Video Games vs. Learning

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http://goo.gl/1qNeLT Friday, February 28, 14

description

This was the slideshow shared at the ICE 2014 Conference. The content within this slides was meant to get teachers thinking like game designers when creating coursework for their students. There is a lot here.

Transcript of Video Games vs. Learning

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http://goo.gl/1qNeLT

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Would you rather... learn or play video games?

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Level 1: Change Agents

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Get reasonably comfortable

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Wow

Keep it Up Amazing

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Turn on your device.

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Device Points

Ice Ice Baby

Get involvedSweet

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Log into Twitter or Create a Twitter account

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Backchannel Points

Ice Ice BabyChange Agent

Does your mom know

how great you are

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Mission• Tweet using the hashtag #gamice14

• Badge for Top Three Prolific Tweeter

• Badge for Top Retweet

• Possible badge for Creative use of Tweets

• Cross-pollination of hashtags is appreciated too

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Level 2: Defining Games

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A game is a series of meaningful choices.

- Sid Meier (Civilization)

Games

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Game-Based Learning is defined by a learning outcome with a balanced amount of instruction to gameplay.

GBL

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Serious Games are games designed for a primary purpose other than pure entertainment and are used to transform players behaviors through educational simulations and/or scenarios.

Serious Games

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Gamification encompasses the idea of adding game elements and game thinking techniques to non-game contexts.

- Karl Kapp and Kevin Werbach

Gamification

“Gamification is bullshit.” - Ian Bogost

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Gamification Loop

P

L

B

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Level 3: Gaming the Game

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Education is a Game!

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It’s just a poorly designed game.

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Gamify the Classroom• Narrative or theme

• Points, Badges, and Leaderboards

• Fun, Friends, and Feedback

• Encourage Problem Solving

• Break down big challenges into manageable steps

• Promote teamwork

• Give players a sense of control

• Reward out-of-the-box thinking

• Reduce the fear of failing

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Game Elements

MechanicsDynamics • Reward

• Rank (Status)

• Progression

• Individuality

• Competition

• Altruism

• Narrative

• Points

• Levels

• Challenges

• Virtual Goods

• Leaderboards

• Gifting

• Win ConditionsFriday, February 28, 14

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What Game Elements do you see here?

Progress

Support

Social

Trophies

Maps

Points

Shop

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Story/Narrative

• Create an Alternate Reality in your classroom

• Quests, Missions, Challenges

• World Concepts

• Avatars/nicknames

• Storytelling

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Leveling with GradesLevel XP Letter GradeLevel 12 1860 ALevel 11 1800 A - Level 10 1740 B + Level 9 1660 BLevel 8 1600 B - Level 7 1540 C + Level 6 1460 C Level 5 1400 C - Level 4 1340 D + Level 3 1260 D Level 2 1200 D - Level 1 0 F

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Levels Toward Mastery• Level 1 - Orient to Game-like Experience

• Level 2 - Learning Level (self-paced)

• Level 3 - Assessment Level

• Level 4 - Project Level (varying challenges)

• Bonus Level - Teach Others

• Badges awarded throughout

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XP ExamplesAction Points

For each point above 80% on an exam. 20

Promoting online discussion. 50

Assisting the class with understanding a concept better. 50

Helping others by using one’s powers. 75

Being positive and hardworking during an entire class period. 100

Demonstrating mastery of an important concept. 100

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Badges

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Status behind Leveling Up

Level 11Level 1

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Warning:Don’t Gamify Worksheets!

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Level 4: Flow and Go

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How do games usually start?

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Level 1• Provides a guide

• Praise, feedback, and guidance

• Limited options, monsters and features

• Pathway to mastery

• Designed to keep you competent

• Impossibly easy and difficult to fail

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What people think it looks like.

What it actually looks like.

Success

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Games are a fairly linear path to success

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Linear Design

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What keeps you playing a game?

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Challenge

AchievementDopamine

Dopamine Drip

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http://www.mrtoledano.com/gamers/10Friday, February 28, 14

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Challenge

AchievementDopamine

What about failure?

Fail

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Level 6: Game Thinking

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I am a Game Designer.

But, am I? Am I really a “game designer?” (insert air quotes)?

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Warning, this might occur....

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1. Main Goal

• Get your players playing

• Keep them playing

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2. Behaviors

• Describe the behaviors, actions, or learning objectives to promote within your game

• What behaviors could we improve?

• What behaviors are going to be rewarded?

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3. Fun• Winning

• Problem-solving

• Exploring

• Socializing

• Collecting

• Achievements

• Teamwork

• Relaxing

• Recognition

• Triumphing

• Surprise

• Imagination

• Role playing

• Customization

• Goofing around

• Sharing

• Narrative

• Discovery

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4. Players• Describe your players.

• Who are the players?

• What are these players like?

• What do players want?

• They are the center of your game.

• Journey from novice to mastery.

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Bartle’s Character Theory

Retrieved from: http://en.wikipedia.org/wiki/Bartle_TestFriday, February 28, 14

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My Favorites1. Nintendo - Contra and Super C

2. N64 - 007 Golden Eye

3. PC - Red Alert

4. Play Station - Grand Theft Auto

5. Xbox - Halo

6. Facebook - Mafia Wars

7. Wii - Wii Sports, Guitar Hero

8. Xbox 360 - Assassin's Creed, Grand Theft Auto series, and Call of Duty series

9. iPhone - Clash of Clans

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Survey Mission

Make a Top Ten List of your favorite video games. What games do you like to play and what games do you love to play? List them in order of importance with number 10 being your least favorite and 1 being your favorite.

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5 (a). Components• Points

• Badges

• Leaderboards

• Rewards

• Achievements

• Levels

• Time Limitis

• Progress bars

• Missions

• Avatars

• Virtual Goods/Currency

• Real Goods

• Inventory

• Randomness

• Social Experience

• Teams

• Boss Fights

• Gifting

• Content Unlocking

• Collecting

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5 (b). Mechanics

• Describe the rules of the game in relation to components for creating game dynamics.

• How will these game components develop desired behaviors?

• How can the mechanics be explained to players?

• How can we increase difficulty overtime?

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5 (c). Dynamics• Constraints

• Emotions

• Narrative

• Relationships

• Appointment

• Status

• Progesssion

• Reward

• Identity

• Productivity

• Creativity

• Altruism

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6. Revenues

• Describe the point systems and the leveling.

• How will you measure success in the game?

• What results do we hope to achieve from the game?

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7. Aesthetics

• Describe the emotions you want to evoke.

• What elements will grab players attention?

• How can these elements add to players fun?

• How can we include randomness?

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8. Platforms

• Describe the platforms on which to implement game-based elements.

• What platforms have the different mechanics you are looking for?

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Level 7: Eyes Peeled

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CaptainUp

http://www.hoosier-teacher.blogspot.com/Friday, February 28, 14

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BadgeOS

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BadgeOS Examples

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iTunes U + Badge + XP

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Gamified Apps

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Be MacGyver!

• Use multiple platforms

• LMS + Google Spreadsheet + Badging System + Narrative Theme + Avatars + Reward structure + Levels + More

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World of ClassCraft

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Level 8: Learning Quest

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Reality is Broken

• Varying examples of ARGs

• Varying reasons for playing games

• Tons of ideas and inspiration

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The Multiplayer Classroom

• Gets into the classroom

• Examples from many classrooms

• Perfect relation to learning

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The Gamification of Learning and Instruction

• Gamification of training and education

• Business world and eLearning heavy

• But, everything you need to start

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For the Win

• Easy read!

• All the basics covered

• Perfect supplemental material if taking the Gamification Coursera course

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EdGamer

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• #GBLchat

• #LevelUpEd

• #GBL

• #Gamification

• Gamification in Education

• Gamification

Google+Communities

TwitterHashtags

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Boss Level

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Audience Choice

Quiz Discussion

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Go to...

Kahoot.it

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Game-StormingIn whatever it is that you do for your district, where can you see the potential for using game thinking or game elements to enhance or transform learning.

PL

B

•Points•Badges•Leaderboards•Fun•Friends •Feedback

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Bonus Level

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Screw the #HourofCode

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Design a Game with Coding

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Game Kit

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GameStarMechanic

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Kudo Game Lab

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To End

• Start small

• Play games

• Pick a storyline

• Team up with colleagues

• And don’t forget to just do it

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