflection

What’s next?

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Blind-test session

Induction week

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e: [email protected]

@koula_ch

Tiziana Cervi-WilsonSen. Lecturer in Italian

Billy Brick Languages Centre Manager

Tyrone Bellamy-Wood Games Technology BSc student

Gaetan van LeeuwenCreative Writing BA Student

Sylvester Arnab Reader in Games Science

Research Assistants

Luca Morini Koula Charitonos

Get in touch with us…

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#languagesmatter