The value of location-based learning games€¦ · Games and learning “Games are fundamentally...
Transcript of The value of location-based learning games€¦ · Games and learning “Games are fundamentally...
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The value of location-based learning games
Copyright ©2006 Streetplay.com
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Games and learning
“Games are fundamentally forms of cognitive training”
“Fun is just another word for learning”.
Raph Koster, A Theory of Fun, 2005
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• Free players
• Kinaesthetic
• Social, collaborative
• “Realism” without reproduction
• Situated
What makes lb games so special?
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Trends
• Greater integration of GPS• Increased familiarity and demand• Importance of spatial thinking• Galileo
Trends
Source: http://www.biomapping.net
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LB gaming trends
Knowledge/Comprehension……Application..........Analysis, Synthesis, Evaluation
Treasure Hunts/Shoot-em ups
Sophisticated game-playRoleplay/Strategy
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Outbreak
•Teaches how to identify and manage the outbreak of disease•Different roles promote team work•Realistic communication methods•First hand experience of proximity, time and space•Life-saving applications
With thanks to Eric Klopfer of MIT
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What lb games do best
•Richer communication•Confidence to draw on existingexperience
•Increased awareness of:•Physical and temporal constraints•Spatial relationships
•History
With thanks to Eric Klopfer of MIT
“The affordance and constraints of the (physical) environment can shape students’ thinking in important ways”
Eric Klopfer, MIT
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Frequency 1550
•Adventure Role-play about Medieval Amsterdam
•Exploits the “aura” of place
•Reveals the value of different research methods.
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Dockers’ Dilemma: Objectives
•A history game developed in partnership with Museum in Docklands•Objectives
•Physical and cultural context to information and artefacts•Encourage exploration•Get people excited about the history of the area•Help see the live environment as a place to learn
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Dockers’ Dilemma: Structure
• Exploration through adventure• Combine location, objects and characters
through narrative.• Ensure accessibility and time to reflect
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Dockers’ Dilemma: Experience
• Multiple perspectives• Context and authenticity• Immersion through
– Audio– Historic photographs
• Navigation and focus
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Dockers’ Dilemma: Findings
•Players enjoyed themselves•Social and collaborative•Basic facts were absorbed•Memorable•Issues for further exploration:
•Implementation•Balancing safety and immersion•Supporting reflection
•Creating as valuable as playing
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Outcomes
Dockers’ Dilemma
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What’s next…
©Debra Polson of the Australasian CRC for Interaction Design http://www.interactiondesign.com.au
Email [email protected]
Blog ambientperformance.com/haphazard