The Roughnecks

28
2005

description

rpg fun

Transcript of The Roughnecks

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razak’srazak’s

roughnecksroughnecks

RazakRazak

RicoRico FloresFlores

BruttoBrutto

DocDoc

T’PhaiT’PhaiHigginsHiggins

JenkinsJenkins

GossardGossard

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Credits and ContentsCredits and Contents

ROUGHNECKS ARMY BOOKROUGHNECKS ARMY BOOKCREDITS

AuthorMatthew Sprange

Additional TextMatthew Keefe, Bryan Steele

EditorTed Chang

Cover ArtKieran Yanner

Internal ArtDanilo Moretti, Dave Wiggins

Figure PainterAdrian Walters

SculptorPaul Muller

Miniatures ManagerIan Barstow

Production DirectorAlexander Fennell

ProofreaderJan Bakston

Starship Troopers: Pathfi nders Army Book TM & (C) 2005 TriStar Pictures Inc. All Rights Reserved. Mongoose Publishing Ltd. Authorised User. Reproduction of any part of this work by any means without the written permission of the publishier is expressly forbidden. Printed in China.

CONTENTS

Introduction 2

Using the Roughnecks 3

Roughnecks Roster 4

Characters 5

Hobby Section 16

Roughnecks in Action 22

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IntroductionIntroduction

INTRODUCTION

There are Mobile Infantry platoons better equipped, platoons better trained and platoons more decorated but none are perhaps as famous as the Roughnecks. A solid core of troopers forms a command squad, a unit unknown in most platoons, that combines the talents of the most experienced troopers in the Roughnecks and places them at the direct disposal of the lieutenant.

The Roughnecks have had their own share of losses too and three lieutenants have led the platoon since the start of the Arachnid War. First gaining notoriety during the Klendathu Invasion, the Roughnecks were one of the lucky platoons to be selected from the Invasion Companies of Sky Marshal Dienes to be trained to full cap trooper status. It was perhaps lucky for the entire Federation that this was done.

Offi cially classifi ed as a standard Mobile Infantry platoon, the Roughnecks gain the respect of high ranking offi cers wherever they serve and have many allies in the upper echelons of SICON, such as General Redwing, also a personal friend of Lieutenant Razak. It is the experience they have gained over several campaigns and their ability to work together that sets the Roughnecks apart. In their own way, they are just as capable as the fi nest Pathfi nder platoon.

THE ROUGHNECKS HAS THE FOLLOWING SECTIONS, DETAILING THIS NEW MOBILE

INFANTRY FORCE.Using the Roughnecks: Complete rules for using the Roughnecks in a Mobile Infantry force, allowing you to use these veteran troopers in games of Starship Troopers as either a complete army or part of a much larger force.

The Painting Guide: A section packed with photographs of painted Roughnecks bravely battling the enemies of Mankind. Includes a complete painting guide designed to get your own group of Roughnecks onto the table as quickly as possible.

Characters: Details the most famous men and women to have served in the Roughnecks.

The Roughnecks in Action: Two missions to try your hand at with this elite squad.

WELCOME TO THE ROUGHNECKS. I ONLY HAVE

ONE RULE. EVERYONE FIGHTS, NO ONE QUITS. IF YOU DON’T DO YOUR JOB, I’LL KILL YOU

MYSELF.

ROUGHNECKS, HO!

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Using The RoughnecksUsing The Roughnecks

USING THE ROUGHNECKS

The following pages contain everything you need to fi eld the Roughnecks in the Starship Troopers miniatures game. Veteran platoons are common throughout the Mobile Infantry and you are welcome to use this army list as the basis of your own experienced platoon.

You have the choice to use the Roughnecks either as a complete army in their own right or a single platoon in a much larger force also comprising power suit, light armour and Marauder platoons, utilising the skills of the Roughnecks to give your existing Mobile Infantry fi nal victory.

ONE-OFF MISSION OR TOURNAMENT?The Roughnecks are ideal for one-off scenarios or missions which pit a single Mobile Infantry squad against hordes of Arachnids. Two such missions are included later in this book, allowing you to get to grips with the Roughnecks straight away as they try to complete hazardous assignments handed to them by SICON. You can go on to create your own missions afterwards, perhaps constructing a complete mini-campaign similar to that featured in the Klendathu Invasion supplement. With a freshly painted Roughnecks squad, you can chart their progress during an entire war fought for some far-fl ung colony world.

On the other hand, the Roughnecks can be used as an ‘advanced’ squad in an ordinary power suit platoon. We have taken a great deal of care to ensure the Roughnecks are properly balanced

against other units in Starship Troopers and so they can be considered ‘tournament’ legal, allowing you to use them even in competition games.

THE ROUGHNECKS PLATOONAny Mobile Infantry power suit platoon can use the Roughnecks squad detailed on the next page, simply by treating them as a normal power suit squad. In effect, the Roughnecks squad goes towards fulfi lling your requirement to have a minimum of two power suits squads in a platoon.

The Roughnecks squad can be used at any Priority Level. It is assumed that this squad comprises the heroes you have come to know from book, fi lm and television, whereas the other squads and units are the ‘unsung heroes’ that form the rest of the Roughnecks.

Lieutenant Razak, if chosen, may either act as the unit leader of the Roughnecks squad or as an Independent character in the same way as a normal lieutenant. However, you may choose to have your own lieutenant or Razak – you cannot have both in the same platoon.

ROUSING VICTORY, AGONISING DEFEAT, OVERWHELMING LOSS. WELCOME TO THE ROUGHNECKS,

PAL.

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Roughnecks RosterRoughnecks Roster

ROUGHNECKSROSTER

This section covers all the information you will need to add the Roughnecks squad to a power suit platoon. Here you will fi nd the points costs of the Roughnecks squad, along with the various options available to them. The rules for each character can be found over the next few pages.

Lieutenant Razak 200 PointsYou may include Lieutenant Razak in your power suit platoon, taking the place of a normal Lieutenant.

Lieutenant Razak’s characteristics and scores are detailed on page 6.

Weapons/Equipment: Morita Assault Rifl e with underslung G/L, Lizard Line

Special Rules and OptionsThe special rules and options applied to Lieutenant Razak are detailed on page 6.

The Roughnecks Squad 350 PointsYou may have up to one Roughnecks squad in your power suit platoon, taking the place of one normal power suit squad.

Each model in the Roughnecks squad has its own set of characteristics and scores, as detailed on the next few pages.

Unit Size: The Roughnecks squad consists of Sergeant Brutto (unit leader), Rico, Flores, Higgins and Jenkins (350 points total).

Weapons/Equipment: Morita Assault Rifl e with underslung G/L, Lizard Line.

Special RulesThe Roughnecks squad is subject to the following special rules.

Born Heroes: If the Roughnecks squad loses all its unit leaders, you may immediately select one of the remaining models in the unit to be the new unit leader. This requires no actions and is

automatic. The Roughnecks are true heroes and always take the initiative when the going gets tough.

OptionsThe Roughnecks squad may purchase the following options.

Extra Squad Members: You may add Doc at +50 points, Gossard at +60 points and T’Phai at +40 points.

Marauders: Gossard may be mounted in an M8 Marauder suit for +120 points. Doc may be mounted in an M8 or M9 Marauder suit for +150 points. Regular upgrades for the M9 Marauder suit may be purchased as normal.

Weapon OptionsThe following weapon options are available.

9 The whole squad may be equipped with Frag Grenades for +5 points per model.

9 Any model can be equipped with a Shock Stick for +5 points per model.

9 Rico may replace his Morita Assault Rifl e and underslung G/L with a Javelin Missile Launcher for +40 points.

9 Higgins may replace his Morita Assault Rifl e and underslung G/L with a Triple Thud Grenade Launcher for +20 points.

9 Gossard may be armed with a Plasma Munition for +20 points.

9 T’Phai may replace his Morita Assault Rifl e and underslung G/L with a Hel Infantry Flamer for +10 points.

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CharactersCharacters

CHARACTERSFar from capitalising on their near celebrity status within the Federation, the members of the Roughnecks have demonstrated the desire to do their duty at any cost. Intensely loyal to one another, there is perhaps no greater bond between troopers in any squad within the Mobile Infantry.

Note that heroic traits marked with an asterisk may not be used in Marauder suits.

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CharactersCharacters

LIEUTENANT JEAN RAZAKJR902441The leader of the Roughnecks, Razak is a no-nonsense offi cer who looks after each of his troopers like family. Having lost his left arm in a hostile evacuation years ago, he now wears a mechanical prosthetic. Although it is stronger and more durable, Razak prefers not to over-use the mechanical aspects of his replacement, as it reminds him of the mistake that could have cost him his life.

When he retired from active duty, Razak went back to teaching in the Buenos Aries school system. Although many concerned parents believed it was foolish to put a grizzled and decorated war veteran in charge of impressionable teenagers, the Federation believed Razak quite literally fought for his right to educate the masses, and granted him an Education License to do so. When the call to strike at the bugs on Klendathu came, Razak took charge of a platoon in one of the Invasion Companies – the soon to be famous Roughnecks.

Razak has been awarded citations for Meritorious Service ten times over, becoming one of the most decorated offi cers in the history of the Mobile Infantry. His patriarchal attitude towards the family his unit has become is just one of the many reasons why he has not moved on to higher roles in the Mobile Infantry. It has been said that Lieutenant Jean Razak will never leave a battle before it is over, unless it is in a body bag.

Special RulesAtomic Protocols: Razak fulfi ls the requirement for Atomic Protocols.

Cyborg: Razak has a mechanical arm, giving him a +1 bonus to his armour save (already factored into the save above).

Heroic Traits: Razak has the Close Combat Expert, Protagonist!, and True Grit heroic traits.

Strong Leader: Razak’s command range extends to 12”.

OptionsA Shock Stick may be purchased for +5 points.Frag Grenades may be purchased for +5 points.One Plasma Munition may be purchased for +20 points.

Type Value Size Move Close Combat Target Save Kill Traits

Lieutenant Razak 200 1 4” 2D6+1 5+ 3+/4+ 8+ IndependentJump/12”

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SERGEANT FRANCIS BRUTTOFB892871Second in command of the Roughnecks, Brutto has hardened into a heavy-handed drill instructor of a sergeant over the course of his career. Brutto turned several other units upside down in order to bring the Roughnecks into fi ghting form and was able to sign on some Buenos Aries recruits as a favour to the ‘old man’, who wanted to see a few he had helped educate. Between Brutto and a career sergeant named Zim, they made it happen.

Brutto does not take fl ak from anyone in his squad except the Lieutenant. He might be able to laugh off a comment here or remark there (with the steadfast exception of calling him ‘Francis’ to his face) but will only accept so much before his temper takes hold and threats start to fl ow. He has no patience for those he believes are not pulling their fair share of duty and has absolutely no qualms about letting someone know exactly what he thinks about them.

Skilled and registered in the piloting of nearly every type of craft the Mobile Infantry has to offer, Brutto has evolved into the ‘teach by example’ style of sergeant during his years of service. While he may not enjoy having to deal with rookies and the add-ons that the higher ups often attach to seasoned squads, it is his job and he always does what it takes to do it right.

Diffi cult to admit when he might be wrong, Brutto is stubborn and bull-headed. He claims it is one of his strongest characteristics, especially when speaking of being a stern but proud parent to his son, Max, who is planning on following in his father’s boot steps when he is old enough to sign up. He is a hard-nosed man but could not be a more stalwart friend and companion to those who have earned his trust and respect.

Special RulesHeroic Traits: Brutto has the Close Combat Expert and Dirty Fighter heroic traits.

Type Value Size Move Close Combat Target Save Kill TraitsSergeant Brutto 120 1 4” D6+1 4+ 4+/5+ 7+ Jump/12”

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CORPORAL RICHARD ‘DOC’ LECROIXRL194295The chief operator of the M8 Ape Marauder power armour in the Roughnecks, Doc is also the most skilled medic they have to call upon as well. He arrived after the Klendathu campaigns but proved himself more than worthy of the handle ‘Roughneck’ when his skills saved several lives in and out of the Ape’s cockpit. His original views on life as a trooper even bring a satirical chuckle to the face of the Lieutenant from time to time but, when it comes down to it and the battle lines are drawn, he is all business.

Born and raised on the west coast of the Americas, Doc joined the service to get his licensing and medical education without having to wait on the civilian waiting lists. After spending two months in the trenches against separatist colony forces, Doc quickly realised that a medic’s job is not solely to patch up the wounded or ease the suffering of the dying but also to get in the thick of it and keep his fellow troopers from being wounded in the fi rst place. He sailed through M8 classifi cation training and suited up with his fi rst Ape in a brisk four months of enlisted duty.

When Brutto contacted his commanding offi cer as the Roughnecks were preparing for power suit training, Doc’s only hesitation was upon hearing he would be the second Marauder pilot to stomp bugs under Razak – and that lasted only long enough to hear that it was his old squad mate, Gossard, fi lling the Chickenhawk next to him. He might have a bit of a darker view on some things in comparison to the more optimistic troopers he fi ghts alongside but being a medic amidst the countless casualties takes its toll. The escalating war against the Arachnids has thickened his skin a little and made him see victory in a different light than when he thought when he fi rst signed on the dotted line at the Recruiting Centre.

Special RulesHeroic Traits: LeCroix has the Medic* and Stay Frosty heroic traits.

Type Value Size Move Close Combat Target Save Kill TraitsCorporal LeCroix 50 1 4” D6 4+ 4+/5+ 7+ Jump/12”

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PRIVATE JOHNNY RICOJR119322One of the Buenos Aries rookies, Johnny Rico was not exactly the model soldier. He is brash, foolhardy and trusts more in his abilities than in the repeatedly-tested technologies SICON has at its disposal. In school he never tested very high in any category other than Physical Education, making his early requests for Fleet training dubious. Much to the chagrin of his parents – who knew he was joining the military to follow his high school sweetheart, Carmen – he was slotted to be placed in the meat grinding platoons of the Mobile Infantry.

In boot camp he showed to be a better trooper than anyone would have guessed once he decided to quit feeling sorry for himself and actually try. He rose to squad leader very quickly, promotions that Rico would have to eventually contend with on a more offi cial scale years later. With the exception of an error on a live-fi re exercise that nearly cost his instructing offi cer, Sergeant Zim, his life, he learned quickly what it took to be the trooper the Federation needed him to be. Not believing in fancy gear and specialist training, Rico is a grunt’s grunt, satisfi ed to be shoulder-to-shoulder with his squadmates. Nothing makes him happier than railing away with his Morita, launching a few grenades and generally coating the landscape with Bug corpses. He might not admit it to anyone but becoming a Mobile Infantry Trooper was the best thing to happen to him.

Cocky and daring to a fault, Johnny has no disillusionment with his role in the Mobile Infantry. He may be one of many, but he is the one his friends and allies will be counting on to watch their backs. He has a soft spot for a fellow Roughneck, ‘Dizzy’, but remains so blinded by the rising star of the Fleet, Lieutenant Carmen Ibanez, that he dismisses passing feelings for simple friendship and camaraderie. His heady feelings for Ibanez have cost the Roughnecks resources and time on several occasions and nearly cost Rico his own life in trying to save her during one mission. He has little regard for regulations that he feels are not fi tting to the moment and is often willing to press those boundaries. Believing that the ends will justify his means, Rico goes to any lengths to get the job done – even if those lengths will earn him lashes later.

Special RulesHeroic Traits: Rico has the Heroic Surge! and Jumpball Player! heroic traits.

Type Value Size Move Close Combat Target Save Kill TraitsPrivate Rico 40 1 4” D6 4+ 4+/4+ 7+ Jump/12”

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PRIVATE DIZZY FLORESIF623991Long time schoolmate of Rico, Jenkins and Ibanez, Dizzy has been as gung ho as they come. When she heard that she had been picked to sign up with the Roughnecks, she was ecstatic. The Roughnecks had a reputation of being some of the best in the bug-killing business and she wanted to be the best. During boot camp she was a model soldier, breaking camp records time and time again and trying to out do anyone she could in order to make a name for herself. Despite some early issues with learning – her old high-school teacher was the famed Razak – she decided to push herself for the respect and glory that being a Roughneck provides.

Having intense and as yet unrequited feelings for Johnny Rico, she gladly backs nearly any bold play or foolish move he suggests. In the new Roughnecks it has become a common sight for Rico to suggest some wild idea or plan of action, with Flores quickly adding her support for its use. She hopes that eventually Johnny will recognise her as the best thing that has ever happened to him but always fi nds herself eclipsed by his infatuation with Carmen Ibanez. Even though her personal feelings occasionally mar her judgement, she manages to be a very good trooper.

Dizzy has shown her prowess as a trooper many times over since joining up with the Roughnecks, being labelled as a show off on more than a few occasions. She has proven herself fast, agile, tough and an accurate sharpshooter – if a bit heavy on the trigger at times.

Special RulesHeroic Traits: Flores has the Fast Mover and Jumpball Player! heroic traits.

Type Value Size Move Close Combat Target Save Kill TraitsPrivate Flores 40 1 5” D6 4+ 4+/5+ 7+ Jump/13”

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PRIVATE CARL JENKINSCJ524008Possibly one of the most controversial additions to the new Roughnecks, Carl is a psychic-intelligence agent placed under Razak by Military Intelligence. While he grew up in Buenos Aries as Rico’s best friend, his placement had less to do with the relationship than to the scheduled battles the unit was to fi ght. SICON knew Carl’s psychic abilities were highly telepathic in nature, studying the discerning of animal minds throughout training, and were planning on using him to discover if the Arachnids had any sort of command structure, controlling force or even a vulnerable point to strike at. Dangerous to say the least, Carl was placed with the Roughnecks to test his abilities against the bugs and hope to fi nd a way to kill them more effi ciently.

Carl always had a lot of faith in his powers growing up, playing tricks on friends and family by altering perceptions in family pets or even nudging human minds – something he claimed to be very bad at. It was very taxing on the growing man, and he has never fully recovered, remaining in only average physical condition. If it were not for the power armour he wears in the fi eld with the Roughnecks, he would have a very hard time keeping up with his squad.

From the fi rst time the Roughnecks encountered a brain bug, Carl knew there was much, much more to him than he ever suspected. He could in fact contact and communicate with the massively evolved bug in barrages of colony mind thoughts and planning that awoke something within Carl. His powers began to grow exponentially, even allowing him to overload the gigantic bug with the force of his mind alone. These powerful abilities make Carl very nervous and afraid, particularly with regard to what SICON will command him to do with his new-found thresholds and whether or not he will ever be able to go back to a normal life among his friends.

Special RulesHeroic Traits: Jenkins has the Ego War, Id Sending, Rupture, Sense Presence and Warning (enhanced) heroic traits.

Type Value Size Move Close Combat Target Save Kill TraitsPrivate Jenkins 130 1 4” D6 4+ 4+/5+ 7+ Jump/12”

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CORPORAL JEFF GOSSARDJG790201At home at a workbench, behind the sights of his Morita, or in the cockpit of his M9 Chickenhawk, Gossard is the Roughnecks’ multi-purpose tool. Explosives, technical data and repair, fi eld modifi cations and Marauder suit piloting – he can do it all. While being so diverse on the battlefi eld makes Gossard indispensable, it does little for his overall wish to rise in the ranks of the Mobile Infantry. Trying to impress the hierarchy has worked; they are so impressed with his fi eld skills that they are reluctant to hide them behind a set of lieutenant’s bars. Until he fi gures out how to make the higher-ups see his offi cer potential, he is happy being the best Roughneck he can.

Gossard is a wise-cracking, jovial and knowledgeable trooper who takes a certain satisfaction whenever his sometimes intricate and convoluted plans come to fruition. Holding several simulation records over his fellow Roughnecks, he considers himself ‘top dog’ and enjoys ribbing anyone who falls below his rather high marks. Except Dizzy, of course. In her he sees a good luck charm and just the right touch of feminine mystery that spawns no end of come-on lines and more-than-friendly remarks, although never beyond the bounds of good taste. They are troopers fi rst, after all.

He has shown time and time again his skills at the controls of the M9 Chickenhawk, ripping apart enemy lines with masses of focused fi repower and salvoes of rockets. Contrary to what his personality would suggest, Gossard has a very analytical mind capable of staggeringly diffi cult calculations and theories. A quick look over the situation and the resources at his disposal and Gossard can often come up with some multi-hinged plot or segmented plan to pull his buddies out of the fi re.

Special RulesHeroic Traits: Gossard has the Armourer, Demolitions* and Engineer* heroic traits.

Expert Engineer: Gossard may use his Engineer trait, regardless of what actions the squad takes. He may not move, attack or perform any other action while he does so.

Type Value Size Move Close Combat Target Save Kill TraitsCorporal Gossard 60 1 4” D6 4+ 4+/5+ 7+ Jump/12”

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BOB HIGGINSThe strangest and least expected addition to the Roughnecks, Higgins is actually a press corps assignment from the Federal Network. Being trained as a reporter instead of a trooper, he rarely shoots anything with his weapon, preferring his camera. Considered just another rookie by the likes of Razak, Higgins has to try everything in his power not to be a dead weight that gets in the way and endangers the lives of his fellow Roughnecks. Having gone through no formal training as a Mobile Infantryman, he does what he can to keep up and maintain track of what is fi lmed and sent back to FedNet as exclusive battlefront stories.

Leaving behind a family, a girlfriend and a safer life not fi lled with deadly bugs, Higgins made his choice to be a front line reporter for the glory of it. He soon found out that the war was not quite the imminent victory the propaganda machine back home made it out to be. He soon wanted to show the world what he discovered – the real threat behind the Arachnids and the gutsy men and women who were giving up their lives to protect Earth itself. Even though his editors would consistently trim down the meatier sections to create patchwork scenes that did not relay the same kind of horror they were facing, they are still becoming some of the most watched pieces on the Network.

Far more comfortable looking through the sights of his digi-cam, Higgins leaves his Morita clasped tightly to his back during most engagements, safety on ‘just in case.’ This has caused some problems with his peers, who risk death every moment during battle. After endangering himself and the Roughnecks one too many times due to his lack of training, Razak assigned Rico to train him to at least carry his own weight when the bullets start to fl y. While not exactly a soldier, Higgins has a lot of heart and will to continue to do his part. His aim may not be good, he might not know how to handle the recoil of a Morita and he might not be the heroic trooper his pieces make his comrades out to be but he tries hard.

Special RulesHe’s Our Pain in the Butt: For better or worse, a good reporter gets everything on fi lm. This has the occasional side effect of causing even the disciplined Roughnecks to ‘act for the camera’, causing them to fi ght with a bravado that might not normally exist. So long as Higgins is present, any one model in the unit (not Higgins himself!) may re-roll one of its shooting or close combat dice in every action.

Type Value Size Move Close Combat Target Save Kill TraitsBob Higgins 20 1 4” D6-1 3+ 4+/5+ 6+ Jump/12”

Hey Mom!: After having faced many dangers alongside the Roughnecks, Higgins has become a symbol of luck for the troopers. They are also all too aware that they are constantly on fi lm. So long as Higgins is present, any model in the unit can opt not to fl inch.

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PRIVATE T’PHAITP434488When freed from control bugs by the Roughnecks, the Skinnie known as T’Phai wished to show his gratitude by joining in SICON’s efforts to battle the Arachnids. Greeted with more than a few ill remarks and a very cold reception by the Roughnecks, the former offi cer was forced to endure racism and bigotry for many weeks. It was not until he managed to single-handedly save the Roughnecks from a massive Arachnid ambush that he began to be seen as a comrade instead of just a Skinnie.

Leaving behind a military-serving bride and his growing children, T’Phai is devoted to the eradication of the Arachnid Empire. He is driven by the months – maybe years – he spent as a slave to a parasitical control bug. While normally a calm, collected and philosophical being, he quickly loses grip of his instincts and often falls into a bloodlust when the bullets start fl ying.

Unable to breathe the same atmosphere as humans, T’Phai remains in his custom power suit most of the time. Not unlike the armour which the Mobile Infantry wear, he has constant communications access and a very substantial degree of protection. Although growing up using the strange, alien weaponry of the Skinnie Hegemony, he had no problems at all quickly mastering the Morita assault rifl e. Unlike the mass fi repower of his human squad mates, T’Phai prefers short, controlled shots that sever the sensitive nerve stems of the bugs whenever he can – a testament to his skills and adaptability. While he may never truly be much more to the Federation than some alien ally, he has proven himself beyond any doubt that he is indeed a Roughneck and just as worthy of the name as any human.

Special RulesHeroic Traits: T’Phai has the Fast Mover and Pathfi nder heroic traits.

Type Value Size Move Close Combat Target Save Kill TraitsPrivate T’Phai 40 1 6” D6 4+ 4+/4+ 7+ Jump/13”

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W

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ENSIGN CARMEN IBANEZCI613402Another recruit from Buenos Aries, Carmen scored in the top percentages of her classes – and equally well in her Fleet placement examinations. She was placed on a fast track to becoming a star-class pilot and soon was seconding Major Xander Barcalow on board the Valley Forge.Coming from a very wealthy family and used to getting her way, Carmen found the life of a Fleet pilot exactly what she wanted. Sometimes too focused on the advancement of her own career to care about such things, she is the utterly unrequited crush of Johnny Rico, who actually went so far as to test into Fleet just to be with her. His scores, being amongst the lowest on Fleet record, placed him squarely in boot camp while she went on to Fleet Academy. It seemed they were at least destined to be in each other’s company when the Roughnecks were assigned to her ship. Johnny and his squad even came to her rescue on more than one occasion when her shuttle was brought down in enemy territory.

Although not a trooper, Fleet trains their pilots to be capable on the battlefi eld. If only not to waste a resource, SICON required Carmen test into the top seventy-fi ve percent of marksmanship with the Morita carbine and basic hand-to-hand techniques. While this did not make her appreciate troopers like Johnny any more, it did give her a better respect for the lives they lead and the missions they perform. So long as they were doing their job down in the trenches and the muck, she would do her best to be there for them. If it meant bringing her ship into hostile territory that no other pilot would dare travel, so be it. If the apes were willing to stand their ground against a tide of deadly bugs, the least she could do was be there to get them when they needed retrieval. Everyone has to do their part, no matter the risks.

Ace Pilot: So long as the Roughnecks squad is present in the force, Carmen may be placed in any one Slingshot, Skyhook or TAC Fighter at +25 points. She improves the Dodge save of the air unit by +1.

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Hobbies SectionHobbies Section

HOBBIES SECTIONLIEUTENANT JEAN RAZAK

PRIVATE JOHNNY RICO

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PRIVATE DIZZY FLORES

SERGEANT FRANCIS BRUTTO

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CORPORAL RICHARD ‘DOC’ LECROIX

CORPORAL JEFF GOSSARD

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PRIVATE CARL JENKINS

BOB HIGGINS

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Hobbies SectionHobbies Section

PRIVATE T’PHAI

THE ROUGHNECKS

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RICO AND FLORESRAZAK LEADS THE WAY!

HIGGINS FILMS AS JENKINS SENSES TROUBLE

ROUGHNECKS FIGHT OFF HOPPER BUGS! FLORES, DOC AND HIGGINS

ROUGHNECKS ADVANCE ON SELVACHE 3

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The Roughnecks in ActionThe Roughnecks in Action

THE ROUGHNECKS IN ACTION

RECON RETRIEVALA TAC Fighter was shot down by a plasma bug after performing a successful reconnaissance run. The pilot is dead and wreckage has been strewn over a wide area. The Roughnecks have been tasked to recover the sensor logs of the craft. Unfortunately, the Arachnids have got there fi rst.

Roughnecks Briefi ngThe Fleet has been getting tarred pretty badly in this campaign and now they have lost another TAC Fighter. You have been called upon to retrieve its black box sensor logs so that plans can be completed for a full strike on the nearby Arachnid colony.

9 You deploy fi rst and take the fi rst turn.

9 You must visit each wreckage location during this mission, making a Ready action at each to fi nd and retrieve the sensor logs.

Arachnids Briefi ngThe fl ying craft used by the humans have been shot down by massed plasma bug fi re with pleasing regularity. However, they seem unusually interested in the remains of the last one. Whatever they are looking for, make sure they do not fi nd it.

9 You have four warrior bug units with 15 warriors in each. Each must start the game in a different deployment zone – two start in Arachnid Deployment Zone Two.

Mission LengthThe battle will continue until the victory conditions have been met.

Victory ConditionsThe Arachnids gain victory if the Roughnecks are wiped out. The Roughnecks gain victory if they spend a Ready action at each wreckage location while at least one model is in contact with it, and then leave the table by any table edge. If they visit just two wreckage locations and retrieve the sensor logs before retreating off the table, the game is a draw.

This section features two missions for you to try with the Roughnecks squad. Each presents a different challenge and players must adjust their usual tactics in order to successfully play a single elite squad against an entire Arachnid force. Both missions assume that the full nine man Roughnecks squad is used, including Lieutenant Razak to lead them, with no upgrades allowed. You can experiment with the various options available to the Roughnecks by increasing the Arachnid opposition they face in eachmission.

Page 25: The Roughnecks

2323

The Roughnecks in ActionThe Roughnecks in Action

REARGUARDThe Arachnids have broken through across the entire frontline, throwing the Mobile Infantry into panic. One unit stands fi rm, hoping to delay the bugs long enough for the rest of the army to reform.

Roughnecks Briefi ngBugs are everywhere! Lieutenant Razak has decided to rush to the frontline, hoping to hold the Arachnids off while General Redwing rallies her troops. If you fail, hundreds of troopers will pay with their lives.

9 You deploy fi rst and take the fi rst turn.9 You may put a single Reliant weapons platform with

any weapon you wish in your deployment zone.9 You may also place a bunker in your deployment zone

along with any amount of terrain that provides cover.

Arachnids Briefi ngJust one Mobile Infantry squad between you and fi nal victory on this world! Crush them. . .

9 Your force contains the following units: 3 warrior bug units (10 bugs each), 1 blister bug unit (10 bugs), 1 brain bug.

9 You may not select any Tunnel Assets.

MissionLengthThe battle will continue for eight turns or until one army has been completely wiped out.

VictoryConditionsThe Arachnid player wins if the Roughnecks are wiped out by the end of turn eight. The Roughnecks player wins if he has at least one model on the table by the end of turn eight.

Page 26: The Roughnecks

2424

Do You Want to Know More?Do You Want to Know More?

COMING

SOON

COMING

SOONThe United Citizen’s Federation

MGP9204 $29.95/£17.00

Starship Troopers Miniatures Hardback

MGP9106 $29.95/£17.00

Support Missiles

MGP910030 $19.95/£12.00

Starship Troopers Roleplaying Game

MGP9200 $44.95/£30.00

The Arachnid Empire

MGP9205 $29.95/£17.00

If you have enjoyed reading about the Roughnecks and using them in battle, then you will be interested to learn more about Starship Troopers – there is an entire galaxy out there!

STARSHIP TROOPERS MINIATURES GAME HARDBACKContaining all the fun and excitement of the Starship Troopers box set, this rulebook has everything you need to start playing the hit miniatures game of 2005. All the rules from the main box set are present, along with 16 pages of additional battle reports and miniatures painting guides. Printed as a durable hardback, this rulebook will survive many battles for years to come, teaching you the game and then serving as a handy reference for all your fi endish tactical ideas thereafter.

SUPPORT MISSILESNeed some hard hitting power for your Pathfi nders? Call in support direct from the Fleet! The Flamberge is a heavy ground attack missile fi red from large gunships miles from the combat zone. The default warhead is the Scatter Bomb but more powerful Firestorm or Pee-Wee Atomic Munitions can be fi tted instead, allowing you to rain death upon any bug hoard, no matter how hard it tries to evade the guns of your Troopers. If the Flamberge is not enough for you, try the Sarissa Space Combat Missile. Launched form ships in orbit and able to deliver pin point strikes on Arachnid swarms, it is capable of defeating even the heaviest of Plasma Bug anti-aircraft fi re. These miniatures are for use with Starship Troopers: The Miniatures Game.

STARSHIP TROOPERS ROLEPLAYING GAMELooking for more information on the universe of Starship Troopers? The roleplaying game super-details the setting, allowing players to take on the role of an MI squad, desperately battling the Arachnid menace. This rulebook contains never before released information on the Federation, Mobile Infantry, Fleet, Arachnids and Skinnies.

THE UNITED CITIZENS FEDERATIONWant to know just what it means to be a Citizen? This full-colour sourcebook lays out the Federation in its entirety, from its legal and governmental systems, to the colony worlds and possible future of humanity. The defi ning trait of a citizen is his willingness to put the safety of the human race ahead of his own. A wise citizen understands that remaining true to that trait requires more than a decision to enlist in Federal Service, it requires an understanding of what the Federation truly is and what it truly means. It requires true knowledge of what he is fi ghting for. This supplement is for use with Starship Troopers: The Roleplaying Game.

THE ARACHNID EMPIREKnow your foe! This all colour sourcebook reveals the Arachnids as they have never been seen before. Learn about all the different sub-species of bug, from the Queens to the lowliest Worker, and learn how to battle them without becoming a statistic. Includes a fully detailed Arachnid colony, ready for a daring invasion attempt! This supplement is for use with Starship Troopers: The Roleplaying Game.

DO YOU WANT TO KNOW MORE?

Page 27: The Roughnecks

2nd Platoon, G Company, 3rd Battalion, 3rd Regiment,2nd Platoon, G Company, 3rd Battalion, 3rd Regiment, 1st Mobile Infantry Division1st Mobile Infantry Division

“Razak’s Roughnecks”“Razak’s Roughnecks”(unofficial)(unoffi cial)

G “George” Company, 3rd Battalion, 3rd Regiment,G “George” Company, 3rd Battalion, 3rd Regiment, 1st Mobile Infantry Division1st Mobile Infantry Division

(unofficial)(unoffi cial)

3rd Regiment,3rd Regiment,1st Mobile Infantry Division 1st Mobile Infantry Division

roughnecksroughnecks

insigniainsignia

1st Mobile Infantry Division 1st Mobile Infantry Division“Polaris”“Polaris”

Page 28: The Roughnecks

ROUGHNECKS ARMY BOOKROUGHNECKS ARMY BOOK‘Welcome to the Roughnecks. I only have one rule. Everyone fights, no one quits. If‘Welcome to the Roughnecks. I only have one rule. Everyone fights, no one quits. If

you don’t do your job, I’ll kill you myself.’you don’t do your job, I’ll kill you myself.’

Officially classified as a standard Mobile Infantry platoon, the Roughnecks gain the respect of

high ranking officers wherever they serve and have many allies in the upper echelons of SICON,

such as General Redwing, also a personal friend of Lieutenant Razak. It is the experience they

have gained over several campaigns and their ability to work together that sets the Roughnecks

apart. In their own way, they are just as capable as the finest Pathfinder platoon.

The Roughnecks has the following sections, detailing this new Mobile Infantry force.

Using the Roughnecks: Complete rules for using the Roughnecks in a Mobile Infantry force,

allowing you to use these veteran troopers in games of Starship Troopers as either a complete

army or part of a much larger force.

The Painting Guide: A section packed with photographs of painted Roughnecks bravely battling

the enemies of Mankind. Includes a complete painting guide designed to get your own group of

Roughnecks onto the table as quickly as possible.

Characters: Details the most famous men and women to have served in the Roughnecks.

The Roughnecks in Action: Two missions to try your hand at with this elite squad.

Roughnecks Army Book is a sourcebook for Starship Troopers: The Miniatures Game and you must possess a copy of StarshipTroopers: The Miniatures Game to use the contents.

FOR TWO OR MORE PLAYERS

AGED 12 TO ADULT U

S $

12.9

5

TM & (C) 2005 TriStar Pictures, Inc. All Rights Reserved