The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in),...
Transcript of The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in),...
![Page 1: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/1.jpg)
INSIDE Audio
ITU 2016Jakob SchmidPLAYDEAD
The Playdead Approach to Audio
![Page 2: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/2.jpg)
MeJakob Schmid
Audio programmer at PLAYDEAD
Composer and sound designer by night
![Page 3: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/3.jpg)
● Introduction● Audio Engine Overview● Animation events● Voice sequencer
Overview
Slides will be available online!
![Page 4: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/4.jpg)
INSIDE
PLAYDEAD
Released soon for Xbox One
Commenced 2010
![Page 5: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/5.jpg)
Martin Stig Andersen
audio director, sound designer, composer
Andreas Frostholm sound designer
Søs Gunver Ryberg composer, sound designer
Jakob Schmid audio programmer
Playdead Audio Team
![Page 6: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/6.jpg)
Audio Engine Overview
![Page 7: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/7.jpg)
Audio Engine Overview
Audio Hardware
![Page 8: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/8.jpg)
Audio Engine Overview
Audio Hardware
Audio API- XAudio2 (Win, XB1)- WDM-KS (Win, low-level)- CoreAudio (Mac)- Scream (PS4)
Interrupt
![Page 9: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/9.jpg)
Audio Engine Overview
Audio Engine- Wwise- FMOD (Built-in: Unity, Unreal, CryEngine, Source)
Audio Hardware
Audio Engine outputs sample data
Interrupt
CallbackAudio API
![Page 10: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/10.jpg)
Audio Engine Overview
Audio Engine- Wwise- FMOD (Built-in: Unity, Unreal, CryEngine, Source)
Audio Hardware
Audio Engine outputs sample data
Interrupt
CallbackAudio API
![Page 11: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/11.jpg)
Playdead Audio Engine Setup
Wwise
Audio Hardware
Audio API
Wwise Unity Integration- Wraps C++ API in C#
Unity
Playdead Audio Stuff- C# scripts
![Page 12: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/12.jpg)
Playdead Audio Engine Setup
Wwise
Audio Hardware
Audio API
Wwise Unity Integration- Wraps C++ API in C#
Unity
Playdead Audio Stuff- C# scripts
![Page 13: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/13.jpg)
Standard Unity Audio CodeUnity audio:
AudioSource audio;AudioClip myClip;audio.clip = myClip;audio.Play();
// Modify sound while playing// - here we use AnimationCurvesfloat t;audio.pitch = pitchCurve.Evaluate(t);audio.volume = volCurve.Evaluate(t);
![Page 14: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/14.jpg)
Wwise Unity CodeUnity audio:
AudioSource audio;AudioClip myClip;audio.clip = myClip;audio.Play();
// Modify sound while playing// - here we use AnimationCurvesfloat t;audio.pitch = pitchCurve.Evaluate(t);audio.volume = volCurve.Evaluate(t);
Wwise Unity Integration:
GameObject go = this.gameObject;AkSoundEngine.PostEvent("MySound", go);
// Modify sound while playing// - modification is defined using external toolfloat t;AkSoundEngine.SetRTPCValue("MyParameter", t, go);
![Page 15: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/15.jpg)
Wwise Workflow: Wwise Authoring Tool
![Page 16: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/16.jpg)
Wwise Workflow: Defining Sounds
![Page 17: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/17.jpg)
Wwise Workflow: Events
![Page 18: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/18.jpg)
Wwise Workflow: Output Sound Banks
● Sound Banks contain a list of events● ... And all the sounds used by the events
![Page 19: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/19.jpg)
Wwise Workflow: Scripting
AkSoundEngine.LoadBank("Init.bnk", ... );AkSoundEngine.LoadBank("MySoundBank.bnk", ... );
AkSoundEngine.PostEvent("MySound", go);
![Page 20: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/20.jpg)
Wwise: Modify Playing Sounds
![Page 21: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/21.jpg)
Wwise Workflow: Scripting
AkSoundEngine.PostEvent("MySound", go);float t;AkSoundEngine.SetRTPCValue("MyParameter", t, go);
![Page 22: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/22.jpg)
Audio Engine Summary● Common audio engines: FMOD (Unity built-in), Wwise● Wwise Unity Integration, C#● Sound designer works in Wwise Authoring Tool● Sounds, parameter curves are set up in Wwise Authoring Tool (not engine)● Has lots of functionality, simplifies audio implementation
![Page 23: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/23.jpg)
Animation Events
Video: foley.mp4
![Page 24: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/24.jpg)
Animation Events● Set up per animation● Animation event types:
○ Custom○ Matrix○ Footstep (also matrix evts)
● Also used for VFX
![Page 25: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/25.jpg)
Custom Animation Events● Name of sound event specified directly● Fires when animation frame has been passed● Checks layers: ground, water, air
frame layers
sound event name
![Page 26: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/26.jpg)
Wet Animation Events● Optionally plays additional wet sound event● Current wetness is sent as a parameter
○ Is set high when in water or on a wet surface○ When dry, approaches 0 over time
add wet event
![Page 27: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/27.jpg)
Matrix Animation Events● Matrix key instead of sound event name● Context-dependent sounds
e.g. from 'run' to 'stop' yields 'brake'
matrix key
![Page 28: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/28.jpg)
Matrix Animation Events
previous key current key
![Page 29: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/29.jpg)
current key: jog
● Current key is specified in current animation event
Current Matrix Key
jog
![Page 30: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/30.jpg)
Previous Matrix Key
previous key: idleidle
● Previous key was specified in previous animation event
![Page 31: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/31.jpg)
Play Sound
previous key: idle current key: jog idle jog
play sound 'takeoff_mf'
![Page 32: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/32.jpg)
Context Sensitivity
previous key: sneak current key: jog sneak jog
play sound 'walk'
● If previous matrix key was 'sneak', a different sound is played
![Page 33: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/33.jpg)
Animation Events
Video: foley.mp4
![Page 34: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/34.jpg)
Animation Events
Video: foley.mp4
![Page 35: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/35.jpg)
● Animation events occur at a specific frame● Animation events are filtered based on layers● Custom events specify sounds directly● Matrix events are used for context-sensitivity
Animation Events Summary
![Page 36: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/36.jpg)
Voice Sequencer
Video: voice.mp4
![Page 37: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/37.jpg)
Voice Sound Events● Played by voice sequencer● Which sound to play is defined by switches:
○ Action○ Emotion○ Intensity○ etc.
● Intensity is a numeric value:○ increases with physical exertion○ decreases when idle
![Page 38: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/38.jpg)
Voice Sequencer: Continuous Mode
set action, emotion, intensity, etc.
play sound
![Page 39: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/39.jpg)
Voice Sequencer: Continuous Mode
play sound wait for sound to finish
set action, emotion, intensity, etc.
![Page 40: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/40.jpg)
Voice Sequencer: Continuous Mode
play sound
update breath cycle(inhale/exhale)
wait for sound to finish
set action, emotion, intensity, etc.
![Page 41: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/41.jpg)
Engagement ActionsSpecial actions indicate performing work, uses different set of sounds
not engaged engaged passive engaged active
![Page 42: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/42.jpg)
Voice Sequencer Configuration● Trigger boxes● State machines● Scripts● Gives full control over voice parameters
![Page 43: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/43.jpg)
Voice Sequencer Configuration: Trigger box
![Page 44: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/44.jpg)
Switch
![Page 45: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/45.jpg)
Switch Container: Action
![Page 46: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/46.jpg)
Switch Container: Intensity
![Page 47: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/47.jpg)
Switch Container: Emotion
![Page 48: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/48.jpg)
Random Container
Randomly selects and plays one of its children sounds
![Page 49: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/49.jpg)
● Voice configuration is our way of doing voice direction.● The director (Martin) instructs the actor (voice sequencer) how to emote:
○ based on location on the set (trigger boxes), or○ based on reacting to events (state machines or scripts)
Voice Direction
![Page 50: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/50.jpg)
Voice Sequencer
Video: voice.mp4
![Page 51: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/51.jpg)
Voice Sequencer Summary● Sound events are selected based on action, emotion, intensity, etc.● Continuous sequencing of sound events● Voice direction with trigger boxes and state machines
![Page 52: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/52.jpg)
Wrapping Up
![Page 53: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/53.jpg)
Effect Analyzer
Animation Events
Anim EventPlayer
Effect State
ReadWrite
![Page 54: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/54.jpg)
Effect Analyzer
Foley VoiceVoice Sequencer
Voice State
Voice AnalyzerEffect State
Voice Sequencer
ReadWrite
Anim EventPlayer
![Page 55: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/55.jpg)
Effect Analyzer
Foley VoiceFull Audio Architecture for the Boy
Ragdoll
General Foley
Envelopes
Voice State
Voice Analyzer
Anim EventPlayer
Cloth
Effect State
Voice Sequencer
ReadWrite
![Page 56: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/56.jpg)
Using Wwise for Your Own Projects● Free for non-commercial use (limited to 200 sounds)● Has Unity integration● Setup is not completely trivial● Using the Authoring Tool requires training● The Authoring Tool is very powerful without having to code● Short answer: Maybe.
www.audiokinetic.com/download/
![Page 57: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/57.jpg)
Questions?
Twitter: @jakobschmid
E-mail: [email protected]
playdead.com
game140.com
Slides are here: schmid.dk/talks/2016-04-05-itu/
![Page 58: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/58.jpg)
![Page 59: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/59.jpg)
Column Default
previous key: idle current key: run idle run
play sound 'run'
● Empty entries are replaced with column default
![Page 60: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/60.jpg)
Switch Controlled by Parameter
![Page 61: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/61.jpg)
Audio Engine Overview: Low-level
Audio Hardware
Audio API
Interrupt
Low level API
Render sample data yourself!Callback
![Page 62: The Playdead Approach to Audio PLAYDEAD Jakob Schmid …Common audio engines: FMOD (Unity built-in), Wwise Wwise Unity Integration, C# Sound designer works in Wwise Authoring Tool](https://reader030.fdocuments.in/reader030/viewer/2022040817/5e611fd976500f283b4c8e96/html5/thumbnails/62.jpg)
Audio Engine Overview: Low-level
Audio Hardware
Audio API
Interrupt
Low level API- SDL- PortAudio- Unity: - MonoBehaviour.OnAudioFilterRead (C#) - Native Audio Plugin SDK (C++)
Render sample data yourself!Callback