Ui11 Spool Fast But Not Furious

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1 Achieving the Fast Achieving the Fast without the Furious without the Furious Jared M. Spool User Interface Engineering What Do Great Teams Do?

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Transcript of Ui11 Spool Fast But Not Furious

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Achieving the FastAchieving the Fast

without the Furiouswithout the Furious

Jared M. Spool

User Interface Engineering

What Do

Great Teams

Do?

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1 billion songs sold

More than 1 billion songs sold this year

14 million iPods sold last holiday season

100 sold every minute

The iPod Story

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The iPod Experience

iPod Player

iTunes Software

iTunes Music Store

Apple Store

End-to-end solution

Fashion statement

From

Boston

Maryland

Data CenterAtlanta Data

Center

Load

Balancer

10-15 Machines

Mixer

300-400 Machines

Web

Server

100-200 Machines

2 Data Centers and 300-700 Machines in 0.2 Seconds

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Apple’s Knowledge Navigator

1987

Apple’s Knowledge Navigator

1987

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Who Are

The Users?

What Are

The Users’ Goals?

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How Do They

Break Goals Into

Activities?

What Are the

Contexts for Those

Activities?

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Courtesy of Kevin Cheng, Yahoo!

Eliminating Frustration

Increasing Delight

Optimizing Workflow

Identifying New

Opportunities

Insights

Current Experience

Ideal Experience

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What Do Great Teams Do?

Create, Promote, and

Share a Common

Experience Vision

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What Do Great Teams Do?

Celebrate Design

Problems as a Teachable

Moment

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Recommendations

What Do Great Teams Do?

Empower To Make

Informed Decisions

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What Do Great Teams Do?

Reach Out to All

Design Agents

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What Do Great Teams Do?

Look at the Entire

User Experience

What Do Great Teams Do?What Do Great Teams Do?

Create, Promote, and Share a Common

Experience Vision

Celebrate Design Problems As A

Teachable Moment

Empower To Make Informed Decisions

Reach Out to All Design Agents

Look at the Entire User Experience