Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2...

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Unit 2 Assignment Room Escape

Transcript of Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2...

Page 1: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,

Unit 2 AssignmentRoom Escape

Page 2: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,

Create an app which has a theme and end goal.

To reach the goal, the user must complete a series of puzzles and challenges. There should be at least 3 challenges.

Higher mark games will have a colour scheme, games you have developed yourself.

Page 3: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,

Example #1

Page 4: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,
Page 5: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,

You are travelling across Europe. It’s late and you decide to check into a hotel. You see a nice one ahead and check in. The room seems nice and you go to sleep.

A loud noise wakes you up. You run to the door – it is locked. But there is a note that slides under your door. It says “You have 1 hour to escape.”

Page 6: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,

Door Keypad Code: __ __ __ __ __

Page 7: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,

Door Keypad Code: __ __ __ __ __

Page 8: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,

Hey, there’s a tablet on the shelf. It’s got a Whack-A-Mole game.

Play it Return

Page 9: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,

Good Job, you whacked 5 moles!One of the digits (in an appropriate position) on the door lock is 6.

Return

Page 10: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,

Door Keypad Code: __ __ __ __ __

Page 11: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,

Digit #1

On the paper, a math problem is listed. Is it 1 or is it 9?

Return

Page 12: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,

Door Keypad Code: __ __ __ __ __

Page 13: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,

Animal #1:

You look at the picture, it’s strange. What two animals appear?

Animal #2:

Submit

Page 14: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,

Example #2

Page 15: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,
Page 16: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,
Page 17: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,

Example #3

Page 18: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,
Page 19: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,

Example #4

Page 20: Unit 2 Assignmentgorskicompsci.ca/ICS2O/Unit2/Unit2Assignment.pdf · 2019. 10. 4. · Unit 2 Assignment Room Escape. Create an app which has a theme and end goal. To reach the goal,