Designing Gamified Flipped Learning Experiences

147
Zaid Ali Alsagoff

Transcript of Designing Gamified Flipped Learning Experiences

Page 1: Designing Gamified Flipped Learning Experiences

Zaid Ali Alsagoff

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Source: http://www.oxfordmartin.ox.ac.uk/downloads/academic/The_Future_of_Employment.pdf

…. Of U.S. employment is in the “high risk” category of being automated in the next decade or two.

47%

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Biggest Challenge Ahead?

The Second Machine Age: http://www.amazon.com/The-Second-Machine-Age-Technologies/dp/1480577472

Anything you can do, I can do BETTER, FASTER

& CHEAPER!

Disruptively rapid codification and

automation of routine and complex processes

by computers and robots.

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Time Cover: http://content.time.com/time/covers/0,16641,20061218,00.html

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Source (p. 4): http://www.slideshare.net/Management-Thinking/closing-the-skills-gap

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Survival Skills for Careers, College & Citizenship

1. Critical Thinking & Problem-Solving

2. Collaboration Across Networks & Leading by Influence

3. Agility & Adaptability

4. Initiative & Entrepreneurialism

5. Effective Oral & Written Communication

6. Accessing & Analyzing Information

7. Curiosity & Imagination

Presentation Slides: http://www.slideshare.net/internationaled/the-global-achievement-gapVideo: http://www.youtube.com/watch?v=NS2PqTTxFFc

7

Dr. Tony Wagner

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TopicTODAY’S MENU

LEARNING

LEARNING DESIGN

FLIPPING & GAMIFYING

SOCIAL MEDIA

TOOLS

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1

LEARNING

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Future Learning Methods?

Learn While Sleeping!

Massive Open Sleeping Courses!

Super Delta Brain Wave Learning!

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Learning Uploads/Chips!

Future Learning Methods?

Learning Pills!

Learning Implants, Uploads & Super Learning Neurons!

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BRAIN

Amazing Facts About the Human Brain (Infographic): http://www.best-infographics.com/amazing-facts-about-the-human-brain-infographic/

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Adapted from: http://catalog.flatworldknowledge.com/bookhub/reader/18?e=price_1.0-ch04_s01 `

Memory Processing Model

FORGETTING

Attention

Encoding

Retrieval

REMEMBERINGINPUT

SensoryMemory

Short-TermMemory

Long-TermMemory

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Research - Best Learning Techniques?

Image Source: http://bigthink.com/neurobonkers/assessing-the-evidence-for-the-one-thing-you-never-get-taught-in-school-how-to-learnFull Report: http://www.psychologicalscience.org/index.php/publications/journals/pspi/learning-techniques.html

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From Worst to Best…

Image Source: https://mosaicprojects.wordpress.com/2014/09/18/the-psychology-of-effective-learning/Full Report: http://www.psychologicalscience.org/index.php/publications/journals/pspi/learning-techniques.html

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"It's not that I'm so smart, it's just that I stay with problems longer."

- Albert EinsteinIn 1905, Albert Einstein published the theory of special relativity, and then spent another 10 years trying to include acceleration in the theory and published his theory of general relativity in 1915.

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Diagram: http://pairadimes.davidtruss.com/learning-and-failure/

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Diagram: http://headrush.typepad.com/creating_passionate_users/2006/03/how_to_be_an_ex.html

The Mindset to Mastery…

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http://blog.zintro.com/2012/08/10/10000-hour-rule-malcolm-gladwells-10000-hours-of-practice-theory-from-outliers-visualized/

The 10,000 Hour Rule!

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https://educationcogitation.com/tag/science/

THE SCIENCE OF SUCCESSFUL LEARNING

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https://educationcogitation.com/tag/science/

MAKE IT STICK

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2LEARNING

DESIGN

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What ANNOYS About PowerPoint Presentations?

Results of the 2013 Annoying PowerPoint survey: http://www.thinkoutsidetheslide.com/free-resources/latest-annoying-powerpoint-survey-results/

The speaker read the slides to us 72.0%

Text so small I couldn’t read it 50.6%

Full sentences instead of bullet points 48.4%

Overly complex diagrams 30.8%

Poor color choice 25.8%

No clear purpose 22.1%

No flow of ideas 21.0%

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Why Lecture?

Lively

Educative

Creative

Thought (provoking)

Understandable

Relevant

Enjoyable

http://zaidlearn.blogspot.com/2010/06/vanishing-art-of-lecturing-prof-k.html

MISSION?Inspire

Influence

Inform

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Constructive Alignment (CA)

LearningActivities

ContentAssessment

Learning Outcomes

More about Constructive Alignment: http://www.ucdoer.ie/index.php/Using_Biggs'_Model_of_Constructive_Alignment_in_Curriculum_Design/Introduction

- John Biggs

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Integration Activation

Application Demonstration

Problem

Instructional Design Models & MethodsDick and

Carey ModelGagné's Nine Events

of Instruction

Bloom's Learning Taxonomy

Merrill's First Principlesof Instruction

ADDIEKemp's Instructional

Design ModelKirkpatrick's 4 Levels

of Evaluation

http://www.instructionaldesigncentral.com/htm/IDC_instructionaldesignmodels.htm

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Gain Attention

Inform Learning

Outcomes

Stimulate Recall of Prior

Learning

Present New Content

ProvideGuidance

ProvideLearningActivities

Assess Learning

Provide Feedback

Enhance Retention and

Transfer

This will

help you…

Last class we

learned how to…

Allow me to

demonstrate

Now you

try it…

Try it like

this…

Let’s test

your skills

now

Let’s do it “in

the field”

Gagne’s 9 Events of Instruction

Source (Gagne’s 9 Events of Instruction starting at slide 9): http://www.slideshare.net/FareezaM/designing-engaging-presentation

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Video: http://youtu.be/dLl5AcN_G24

Gain Attention!

What are you THINKING about?

Example: Improve your English!

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Gai

n A

tte

nti

on

Ahh!

Question Story

FactDefinition

Quote

Analogy

Humor

Personal experience Demonstration

Vide Clip

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Info

rm L

ear

nin

g O

utc

om

es

At the end of this topic, you will be able to:

Clarify what students need to learn in the

form of Learning Outcomes (LO).

Write LO that form the basis of the

assessment.

Construct LO using measurable action verbs.

Present LO in at least 2 creative ways.

WHATEVER!

2

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SMART Learning Outcomes!

Bloom’s taxonomy (action verbs): http://www.flickr.com/photos/vblibrary/4576825411/sizes/o/in/pool-27724923@N00/SMART Learning Outcomes: http://explearning.ucf.edu/registered-students/tips-for-success/writing-smart-learning-objectives/195/

Action

Verbs

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Creative Ways?

Visualize and then voice out your Learning Outcomes!

Action Verbs3

1 Write

2 Assessment-Based

4 Creative Ways

Video: http://www.youtube.com/watch?v=Kb5Z59Ag9ek

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Creative Ways?

How to write Learning Outcomes (LO)?

How to make LO assessment-based?

How to use action verbs to construct measurable LO?

How to present LO in at least 2 creative ways?

Write learning outcomes in the form of questions!

Video: http://www.youtube.com/watch?v=Kb5Z59Ag9ek

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Re

call

Pri

or

Kn

ow

led

ge

Associating new information with prior knowledge can facilitate the learning

process.

3

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SHARERELATED

EXPERIENCES!

BRAINSTORM IDEAS!

PRE-TEST!

PROBLEMSOLVING!ANTICIPATE

WHAT’S NEXT!

DISCUSS WHAT THEY KNOW!

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Pre

sen

t N

ew C

on

ten

t

Selective Perception - Chunk and organize content meaningfully.

4

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Chunk

It helps you present information in a way that makes it EASIER for your audience/learners to

UNDERSTAND and REMEMBER.

WHY?

Chunk? CHOP

IT!

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1

23

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Pro

vid

e L

ear

nin

g G

uid

ance

Semantic Encoding - Examples, case studies, stories, graphical representations, mnemonics, mind maps, acronyms, and analogies.

5

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Mnemonics

SODA: http://apotential.wordpress.com/medical-mnemonics/Medical Mnemonics: http://www.medicalmnemonics.com/

Mnemonics are learning memory techniques that help learners recall larger pieces of information, especially in the form of lists like characteristics, steps, stages, parts, phases, etc.

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Mind Maps

Mind Map Guidelines: http://en.wikipedia.org/wiki/Mind_map Mind Maps in Medicine: http://www.mindmaptutor.com/2011/04/mind-maps-in-medicine/

Mind maps help learners comprehend, see the big picture, create new ideas, and build connections.

iMindMap: http://thinkbuzan.com/ Mind Mapping Tools: http://mashable.com/2013/09/25/mind-mapping-tools/

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Infuse Creativity & STORIFY Learning!

“BULLETS stick for exams,

STORIES stick for life.” – Zaid Ali Alsagoff!

http://sirkenrobinson.com/skr/watch

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Book (Amazon): http://www.amazon.com/Talk-Like-TED-Public-Speaking-Secrets/dp/1250061539/

Learn From TED Talks…

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…More on TED Talks!

Book (Amazon): http://www.amazon.com/How-Deliver-TED-Talk-Presentations/dp/1491581018

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Act

ivit

ies

& F

ee

db

ack

7

6

?

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Video

Project

Simulation

Field

TripsArticulate

Reasoning

Guest

Speaker

Problem

Solving

LEARNING ACTIVITIES

Discussion

Debates

Panel of

Experts

Lab

Experiments

Peer

ReviewGroup

Work

Role

Play Interviews

Scaffolding

Drill &

Practice

Drawing/Art

/Sculpture

Ice

Breakers

Online Teaching Activity Index: http://www.ion.uillinois.edu/resources/otai/

Think-Pair-

Share

One-Minute

Paper

Entrance/

Exit TicketsConcept

Mapping

ReportsQuiz Portfolios

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http://langwitches.org/blog/2015/06/12/an-update-to-the-upgraded-kwl-for-the-21st-century/

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http://langwitches.org/blog/2015/06/12/an-update-to-the-upgraded-kwl-for-the-21st-century/

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Ass

ess

me

nt

8

Miller’s Pyramid: http://www.gp-training.net/training/educational_theory/adult_learning/miller.htm

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Use a Variety of Methods to Assess More…

http://web.me.com/janherrington/AuthenticLearning/Home.html

Learning AnalyticsPeer-Assessment

E-PortfolioRubrics

AUTHENTIC Learning & Empower PERSONALIZED Learning!

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Source: http://dailygenius.com/levels-of-learning-analytics/

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Enh

ance

Ret

en

tio

n &

Tra

nsf

er

Summarize/Conclude

Provide additional

resources

Links (URL) to:

– Online Discussion

– Assignment/Project

– Quizzes

– Simulation/Games

– Etc.

9

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Gagne’s 9 Event of Instructions

Presentation Events of Instruction Learning Activities

Introduction 1. Gain attention • Present a dilemma, analogy, video

2. Inform learning outcomes• List clear learning outcomes

creatively

3. Stimulate recall prior knowledge

• Explain how prior knowledge relates to new topic

• Initiate discussion• Pre-tests

Content 4. Present new content • Explanation, example, simulation

5. Provide guidance • Guidelines, checklists, mnemonics, group discussion

Assessment 6. Provide learning activities7. Provide feedback 8. Assess learning

• Check your understanding• Self/Peer/Facilitator Assessment• Practical, e-Portfolio, quiz

Summary 9. Enhance retention and transfer

• Summarize/Conclude the topic• Provide additional resources

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How can we use

Technology to

TRANSFORMLearning?

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TPACK

http://tpack.org/

Reproduced by permission of the publisher, © 2012 by tpack.org

- Matthew Koehler & Punya Mishra

A framework that identifies the knowledge teachers need

to teach effectively with

technology.

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The SAMR Model (Background and Exemplars): http://www.hippasus.com/rrpweblog/archives/2012/08/23/SAMR_BackgroundExemplars.pdf

- Ruben Puentedura

Image source: http://polareducationblog.ca/wp-content/uploads/2012/11/SAMR_model1.png

SAMR

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- Prof. Rozhan M. Idrushttp://beyondtechnogogy.ning.com/

Technogogy

Technogogy is then defined as the convergence of technology, pedagogy and content (learner focused) in the transformative use of technology to foster learning.

4D Technogogy Model

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http://www.slideshare.net/zaid/testlearning-framework

E N V I R O N M E N T

T R A N S F O R M AT I O N

Online F2F

Substitution Redefinition

- Zaid Ali Alsagoff

Training Support

TEST-Learning Framework

STUDENT

Motivation

Learning Styles

Technology Knowledge

TEACHER

ExpertiseTechnology

Motivation

x-Gogy

LEARNING

Modification

OERs MOOCs

*F2F: Face-to-Face *MOOCs: Massive Open Online Courses*OERs: Open Educational Resources *X-Gogy: Peda/Andra/etc./gogies

LEARNING OUTCOME(S)

ASSESSMENT

CONTENT / ACTIVITIES

TOOLS

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3FLIPPING &

GAMIFYING

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Blended

*F2F: Face-to-Face

Finding the

Right Blend…

Online F2F

Video: http://bit.ly/1jOCeCgClayton Christensen Institute (Source): http://www.christenseninstitute.org/blended-learning-definitions-and-models/

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A

Flipping

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Infographic: http://www.knewton.com/flipped-classroom/Introduction Video: http://youtu.be/26pxh_qMppE

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Source: http://ctl.utexas.edu/teaching/flipping-a-class/what

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Source: http://wallacecenter.rit.edu/tls/flipped-classroom-resourceshttp://www.coolinfographics.com/blog/2011/9/13/the-flipped-classroom-infographic.html

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Jackie Gerstein

http://www.slideshare.net/jgerst1111/flipped-classroom-higher-education

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http://www.educause.edu/research-and-publications/books/learning-spaces

Construct Flipped Learning Spaces That…

INSPIRE STUDENTS to Connect, Collaborate, Think and Learn!

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Source: http://www.channelnewsasia.com/news/singapore/ntu-to-spend-s-75-million/2204774.html

The Hive (NTU) is a $75 Million Dollar learning hub that consist of 56 smart

classrooms with flexible clustered seating, multiple LCD screens and wireless

communication tools.

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Source: https://www.youtube.com/watch?v=Ah-SmLEMgis

Individual Learning

Paths

Teacher Led

Group/Project Work

Asse

ssme

nt

MATCHBOOK LEARNING’S BLENDED CLASSROOM

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Empower Educators & Students with 3D Printers…

To create 3D models that illustrate complex concepts or illuminate novel ideas, designs, and even chemical and organic molecules.

“Imagine Medical Students rapid prototyping and building artificial body parts.”

Article: http://www.engadget.com/2012/10/19/reshaping-universities-through-3d-printing/

Why Imagine only, when you

can do it!

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Blended & Flipped Learning in…

http://zaidlearn.blogspot.com/2014/11/blended-flipped-learning-case-studies.html

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Flipped Learning at

Chapter 15 (page 255): http://www.slideshare.net/ProfDrAmin/blended-flipped-learning-case-studies-in-malaysian-higher-education-institutions

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B

Gamifying

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If You Can Have

_______,

WHY NOT?

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Gamify Learning Experiences!

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

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Gamification?

“The process of using game thinking and game mechanics to solve problems and engage users.”

- Gabe Zichermann

Source (Slide 11): http://www.slideshare.net/gzicherm/gamification-designing-for-engagement

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Game Mechanics?

Constructs of rules and feedback loops intended to produce enjoyable gameplay.

Building blocks that can be applied and combined to gamify any non-game context.

http://gamification.org/wiki/Game_Mechanics

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Chopped out from this Infographic: http://www.knewton.com/gamification-education/

Building Blocks

Badges: Rewarded a badge for completing a task/level.

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Chopped out from this Infographic: http://www.knewton.com/gamification-education/

Building Blocks (2)

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EXAMPLES?

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Uses Existing Games to Amplify Learning!

https://sites.google.com/site/teamdrillhead/

http://youtu.be/OSJ5LwAXxLk

Mr. Pai

Mr. Pai features scalable, game

based curriculum using Flower Power of Mangahigh.com,

Timez Attack, Tutpup.com,

Nintendo DS, Brain Age 2, Raz-Kids, etc.

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BozemanScience: http://www.bozemanscience.com/

Uses Moodle & Google Docs!

Paul Andersen

His Method: http://youtu.be/XGE6osTXym8

Uses elements of game design to improve his AP Biology class. The entire

class revolves around Moodle. Students complete levels to acquire experience

points and move up the leader board.

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http://edudemic.com/2012/06/gamification-in-the-classroom-how-and-why-one-teacher-did-it/

Kate Fanelli

MathLand (20 Levels):1. Lesson2. Practice 3. Mastery Test (can redo)

Gamification? Points (for completing tests) Levels Avatar Board

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http://wosc.edu/index.php?page=achievements#19

Acquire Badges for Completing Tasks!

Western Oklahoma State College

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MISSION Explore the connectedness of the global

community through the lens of the economic, social, and environmental crises and the imminent threat of war.

Extricate each country from dangerous circumstances and achieve global prosperity with the least amount of military intervention.

LEARN Collaborate and communicate with each other

as one work to resolve the Game's conflicts.

Compromise while accommodating different perspectives and interests.

Discover that we share a deep and abiding interest in taking care of each other.

The World Peace Game

Homepage: http://www.worldpeacegame.org/ Trailer: https://www.youtube.com/watch?v=LqJnk-jYWRM John Hunter

Hands-on Political Simulation

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C2S2C

Methodhttp://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

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GAMIFY IT!http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Use C2S2C Method to…

1 Challenge

2 Compete

3 Show

COURSE

Learning Outcome

(LO)

LO

LO

LO LO

LO

LO

LEARNINGACTIVITY

4 Score

5 Celebrate!

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Gamification can be applied to sequential or non-sequential learning tasks/activities.

o Level 3o Points (100)o Advancedo Badge (3)o Map (100%)

o Ao 100%o Destinctiono Rubrico Peer-Assess

o Level 2o Points (80)o Noviceo Badge (2)o Map (80%)

o Bo 80%o Credito Rubrico Peer-Assess

Examples:o Level 1o Points (40)o Beginnero Badge (1)o Map (40%)

Examples:o Co 40%o Passo Rubric o Peer-Assess

1. CHALLENGE

TASK/ACTIVITY

1. A

2. A-B

3. A-B-C

4. A-B-C-D

5. A-B-C-D-E

6. A-B-C-D-E-F

7. A-B-C-D-E-F-G

8. A-B-C-D-E-F-G-H

9. A-B-C-D-E-F-G-H-I

10.A-B-C-D-E-F-G-H-I-J

11.A-B-C-D-E-F-G-H-I-J-K

GAMIFICATIONGRADING

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Example?

http://zaidlearn.blogspot.com/2013/03/the-oer-workshop-at-oum.html

Gameplay: 3 Hours to do this…

Group Activity

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2. COMPETE

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Individual or Group

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3. SHOW

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

PRESENT YOUR MASTERPIECE! FEEDBACK + Q&A

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4. SCORE

http://gamification.org/wiki/Game_Mechanics

Map

Levels

Points

Polling

Badges

Rubric

Scored by Self, Peer, Teacher and/or Computer Assessment. Select Your Game Mechanics Flavor!

Rank

Survey

Bonuses

Countdown

Rewards

Rewards

StatusAvatars

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5. CELEBRATE

“It’s NOT really about winning, but using game

mechanics to engage and inspire real

effort.”

- Zaid Alsagoff

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

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OER Workshop at USM (27 – 28 June, 2012)

Gamifying to engage USM ACADEMICS to develop OER!

*OER: Open Educational Resources

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2nd OER Workshop at USM (27 – 28 August, 2012)

http://zaidlearn.blogspot.com/2012/09/from-flipped-to-gamified-classroom.html

Gamified Classroom Learning Works!

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“Don’t gamify everything, but at least consider gamifying the ‘BORING’ stuff!”

– Zaid AlsagoffImage source: http://suuriamuutoksia.blogspot.com/2012/02/you-wanna-be-loser-like-me.html

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http://www.slideshare.net/zaid/gamify-classroom-learning-with-the-c2s2c-method

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4

TOOLS

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Use Augmented Reality & Wearable Technologies…

32 Augmented Reality Apps for Education: http://www.teachthought.com/uncategorized/32-augmented-reality-apps-for-the-classroom-from-edshelf/

…To Transform Learning & Teaching Experiences!

Infographic: http://www.theconnectivist.com/2013/05/infographic-the-internet-of-being/Google Glass in Education: http://visual.ly/google-glass-education

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Use Interactive Web Tools to Engage & …

Student Response Systems (SRS) that empower teachers to engage their students via smartphones, laptops, and tablets.

Gamify Learning!

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TodaysMeet

https://todaysmeet.com/

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Poll Everywhere

http://www.polleverywhere.com/

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Plickers

https://plickers.com/

Plickers is a powerfully simple tool that lets teachers collect real-time formative assessment dataWITHOUT THE NEED FOR STUDENT DEVICES.

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Padlet

https://padlet.com/

It works like an online sheet of paper where people can put any content (e.g. images, videos, documents, text) anywhere on the page, together with anyone, from any device (No login required).

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Socrative

http://www.socrative.com/

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Nearpod

https://nearpod.com/

An innovative and interactive classroom tool to create, engage and assess. An all-in-one solution for the use of devices in education!

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Quizlet

https://quizlet.com/

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SketchParty TV

http://sketchparty.tv/

The fun drawing-and-guessing party game for Apple TV!

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Formative

https://goformative.com/

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Kahoot

https://getkahoot.com/

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http://quizizz.com/

FUN! EASY-TO-USE GREAT DATA

Guide: http://learninginhand.com/blog/quizizz

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https://www.quizalize.com/

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http://learninginhand.com/blog/quizizz

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5

SOCIAL MEDIA

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We Need To Rethink How WE…

COLLABORATE

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http://twitter.com/

Use Twitter to Connect & Interact with

A free Web 2.0 social networking service that allows users to send and receive short messages (140 characters or less) known as TWEETS.

Easy way to discover the LATEST KNOWLEDGEyou care about.

Educators & Researchers around the world…

+310 Million Users

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Twitter Basics

Article: http://tiny.cc/lp0b0

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Connect all the course/research/knowledge domain related tweets from people into LEARNING STREAMS...

Follow/Create Twitter #Hashtags!

REMEMBERCreate a Unique, Short & Simple

#HASHTAG!

http://zaidlearn.blogspot.com/2011/02/use-twitter-hashtags-to-amplify-your.html

Examples:#MedEd – Medical Education#edchat - Education##edutech - Educational Technology#web20chat - Web 2.0#DistEd – Distance education and e-learning#innochat – Innovation in education#Lrnchat – Learning issues for educators#ellchat – English Language Learners

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Use Facebook Groups or Pages to

Closed Groups

Courses

Projects

Ideas

Alumni

Groups Pages

Open Communities

Promotion & Branding

Products

Celebrities

Self-Promotion

Connect, Network and Collaborate with others…

+1.65 Billion Users

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CHALLENGES?

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Technical Challenges

Tools overload

Firewall blocking

Accessibility

Usability

Ease-of-use

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Sharing Challenges

Information overload

Content ownership

Confidentiality

Quality

Authority

Work-life balance

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What about Plagiarism & Authenticity?

http://zaidlearn.blogspot.com/2013/01/was-dna-of-21st-century-educator.html

Was The 'DNA of a 21st Century Educator' Plagiarised in China?

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How to PROTECTmy intellectual

work?

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Image: http://tinyurl.com/8y3p8nm

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Arabic & English Versions: http://www.youtube.com/watch?v=P1j0OA9N4hs&feature=share&list=PL376F87A2B2F79BE8

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Creative Commons (CC)

CC Comparison Table: http://scottfisk.com/wp-content/uploads/2009/06/creative-commons-license-types-pros-cons1.gif

Most Free

Least Free

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CC License Selection Tool

http://creativecommons.org/choose/

Use this to select your CC!

EASY!

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Reuse/Remix OER & Repurpose MOOCs...

http://list.ly/list/O97-mooc-development-platforms

For Course Content!

*OER: Open Educational Resources

*MOOCs: Massive Open Online Courses

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More Learning Tools?

http://list.ly/list/I5U-top-100-plus-learning-tools-on-planet-earth

Top 190+ LEARNING TOOLS on Planet Earth!

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Android

iPAD

Web 2.0

Bloom’s Digital Taxonomies!

http://www.slideshare.net/zaid/creative-visualizations-of-blooms-taxonomies

Google

MORE

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Best Quick Reference Guides to Tools?

Social Media & Web 2.0 Reference Guides: http://zaidlearn.blogspot.com/2012/07/best-quick-reference-guides-to-web-20.html

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6Simplified

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Gamified Flipped Learning Experiences?

Engaging Flow

Gamify!

LearningActivities

ContentAssessment

Learning Outcomes

Tools

Flipping

F2F Online

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https://www.facebook.com/groups/LearningInnovationCircle/

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http://zaidlearn.blogspot.com/

Have a

ZaidLearn!

Finally, You Might Want To…

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https://my.linkedin.com/in/zaidlearn

[email protected]

http://zaidlearn.blogspot.com/

http://twitter.com/zaidlearn

http://www.slideshare.net/zaid

Zaid Ali AlsagoffLearning Innovation Specialist

AQL Learning Innovation Consultancy