TM583 Week 1 Notes

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March 3, 2010 TM 583 1 TM583 Strategic Management of Technology March 2010

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Strategic Management of Technology

Transcript of TM583 Week 1 Notes

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TM583

Strategic Management of Technology

March 2010

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TM583 Class Strategy, Technology and the Manager Introductions

Anita Kelley Class

Name Major Class Expectations

Class Overview Structure – Blended Assignments - In Class and Online

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TM583 Grading

Quiz 200 pointsEssay Questions Week 5, Online

Final 300 PointsEssay Questions Covers Entire Class

Threaded Discussion 140 Points

Course Project 200 Points

4 Cases 160 Points

Total 1000 Points

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TM583 Grading - cont.

eCompanion Group Project - Real or Fictional Company Strategic Plan for Technologically Driven

Company 200 Points Group Project 2-3 Students per Group

All Group Members Need to Participate Peer Performance Evaluation 20 points of Project

Grade

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TM583 Strategic Plan Grading - cont. The Strategic Plan has 6 Sections each worth 30 points

for 180 points Team Participation is worth 20 points for 200 possible

points2-3 Written Pages per Section

1. Strategy (TCO F) -- Week 2

2. Core Competencies (TCO C) -- Week 3

3. Industry Dynamics (TCO A) -- Week 4

4. Technology Sourcing and Internal Innovation (TCO D) -- Week 5

5. Product Development Strategy (TCO E)-- Week 6

6. Strategy to Protect Innovations (TCO B) -- Week 7

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eCompanion Project Class Teams Will Analyze:

Airlines Automotive Banks Computer Hardware Computer Software Healthcare Retail Telecom

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TM583 Grading - cont.

4 Cases = 160 Points Week 1 – Apple Computer Week 3 – Research in Motion Week 5 – Personal Navigation Devices Week 6 – Google

1-2 Pages Each Write Up

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Case Studies

Relevant Environmental Factors (internal and external)

Extract all relevant data (hard data and soft data)

Turn data into information Apply relevant principles to arrive at

solution or to arrive at recommendation of action to address the needs of the firm

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Use tools methodically Carefully compare and contrast all of the facts that may be relevant to

analytical perspective Draw in theories and principles of your discipline Learn to apply principles Synthesize all disparate elements of the case No obvious answer

Not searching for “correct answer” but Apply what you have learned in realistic situations in a competent,

considered manner Reaching a reasonable and supportable conclusion There is NOT One Right Answer

Case Analysis

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Chapter 1

Introduction

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Importance of Technological InnovationTechnological innovation now the single most

important driver of competitive success in many industries Many firms earn over one-third of sales on

products developed within last five years Product innovations help firms protect margins by

offering new, differentiated features. Process innovations help make manufacturing

more efficient.

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Importance of Technological Innovation

Advances in information technology have enabled faster innovation CAD/CAM systems enable rapid design and shorter

production runs

Importance of innovation and advances in information technology have lead to: Shorter product lifecycles (more rapid product

obsolescence) More rapid new product introductions Greater market segmentation

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Impact on Society

Innovation enables a wider range of goods and services to be delivered to people worldwide More efficient food production, improved medical

technologies, better transportation,etc. Increases Gross Domestic Product by making

labor and capital more effective and efficient However, may result in negative externalities,

E.g., pollution, erosion, antibiotic-resistant bacteria

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Impact on Society The majority of R&D funds spent in OECD countries

come from industry, and percentage has been increasing.

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Innovation by Industry: The Importance of Strategy Successful innovation requires carefully crafted strategies and

implementation processes. Innovation funnel

Most innovative ideas do not become successful new products.

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How long does new product development take?

Study by Abbie Griffin of 116 firms found: Length of development cycle varies with innovativeness

of project Incremental improvements took 8.6 months from concept

to market introduction Next generation improvements took 22 months. New-to-the-firm product lines took 36 months New-to-the-world products took 53 months. Half of the companies had reduced their cycle time by an

average of 33% over last five years.

Research Brief

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The Strategic Management of Technological InnovationPart One: The foundations of technological

Innovation Sources of innovation Types and patterns of innovation Standards battles and design dominance Timing of Entry

Part I: Industry Dynamics of Technological Innovation

Chapter 2Sources of Innovation

Chapter 5Timing of Entry

Chapter 4Standards Battles and Design Dominance

Chapter 3Types and Patterns of

Innovation

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The Strategic Management of Technological Innovation Part Two: Formulating Technological Innovation

Strategy Defining the organization’s strategic direction Choosing innovation projects Collaboration strategies Protecting innovation

Part II: Formulating Technological Innovation Strategy Chapter 6

Defining the Organization’s Strategic Direction

Chapter 8Collaboration

Strategies

Chapter 7Choosing

Innovation Projects

Chapter 9Protecting Innovation

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The Strategic Management of Technological InnovationPart Three: Implementing Technological

Innovation Strategy Organizing for innovation Managing the new product development process Managing new product development teams Crafting a deployment strategy

Part III: Implementing Technological Innovation Strategy

Chapter 10Organizing for

Innovation

Chapter 13Crafting a

Deployment Strategy

Chapter 12Managing New

Product Development Teams

Chapter 11Managing the New

Product Development Process

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Discussion Questions

1. Why is innovation so important for firms to compete in many industries?

2. What are some of the advantages of technological innovation? Disadvantages?

3. Why do you think so many innovation projects fail to generate an economic return?

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Part One: Industry Dynamics of Technological Innovation The sources from which innovation arises, including

the role of individuals, organizations, government institutions, and networks,

Types of innovations, and common industry patterns of technological evolution and diffusion,

The factors that determine whether industries experience pressure to select a dominant design, and what drives which technologies dominate others,

Effects of timing of entry, and how firms can identify (and manage) their entry options.

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Chapter 2

SOURCES OF INNOVATION

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The Camera Pill: A capsule that is swallowed by patient that broadcasts images of the small intestine

Invented by Gavriel Iddan & team of scientists Iddan was a missile engineer – no medical background Project initiated by Dr. Scapa, a gastroenterologist Iddan applied guided missile concept to problem of viewing

the small intestine Developing the Camera Pill

Many hurdles to overcome: size, image quality, battery life Formed partnership with Gavriel Meron (CEO of Applitec) for

capital to commercialize Formed partnership with team of scientists lead by Dr. C. Paul

Swain to combine complementary knowledge Resulted in highly successful, revolutionary product.

Getting an Inside Look: Given Imaging’s Camera Pill

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Discussion Questions: 1. What factors do you think enabled

Iddan, an engineer with no medical background, to pioneer the development of wireless endoscopy?

 2. To what degree would you characterize Given’s development of the camera pill as “science-push” versus “demand-pull”?

 3. What were the advantages and disadvantages of Iddan and Meron collaborating with Dr. Swain’s team?

Getting an Inside Look: Given Imaging’s Camera Pill

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Overview Innovation can arise from many different sources

and the linkages between them.

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Creativity

Creativity: The ability to produce work that is useful and novel. Individual creativity is a function of:

Intellectual abilities (e.g., ability to articulate ideas) Knowledge (e.g., understand field, but not wed to paradigms) Style of thinking (e.g., choose to think in novel ways) Personality (e.g., confidence in own capabilities) Motivation (e.g., rely on intrinsic motivation) Environment (e.g., support and rewards for creative ideas)

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Creativity

Organizational Creativity is a function of: Creativity of individuals within the organization Social processes and contextual factors that shape how

those individuals interact and behave Methods of encouraging/tapping organizational

creativity: Idea collection systems (e.g., suggestion box) Creativity training programs Culture that encourages (but doesn’t directly pay for)

creativity.

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Transforming Creativity into Innovation Innovation is the implementation of creative ideas into

some new device or process. Requires combining creativity with resources and

expertise. Inventors

One ten-year study found that inventors typically:1. Have mastered the basic tools and operations of the field in which they

invent, but they will have not specialized solely on that field.2. Are curious, and more interested in problems than solutions.3. Question the assumptions made in previous work in the field. 4. Often have the sense that all knowledge is unified. They will seek global

solutions rather than local solutions, and will be generalists by nature Such individuals may develop many new devices or processes

but commercialize few.

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Theory in Action

Dean Kamen The Segway HT: A self-balancing, two-wheeled

scooter. Invented by Dean Kamen

Described as tireless and eclectic Kamen held more than 150 U.S. and foreign patents Has received numerous awards and honorary degrees Never graduated from college To Kamen, the solution was not to come up with a new

answer to a known problem, but to instead reformulate the problem

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Transforming Creativity into Innovation Innovation by Users

Users have a deep understanding of their own needs, and motivation to fulfill them.

E.g., Laser sailboat developed by Olympic sailors

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The Birth of the Snowboarding Industry First snowboards not developed by sports

equipment manufacturers; rather they were developed by individuals seeking new ways of gliding over snow Tom Sims made his first “ski board” in wood shop class. Sherman Poppen made a “snurfer” as a toy for his

daughter – later held “snurfing” contests Jake Burton added rubber straps to snurfer to act as

bindings By 2001 there were approximately 5.3 million

snowboarders in the United States

Theory In Action

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Transforming Creativity into InnovationResearch and Development by Firms

Research refers to both basic and applied research. Basic research aims at increasing understanding of a

topic or field without an immediate commercial application in mind.

Applied research aims at increasing understanding of a topic or field to meet a specific need.

Development refers to activities that apply knowledge to produce useful devices, materials, or processes.

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Transforming Creativity into Innovation Research and Development by Firms

Most firms consider in-house R&D to be their most important source of innovation.

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Transforming Creativity into InnovationResearch and Development by Firms

Science Push approaches suggest that innovation proceeds linearly:Scientific discovery inventionmanufacturing marketing

Demand Pull approaches argued that innovation originates with unmet customer need:Customer suggestions invention manufacturing

Most current research argues that innovation is not so simple, and may originate from a variety of sources and follow a variety of paths.

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Transforming Creativity into Innovation Firm Linkages with Customers, Suppliers,

Competitors, and Complementors Most frequent collaborations are between firm and their

customers, suppliers, and local universities.

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Transforming Creativity into InnovationFirm Linkages with Customers, Suppliers,

Competitors, and Complementors External versus Internal Sourcing of Innovation

External and internal sources are complements Firms with in-house R&D also heaviest users of external

collaboration networks In-house R&D may help firm build absorptive capacity that

enables it to better use information obtained externally.

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Transforming Creativity into InnovationUniversities and Government-Funded

Research Universities

Many universities encourage research that leads to useful innovations

Bayh-Dole Act of 1980 allows universities to collect royalties on inventions funded with taxpayer dollars Led to rapid increase in establishment of technology-

transfer offices. Revenues from university inventions are still very small,

but universities also contribute to innovation through publication of research results.

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Transforming Creativity into Innovation Universities and Government-Funded Research

Governments invest in research through: Their own laboratories Science parks and incubators Grants for other public or private research organizations

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Transforming Creativity into InnovationPrivate Nonprofit Organizations

Many nonprofit organizations do in-house R&D, fund R&D by others, or both.

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Innovation in Collaborative Networks Collaborations include (but are not limited to):

Joint ventures Licensing and second-sourcing agreements Research associations Government-sponsored joint research programs Value-added networks for technical and scientific exchange Informal networks

Collaborative networks are especially important in high-technology sectors where individual firms rarely possess all necessary resources and capabilities

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Innovation in Collaborative NetworksTechnology Clusters are regional clusters of

firms that have a connection to a common technology

May work with the same suppliers, customers, or complements.

Agglomeration Economies: Proximity facilitates knowledge exchange. Cluster of firms can attract other firms to area. Supplier and distributor markets grow to service the cluster. Cluster of firms may make local labor pool more valuable by

giving them experience. Cluster can lead to infrastructure improvements (e.g., better

roads, utilities, schools, etc.)

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Innovation in Collaborative Networks Likelihood of innovation activities being geographically

clustered depends on:The nature of the technology

e.g., its underlying knowledge base or the degree to which it can be protected by patents or copyright, the degree to which its communication requires close and frequent interaction;

Industry characteristics e.g., degree of market concentration or stage of the industry

lifecycle, transportation costs, availability of supplier and distributor markets; and,

The cultural context of the technology e.g., population density of labor or customers, infrastructure

development, national differences in how technology development is funded or protected.

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Innovation in Collaborative Networks

Technological spillovers occur when the benefits from the research activities of one entity spill over to other entities. Likelihood of spillovers is a function of:

Strength of protection mechanisms (e.g., patents, copyright, trade secrets)

Nature of underlying knowledge base (e.g., tacit, complex)

Mobility of the labor pool

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Knowledge Brokers Hargadon and Sutton point out that some firms (or

individuals) play a pivotal role in the innovation network – that of knowledge brokers.

Knowledge brokers are individuals or firms that transfer information from one domain to another in which it can be usefully applied. Thomas Edison is a good example.

By serving as a bridge between two separate groups of firms, brokers can find unique combinations of knowledge possessed by the two groups.

Research Brief

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Discussion Questions1. What are some of the advantages and disadvantages of a) individuals

as innovators, b) firms as innovators, c) universities as innovators, d) government institutions as innovators, e) nonprofit organizations as innovators?

2. What traits appear to make individuals most creative? Are these the same traits that lead to successful inventions?

3. Could firms identify people with greater capacity for creativity or inventiveness in their hiring procedures?

4. To what degree do you think the creativity of the firm is a function of the creativity of individuals, versus the structure, routines, incentives, and culture of the firm? Can you give an example of a firm that does a particularly good job at nurturing and leveraging the creativity of its individuals?

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Homework

Week 1 Read Chapter 1 & 2 Participate in Online Activities Choose Project Teams

Week 2 Read Chapter 3 & 5 Participate in Online Activities