Thomas Kearns | Visual CV

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    While you look at this, I am probably ferverishly

    writing code, rigging a model in 3dsmax, or tuning thephototransistor circuit for the mixed reality game I amdeveloping for the capstone project for my MastersDegree in Game Programming from DePaul University

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    discrete

    andcontiguous

    mag

    iccirc

    les

    physicalworld

    digit

    alwor

    ldspecatator

    cockpit

    player

    a physical game a digital game

    and agameplayedbetweenthe two

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    it plays something like this...

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    to know more about where the gameplay ideascome from, and how it is supposed to play out

    and when one is winning, the other is losing

    view

    pres

    entat

    ion

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    At this point the hardware and software

    functionality of the mesh networkbased laser units have been fullyprototyped and the housings designed.

    watchexplanatoryvideo

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    the digital game systems are coming together, with a functional spatialgenerator, core qbert mechanic, and a developing editing pipeline

    InGame

    VideoHe

    re

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    before the 2010/2011 school year began, Iworked on an independent game with industryprofessionals, faculty and students from DePaul

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    I worked in many roles, including gameplay design and concept art, ...

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    ... but focused the majority of my eort programming coresystems such as camera control and ship ight mechanics

    !!DISCLAIME

    R!!Iwasnot

    responsible

    forthecrea

    tionof

    art,hudgra

    phics,oran

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    WatchInGameVideo

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    before DePaul, my work investigated interactivity,play and games in projects completed with mypartners in a design collaborative known as sand_box

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    a precursor, cross reality game, was conceived between a race to contain swarmsof intelligent balloons inside an operable house and a climbing video game setinside an hour glass lled with household objects

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    sand_box coalescedaround an earlyinstallation project atan abandonded home inrural New Hampshire

    To put the tired buildingback into play, weperformed a series ofcutting, hinging andrestructuring operationsto allow its walls topivot, turning itinside-out

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    we then coated the existing paintedsurfaces with phosphorescent paintto charge outside-in the sun, for

    nightime illumination indoors

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    years later,the salvagedwalls becameinput devicesin a galleryinstallation in

    Brooklyn

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    one wallcontrolleda customlightingsystem

    the othercontrolledthe playbackof videoprojection

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    if the walls aligned, eectively cutting the space in half, the system atlined andminutes later automatically debrillated, surging to life after swapping functionalitywhile in limbo; this kept the space and its occupants in a constant state of play

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    for a collection of video based oralhistories, sand_box designed and builtan interactive environment intended toexpress the stratifcation of time and history.100 sheets of cnc milled plywood, customelectronics + software, provide museumgoers access to the curated media

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    on each end, a navigable display panelprovides access to the collective queue

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    it kept going, and going

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    prior to forming sand_box, I was anassociate at MESH architectures in New York

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    at MESH, I managed high-end residential...

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    + up-scale commercial architecture projects, and ...

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    this professional work enabled and supported the

    past 8 years of teaching design and digital mediain the highly rated College of Architecture at theIllinois Institute of Technology

    courses which include:

    th $120k h j t

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    the $120k house project

    an advanced design studiofocused on the developmentof strategies for implementing

    aordable yet progressivehousing solutions for atransformed market

    ll b t di

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    collab studio

    a collaborative design studiousing serious gaming andSecond Life for the simulation

    of architectural projects with apseudo design-build approach

    advanced self directed

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    advanced self directedstudio projects

    including the prototyping ofhand held urban mapping and

    tness gaming systems

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    networked technologies

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    interactive ash based presentatio

    networked technologies

    a history theory survey innew technologies changingour world and training in the

    creation of new media usingactionscript and ash

    digital media

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    digital media

    introductory and advancedcourses in the use of 3dmodeling, rendering and

    animation, 2d raster andvector graphics, and generalvisual acuity in all media

    service beyond coursework

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    service beyond coursework

    and of course I couldntescape the responsiblity ofdesigning websites for the

    colleges marketing initiatives

    At present I am teaching core

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    At present I am teaching coredesign studios for 3rd yearundergraduates, introductoryand advanced digital mediacourses and advising Masters

    and PhD thesis projects

    see syllabi and other examples

    here

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