Timing for Animation Bouncing Ball Exercise. Today Thoughts on Timing Clips - Animation Bouncing...
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Transcript of Timing for Animation Bouncing Ball Exercise. Today Thoughts on Timing Clips - Animation Bouncing...
Timing for Animation
Bouncing Ball Exercise
Today
• Thoughts on Timing• Clips - Animation• Bouncing Ball• Group animation
Timing is…
• The placement or occurrence in time• The spacing of events in time• The measuring of elapsed time• The ability to select a precise moment in
time
Our Primary Concerns are…
• Space• Time• Movement
On-Screen Space• Size of the Screen/Resolution• Aspect Ratio (Width to Height)• Scale of objects relative to the Screen• Change in position/location of objects from
frame to frame• Illusion of Space/Depth/Perspective
– Deep or Shallow– Ambiguous– Off-screen Space
Cartesian Space
• Coordinate system that specifies each point uniquely in a plane by a pair of numerical coordinates
• The coordinates can also be defined as the positions of the points in relation to the coordinate axes and the point of origin (0,0,0)
• X, Y, Z axis
Time• Speed of Composition
– Frames Per Second– 12FPS, 24 FPS, 29.97 FPS, 30 FPS
• Real Time or Abstracted Time– Slow/Fast-Motion, Time-Remapping
• Length of movement/action– Keyframes: defining point/drawing in time– In-Betweens: points/images/frames between keys
Movement• Animate Objects Vs Inanimate Objects• Realism Vs Abstraction/Stylization• Interaction/Natural Forces
– Gravity– Wind– Other
• Moving Camera and/or Moving Subject
Animation Curves
• Interpolation is a method of constructing new data points within the range of a discrete set of known data points
• Bezier curves are used to model smooth curves that can be scaled indefinitely.
Principles of Animation
• Disney’s Frank Thomas and Ollie Johnston
• The Illusion of Life• A few Principles…
– Overlapping Action/Follow-Through
– Arcs– Ease In/Out– Squash and Stretch
Personality (character) Animation
• Acting/Animation– Believability/Illusion of Life– Personality– Motivation
Animation
• “Game Over” - PES• “Paraguas” - Troshinsky• “Octopodi” - Goeblins school• “Free Radicals” - Len Lye (1953)• “Gerald McBoingBoing- UPA/Cannon
(1951)
Group Stop-Motion/Pixilation Animation
1. Divide into two groups2. Decide on a VERY SIMPLE story idea3. Set up the“stage” – 1 location, camera is “locked
down”4. Everyone takes position and freezes5. Director takes 2 photos6. Wait until the director says “move”7. Think about timing/movement –Less is more8. Move it into a new location9. Repeat steps 3-7• 120 frames (10 seconds at 12fps)
DEMO: BOUNCING BALL
• Composition Settings– Length (24 frames)
• Set Keys/Blocking• Adjust Keys/Test
– Keyframe Assistant– Ease In/Out
• Set Interpolation– Linear– Bezier– Hold
• Curves/Graph Editor
COMMON PROBLEMS• TOO FAST• CLICKY/ROBOTIC MOVEMENT• FLOATY/SLIDING MOVEMENT• OVERKILL/TOO MUCH MOVEMENT• OVER-ACTING • NO APPEAL/NO PERSONALITY