Thomas Hartwig, CTO, King - Managing hypergrowth across all dimensions

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description

Check out the story behind the amazing growth of King in the past few years and what it takes to foster and manage it. More details on: http://2013.howtoweb.co/

Transcript of Thomas Hartwig, CTO, King - Managing hypergrowth across all dimensions

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How to get to 100 000 000

Players?

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We create & publish Casual Games

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Hat trick…n.1 cross-platform

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The leader in cross-platform games

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March2013

March 2012

Mobile

21m

108m

Explosive growth on all platforms

Facebook/ Web

Monthly Unique PlayersRapidly growing number of players

August2013

225m

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What’s the Word?

4 Pics 1 Word

Guess Words

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What’s the Word?

4 Pics 1 Word

Guess Words

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Cat

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Sweden

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Let’s play: 4 pics and Mobile Success

Candy Crush Saga characteristics

+ =

Fun game format

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8 levels!

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Let’s Play!

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Special for How To Web!

PLAY AND WIN

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Level #1

Candy

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Candy….yum!

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Swedish candy inspiration

“Polkagris”

“Mjölkchocklad”

“Lakrits”

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Level 2!

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Level #2

Free(mium)

$0

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Freemium Apps rule the World

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Our games are Free to Play, for everyone, everywhere

4 categories of virtual goods (next slides)

The Design Vision is that the player can complete the game without paying

~70% of players at the last level in Candy Crush Saga mobile have never

made a payment!

Freemium

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Pay to save time

”I want to play now”

Lives

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Pay to not ask friends (or FB

connect)”I want to play, but not pester

my friends”

Levels / content

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Pay to help with difficult levels

”I am SO close....1 more

move and I beat this level!”

Moves

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Pay to increase chance of future

success”I love this

game.”AND/OR

”I want to beat my friends”

Boosters

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Level 3!

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Level #3

Accessible

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10 years ago…

…people actually read newspapers on the subway.

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In 2013? Not so much….

(now it’s also completely normal to take pictures of random people

in the subway)

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Not a Dull Moment

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Day 2Playing as a habit

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- Intuitive touch-screen game play

- Age-less gaming

- “Accidental gamer”

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Level 4!

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78

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Level #4

(Cross)platform

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Cross Platform

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FB - Cross-platform viral user loop

Desktop to mobile

Mobile to app / app store

App to desktop

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Game State- Progress

?

Play everywhere

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Level 5!

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This one is HARD, like level 65 in

Candy

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Level #5

DEPTH

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Depth in Candy Crush

400+

levels

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Depth in Candies

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Tools to Create Depth, fast

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The Team decides…

…what to ship…how to ship

…when to ship…and after…

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…creates passion

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…leads to happy people

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…happy people creates high quality games

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Depth

- Lots of levels

- Content depth

- Involve many in design

- No spike: constant growthSee next

slide

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What do you mean “No Spike”?

iOS, U.S., Grossing

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Go Fast…

…and iterate until awesome

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We release every 2 weeks

Continuous improvements & fast feedback

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Level 6!

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Level #6

Social

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Social

- Don’t confuse Social with Multiplayer

- Needs to be fun alone……but even MORE fun with

others

- Primarily collaborative, not competitive

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Level 7!

12

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캔디크러쉬사가 Level #7

Universal

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What have we changed?

- Localized language and social graph (Not culture)

- Candy Crush = universal gameplay

- Nothing else…we believe that fantastic games have universal appeal

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Final level!

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Level #8

(Ever)green

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Evergreen Gameplay Formats

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Evergreen: Match-3 (1 billion hits on Google)

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Evergreen: Tetris

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Evergreen: Solitaires

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Evergreen: Characteristics

- Healthy mix of Skill and Chance

- Healthy mix of simplicity (accessible) and complexity (depth)

- “I’ll play just one more time”

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Evergreen Gameplay Formats

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Summary of Candy Crush Characteristics

Candy FreemiumAccessibl

eCross-

Platform

Depth Social Universal Evergreen

100,000,000 players

1 2 3 4

5 6 7 8

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Thomas HartwigCTO, King

[email protected]

Thank you for listening!