These slides were created for the Visualizing Venice...
Transcript of These slides were created for the Visualizing Venice...
These slides were created for the Visualizing Venice 2016 Summer Workshop. http://www.dukewired.org/visualizing-venice-the-ghetto-of-venice/
Presenter: Victoria Szabohttp://www.dukewired.org/
They are licensed under CC-BY-NC-SA 3.0 US.https://creativecommons.org/licenses/by-nc-sa/3.0/us/
Intro to Digital Art and Architectural History
Visualizing Venice Summer Workshop 2016
Introductions
Digital Humanities >> Digital Art & Architectural History
#visualizingveniceDH2015 tags - http://scottbot.net/tag/dhconf/
http://scottbot.net/tag/dhconf/
http://scottbot.net/tag/dhconf/
http://scottbot.net/tag/dhconf/
http://scottbot.net/tag/dhconf/
● Text Analysis and Data Mining - semantic analysis and statistical approaches: close and distant reading● Time-based Media Presentations - videos, animations and other presentation media tools - documentaries etc. ● Web Exhibits and Online Exhibitions - 3D models, maps, HTML5/CSS, blogs, databases, content-management
system displays● Digital Mapping - individually authored oriented crowd-sourced - visual, bitmapped or geometric; can include 3D
models as well as planar views, as well as timelines● Data Visualization - exploring patterns, themes, and emergent information through aggregation and
pattern-recognition● Interactive Installations - QR Codes, sensor technologies, mixed media presentations with physical and digital
components● Virtual Worlds - simulation environments detached from “real” geography though with some indexical relationship
to it implied at least● Agent Based and Hypothetical Modeling - Often a 3D or 4D hypothetical representation of objects and spaces.● Virtual Reality systems - immersive environments; lower res but higher affect● Video Games - first person POV; individual or combined perspectives and allow for narrative flows and agency● Augmented Reality - combines map-based substrate with implicit 3D models IRL; user-centric approach similar to a
VR cave but with claims (perhaps) to indexicality or with a deeper engagement, enrichment, storytelling etc. via selective sensorial emphases; game/ARG potentialities - marker, geo, experiential
● Alternate Reality Games - activities enacted upon the cityscape as alternate universe, though bleeds into our own; variety of media delivery mechanisms
Digital Approaches to Research and Presentation
The Architect’s DreamOil painting. Thomas Cole, 1840
Architecture and digital art history ● Change over time● Uncertainty● Juxtaposition● Alternative futures / Counterfactuals● Public dissemination of scholarship● Visual analysis / Close reading of buildings and architectural features● Digital Preservation● Macro analysis● Experience design in urban and built environments
Resources● Zorich, Diane M. “Transitioning to a Digital World: Art History, its Research Centers, and
Digital Scholarship” (2012): http://journalofdigitalhumanities.org/1-2/transitioning-to-a-digital-world-by-diane-zorich/
● Drucker, Johanna. “Is there a ‘Digital’ Art History?” (2013): http://visualizingvenice2016.viublogs.org/files/2016/05/Drucker-2013-Is-There-a-%E2%80%9CDigital%E2%80%9D-Art-History.pdf
● International Journal for Digital Art History: http://www.dah-journal.org/
● CAA & AHSA Guidelines for Evaluating Digital Scholarship: http://visualizingvenice2016.viublogs.org/files/2016/06/evaluating-digital-scholarship-in-art-and-architectural-history.pdf
● Apps, Maps & Models: Digital Pedagogy & Research in Art History, Archaeology & Visual Studies: https://storify.com/dukewired/dah2016
● Twitter: http://twitter.com/#digitalarthistory
● Wired! Lab Zotero Library: https://www.zotero.org/groups/wired_lab_at_duke
● Duke Wired!: http://www.dukewired.org
○ http://www.dukewired.org/20150818-r-and-r-dah/ ● The Getty:
○ http://getty.edu/foundation/initiatives/current/dah/index.html ○ http://www.getty.edu/foundation/initiatives/current/dah/dah_grants_awarded.html