Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas....

28
Final Major Project Unit 13: Proposal & Realisation in Art & Design

Transcript of Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas....

Page 1: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Final Major ProjectUnit 13: Proposal & Realisation in Art & Design

Page 2: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Session Aims:

• To understand the FMP assignment content and what is expected of each student.

• To explore the FMP support pack and use self-analysis to support pre-project understanding.

• To explore OneNote and expectations from each student.

• To explore the design cycle model and clarify its use in the project.

Page 3: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Unit 13: Project Proposal & Realisation in Art & Design1. Be able to initiate and develop an art and design project

proposal.

2. Be able to use research, analysis and evaluation to develop solutions for an art and design project.

3. Be able to solve practical, theoretical and technical problems in an art and design project.

4. Be able to plan, organise and produce an art and design project.

5. Be able to use practical methods and skills in an art and design project.

6. Be able to use evaluative and reflective skills in an art and design project.

7. Be able to present an art and design project.

Page 4: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Scenario

• During the past two years, you have explored a wide range of skills, techniques and processes used in the development of design work in your specialist field. You understand the theories and concepts which guide the development of design work, and have a broad range of digital and traditional skills. You are now developing your portfolio for your future career.

• This assignment gives you the opportunity to gain a better insight into your chosen specialist area by producing a collection of professional quality designs which will go into a public exhibition at the end of the year. Your choice of subject, media, style, and genre are entirely up to you, but must showcase your skills and abilities in your chosen specialism, to the highest standards.

Page 5: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Project Aims

• Your overall goal for this assignment must be to put a stamp on, and fully discover what you want to achieve, visually communicate, and contextually show within the art form of graphic design, illustration, or animation. You must be disciplined to achieving this goal.

Page 6: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Points to Consider

• Reflect on your previous years, think about your strengths within your specialism, technically and theoretically.

• Research is mandatory from both primary and secondary sources. Both with help define your investigation and steer it in the right direction.

• Generate interesting project ideas from your research, continuously making links.

• Explore a topic you are not so familiar with and treat the project like a visual investigation.

• Justify your chosen investigation- make it personal and meaningful.

Page 7: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Points to Consider

• Create a question for your project; think beyond visual aesthetics and concentrate on the context of your work- create a purpose!

• Communicate clearly your project intentions, what do you hope to achieve?

• Be daring when applying practical skills; it is important to make mistakes, show errors and critically reflect on how you overcame them.

• Identify your target audience (think about your exhibition) who are you communicating your ideas to? What do you want your audience to perceive when looking at your work?

• Come to a conclusion at the end of your project; answer and define what you have realised in the duration and at the end of the project, in comparison to the beginning.

Page 8: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Initial Personal Investigation

Page 9: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Initial Personal Investigation

• The personal investigation will form the basis of your project proposal and must be evidenced in your sketchbook and must consist of the following:

• Analyse the brief and explore options, restrictions, alternatives, possibilities, research options etc.

• Research and collect extensive evidence using primary and secondary sources, recording thoughts and initial ideas.

• Investigate extensively into designers, illustrators, artists, animators, photographers, and other practitioners who may relate to your initial ideas and theme.

• Produce initial experimentation with techniques, materials and processes to help inform your ideas. (Ensure that you review and reflect on the outcomes through analysis and evaluations. Record your processes through photographs or screenshots.)

• Record this in your Reflective Visual Journal on a sessional basis– An informal record of planning, research, drawings, context, problem solving and overall jotting down of ideas.

• Evaluate each idea, design and outcomes, to develop, justify and bridge to your next idea.

• Use these findings to inform the development of your written proposal and PowerPoint presentation.

Page 10: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Project ProposalTurn to FMP Pack Page 15

Page 11: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Project Proposal

• Using your personal investigation as your starting point, you must produce a project proposal in form of a written proposal and PowerPoint presentation with your initial investigations and experiments included. This should explain what you intend to do and how you will break down your time on this self-initiated brief.

• Section One:

• Working title or theme,

• What you aim to be working towards producing,

• How you have arrived at this point and what skills you have

• Your intentions for your final outcome.

Page 12: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Project Proposal

• Section Two: Personal Investigation

• Influences and contextual references. (Bibliography must be included),

• Primary sources – experiments/photographs. (Can be presented from sketchbook),

• Early ideas, notes and thoughts. (Can be presented from sketchbook).

• Section Three: Intended Techniques

• Proposed techniques, materials, processes and technology you wish to use,

• Initial samples and experimentation with different techniques.

• Section four: Action Plan

• Weekly action plan which must include intended activities, gallery visits and sketchbook write ups.

Page 13: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Equipment

Page 14: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Equipment

• You must have your own equipment and not borrow others, some of this list is available from the Art or Media Technician rooms:

• A good quality hard backed sketchbook,

• A journal – paper-based or OneNote

• Pens, pencils, fine Liners

• Macs

• Adobe Creative Suite Photoshop, InDesign, Illustrator & Flash software

• Graphics tablets

• DSLR cameras

• Traditional art media

• USB stick

• Eraser, pencil sharpener

• Glue sticks

Page 15: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Unit CriteriaWhat you need to show you can do.

Page 16: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Criteria

1.1 Use critical and contextual perspectives to initiate a personal self-directed art and design project proposal.

1.2 Use analysis and evaluation to clarify and develop a personal self-directed art and design project proposal.

2.1 Use research to support the development of a personal self-directed art and design project.

2.2 Use analytical and evaluative skills to develop creative solutions to realise a personal self-directed art and design project.

3.1 Solve practical and technical problems within a personal self-directed art and design project.

3.2 Solve theoretical problems within a personal self-directed art and design project.

Page 17: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Criteria4.1 Demonstrate the ability to plan, organise and produce a personal self-directed art and design project within an agreed time-frame.

5.1 Demonstrate the application of practical methods and skills in the realisation of a personal self-directed art and design project.

6.1 Maintain evaluative and reflective records of the development of a personal self-directed art and design project.

6.2 Use evaluative and reflective skills to make decisions for a personal self-directed art and design project.

7.1 Explore strategies to present a personal self-directed art and design project.

7.2 Present a personal self-directed art and design project to a specified audience

Page 18: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

FMP Support Pack

Page 19: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

FMP Pack

• Your FMP pack contains a wide range of supportive content which is designed to help you to effective approach and complete this important assignment.

• Please be ready to take notes as we discuss the content.

Page 20: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Problems with Previous Assignments

Page 21: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Problems in Earlier Assignments• There are a number of issues you as a group need to solve in this assignment:

1. Work speed: Many of you are working very slowly on your assignments, creativity can take time but you need to be keeping on top of your work all the time. You cannot submit half an assignment in your FMP.

2. Independent study: You must work independently for 9 hours per week in college and at home – You will be logging this independent study on OneNote in this assignment.

3. Sketchbook content: You need to remember that your sketchbook is a ‘visual journey’ of the assignment process – this means you must have lots of imagery as well as lots of annotation.

4. Sketchbook presentation – your sketchbook presentation needs focus, in this assignment you are presenting yourselves as professionals and your sketchbook should be a work of art.

5. Artist investigations: There is a lack of investigation into the art and design work of others. It is crucial that you select, analyse and use findings from this type of research.

6. Theoretical investigation: There is far too little exploration and use of the elements, principles, and page layout conventions of graphic design, illustration, and animation. This should be key to your work and be investigated and used at all stages of the assignment.

Page 22: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

OneNoteLog on to your OneNote accounts

Page 23: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

Log on to OneNote

• I have added a number of pages to your OneNote areas which you must use in this assignment:

1. A new tab called FMP Notes, which contains the following:

• Digital copies of the assignment brief and FMP support pack

Page 24: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

OneNote

• Independent Study Record

• You must produce at least 9 hours of independent study work each week. This area is for you to record your independent study and reference what you have done to develop your final major project in your own time, in college, or at home. Comments to include are:

• Date

• Hours spent

• Activity

• Evidence in sketchbook

Page 25: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

OneNote• Reflective Journal

• Your reflective journal is designed for you to keep a record of reflection, evaluation, and planning throughout your final major project. It can be written in your own way and include drawings, doodles, ideas, planning etc. using the tools in OneNote, as well as your written reflections.

• This must be done on a sessional basis and reflect the work you are doing in the following ways:

• Reflect on the work you have done; what techniques and processes you used, how it link to your research, how it links to your ideas, how it supports the overall outcomes, what worked, what didn't, how you will use your findings, how you will move forward, what this means to the overall process.

• Reflect on what you will do next; what is your next step, how will it help your work, how long will you spend on it, how this will support he overall process.

• Reflect on your personal development; what you are learning, what new skills you are developing

Page 26: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

OneNote

• Tutor Feedback

• Your Tutor will add comments and feedback as you progress so that you have these all the time to reflect and act upon.

Page 27: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

FMP TargetsSupportive Self-analysis

Page 28: Unit 13: Proposal & Realisation in Art & Design · sources, recording thoughts and initial ideas. • Investigate extensively into designers, illustrators, artists, animators, ...

FMP Targets

• Before you begin your FMP you need to analyse your ability to do well and what you need to do to improve your work.

• Investigate your feedback from the last two assignments.

• Turn to page three of the FMP pack

• Add your target grade and name

• Using your own knowledge and my feedback on your class notes pages from the last two assignments, complete the questionnaire in detail.